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  • 1

    posted a message on Jund
    how do we sideboard against Amulet Titan? in the guide it says bolt and push are bad but I disagree on this. bolt can kill ramp creature like Azusa and sakura tribe scout and also can go in the face.
    Posted in: Midrange
  • 1

    posted a message on Mardu Pyromancer
    thanks again FlyingDelver for a great primer.
    Posted in: Midrange
  • 1

    posted a message on Jund
    In sideboard guide we sideout collective brutality agaisnt mardu. I seems good against it if u only use drain and removal. i think its much better than liliana of the veil. usually u dont get to kill a big dude with lily sac ability and more chances to get locked in hand with blood moon compared to brutality. am i missing something?

    edit: i meant dont
    Posted in: Midrange
  • 1

    posted a message on Jund
    Quote from FlyingDelver »
    Quote from Hype_rion »
    Guys, there is a new Jund video available by Reid Duke in which he lowered his curve and tried some new things. It is not listed on Youtube (don't ask me why) but here is the link:
    https://www.youtube.com/watch?v=YSE9oA2utso


    Awesome, thanks for sharing the link!

    Seems Reid Duke has come to similar conclusions we have, which again confirms we are quite discussing in a constructive way, I really like that.


    this is a cool build. it almost resemble the abzan list that he took in Protour. will give this a try.
    Posted in: Midrange
  • 2

    posted a message on Jund
    Flying Delver thank you for adding sideboard guide for GW Company and RG Eldrazi. My games have tremendously got better. Thank you again.
    Posted in: Midrange
  • 1

    posted a message on Jund
    Quote from hellkite12 »
    Quote from guitar90x »
    Quote from hellkite12 »
    ok here are some thoughts of mine:

    1. Path is not a Good answer to turn 2 Bob, my Buddies on Counters Company tend to agree here.
    2. there are man das if Building GW Company, and i thought if a different Build than you did i Think, there are Zoo lists than compare more to naya Zoo, knightfall or little kid abzan with little to no Combo Pieces, and lists that are very Close to abzan Counters Company. here we have a naming issue, i tend to Read Coco as Counters Company, not as collected Company.
    3. depending on the Build of GW kolagahns loses a lot of Value ans lotv gain Value. i think that a Deck without finks and Witness is better to handle.
    4. here it is again important to identify what list they are playing with what win conditions, ans how they are going to sideboard. if you Stay a Step ahead the matchup becomes favored for us.


    http://www.starcitygames.com/article/35564_The-Ultimate-Guide-To-GW-Company.html


    how would u approach this deck? how to sure up the matchup? thoughts on your perfect 60 cards. if you have a different sideboard plan for play/draw that would be helpful too. because on the games i played LotV is good on play but not on the draw.


    my Current lists is a 24 Lands list with 2 scoozes and 3 Bolt/2 push. i have 2 k.command and a ltlh Main.

    my side:


    I would Cut
    2 k.command
    1 Lotv


    I would bring in (as a priority list)
    1 Lava Man
    1 Ltlh
    1 Anger
    1 Fulminator
    1 Tracker
    1 Cage
    1 CB

    all cards after anger are worse than LotV.

    I Think the matchup is slightly in our favor if we play right, unless they draw to many Companys or sigarda.
    in my opinion that are a Aggro midgrange Deck with a Value Plan b. since the printing of bbe we have better Value and enough removal for the problematic cards.

    discard is actually all very good against them, because if we are on the play we want to cast 3 1mana Spells in the first Two turns (Bolt the Bird, ans either Double discard or discard and removal).



    love your sideboard. it really fights grindy matchups. no wonder u have good matchup with GW company. we'll see if i can apply the same principle. and ty to Flyingdelver for Kalitas suggestion. it really ahines in this matchup.
    Posted in: Midrange
  • 1

    posted a message on Jund
    I just want to say great primer FlyingDelver
    Posted in: Midrange
  • 1

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    top 1 from outpost open.

