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  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Brentane »
    Hello everyone. I'm thinking of getting a Merfolk-like playmat for my games. I haven't found any through Ultra-Pro art. SO far I've only found this. I can't tell if she is a Merfolk or a human. Is it a good choice for showing our devotion to Merfolk? What other playmats that suit Merfolk?


    I saw someone ask this on another post recently here or on the subreddit. You can look for the Thassa mat or there is a recent GP mat with the merfolk art from BFZ Anticipate which looks pretty sweet.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from CoBTyrannon »
    Well this list really wants a Kira or two.
    You could place one of the two Relics in the main and a Kira in the Sideboard. Then add whatever you like more into the sideboard.
    Also a Vapor Snag, Echoing Truth or Dispel can be placed in the sideboard.





    I noticed there is an empty slot in your sideboard. Have you considered Displacement Wave? It's nice against both Elves and Affinity, 2 tough match-ups.

    You may also want to consider reducing Tidebinder Mage to 2 and bring in some Chalice of the Void.

    I would also personally reduce Tectonic Edge to 2 in order to free up another slot in the sideboard.

    Finally, I would also consider reducing Master of Waves to 3 and add 2 Vapor Snag/Spell Pierce (if you end up picking the latter, you can fill the 2 free slots in your sideboard with something like Dispel.

    Please take these suggestions with a pinch of salt, as any decisions you make should bear in mind your meta, or the meta you expect the tournament to have.



    WHOOPS, I posted this while I was falling asleep and forgot to put my 2x Chalice of the Void in the SB, but I wrote 14 in the count... I've added them now.

    Either way, I'm effectively -1 MB slot and -1 SB slot. I like mainboard spell pierce but I can never find the right mix of countermagic and creature disruption.

    This is my first Comp REL tourney, so I won't be mad if I don't do well, but I obviously would like to win some games. Maybe I should play 8 seas... Move to 19 land -> All 4 Tectonic Edge in the Side , cut 1 Master of Waves and 1 Harbinger in Main? Does Relic need to exist in 8 Seas Sideboard, or do we just keep them off spells so the graveyard is not important and we can dismember relevant creatures like scavenging ooze, goyf, tasigur, and friends with countermagic for the stuff snapcaster does? It feels like such a different deck.
    Posted in: Modern Archives - Proven
  • posted a message on Torpor Beef
    Okay, so I've been brewing a little more with this.

    I think we'll agree that Phantasm and Horror are the two playable Hunted guys.

    Phantasm definitely is in second place compared to Horror if you go the Torpor Orb route. He costs more, his body is smaller, and he makes more tokens, so these two creatures feel like they belong in 2 different decks. In one, you decide to take Torpor Orb in the main and proactively prevent the downside(Horror) or a second deck if you embrace the tokens that they're making and use those to our advantage (Phantasm).

    I am in LOVE with Phantasm if you're punishing them with Blood Seeker or Suture Priests. Having 8 of these dudes in the deck makes it so so so likely that you'll have one or more in almost every opening hand.

    I've gone Esper Phantasm, but I've thought a lot about Torpor Horror too so I'll share my thoughts on each.

    In Phantasm: I want the tokens to come down. I want my opponent to think twice about whether it's worth losing life to get a board state. Key cards here are obviously Priest + Seeker + Phantasm + Forbidden Orchard. We are letting you have dudes and you are going to hate playing your own guys.


    If we've committed to giving away creatures, we are going to make it hurt, so Suture Priest gets a 4-of, and Blood Seeker probably does too, but Suture Priest is superior since we gain life from our own guys. I don't want Phantasm to do 4 damage, I want it to do 5 ETB damage and then 4 more on first swing. It's not uncommon to have 2 Priests/Seekers in play and get 10 life out of our opponent by playing a 3 mana unblockable 4/5 before it even swings once. Holy sheeeeit.

    Assuming we're embracing token delivery, lets do it for free every turn while we fix our manabase. Forbidden Orchard is a 4-of.


    How do we deal with their board AND clean up after ourselves, though?

