Didn't really do well in SCG.
With the Dredge menace rising, I'm moving to 4 leylines and 2 angers in the board. Probably gonna try swapping the 3 Confidants for Flayers as well, given that I'm trying out Vital Force. Bob seems too painful with that sideboard, and Flayer can dump unwanted leyline copies into the yard as well.
Not to mention a 4 Flayer jund list made top 8 in a Japanese GP one or two months ago. Gotta be some merit in that.
- guitar90x
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Member for 8 years, 9 months, and 12 days
Last active Fri, Mar, 1 2019 17:20:08
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Grim_Flayer posted a message on JundPosted in: MidrangeQuote from Junderandblightning »Will post my decklist later but wanted clarification on the ravine activation with cryptic tapping my stuff down and how to navigate combat in scenarios like that. I starting with "Ok, start combat step?"
*opponent cryptic tapped and I foolishly activated ravine with cryptic on the stack*
Opp- "ok so your ravine is tapped too"
Me- *facepalm*
Here’s how you’d communicate your intentions and sequence correctly:
You: “Move to combat?”
Opponent: “Before combat, cast Cryptic Command, tapping down your team and drawing a card.”
You: “Ok. Cryptic resolves.” *you tap your creatures, he draws a card*
You: “While we’re still in the beginning of combat step, activate Raging Ravine. Any response? Ok, move to attacks.” -
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To be effective, Bitterblossom requires some life-gain. BW tokens uses Shambling Vents for this and sometimes Auriok Champion. If one wants to grind with BB, one needs life-gain.Posted in: Midrange -
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Oelefantexadrez posted a message on AbzanThe Mardu matchup is good because of trample. You have 6 big tramplers, and their removal isen't the best against them. Shouldn't be hard to find 2-3 tramplers with traverse etc, and its hard to lose from there. You can get overrun by flying tokens or screwed by blood moon, but it was one of my most favorable matchups during testing.Posted in: Midrange
Hollow one is probably the easiest of all matchups. Burning inquiry actually favors you a lot of times. Once you get a 4/5 or 5/6 goyf on the battlefield (which shouldn't be hard) you get to block the most important threats. Rhino also very good here.
Just play the control game on this one. Kill those flameblade adepts (they can get out of control very quickly) and put a blocker to control the game. Post sb bring in bojuka bog (go to 20 lands), spellbomb, 1-2 surgical, 2 damnation, reclamation sage and a maelstrom pulse. Play the control game. Leyline of the Void is their best tool against you (and really the best card against this deck), it really hurts but you can still win (goyfs, rhinos, rec sage, pulse etc).
Humans is similar to hollow one, you have plenty of removal and 2 damnations post sb. Mostly I lost to a combination of freebooters and sin collectors taking my spot removal/damnations. Good MU in any case
Control is slightly unfavored. UW depends mostly on Liliana, otherwise it will be tough. It's hard to set delirium against them since you have few targets for your instants, and your creatures get exiled. Liliana does a LOT of work though, so it's your main card in this matchup. Gaddock teeg is amazing post sb.
Jeskai is less dependent on Lilianas, your threats can evade most of their removal, its still a tough grindy game, but you can come out favored (I beat 2 Jeskais on the GP pretty convincingly, but they weren't great players)
In any case, one of the things I like about this archetype is that every match is winnable, even if unfavorable
MU's during GP were: 2 Eldra Tron, 2 G Tron, 3 scapeshift, 2 jeskai, 2 hollow one, 2 humans, 1 As foretold/living end, 1 Jund, 1 affinity, 2 pyromancer
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Oelefantexadrez posted a message on AbzanHello everyone, Im the one who made it to the finals on GP Sao Paulo.Posted in: Midrange
Guitar90x contacted me, 15th card is indeed nihil spellbomb.
I quite like the deck as it is, unfortunately lost in the finals to Mardu which is a good matchup. I figured one of the few ways Mardu can beat me is through a blood moon and was maybe overly careful of it? Good game nonetheless.
Feel free to ask me any question and good luck everyone with this archetype, I think its really solid right now as it has very good hollow one, mardu, humans and affinity matchups. Grave hate does hurt, but the deck has many ways around it.
