I view Commander as primarily a social game and I think Prophet of Kruphix violates that pretty glaringly. The banning makes sense even though it can be played around, or stopped by the rest of the table marshaling their resources against that player. A lot of powerful cards do that, but not many cards allow their caster to play four times as much Magic as everyone else.
As mentioned above, it's the two powerful abilities in tandem that makes PoK so obnoxious. If I play Vedalken Orrery, I'm basically just moving my turn to the end step of the person on my right. It's an advantage as I have more opportunities to interact with people and can play spells more safely, but I'm not really casting more spells, just casting them at a different time. Add "you untap during each player's untap to that" all of a sudden I'm taking a turn during my turn, during player 2's turn, player 3's turn, player 4's turn, etc (my group typically has games of about 3-5 people). The only thing stopping me is if I run out of cards or get my stuff countered/removed, but hey, I'm playing blue and regularly untapping. It's pretty much Easy Street in the right deck. And any experienced player playing the card is going to have the deck to exploit it. What I frequently saw at my table was "hang on, during your end step..." multiple times around the table until either the PoK was removed or the player won the game. This can really bog a game down and, personally, this is the same reason I try not to build decks with a bunch of extra turn effects, or decks that durdle with a million trivial actions while everyone else waits on me. I guess a lot of that comes down to play style, but it seems to go against the concept of a social/casual game to include a card that gives one person so much control over the flow of the game.
Not that the card itself isn't powerful for obvious reasons, but to me it's the way that power manifested in the game that took away from the "spirit of EDH" (if there is enough of a consensus that we can talk about such a thing).
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maddsurgeon79 posted a message on January update - Prophet of Kruphix banned.Posted in: The Rumor Mill -
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Gutterstorm posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar BlockIt's a feature not a bug. To Gideon they're the same. Innocents are in danger. To Gideon it doesn't matter whether the life is endangered by an incomprehensible force beyond the veil of reality or a measly feuding goblin if an innocent would die Gideon feels like he must be there. It's what makes Gideon Gideon. Like MaRo likes to say; your greatest weakness is your greatest strength pushed to far. Gideon cares about everyone. He wants to protect every life he is able to. The problem is that he will try but he's only human. I, as a person who in the presented situation is UB, can say no I need to be in the place where I can be the best use rather than trying to do everything and dying in the process.Posted in: Magic Storyline
Also: Calling them "Old walker humbling" doesn't mean a whole lot in context. As far as I know the only neo-walkers who know of the concept of "Old walkers" are Tezzeret and Jace and they only likely understand it on a very vague level. So that sort of thing means nothing. Gideon doesn't know that the power of three near-Gods paled in comparison to these creatures. All he knows is that they're threatening innocent lives and he has to protect them. -
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VenserdeUrborg posted a message on Mothership Spoilers 6/26 - Goblin Piledriver, Some Elves, and a DjinnWouldn't it be easier to word the djinn as "Creatures you control have Prowess"...I meanPosted in: The Rumor Mill
Yeah Piledriver and good elves again...Oh my - To post a comment, please login or register a new account.
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Either lots of packs or having a lower minimum deck size.
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Seems plausible since with the popularity KTK had over DTK, wizard might want to do something to reanimate the 1st timeline soon.
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The red sorcery is odd since the element don't get the bonuses with the current way it is written
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Prowess is primary U and R. As for white I don't know for sure but I think it's only secondary (except on Tarkir prowess as yet to appear on a non-blue non-red creature.
Prowess was made for blue to have a keyword that is not evasion nor hexproof/shroud and so UR had a common keyword.
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Aren't lands already colorless, because they don't have mana cost nor color indication ?