Quote from JaceBluesMaster »The amount of flack that MaRo is receiving for this product and the lands on Twitter is really surprising.
Quote from Shadow345 »It's all a bit Secret of Nimh.
Quote from Ryperior74 »Omg im shock im so shocked “ talking in sarcastic voice”
Yea this was locked the moment I saw the enemy ones in M20
Quote from Rosy Dumplings »Huh... 18 posts and nobody is complaining over the decision to have exclusive theme booster cards.
I mean, theme boosters are the perfect places to put the high-CMC brawl plants a la thorn mammoth / workshop elders in the absence of actual brawl decks. I'm glad that cards like this can exit without taking rare up rare slots in the main set. The power level for these cards seem to be spot-on for for this function and I'm happy with them.
With that said, it only takes one Nexus of Fate-esque "miscalculation" to pump the value of a standard-viable card to $50+ and sour this idea... and the idea of making mythics in this way (effectively creating a "super-mythic" status with supplies between normal mythics and inventions) puts a sour taste in my mouth... not that either of those things are guaranteed to come soon.
As far as the cards themselves, I personally want quite a few of them as they are generically fun and decently designed.
So, yeah. Pretty happy so far. Just surprised that no harbingers of doom have descended upon the thread yet.
Quote from JaceBluesMaster »I feel like this is confirmation that the higher ups at WotC had no faith in this set's ability to sell based off of a combination of its themes, setting and lack of a Jacetice League member, so they relied on the tried and true method of adding a couple pushed cards to the set to ensure it sold well. Play Design had been doing such a great job, this is really the only reason I can think of for why this set has experienced so many problems.
I mean everyone immediately knew Oko was going to be oppressively good. There is no way Play Design missed that, or let it slip through the cracks.
Quote from cyberium_neo »Am I the only one who's worried about the 70+ brand new legends? Commander products in the past had 16~20 new legends each year, they're literally putting three plus years worth of ideas into this one, and that's not counting the Commander Legend decks. And if they continue with this trend, well of creativity will run dry quickly.
Quote from HighHolder »Does this mean you draft a hundred card deck? I don't understand...