    To efficiently getting rid of our tokens... We can make them disappear with bounce effects like Echoing Truth, but our tokens might have different names. THis spell is useful against our opponents who have a board of guys with the same name, so we can play the tempo game with our opponents, or we can just kill stuff. There are more low-cost effects that reduce global toughness, which ALL creatures have than cards which return or kill all creatures with similar names or cmcs, so lets kill them.


    So far, all of our opponent's tokens are 1/1's, so we can proactively remove them with Illness in the ranks. This also kills the combo in Twin decks since they either attack for 0 or their tokens die on ETB. Super bonus. I am thinking this is a 4-of since I love to see it T1, but it's an awful card to commit 4 slots to when every additional copy is a *****ty topdeck and we have other ways to deal with 1/1s...


    I am still looking for an affordable effect where all of our opponent's creatures get -1/-1 or -x/-x. Any help here would be good.

    There are a lot of less-than-efficient ways to kill a lot of tokens at once, or a lot of creatures with similar non-toughness traits. I want redundancy here since our dude's downsides are pretty big, so I love Zealous Persecution since it's not symmetrical and hits the whole board in OUR favor, but I hate the mana cost on it. Can't commit 4 slots here, but 2 feels OK. Bile Blight seems about the same. These also have the upside of being instant speed.


    For JUST token removal, I had originally been a fan of Ratchet Bomb because Muddle the Mixture grabs it, and muddle also gets a billion other removal items that get our tokens off the board, if the tokens are our least worry, like Echoing Truth, Zealous Persecution, Whelming Wave, and Torpor Orb when I ran it. The sorcery-speed transmute off muddle feels like a waste of a turn when I can't cast anything out of it until a turn later. Muddle into an on-board Ratchet Bomb is a play that you can make in ONE turn late game, but Bomb can ONLY nuke the tokens the turn it comes in, and is a turn slower if you want to wreck any decks that over-commit 1-drops like Soul Sisters or Elves. Most modern creatures are 2 mana+, so Ratchet Bomb is probably only ever going to be used against our own tokens or 1-drop decks. Lame. Muddle is also very color restrictive. The whole setup is too slow, and can't be used if we're on the back-foot and our opponent has a board already.

    HOWEVER, I was very attracted to Engineered Explosives in Esper. It's so much more flexible, since Ratchet bomb relies on turns as a resource to have an impact, while Explosives relies on mana. Of course mana is much less valuable and easier to come by than turns. Tolaria West can fetch Explosives too. That's a very solid bonus that's on-color. No more muddle the mixture. If we play Phantasm as a 4-of, we play Explosives as a 4-of.

    Blood Artist is sexy since all of this mass murder is going on, and it makes our opponent hesitate to board wipe or remove our dudes a little bit more.

    We don't have more than 4 copies of blood artist, so we can't count on that happening too much.

    And if we never draw Phantasm? What then? We need to play some targeted removal or countermagic, but all of it that I can think of which synergizes in the deck is Pongify, Rapid Hybridization, Vapor Snag, Mercy Killing, and Swan Song. All of them except Mercy Killing feel terrible for their cost, and Mercy Killing costs more than it needs to and might only get us 1 or 2 tokens or maybe even 0. Dismember is pretty spicy, but I don't know where to go here. I grabbed Dispel for cost effectiveness, but I don't know if I believe in it. Maybe we Swan Song. If only that bird token was 1 mana.

    Our creatures all die to removal, and are all pretty cheap, and Aether Vial feels pretty great, but I wish we had more creature density. It's the kinda card you have to play 4-of for it to be in an opening hand since it's a lousy topdeck, so I grabbed 4 as well.

    I jammed in 2 Horrors as an efficient synergy afterthought which isn't so bad after a few illness in the ranks and zealous persecution, but is immune to bile blight which sucks..

