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  • posted a message on Mothership spoilers 11-20-2018 downshifts aplenty
    Man, I'm so confused. Lab Man at uncommon, but Talrand at rare? That seems like such a strange decision to me. I mean, I'm not one to complain about downshifts, but if there's any effect that seems like it deserves the rare slot, you would imagine it being the card with an alternate win condition.


    I think you can really make an argument that most of the rarities that are “head scratchers” are simply because of Limited. Talrand can take over a game pretty quickly, ecspecilly combined with some of U best cards at your disposal(think Fire//Ice), where as Lab Man is a combo piece, but being uncommon give that opportunity for you to get 2+ and build a deck around him. Rest of the spoilers need to show that first, but it’s shaping up like a Labman Victory could be achievable in limited.

    I know we do this song and dance every spoiler season, but a lot of rarities make sense from a gameplay perspective as well as a monetary perspective.
    Posted in: The Rumor Mill
  • posted a message on Angel of Despair. LSV preview
    Oh look, a downshift.

    This is going to be a very punishing limited environment, so long as there ample ramp available.
    Posted in: The Rumor Mill
  • posted a message on [UMA] - Visions of beyond Mana pool spoiler
    Quote from TheArchitect »
    Quote from Buffsam89 »
    Oh boy, here comes the chaff. If they have started with the crap rares as early as Monday I have no hopes for the set and firmly believe everything worth showing has been already shown.


    Ah yes, it’s spoiler season. This is exactly what I needed to get myself in the mood.


    I don't know about your needs, but I absolutely know that mine aren't bulk cards in 14$ packs.

    Quote from thatmarkguy »

    Mill decks play it.


    Did people really expect every rare in this set to be pack-value? Like, save your bullets for the Triskaidekaphobias - if the low end rares in this set are cards that were $6 before announce - that's actually not a terrible thing, and people who expected every pack to be profitable were being wildly optimistic.


    I expected every rare to be at least Baleful Strix / Shardless Agent tier. They don't cover the cost of a pack but they're pretty playable, not an obscure niche card that was 5 dollars because it hadn't been reprinted.

    Both of those cards are less than $6...so what's the problem? It's not like Strix and Agent are ubiquitous. In fact, both of those cards were crapped on because of their rarity in Eternal.


    Yeah, but at least they're useful and powerful cards played in Legacy.


    “The kick is up, and it’s, oh wait, somebody moved the goal posts at the last minute, wide left, no good!”.

    You were right though, nothing left to show for the day, that was for sure...
    Posted in: The Rumor Mill
  • posted a message on [UMA] - Visions of beyond Mana pool spoiler
    Oh boy, here comes the chaff. If they have started with the crap rares as early as Monday I have no hopes for the set and firmly believe everything worth showing has been already shown.


    Ah yes, it’s spoiler season. This is exactly what I needed to get myself in the mood.
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Glamer Spinners
    It’s effectivly a draw 2 in colors that struggle to generate CA. I’ve actaully played this quite a bit.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glamer Spinners
    Quote from MRdown2urth »
    Maybe if you use a lot of Goblin Welder effects to salvage the P.Angel, you could use all those extra/final turn cards...and make Boros good...

    Nah, what am I thinking.


    Final Fortune + Isochron Scepter + Platinum Angel. Goblin Welder for back up. Then with W you can play Angels Grace, Exquisite Archangel for alternate means of negating the lose effect.

    Now that is next level EDH brewing.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glamer Spinners
    Quote from Dunharrow »
    Isn't Master of Cruelties more cause for concern?


    Why should it be? Master of cruelties have to attack alone and if you have only him, you can't kill anyone.
    This thing set you at 10 even if it eats a removal, then other creatures you control can finish the opponent, or you can kill someone in 2 turns with the 5/5 evasive body.
    This without counting all the artiact shenaningans


    Well, you can cheat Master of Cruelties into play and kill an opponent much quicker, and more reliably, than with Magister Sphinx.

