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  • posted a message on Azourius Titan/Emeria Control
    Jeskai for the Saheeli-Combo, and Bant for interactions with Renegade Rallier, Eternal Witness, green titan.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Depending on the cards in your graveyard (and the pressure of your opponent of course) settle the wreckage on yourself is fine. However, if you are able to do this it seems like an overkill Wink . Path to exile on one of your creatures is great to fix mana, get emeria, ramp up. This move is more likely to impact the game than settle I guess.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    I play with Runed Halo main, sadly I don't have the time (and motivation Frown ) to attend the local tournaments lately. This card improves nearly every matchup, if you know what you're playing against, especially the ones you named. However, I play it as a 1-of and I think this is the maximum (at least in the main). If you want to play more proactive against the combo decks, put more of these in the SB.

    Good luck for the GP!
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    This was one game. To get a better view on the matchup and your winning rate you need much more matches. On the draw it's always harder, however, there are multiple cards with 2 or less mana that could have given you the turn ( if you draw them). Remember, they don't always have the perfect hand to beat yours.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Blessed Alliance, Kami of False Hope, Detention Sphere, Disenchant, Supreme Verdict are all ok.
    EDIT: Negate is also helpfull.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    I played the Blasting Station Combo for quite some time (without gifts ungiven). However, only put in 1 Fiend Hunter and 1 Blasting Station (dont't know about your numbers). Blasting Station sometimes is amazing, but sometimes it really lacks everything you need. You want creatures beside it, in certain situations you cant afford to sac these because blockers are needed. With cmc 3 it is too slow to snipe birds and other mana generators where you need it (mortapod hits them earlier).
    To Fiend Hunter: Was never happy to have it outside of the combo. It is really bad on t3 when you have to wrath on t4, against noncreature decks it is a 1 power creature that does nothing. Against something like DS it is bad because of the heacy removal.

    Upsides are the ability to close the game on the spot. Sadly it is a 3-card combo. Gifts ungiven can help but i'm not a fan of it in a tapout control deck. I don't know the exact list you play, would like to see it.
    If you play against a lot of lifegain decks/ infinite life coco (though they are playing something else now) the combo is the only way to win after they pulled it of.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Small update from my side: Played a small local tournament and got into the prizes (9 people, 2-1-1). I played the following decklist:



    Match 1: GR Ramp/Walkers/Good Stuff (1-1)
    He plays a ramp deck with Utopia Sprawls, Arbor elf to ramp into some Planeswalkers (Garruk, Nissa, Xenagos), together with a creature suite fetchable by Summoners Pact (Ruric Tar, Atarka etc). It's hard to face multiple planeswalkers (thats what happened g1) after I missplayed and kept an Inquisitor Exarch on hand 1 turn too long, so the mana for Verdict+ Sun Titan was missing (he was on 2 life). G2 went better, multiple Sun Titans together with Inquisitor Exarch and Kami of False Hope were able to kill him while keeping up my own life.

    Match 2: Jeskai Delver/Flash (0-2)
    Geist of Saint Traft can only be handled by Supreme Verdict (blockers have been bolted). Sadly this spell isn't that great against Spell Queller, so he was able to push enough through both games. Additionaly I haven't the best sideboardplan against such a deck as it pressures with both creatures and spells.

    Match 3: Black Devotion (2-1)
    This is an interesting deck with Geralf's Messenger (this card is strong against my deck), Phyrexian Obliterator and Gray Merchant of Asphodel(also quite strong). Gideon and Inquisitor Exarch together with Sun Titan have been able to grind the win out (combined with him playing too many lands). I lost G2 because Messenger and the Merchant drained quite some life, and he got rid of Sun Titan with Lost Legacy, so I had no real wincon left (emeria was too far away from being active). Also Ojutai's Command showed his best side here.

    Match 4: Esper Tokens/Control
    He plays a mixture of esper control (cantrips, mana leak, cryptic, snapcaster, logic knot, removal) with some token generators as a wincon (secure the wastes, bitterblossom, sorin, gideon). G1 I beat him down with a turn 1 Thraben Inspector with a turn 3 Court Hussar (one exarche got pushed, one discarded), he didn't found enough lands to cast PWs and keep cryptic up for a Sun Titan he knew I had on hand because of an early inquisition.
    G2 was long enough to get emeria so I was able to play everything into his counterspells and get it back, run into blocks with Exarch to drain him and so on.