    My list currently looks like this:




    For the Horror deck with Orb,

    You have to go all in. 4 horrors. 4 orbs. 4 backup orbs should PROBABLY be explosives so our tokens aren't the worst things on the board, but there is argument for hushwing gryff too. I just think the other bad ETB guys seem too expensive to play in modern if they require another card on board to be useful. I just feel like Horror is too slow unless we flash him in out of a vial or something, and his downside makes his attacks get soaked up for a measly 1 damage if we have no orb. I admittedly haven't spent much time playing with this guy as all star. Maybe we can go Abzan and play ancient stirrings to try to get orb or explosives in hand? I think Collected Company would be nice, but we rely on too many non-creature spells SO much it is not a good idea since we'll probably end up whiffing.


    I will keep staring at these cards. I think there is something here.

    Maybe Tezzeret the Seeker, Sundial of the Infinite, and Eater of Days?



    Posted in: Deck Creation (Modern)
  • posted a message on Torpor Beef
    I think Torpor Orb is reasonable if you feel like going green for Troll, but he can just be chumped all day.If we need backup when there's no Orb, you want to use ratchet bomb, zealous persecution, and displacement wave as token defense or generally more flexible cards,

    Since most of the options only work if the tokens are created, we might as well take advantage of the tokens etb.

    This Esper build wants to kill the tokens rather than bounce them, so wave and truth are bad, but we can use bile blight on everything but the centaurs, with as many illnesses, zealous persecution, and vapor snag as we want, I think the tokens from the horror are not terrible.

    Add in Aether vial so we can play control with our mana and flash in our cheap beaters or a priest/seeker/artist at end step so the tokens we give don't attack before we can, or in response to twin or master of waves, or collected company to turn the tides pretty well.

    Esper let's us play gryff in the side, since our opponents WILL bring artifact hate, we will need to switch things up and can try tokenless approach in G2+


    Posted in: Deck Creation (Modern)
  • posted a message on Torpor Beef
    Displacement Wave is sweet. Perfect even.

    How do you feel about Treacherous Pit-Dweller? It's good with the Orb, but maybe not the best.
    Posted in: Deck Creation (Modern)
  • posted a message on Torpor Beef
    Unfortunately Bile Blight can't target the Hunted Horror tokens. They have pro-black. I wish wish wish it were playable.

    White gives Suture Priest which is Blood Seeker 5-8, Mercy Killing which can spawn a nice number of tokens if used as a kill spell with either of the former in play. We also can play Twilight Drover which is nuts with Illness in the ranks/Echoing Truth + Forbidden Orchard/Mercy Killing/Hunted Phantasm.

    I think the deck is just trying to do too much, though. The synergy is strong, but there are too many pieces to assemble.

    Illness in the ranks is good vs twin or our own token producers, since it either kills pestermites or makes an army of 0/3 deceiver exarchs, but its only good in every matchups where we see make the tokens show up so that they can die. Hunted Horror needs Ratchet Bomb Engineered Explosives or Torpor Orb to be playable. Torpor Orb in play too early stops us from making tokens and makes Blood Seeker/Suture Priest dead draws if we play them, but with so many creature ETBs, it's hard to justify removing them!

    Its such a frustrating puzzle Frown I feel like Hunted Troll is too expensive to consider here if the deck wants to compete with the big dogs. If we're splashing green it's gotta be for Collected Company and troll is too expensive to hit, plus we're playing too many non-creature sources to hit our cheap beats. Collected company into Suture Priest or Blood Seeker + Hunted Phantasm while we have Illness in the ranks out would be phenomenal, but still, that's too many cards to expect to stay in play.

    Maybe we play Phantasmal Image as yet another 2 drop to stay out of white and get additional Blood Seeker? I know it sounds crazy but I think maybe Ratchet Bomb is better than Torpor Orb in this deck, and should play Engineered Explosives instead!

    We can also play Zealous Persecution in white. Maybe we should consider Aether Vial so we can flash these guys in at end of turn? The whole deck could curve out at 3 mana. Lets play it like Merfolk.

    Languish is good too I think :\
    Posted in: Deck Creation (Modern)
  • posted a message on Torpor Beef
    I've been brewing this a little over the past few days and I am interested in something like Esper...