    I’ve only witnessed Magister Sphinx in Sphinx tribal, MoC though? I see that in almost every Alesha/Kaalia list I’ve played with or against.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glamer Spinners
    Id be on board for one less mana


    Honestly, the effect of the spell does feel very 3BB. I mean, it’s a really expensive kill spell, except you aren’t casting this unless you can return a creature. Way too many variables. Cool design though. Probably the only place I’d play this is Kresh, the bloodbraided, simply because I can recur a creature that can sac itself to get counter from both modes, at instant speed.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glamer Spinners
    Quote from tstorm823 »
    Vitu-Ghazi Guildmage


    Anyone else ever had a token copy of Peregrine Drake?


    #MakeSéanceGreatAgain.

    Edit: Do you know how much fun it is to watch this card create 2 3/34/4 centaurs per turn? Not really, ecspecially when they are being churned out with Seedborn Muse and Mirari’s Wake... See, stupid things still happen in this format without being totally busted.
    Posted in: Commander (EDH)
  • posted a message on Risk Factor (R&D Twitch stream preview)
    People really underestimate the power of instant speed sometimes. Having control over when a particular effect resolves makes that effect infinitely more powerful. Glad to see it seeing play, it really is a fun card.
    Posted in: The Rumor Mill
  • posted a message on Purphoros, God of the Forge (Banlist discussion)
    I don’t get how Purph is worse offender in the 99. You don’t have access to it all of the time. There are so many other token interactions that lead to degenerate strategies that his is merely a blip on the radar.

    I don’t mean this to come off as rude, but this thread sounds very much so like “well, there really isn’t much to complain about ATM, but let’s try anyways”. Especially after the comment about how you feel he’s more degenerate in the 99. Like in my reply above, have you played with/against the other Gods that head linear strategies or lead to them?

    There is banworthy, and then there is groan worthy. Purph definitely falls into the latter, but I find it incredibly hard to fit him into the former.

    Posted in: Commander Rules Discussion Forum
  • posted a message on Purphoros, God of the Forge (Banlist discussion)
    Ok, what do you think of Xenogod or Keranos, god of storms? Honest question, because I really think you could make an honest case for those two with the criteria you’ve listed for the ‘ole hammer god.

    What really keeps him from being busted is that he needs to take each player to zero, not deal 21. It may not sound like much, but there are ways to prevent it, handle it, or straight up ignore it via a lifegain strategy. Seriously, sit down with Oloro for one game, not tuned and all, and see how long that player wants to play that strategy.

    Also, I don’t necessarily think making that player the archenemy is a bad thing is this argument. It’s a bit of an all in strategy, you don’t want to have to cast Purphurous more than 2x? Maybe 3? While his answers are limited, the point of playing purph is to untap with him. If you stop that once, you’ve slowed their strategy considerably. Either way, it really depends on the rest of the table. Slapping down a storm variant looking to combo kill at a table of casuals is going to create a bad impression. Otherwise, just trying to drop as many creatures as possible in no particular fashion just for incidental damage, and the pump(which has won me so many games BTW). Maybe a tribal element of sorts? That stuff is good, but not broken. It’s more or less, well cheesy.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Kiln Fiend, Fling, Reverberate combo
    It won’t teigger the +3 at all. You have to sacrifice a creature as part of the cost to cast fling, therefore Kilnfiend will be in the GY before Fling resolves.
    Posted in: Magic Rulings
  • posted a message on Random Card of the Day: Glamer Spinners
    Yeah, with the legendary changes, this bad boy got infinitely better. Having a tutor like this in a color that’s usually pretty limited in terms of CA, it usually makes the cut if it has a fair number of targets. Obviously, that’s the key, targets. But, being able to grab what you need and a respectable body usually leaves this in most Wx lists I have.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Glamer Spinners
    Quote from Buffsam89 »
    I’ve just played against too many decks where the value just isn’t adequate enough to justify putting all creatures back into hands of my opponents. It’s a very cool card, but being an above curve beater just interesting enough if I can’t profit off the additional abilities consistently enough.


    I'm sure you'll think of something.


    Thanks, I’m well aware that GY hate exists. But having hate available, having this on the field, having a way to sacrifice it, and having enough value in the yard seems like quite a few hoops, no?
    Posted in: Commander (EDH)
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