Seems like the MB wraths + 7 spot removal just gets there against you guys, when I played EnT it felt unfair in my favor but on the other side now, I feel like the games aren't even close without a nut draw.
Hi guys, draw-go player here. Wondering what you guys think of the matchup. I haven't dropped a game to counters company yet so I didn't know if it's just a good MU for me or there's more to it. How do you guys play the g2/3 against control decks? What's your plan if they board into GY hate?
I play 2 Extirpate SB, and in my meta it's probably best choice. 3-4 control decks, 2 dredge decks, 4 Tron decks, 2 storm decks (target a Card in gy inresp to a flashback, they can't continue flashing back things, and if a kill spell is on stack then enabler just dies), a few counters company decks (company inresp to surgical to grab a copy of the target = GG).
Like I said, never been a time when it's been awkward for me, I played a split back in original eggs meta and eventually went double extirpate because they couldn't respond. Can't play around it either
3-1 at modern tonight. 35 players showed up. Punted R2 against Eldrazi Tron. Had GG if I just didn't get cute. Opponent is a GP Top 8'er so I was trying to show off, escalated blessed alliance into attacking Walking Ballista (3 counters) and Reality Smasher with 9 mana up at 6 life, should've just cryptic command tapped the team and attacked with my 6 StW tokens for GG. Instead I untapped his dudes and gained 4 life, for some reason thought untapping removed from combat (thank you, maze of ith)
Round one
I 2-0d Counter Company, G1 was 27 minutes with fast play on both sides. Finally got him up to a board of double persisted Finks, 2 Druid, 1 birds, 1 seer, 1 hierarch and no cards in hand (2 Esper charms in early turns), untapped into a verdict and then StW for 8 tokens the next turn. G2 he mulled to 4, I opened with leyline of the void and a strong 7. He scooped.
Round two
Here's where I punted Eldrazi Tron. G2 I had in the bag, 2 big misplays cost me the match. Felt pretty strong about the game overall, tight play with a huge misplay led to the loss. Tilted slightly after first error
Round three
Affinity got me game 1, he drew 7 man lands total with a T1 resolved cranial plating. Just couldn't keep enough dudes gone to stay in the game. G2 windmill slammed stony silence into his double thopter, citadel, mox, Springleaf, overseer, nihil spellbomb And rode it to a long slow victory. G3 he put out 5 mana sources by T2, my t3 stony silence followed by t5 baneslayer got me the game.
Round four
Jeskai Nahiri, a close personal friend of mine piloting. We go back and forth draw-go style, I resolve 2 think twice and 2 Esper charm (discard first; then draw) before his ancestral visions rolls out. We have a 4-counter war over it, no resolution, he passes. Draw go, he slams nahiri with snap-> Negate backup. Spent 3 turns trying to connect with a Colonnade but got pte'd, ghost quarter, and Colonnade-traded, with Negate for my fatal push pre-blockers. Lured and attacked for exact game. G2 grinded down to a halt, realized I could let him resolve AVisions because his card quality was lower than mine, he had two counting down by t3, I got secure for 3 off with double backup, he took 3, ajani vengeant to lock one down, EOT sphinx rev for 4, untapping attack him for 2, he casts nahiri and uses -2 on both walkers, passes, EOT snap-> secure and rode the 6 tokens to a long victory. 4:30 left in round as we started game 3, took the 2-1 victory and split the credit.
Deck felt really solid tonight. I never felt like I wasn't in a game. Eldrazi Tron even felt strongly winnable, despite the nut draw. A wrath would've put me right back into that game. G2 he got wrecked by snap/cryptic loop until he finally set up game-winning board state. I had the lethal but blew it
Against jeskai nahiri: before I resolved snap-> secure for the game-winning tokens, I extirpated his two negates in yard. He had 2 snap in hand and just lost because he didn't have any other counters. I will forever advocate extirpate over surgical in this deck (dredge also can't respond to it by cracking fetch to save a bloodghast, or sacrificing neonate to dredge). We always have the mana up, so why not play a card they can't play around?
I played shadow of doubt in the board a couple years back, when classic Jund was big. My thing now is, I don't think it's impactful enough in the games you want it
Understandably so, sir. But modern sideboarding depends more on the meta you face than any general guide here, so I referred you to the general guide.