    http://mtgtop8.com/event?e=11700&f=MO

    who said you can't combine dark confidant with siege rhino. to be quite honest, if you top deck siege rhino and play it. you just lost 1 life.
    Posted in: Modern Archives - Proven
  • 2

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from Xentago »
    I think we have the tools to kills their creatures from Mimics to Smashers. We have Abrupt Decays and Paths. We even have access to Doom blades. The problem I see is that they're just too fast and Reality Smashers. Smashers always get us 2 for 1.
    unless we maindeck loxodon smiter for kitchen finks spot. or wilt leaf liege for tasigur, the golden fang
    Posted in: Modern Archives - Proven
  • 1

    posted a message on 8Rack
    Quote from FoilBlaster »
    Did a 16 man modern tonight with a foil goyf up for grabs at my local LGS. Some of the better players in the area and I was able to scope the following lists:

    Affinity (stock)
    Affinity (blue ensoul/hangarback)
    Grixis Twin X 2
    RUG Twin X 1
    U/R Twin
    Merfolk
    Abzhan hate bears & taxes
    Abzhan Coco
    Abzhan Coco Elves
    Burn (Boros)
    Amulet
    U/X Control


    I'm playing the Tom Ross version here: http://www.starcitygames.com/article/31178_8-Rack-In-Modern.html

    I have tested fairly extensively with both the Ross version and the stock rats/bridges versions against twin and affinity as I expected to see both decks. With my meta and testing I definitely preferred the Ross version even though I love watching destroyermaker play on youtube. The Ross version doesn't fold to a good creature landing or all the rampant artifact hate that is running around in the abzhan and grixis decks. I love the curve on the ross version whereas the rats and bridges in the other version compete with lilly at the 3 drop spot and turn on the enemy's cards in many cases. Regardless of choices I am a HUGE fan of the dismembers and small pox and suggest finding homes for these even if you like bridges and rats.

    I did swap out 1 swamp for a dakmor salvage which I dredged all of once to use a raven's crime. I had my own ideas for sideboard due to not finding my disfigures:
    2X Leyline of the Void
    2X Waste Not
    2X Drown in sorrow
    2X Deathmark
    2X Nythaxid
    2X Black Sun's Zenith
    3X Surgical Extraction

    Match Breakdown:

    G1: Abzhan hate bears & taxes
    Game 1 stick the plan of discarding and destroying everything. He gets worked by 2 racks and an affliction.
    Game 2 he goes hard on my lands with ghost quarter and leonin arbiter but I eventually empty his hand and land Lilly plus racks.
    Somehow dodged all of this loxodons and wilt leafs despite main deckage

    G2: Abzhan Coco
    Game 1 he topdecks a CoCo and activates it in response to a lilly activation to overrun me with knights of the reliquary, gofys, etc.
    Game 2 I land a leyline of the void and clear the board several times but he out values me with more creatures than I have destruction for - a scooze gets out of hand and beats me.
    Somehow dodged loxodons despite main deckage

    G3: Affinity (stock list)
    Game 1 He rocks my world with a good opener and a turn 3 Cranial Plating off the top
    Game 2 I manage to stabilize around 10 keep murdering his creatures and lands until I get double rack for the win
    Game 3 I am able to discard an etched champion early on and then he beats me to 5 before I stabilize. I land Lilly and we top deck and go back and forth a few times until I land a rack and win over 4 more turns with lilly on the board.

    G4: Would have been amulet which I think is an amazing matchup for me, but we are guaranteed top 8 if we draw so we do.

    Top 8, Burn
    G1 I keep a decent opening hand and let him play first, he goes goblin guide, t2 goblin guide bolt, t3 monastery mentor skullcrack, etc. I stabilize at 1 with Lilly and he draws another goblin guide to kill me.
    G2 I side in all the creature kill I have and try to play first (I'm tired at this point, really not sure if I should play first or 2nd against burn and I'm not used to intentionally playing 2nd but hey, Tom Ross!!!) I keep a 5 lander with inquisition and wrench mind as well as 2 mutavaults. I never hit removal and he starts with monastery mentor, then monastery mentor bolt, then the dude that shocks us for 2 when we play spells, then skull crack, the 3 damage shatter, etc. and blows me out by turn 6. I never see a single piece of removal.