Cheers -
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FlyingDelver posted a message on AbzanI am pretty sure you want to be able to hit RIP with Rec Sage as a possible out to removing it.Posted in: Midrange -
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FlyingDelver posted a message on JundPosted in: MidrangeQuote from hellkite12 »
GW company: the abzan lists play only One viscara seer Main as Their only black card, and some sideboard cards. this is Why i Think abzan is better against us, as they run better answers against Bob, our best Card.
the matches tend to be grinsfests and the Card i am most afraid of is gideon, Ally of zendikar
Am not quite sure about that, our removal spells are generally quite likely to kill a creature in the Counters Company matchup, wheras GW Company runs Voice and harder to kill threats as well like Knight (which is more or less Bolt proof and semi Push proof)
Abzan and its nature of trying to find their combo makes our discard better against them also I feel. LoTV is a card that can grind them out as well. GW Company basically doesn't care about discard and just keeps jamming hard to remove threats on the BF and can even attack our landbase effectively.
I don't have the impression that Counters has better ways to deal with Bob, as Counters Company often runs Path in the SB and Gw Company in the maindeck.
Counters is able to get us sometimes, and then we just die, but overall, I personally have the impression GW is more or less designed to be good against us, wheras Counters Company is at least 50/50. -
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FlyingDelver posted a message on JundPosted in: MidrangeQuote from guitar90x »can anyone give me tips on how to approach GR Ponza. Seems like even with sideboard guide in this primer, i'm still losing a ton. If you're in a vacuum, what would be a perfect 60 cards against this deck.
What seems to be the problem exactly? The matchup can be dicey indeed.
Well for a perfect deck, of course more basics, more Decays and Pulses would be best. -
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die_treppe posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG RockPosted in: Modern Archives - ProvenQuote from guitar90x »
I know lily is good, I won first game with it. is it reasonable to board it out in game 2 because of obstinate baloth?
No, it is still the best card against them. They usually have around 3 Baloths so there is a 50/50 chance that they have one in any post board game. If they do, use Murderous Cut on it or Maelstrom Pulse or -2 Lily (avoid Path). Don't be afraid to recast abundand Lilys to use her abilities twice.
Quote from guitar90x »Is Inquisition of Kozilek, Scavenging ooze ok in this matchup for clock and disruption? or there's better else?
IoK is good, it slows them down and there is no risk of running into a hand full of lands and a Baloth. It also doesn't cost life. Ooze is slow but can can gain some important life points back and grow by eating their Tribe Elders.
Quote from guitar90x »what would be my Surgical Extraction Targer other than the obvious, Valakut, Primeval Titan, Scapeshift?
The no.1 target should always be Valakut, then the other two. If non of these are available, keep Surgical Extraction in your hand and don't just fire it off on some Sakura-Tribe Elder or the like unless you see a hand of 3-4 of the same card and Inquisition the first, then you can extract the rest. A 2 or 3 for 1 is still nice against them. Only do this if you can win quickly and expect this play do slow them down considerably. There aren't any other good targets, the deck is way too redundant. You can target Obstinate Baloth if it gives you a headache, but it's better to fight through it.
Quote from guitar90x »can I destroy Valakut when trigger is on the stack? coz it says "have Valakut deal 3 damage to creature of player"? does it check if valakut is in play because he's the source of damage?
No, once the trigger is on the stack destroying Valakut is pointless. If they only have 6 mountains in play you can destroy one of these, because the ability checks if there are 6 or more mountains on the battlefield upon resolution. If there aren't the ability will fizzle. If there are more than 6 mountains in play for them there is nothing you can do besides gaining tons of life or convincing them to target themselves just because why not.
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edit: i meant dont
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this is a cool build. it almost resemble the abzan list that he took in Protour. will give this a try.
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love your sideboard. it really fights grindy matchups. no wonder u have good matchup with GW company. we'll see if i can apply the same principle. and ty to Flyingdelver for Kalitas suggestion. it really ahines in this matchup.
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http://mtgtop8.com/event?e=11700&f=MO
who said you can't combine dark confidant with siege rhino. to be quite honest, if you top deck siege rhino and play it. you just lost 1 life.
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here's my feedback on waste not on testing. it is used to side in vs control deck with less creature to gain card advantage vs grixis control or twin matchups or decks that draws a lot. I think ross sides out 2 the racks to side in waste not.