Quote from KotNash0r »Quote from kodieyost »Quote from Garrettv1 »I've also really considered adding 2 blood moons into the side. Really hits a lot of decks right now. Everyone is very light on basics.
A couple other things a friend and I have been talking about is a lot of the split cards. We don't cascade into them now so they are super viable.
boom // bust
cut // ribbons
breaking // entering
Boom is sweet because it has two targets so you can target your own fetch land and fetch in response and it will still resolve.
I’ve been a blood moon advocate for the last 9 months, nothing else straight up wins the game out of our deck the way blood moon does. Haymakers are key to winning grindy games.
Re: split cards
I think the reason we don’t play them is because they inherently aren’t effects that we need access to
Completely agree on the split cards. Boom/Bust always just feels like a bad fulminator and the other split cards are just meh. The only one i actually considered was Wear/Tear, when i played Blood Moon in the main (x2) and Twisted Abmonination plus Pale Recluse and tried splashing it via Godless Shrine. But a lot of times you dont want to have a "shock swamp" that folds to Blood Moon. So in benched it entirely. Maybe if there is a reason to play whihte.
Thank you for the input! Right now i'm leaning towards moon aswell but not completely sold on it. I will test with some friends of mine in a few days. Matchups will be Burn, Grixis Midrange (no Jace) and Affinity.
The only one of those that moon is relevant for is Grixis, the other two very easily could play blood moon.
I played 3 moon for a long time in board, now down to just 2 and considering a singleton