    Alltogether the newer additions with gideon, phantasmal image(at least for me Wink ), thraben inspector and irrigated farmlands feel well. With the Inspector the deck got an useful turn 1 play, the farmlands reduces the landcount to virtual 23 in the later stages of the game. Going down to 2 Court Hussar felt wrong first (I really like the card and it's strong, I can only recommend playing more Grin ), however, you only want it against slower decks, against most of the aggro decks it's just to slow and drawing multiple of them can lose you the game. 2 Flickerwisps is ok, but I really would like to have more as it is such an versatile card which presents a reasonable clock in the air. Maybe I'll stock this up again. Last words: Play Inquisitor Exarch, this card is awesome, it can win games way faster than you can imagine!!!!!!!
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Looks fine.
    2 Leylines are not enough to get them reliable on your opening hand. I would recommend at least 3. I would also recommend playing more negate, as this is a strong card that is needed in most of the combo matchups. Thalia can help in some of these cases, but not all of them, maybe this is a starting point to change some things.

    Kor Firewalker is good in the Burn matchup, but not as good as in some cases where opp tries to race you with (nonred) creatures. Maybe cut one of these for the 4th Lone Missionary, that is helpful there.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Hey, cogratulations on your results!

    Before I go into commenting on your card choices I would like to hear some informations: How's irrigated Farmland? It's ok only with crucible or worth it's spot even without it? Blade Splicer able to stop the big goyfs and shadows on it's own? I tried it, but it never felt that great (maybe I prefer another style of play).
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Ups, read the card wrong, my bad, you're right.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Hour of Revelation can be better than the usual wraths against some aggro decks. Affinity usually has 8 permanents on turn 3, most of them nonlands, the zoo decks also build up creatures fast. Upside is the possibility to remove not only creatures. Can replace Wrath of God when regenerates in your meta don't matter.

    Sunset Pyramid is not playable.

    Bishop of Rebirth recurs only a creature, and he does it the first time the same turn like sun titan. You usually don't play 4 Sun Titans, why add some more? Additionally the ETB effect of Titan works better with Emeria.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Against DS and CoCo you don't want an Eidolon of Rhetoric because it does nothing usefull there. Dies to the first Fatal Push (which are these decks playing). If you have no way to tutor for creatures (chord), there is no upside for eidolon.
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Provides a body has also a disadvantage: Creatures tend to die to creature removal. That's why I would always play Rule of Law over Eidolon of Rhetoric. Phyrexian Revoker has this small upside with the mana abilities, but needle hits the problematic things in the decks. Mana cost of 1 for needle is better against some of the named matchups (ok, I'm talking about affinity)
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Court Hussar is taken out for Blade Splicer as additional damage I guess. Sadly this is listed as Death and Taxes
    Posted in: Control
  • posted a message on Azourius Titan/Emeria Control
    Quote from Fincown »
    Main advantages of playing mono white are:

    - more land destruction
    - Faster clock
    - Consistancy
    - Eldrazi Displacer
    - Gideon of the Trials
    Gideon of the Trials can be played in UW too, and the options to fasten the clock too. In my opinion UW has a better consistency because of the card filtering Court Hussar delivers. Where you are right is the mana base with more land destruction that helps vs the enemies of this deck, who are all the fast mana things.

    Quote from Fincown »
    Here, I'll break down the card abilities into groups;

    Lifegain - eight cards
    i.e. Lone Missionary, Blessed Alliance, Kitchen Finks
    Card draw - eight cards
    i.e. Wall of Omens, Thraben Inspector
    Flicker effects - eight cards
    i.e. Flickerwisp, Restoration Angel, Eldrazi Displacer
    Removal - ten cards
    i.e. Path to Exile, Blessed Alliance, Mortipod, Wrath of God

    So basically what makes Mono-W more consistent in my opinion is the redundancy, manabase, and curve / mana sinks.
    As you said here, the only difference Mono-W gives are more Flicker effects, which are not needed.

    However, a question to Gideon of the Trials: How is he working for you? I tested him a few times, and everytime I had him on Hand he was win-more or would have been killed immediatly. Even if you can recur him his impact is not as broken as I hoped it would be.
    Posted in: Control
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