Phoenix have 55% win in an hostile field. (Alot of dredge, whirl prison players and graveyard hate).
IT IS INSANE RESULT.
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Mar 18, 2019Posted in: ModernQuote from whocansay »Quote from Godrik1374 »Phoenix needs a critical mass of cards in hand to function.
Not really though. They can Opt into Opt into Gut Shot with an otherwise empty hand and a mere two lands in play and put anywhere between 3 to 12 power on the board just like that. This is the consistency issue. GDS won out here as it, too, has nut draws and is probably the number one deck in the format when it comes to raw power, but it could just as easily have gone the other way. I didn't watch the game, but my ten bucks says it was close.
I agree with your statement. Grixis vs Phoenix is usually pretty close. But I think it's right to chose the draw in this matchup.
The deck is clearly more concistent with more cards in hand.. Also, choosing the draw give you more chance to draw your surgical and push.
Mar 18, 2019First, people should know how to play against UR Phoenix.Posted in: Modern
The dude who finished first this weekend with Grixis Shadow did beat UR Phoenix in final.
He said that both gds and phoenix want the draw in that matchup as it's a battle of raw resources. Phoenix needs a critical mass of cards in hand to function.
So.. If you are playing a control/midrange deck. Choose the draw against UR Phoenix. It'll help.
(just a lil advice (= ) Worked for him.
Mar 17, 2019Arkmer got the point.Posted in: Modern
Every sideboard is full of GY hate.
Dredge and phoenix are the decks to beat and they still have 5 copys in the top8.
It incredible how resilient and concistent these deck are.
Mar 7, 2019Posted in: Modern ArchivesQuote from k0no »
Ask yourself: Is there a genuine, format-breaking no-going-back absolute last-resort nuclear-option problem with faithless looting. Is that the case? Or is phoenix just having a moment in the sun before it recedes in a month or two, to be replaced by something else.
Exactly ! Humans has been in the sun, now it's phoenix time.
It's all fine, Phoenix is far from being as oppressive as Eldrazi.
I always feel I have a chance against phoenix, I don't even hate the deck. Well said;
Feb 15, 2019Posted in: Midrange
Against what do you bring it in?
Obviously UR phoenix but then? Uw Control?
Since the KCI ban, not sure it's good enaugh; (maybe im wrong)
Feb 8, 2019In traverse, we should not cut more than 2 Wraith post sb. No matter against what.Posted in: Midrange
You are right about land drop but the biggest reason is to enable traverse.
Affinity doesnt kill your threat so having creature in your GY is though.
Jan 16, 2019Godrik1374 posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?Ross Meriam himself wrote an article about phoenix and said Grixis Shadow was one of the tougher.Posted in: Modern Archives
«The matchup isn't a slam dunk, but it's one of the tougher ones I've encountered from the Izzet Phoenix side and very difficult to navigate, so an experienced Grixis Death's Shadow pilot can take advantage of weaker players picking up the new popular deck.»
But you are right, Fair magic is underrepresented;; so phoenix is doing well.
Yeah Titan valakut did pretty well lately. Maybe because it's also great against phoenix.
Jan 16, 2019Godrik1374 posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?Posted in: Modern ArchivesQuote from Shwivle »
This is obviously just relevant if Phoenix continues to put up the numbers is has, but the deck seems incredibly solid and its only bad MUs seem to be decks like Mardu which are seeing no play. I would be very sad if Manamorphose would die for the sins of Phoenix though.
It's far from unbeatable. My winrate against the deck is so high because
I play fair magic. (Arround 12-2)
Bad/medium phoenix matchup;
-My own experience
Jan 14, 2019Hi guys,Posted in: Midrange
recently, we've seen in a jund shadow list 2x Scab-Clan Berserker in the sideboard.
It looks good against alot of matchup;
-Uw control (pressure + can finish a planewalker)
Anyone tested it?
Jan 12, 2019Godrik1374 posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?Posted in: Modern ArchivesQuote from idSurge »Go look up KCI's match win percentage, over 2018 (Plus Oakland if you like) and get back to us. I see you are new around here, but its been discussed to death.
The funny part is, even that 5% of the meta, has the most GP Top 8's of the year. :]
well said haha!! The deck is almost not represented and reach 4 slot in a top 8..
Jan 11, 2019Posted in: MidrangeQuote from DeFish »The deck just does exactly what I want to do in Modern, it's playing a Jund game that doesn't flood out and just aims to disrupt and kill your opponent as fast as possible. I honestly haven't felt this in-sync with my deck since I was playing Jund before the Twin ban.
It's funny, because when I first switched to Grixis from 5-Color (before Grixis adopted Baubles) I felt exactly the opposite, that Grixis was so much easier to play because there were less micro-decisions that could come back to haunt me. That scale has definitely shifted now, and I find the Jund version much easier to pilot.
I have pretty differing sideboard philosophies for Jund vs 4C. With 4C, when going to sideboard I primarily think about how I want to interact with my opponent, since I can interact with them/their stuff in every way possible. I think that finding the right balance of discard, countermagic, removal, land hate, and graveyard hate post-board across all of your matchups is the biggest learning curve that 4C has. In general, I felt like when I had a well-built sideboard and knew how much of each kind of interaction I wanted (and didn't lose to my mana base) my winrate against more linear decks was very high.
I'm still learning how to sideboard with Jund Shadow, but in general I think of the deck as having two complimentary halves. There's the "Jund" half, with Inquisition, Tarmogoyf, Liliana of the Veil, and all of the removal. Then there's the "Shadow" half, with Thoughtseize, Death's Shadow, and Street Wraith. In general, I find that I like to lean on the Jund half for fair matchups (Izzet Phoenix, U/W/x, B/G/x, Shadow mirrors, Burn, and most creature decks), and the Shadow half for unfair matchups (KCI, Tron, Dredge, Hollow One). Independent of either strategy are cards like Traverse the Ulvenwald and Mishra's Bauble, which are just cogs in the machine that make it easier to execute either strategy and find the correct threat for the matchup.
The flexibility to transition up and down the agro/control -> midrange scale is a commonly praised hallmark of Grixis Shadow, and while I think it's not possible for 4 color to effectively do the same thing, Jund Shadow is very much able to move up and down that scale, as well. That flexibility is the core of why I think both 3 color versions are superior to the 4 color one. I think that the decks do it differently, though, with Grixis more dependent on using its sideboard to move up and down the scale, while Jund Shadow is less dependent on its sideboard (and less helped by it) and more dependent on adjusting the way you're actually playing in-game. I typically play to the Jund half by being more conservative with my life total and boarding out a couple of Street Wraiths. I will often fetch basics early on against U/R decks like Blue Moon and Izzet Phoenix, because if you don't give them the chance to burn you out its actually pretty hard for them to win because they do such a poor job of killing your creatures. In these matchups, I treat Death's Shadow as more of an insurance policy to guarantee that my opponent won't be able to out-race me, and don't worry too much about powering them out early.
I've actually been thinking about recording a deck tech and a couple leagues and putting them up on Youtube, because I don't see anyone else talking about this deck the way I think of it.
Wow !! Same here; I'm on jund 3 color shadow since BBE unban. I play it exactly the way you do and my win% is so high.
I like the way you explain it tho.. "jund half" and "shadow half" so true.
Not having to be aggresive and fetching basic early the game happens so often.
Goodjob, great text.
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