Personally, TitanShift is pretty easy most of the time. G1 is rough, but runed halo + crumble to dust rocks their world for me. Which reminds me - is anyone on 3 runed halo, or is 2 the number for you guys?
Affinity was just bad beats (never drew a 4th nonland spell one game) and elves was just the luckiest player I've ever met. Topdecked multiple collected company's, lead the stampedes, and that trash 4 drop elf that refills the hand. Sweeping 5 times with multiple path+snap+path sequences just didn't get there.
Both players are considered pretty "bad" by most of the store
What's the strategy against draw-go?
Seems like the MB wraths + 7 spot removal just gets there against you guys, when I played EnT it felt unfair in my favor but on the other side now, I feel like the games aren't even close without a nut draw.
Any thoughts to pass on to a teammate?
Like I said, never been a time when it's been awkward for me, I played a split back in original eggs meta and eventually went double extirpate because they couldn't respond. Can't play around it either
Round one
I 2-0d Counter Company, G1 was 27 minutes with fast play on both sides. Finally got him up to a board of double persisted Finks, 2 Druid, 1 birds, 1 seer, 1 hierarch and no cards in hand (2 Esper charms in early turns), untapped into a verdict and then StW for 8 tokens the next turn. G2 he mulled to 4, I opened with leyline of the void and a strong 7. He scooped.
Round two
Here's where I punted Eldrazi Tron. G2 I had in the bag, 2 big misplays cost me the match. Felt pretty strong about the game overall, tight play with a huge misplay led to the loss. Tilted slightly after first error
Round three
Affinity got me game 1, he drew 7 man lands total with a T1 resolved cranial plating. Just couldn't keep enough dudes gone to stay in the game. G2 windmill slammed stony silence into his double thopter, citadel, mox, Springleaf, overseer, nihil spellbomb And rode it to a long slow victory. G3 he put out 5 mana sources by T2, my t3 stony silence followed by t5 baneslayer got me the game.
Round four
Jeskai Nahiri, a close personal friend of mine piloting. We go back and forth draw-go style, I resolve 2 think twice and 2 Esper charm (discard first; then draw) before his ancestral visions rolls out. We have a 4-counter war over it, no resolution, he passes. Draw go, he slams nahiri with snap-> Negate backup. Spent 3 turns trying to connect with a Colonnade but got pte'd, ghost quarter, and Colonnade-traded, with Negate for my fatal push pre-blockers. Lured and attacked for exact game. G2 grinded down to a halt, realized I could let him resolve AVisions because his card quality was lower than mine, he had two counting down by t3, I got secure for 3 off with double backup, he took 3, ajani vengeant to lock one down, EOT sphinx rev for 4, untapping attack him for 2, he casts nahiri and uses -2 on both walkers, passes, EOT snap-> secure and rode the 6 tokens to a long victory. 4:30 left in round as we started game 3, took the 2-1 victory and split the credit.
Deck felt really solid tonight. I never felt like I wasn't in a game. Eldrazi Tron even felt strongly winnable, despite the nut draw. A wrath would've put me right back into that game. G2 he got wrecked by snap/cryptic loop until he finally set up game-winning board state. I had the lethal but blew it
Against jeskai nahiri: before I resolved snap-> secure for the game-winning tokens, I extirpated his two negates in yard. He had 2 snap in hand and just lost because he didn't have any other counters. I will forever advocate extirpate over surgical in this deck (dredge also can't respond to it by cracking fetch to save a bloodghast, or sacrificing neonate to dredge). We always have the mana up, so why not play a card they can't play around?
Personally, TitanShift is pretty easy most of the time. G1 is rough, but runed halo + crumble to dust rocks their world for me. Which reminds me - is anyone on 3 runed halo, or is 2 the number for you guys?
Does anyone have specific advice for the Mono-U Tron decks though? Significantly harder for me
Lost to Affinity and Lucksack Elves (literally)
Affinity was just bad beats (never drew a 4th nonland spell one game) and elves was just the luckiest player I've ever met. Topdecked multiple collected company's, lead the stampedes, and that trash 4 drop elf that refills the hand. Sweeping 5 times with multiple path+snap+path sequences just didn't get there.
Both players are considered pretty "bad" by most of the store
Feelsbadman