Social contract yourself away from interacting with that deck, with lots of hatebear-type creatures and repeatable reanimation effects
It's good to live in a universe where those decks don't exist.
This would be pretty unsportsmen like considering I gave my friend 80% of the deck, including the Capsize I like the idea of having to push the power level of my own deck in order to keep up.
Sin Collector could be exactly what I'm looking for; although ive found Tidehollow Sculler is really hard to make work properly in edh. Sometimes you dont have the sac outlet open, sometimes you want to reanimate him and dont have enough mana left over to sac him, and sometimes you just want to throw him down on turn 2 and he gets wiped. ive been pretty unimpressed with him in general.
Although I am considering Mind Slash...
A friend of mine has been hosing us with his big mana control deck with Capsize as a finisher, and im looking for ways to beat it.
I understand that if its countered it doesnt go back to the hand, but if its countered by say, me sacrificing the creature its targeting, does it still go back to the hand?
On a reltated note, does anyone have any experience going toe-to-toe with hard control decks; ie counter-everything.dec? Any silver bullets against it in Orzhov colours?
Ive been having luck with a 3/1 split of simian spirit guide between the maindeck and sideboard.
I find i never want 2 if im on the play because i get way too far behind in cards, but if im on the draw i want the extra speed.
I think he's pretty bad unless youre being agressive. If your plan is to chill behind an ensnaring bridge for 6 turns, getting in for 2 incidental damage here and there doesnt do anything, because he only stops activations if the opponent is at effectively 2 life. He's more like Eidolon of the Great Revel
Foreign Bureaucrat
Creature-Human Advisor
when ~ enters the battlefield, you may choose a card you own from outside the game. Put that card into your library third from the top
1/1
Foreign Envoy
Creature- Human Advisor
when ~ enters the battlefield, you may choose a card you own from outside the game. Put that card on the bottom of your library.
2/2
Foreign Dealer
Creature- Human Advisor
when ~ enters the battlefield, choose 3 cards you own from outside the game. Choose one of those cards at random and put it ontop of your library (you may not look at the chosen card)
2/1
Foreign Trader
Creature- Human Advisor
when ~ enters the battlefield, you may choose a card you own from outside the game and put that card into your graveyard
1/2
Is Goblin Dark-dwellers still in the running now that we lost the boom//bust synergy with the rules change? (cmc is now 8, not 2/6)
Also wouldnt something like Assemble the LegionLuminarch Ascension or even Sigil of the empty throne be more reliable than approach of the second sun as win-cons? they dont read "win the game," but assemble actually wins faster, and provides some advantage in the meantime
true, but as a standalone card i feel having conflicting abilities feels bad.
I think removing the protection and cant attack/block clause would make him a fine blood pet upgrade
As far as wraths, im not sold that plain wraths are the best in the format, because once it comes around to your turn again sometimes youre further behind than you were. Austere command is usually pretty good tho.
You might do well to start with a bant pillowfort deck and start adding more and more planeswakers over time. Your superfriends deck is likely to want all the moat effects regardless, (crawlspace, magus of the moat, silent arbiter, archangel of tithes etc). That way if you find you dont like superfriends you can switch between enchantress, 'friends, pillowfort, grouphug, all which have the same base of cards
Contamination and Mana Web are great finds, i didnt know those existed.
My current build is a Ghost Council of Orzhova aristocrats/grindy deck:
1 Hangarback Walker
1 Bloodsoaked Champion
1 Doomed Traveler
1 Mother of Runes
1 Abyssal Gatekeeper
1 Blood Artist
1 Hanweir Militia Captain
1 Leonin Relic-Warder
1 Nether Traitor
1 Phyrexian Revoker
1 Relic Seeker
1 Restoration Specialist
1 Wall of Omens
1 Zulaport Cutthroat
1 Faerie Macabre
1 Fleshbag Marauder
1 Grim Haruspex
1 Hallowed Spiritkeeper
1 Mangara of Corondor
1 Mentor of the Meek
1 Merciless Executioner
1 Mirror Entity
1 Ophiomancer
1 Pawn of Ulamog
1 Pious Evangel
1 Recruiter of the Guard
1 Stinkweed Imp
1 Stronghold Assassin
1 Teysa, Orzhov Scion
1 Emeria Angel
1 False Prophet
1 Ranger of Eos
1 Sifter of Skulls
1 Smothering Abomination
1 Archon of Justice
1 Karmic Guide
1 Ravos, Soultender
1 Reveillark
1 Shriekmaw
1 Harvester of Souls
1 Enlightened Tutor
1 Swords to Plowshares
1 Tragic Slip
1 Profane Command
1 Wake the Dead
1 Buried Alive
1 Dread Return
Artifacts (7)
1 Skullclamp
1 Sol Ring
1 Nim Deathmantle
1 Ashnod's Altar
1 Mimic Vat
1 Smokestack
1 Eldrazi Monument
Enchantments (10)
1 Animate Dead
1 Spirit Bonds
1 Attrition
1 Dark Prophecy
1 Field of Souls
1 Seance
1 Whip of Erebos
1 Dictate of Erebos
1 Palace Siege
1 Martyr's Bond
Lands (35)
1 Barren Moor
1 Caves of Koilos
1 Command Tower
1 Concealed Courtyard
1 Emeria, the Sky Ruin
1 Isolated Chapel
1 Orzhov Basilica
11 Plains
1 Scoured Barrens
1 Secluded Steppe
1 Shambling Vent
10 Swamp
1 Tainted Field
1 Vault of the Archangel
1 Westvale Abbey
1 Windbrisk Heights
I think going more stax-y/dont touch my stuff with Grand Abolisher Balancing Act and Defense Grid could ruin controls' day.
