I like Sam Black, but I'm glad that Jund player kicked his ass, I don't want lantern decks catching on in modern, it's incredibly not fun to play against
As someone who plays Lantern (and Jund), I have never really understood why Lantern gets so much hate, especially compared to other decks. Other decks quite often have draws where you get a horribly uninteractive game - burn, storm, sun & moon, ad nauseum, bogles, affinity, tron, death & texes, dredge, infect etc. but they don't get anywhere near the hate. And Jund has a ton of good cards versus Lantern.
It's because Lantern actively attempts to make the game uninteractive for their opponents over many turns - the majority of the rest you named just try to win the game as fast as possible so that interaction isn't, then, possible. I don't have an issue with Lantern myself as Jund has answers, however, it can be a frustrating deck to face.
But I let people cast Tarmogoyfs all the time, isn't that what people like to do.
I like Sam Black, but I'm glad that Jund player kicked his ass, I don't want lantern decks catching on in modern, it's incredibly not fun to play against
As someone who plays Lantern (and Jund), I have never really understood why Lantern gets so much hate, especially compared to other decks. Other decks quite often have draws where you get a horribly uninteractive game - burn, storm, sun & moon, ad nauseum, bogles, affinity, tron, death & texes, dredge, infect etc. but they don't get anywhere near the hate. And Jund has a ton of good cards versus Lantern.
kanister_mtg: but actually lately UW control decks have started becoming reasonably good against Lantern postboard
kanister_mtg: while they were overall terrible against it for half a year
OK guys, what's the secret sideboard plan against Lantern? I need to know.
I don't think much has changed in the board other than the 1-of ceremonious rejection and the surgical extraction becoming more ubiquitous. I haven't played much lantern lately, so I'm not sure that surgical is good there but it probably comes in simply because of how many bad cards we have in the main. If UW has gotten better against lantern recently it's probably because of some of the new tools UW got for the main and the recent switch on Lanterns part to attempt to play a Mana base that requires UUU for whir of Invention.
It is my understanding that Kanister is one of the champions of lantern, but it sounds like he is suffering from base rate fallacy. As in, it's still likely that UW is a dog game 1, but much less of a dog than we have been previously. Given that more than half of all games are sideboard games, it's easier to attribute the losses as coming from there (which they mostly will be).
It's nothing inherent about the sideboard though. It's that we have more troublesome permanents than ever (Gideon 3 and Search as the newest additions) and they moved away from running multiple Decay/Maelstrom effects in the main in order to play whir of Invention. Look at the most recent lists - they run like 1 decay main and often no pulse. That means that if you ever resolve 2 gideon3's or 1 gideon3 and a gideon5 or 1 Gideon3 and 1 Search they can't win unless the UW pilot can't deal with or forgets to address academy ruins. Post board gets even better because you can start including Stony Silence, Runed Halo and additional counter-magic there.
kanister has a massive database of games played with Lantern, so I doubt he falling into the fallacy trap. A good part of it is likely what Awesomesauce mentioned, Search for Azcanta. Any effect that lets you search for cards below the top card makes things difficult for Lantern.
What up people. currently building lantern, dont have moxes yet going to slowly accumulate them. what do you reccomend as an alternative? could I see an example of a BG lantern list. i only see whir these days.
Thanks
If I recall correctly, crexalbo was running a couple Welding Jar main before he was able to track down all his Mox Opal.
Somewhat off-topic, with the switch to 'Store Championship' from 'Games Day' did they skip a cycle of promos? I don't think there was a playmat/top8 promos associated with Ixalan?
I'm seriously considering adding blue or dumping red for blue for card draw or cantrips. Or maybe trying out Night's Whisper? We need something to add some consistency to Jund.
Didn't they say it's the new regular prize?
But I let people cast Tarmogoyfs all the time, isn't that what people like to do.
As someone who plays Lantern (and Jund), I have never really understood why Lantern gets so much hate, especially compared to other decks. Other decks quite often have draws where you get a horribly uninteractive game - burn, storm, sun & moon, ad nauseum, bogles, affinity, tron, death & texes, dredge, infect etc. but they don't get anywhere near the hate. And Jund has a ton of good cards versus Lantern.
kanister has a massive database of games played with Lantern, so I doubt he falling into the fallacy trap. A good part of it is likely what Awesomesauce mentioned, Search for Azcanta. Any effect that lets you search for cards below the top card makes things difficult for Lantern.
https://magic.wizards.com/en/articles/archive/rptq-top-8-decklists/berkley-2017-11-12
There's a spicy Liliana of the Veil in the sideboard.
If I recall correctly, crexalbo was running a couple Welding Jar main before he was able to track down all his Mox Opal.
Random question, how many people typical play in the SCG IQs?
Unplayable seems a little harsh. The 74 person event I went to this last weekend was won by a Sultai list:
http://f2fseries.facetofacegames.com/saskatoon-open-coverage-october-28th-2017/
Not sure how it compares to Stevens' list though (can't see it).
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Olivia Voldaren
1 Huntmaster of the Fells
1 Grim Lavamancer
1 Tireless Tracker
Instant(10)
3 Fatal push
1 Abrupt Decay
2 Lightning Bolt
1 Kolaghan's Command
3 Terminate
Sorcery(7)
1 Maelstrom pulse
3 Inquisition of Kozilek
3 Thoughtseize
4 Liliana of the veil
Land(24)
4 Verdant catacombs
3 Bloodstained Mire
1 Wooded Foothills
2 Forest
2 Swamp
2 Overgrown tomb
1 Stomping Ground
1 Blood crypt
3 Raging Ravine
3 Blackcleave Cliffs
2 Blooming Marsh
2 Kitchen finks
1 Anger of the gods
2 Nihil Spellbomb
2 Grafdigger's Cage
2 Ancient Grudge
2 Collective Brutality
3 Blood moon
1 Engineered Explosives
Do I want to try and fit a Damnation in the side board, while keeping Anger of the Gods and Engineered Explosives?
Have you tried Tireless Tracker?
Would you mind sharing your list please, Godrik?
I'm curious how the deck does Game 1 versus Ramunap Red and UW Approach?