    I love the hunted creatures but want some resiliency in case Torpor Orb isn't in hand and I need to give away the tokens



    There seems to be significant synergy in these cards, but I'm not sure how we're playing this with Torpor Orb... With this build, playing maindeck torpor orb doesn't give anybody any tokens and makes my very nice and very Muddle the Mixture-fetchable Hunted Horror create tokens that are a bit too big to deal with, but turns off the Suture Preist/Blood Seeker triggers making those guys kinda garbage.

    I think Torpor Orb might be board-worthy, but that may mean I'm playing a different deck... I am just trying to think of the best way to force an opponent to commit creatures or to force tokens on them since we can't always guarantee an Orb, but we can probably guarantee they get creatures in play by force or otherwise... I think it would be nice for something other than Blood Artist and Twilight Drover to benefit from creature death. If so, it may be worthwhile to play Languish as well.

    Maybe a playable card to transmute for 3?

    Any input?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Last night I fell flat vs Mono Black tron (languish+wurmcoil!) and Elves. Any sideboard ideas against this stuff? Elves is like affinity 2.0 its so consistent and fast.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Thije »
    Is it worth it? Skyline Cascade Maybe one as 20th land?


    I would normally be happy to take Aether Vial + any one land hand EXCEPT for this land. It doesn't tap the guy, it just makes them not untap, so in many cases we've already been attacked or we're slowing down a Noble Hierarch or something, and we don't get to build a board presence. I'll pass.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from germanturkey »
    why minamo and oboro? just because they get around choke? i have the deck built but i haven't played it much. wondering if its worth getting these two.


    They tap for blue mana the turn they're played and are not Islands, so they don't enable Islandwalk in the mirror match.

    In a situation where you have mana from Mutavault or Tec Edge or Cavern of Souls and need an additional blue mana, but have not played any lands this turn, you can tap Oboro for a blue, activate it's ability with the colorless land to put it into your hand, replay it as your land play for the turn, and tap it for blue.

    If you wanted to dodge Choke or Tectonic Edge, Oboro can help. Minamo can help to break the shield of your opponent's Kira in the mirror to dismember it if need be, but a corner case. We basically don't want to fold to choke and we want to set ourselves up for success in the mirror.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Collected Company Elves
    So I'm no elf player, but I was looking through some card lists and saw Quest for Renewal and thought of you guys. Any interest in this card?
    Posted in: Modern Archives
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    The real painting for Sea's Claim from Onslaught is on ebay right now. Anybody got 800 bucks lying around?

    http://www.ebay.com/itm/Magic-the-Gathering-MtG-ONSLAUGHT-Original-ART-SEAS-CLAIM-by-ALAN-POLLACK-/290183327124?hash=item4390462d94


    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    So Master of Waves... Can anyone help me with this guy?

    I don't feel like I understand when to cast him. He never feels like a finisher for me. He only ever feels valuable when I can flash in off of Vial and swing. I just feel like 4 4-drops sucks in 19 lands.

    Anyone want to talk in depth about their best uses of the guy? Anyone have any videos or anything? Thanks.

    Went 4-1-1 with this list last night:

    Lost to CoCo Zoo and went to extra turns and draw in round 5 against Wilted Abzan.

    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Kunfusion »


    At first glance, I would definitely cut 1-2 Wanderwine Hub for 1-2 Cavern of Souls. You also have 4x and 3x Master of Waves listed. I'm assuming that the 4x of is Master of the Pearl Trident? Other than that, it seems pretty stock.

    Edit: Also, Oboro, Palace in the Clouds and Minamo, School at Water's Edge are strictly better than Wanderwine Hub in your deck.


    To add, I'd say you can drop Vapor Snag in favor of mainboard Spell Pierce. Its primary uses were usually to bounce an attacker or splinter twin target. Harbinger does that now. In the case where you'd snag your own dude, you can Spell Pierce the removal instead.
    Posted in: Modern Archives - Proven
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