This would be pretty unsportsmen like considering I gave my friend 80% of the deck, including the Capsize I like the idea of having to push the power level of my own deck in order to keep up.
Sin Collector could be exactly what I'm looking for; although ive found Tidehollow Sculler is really hard to make work properly in edh. Sometimes you dont have the sac outlet open, sometimes you want to reanimate him and dont have enough mana left over to sac him, and sometimes you just want to throw him down on turn 2 and he gets wiped. ive been pretty unimpressed with him in general.
Although I am considering Mind Slash...
I understand that if its countered it doesnt go back to the hand, but if its countered by say, me sacrificing the creature its targeting, does it still go back to the hand?
On a reltated note, does anyone have any experience going toe-to-toe with hard control decks; ie counter-everything.dec? Any silver bullets against it in Orzhov colours?
Thanks!
I find i never want 2 if im on the play because i get way too far behind in cards, but if im on the draw i want the extra speed.
Does anyone else do this?
With so much redundancy, the deck plays more like a modern burn or infect deck, and its not why i sat down to play EDH.
Creature-Human Advisor
when ~ enters the battlefield, you may choose a card you own from outside the game. Put that card into your library third from the top
1/1
Creature- Human Advisor
when ~ enters the battlefield, you may choose a card you own from outside the game. Put that card on the bottom of your library.
2/2
Creature- Human Advisor
when ~ enters the battlefield, choose 3 cards you own from outside the game. Choose one of those cards at random and put it ontop of your library
(you may not look at the chosen card)
2/1
Creature- Human Advisor
when ~ enters the battlefield, you may choose a card you own from outside the game and put that card into your graveyard
1/2
Also wouldnt something like Assemble the Legion Luminarch Ascension or even Sigil of the empty throne be more reliable than approach of the second sun as win-cons? they dont read "win the game," but assemble actually wins faster, and provides some advantage in the meantime
I think removing the protection and cant attack/block clause would make him a fine blood pet upgrade
Dont forget to pick up all 10 check, pain, and shock lands, along with the better creature-lands. (shambling vent,wandering fumarole Celestial Colonnade Creeping Tar pit Needle Spires Raging Ravine and honorable metion to Westvale Abbey)
Graven Cairns and friends are OK in 2 colour decks, but become a liability in 3+, and given their price ive never found them worth the pickup.
Other great utility lands;
Emeria, the sky ruin
mosswort bridge
windbrisk heights
Urborg, tomb of yawgmoth
Also for white Luminarch Ascension goes in almost all my white decks. It triggers on each opponents turn. Right alongside Peacekeeper
Kira, great glass-spinner is great too in almost any blue deck, along with Venser, shaper savant and Teferi, mage of zhalfir. Tezzeret the seeker i would argue is the best edh planeswalker
Kiki-jiki, mirror breaker and Splinter Twin are always fun
Bitterblossom depending on your playstyle, and Living Death. Diabolic Intent and Attrition just got new arts, and attrition can be an absolute house.
Oracle of Mul Daya. Burgeoning can actually be better than exploration in multi-player
Mimic Vat Solemn Simulacrum Duplicant Smokestack
As far as wraths, im not sold that plain wraths are the best in the format, because once it comes around to your turn again sometimes youre further behind than you were. Austere command is usually pretty good tho.
Tibor and Lumia thopter tribal
Marchesa mardu enchantress
Kuron monoB stax