    Overall reflections:
    The stock decklist is great but I definitely need some work on the sideboard and mulligans, as well as needing to understand if the play 2nd rule is in effect for ALL decks including affinity and burn. Let's look at some cards:

    Lilly - never unhappy to see her
    Raven's crime - I think 3 is too many, considering cutting down to 2
    Funeral charm - freaking awesome and was CLUTCH against affinity manlands - need to figure out which matches to side it out for...
    Inquisition/Thoughtseize - of course these rock and I'm kind of wondering why the 4 inq 3 thought split... feels weird not to play ALL the thoughtseize but I guess I never felt like I needed more than I had
    Wrench Mind - was good when it was good and came out against affinity. I REALLY wish we could have Hymn to Tourach in modern.
    Racks - sided out artifact racks against one of the abzhan decks b/c of heavy pridemage - lost that match so I'm not sure these should come out at all. Shrieking affliction was always relevant when it hit as well.
    Dismember - also an all star - loved having all 4 and blew people out several times by keeping 1 or 2 mana up and paying life - super relevant against affinity and the abzhan's
    Smallpox - Amazing when used for value, especially pitching raven's crime or the singleton dakmor salvage that I included.

    Let's talk sideboard as this is where I could use the biggest help:
    Waste nots - these felt worthless and I never used them, nor could I see wanting them against any of the decks I saw. When is this ever supposed to come in? At 3 mana it comes out too late and I'd much rather draw Lilly, dismember, or drown in sorrow. I'll need to playtest with this as I don't even see bringing it in against twin as that is already a decent matchup and it just seems clunky.
    Drown in Sorrow - was ALWAYS happy to see this and would consider going up to 3 or 4
    Deathmark - had 2 of these and brought them in against the abzhan decks - never saw them but sure they would have been fine
    Leyline of the Void - Brought these in against the abzhan deck that had goyfs, scoozes, and knight of reliquary and landed it on the open of game 2. It slowed him down but I still lost. He didn't fear it enough to use a quasali pridemage on it, instead waiting to blow up my rack so I figure it wasn't that good against him. I still like having 2 as they feel good against grixis delve snapcaster stuff and any rogue GY decks.
    Black Sun's Zenith - this was kind of a try it out type thing b/c I couldn't find my disfigures. Sided it in against Abzhan, Affinity, and never saw it... would this come in against burn? Casting it for 2 on turn 4 seems slow so I think I prefer drown in sorrow or even damnation.
    Surgical Extraction - never sided it in (no tron). Does this come in against burn? Grixis?
    nythaxid - brought this in against burn but never saw it. Didn't seem relevant against abzhan as I had to guess if they kept their path's, which they did for mutavault.


    So what are the thoughts on sideboard? Why is waste not here? What do I do against burn? Here are my thoughts:

    Disfigure - I definitely want this for burn, affinity, merfolk, and maybe even the abzhan decks. The only reason I didn't play them is b/c I couldn't find them... hence experimenting with BSZ.
    Leyline of Sanctity - I would hate to use this but the burn matchup... even then if they play r/g burn they can kill it.
    Ghost Quarter - I considered maining 1 or 2 of these or putting them in the board for tron or just to mess with all the greedy mana bases... not sure if I need or would be better with fulminators?
    Crypt incursion - another possible burn or abzhan addition?
    Damnation - I'm thinking these over BSZ if at all.
    Ratchet bomb - seems cute, relevant against a lot of decks by turn 3 but I waste an early turn playing it if I play it turn 1.

    Welcome to any feedback or ideas!






    here's my feedback on waste not on testing. it is used to side in vs control deck with less creature to gain card advantage vs grixis control or twin matchups or decks that draws a lot. I think ross sides out 2 the racks to side in waste not.
    Posted in: Modern Archives - Deck Creation
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