Quote from JaceBluesMaster »I feel like this is confirmation that the higher ups at WotC had no faith in this set's ability to sell based off of a combination of its themes, setting and lack of a Jacetice League member, so they relied on the tried and true method of adding a couple pushed cards to the set to ensure it sold well. Play Design had been doing such a great job, this is really the only reason I can think of for why this set has experienced so many problems.
I mean everyone immediately knew Oko was going to be oppressively good. There is no way Play Design missed that, or let it slip through the cracks.
Quote from cyberium_neo »Am I the only one who's worried about the 70+ brand new legends? Commander products in the past had 16~20 new legends each year, they're literally putting three plus years worth of ideas into this one, and that's not counting the Commander Legend decks. And if they continue with this trend, well of creativity will run dry quickly.
Quote from HighHolder »Does this mean you draft a hundred card deck? I don't understand...
Quote from mikeyG »I wonder if WotC has market research that indicates legendary lands are unpopular for some reason because these absolutely should have been. This oddly happens in cycles. I remember the Kamigawa block having many legendary lands and the Ravnica came with lands having legendary names depicting specific places (Sunhome, Duskmantle, etc) that weren't legendary. We recently had Ixalan which had several legendary lands and now these specific castles that aren't legendary. Why?
At least the cards are useful. We're clearly getting a larger mono-color focus soon with all these goodies.