My won rate against red, boros and rakdos is insanely high, it's really what this deck is built to counter. 4 wrath will be something I'll probably build to.
The no more than 2 of was dawn of hope, btw,not wrath
Ok Cool. Congrats on the victories! And thanks for the correction!
Hello Jdin,
Consume has been a blessing in the Red Burn contest. On paper, four mana to remove a 3 power or even a 2 power creature is technically mana negative. However destroying an attacker and gaining the life really makes up for it. It feels like the deck wants three Consecrate // Consume. Combine this with Kaya, Orzhov Usurper and we can really slow down Red Burn. It's possible that I need more play against mono red. But my experience has been positive thus far. The toughest aggro I have faced has been White Weenie and Rakdos Attack. Both were loses.
Kaya's Wrath is the build around card in this control shell. Can you share why you believe there should only be two and not four? And any other notes that you may have? Thanks!
Actually Kaya's Wrath and Grace being a non-bo is quiet the opposite. You almost want Grace in the grave yard when you're on your last breath so that you reset your life total back to 10.
My prediction is that Gruul will be the dominant creature deck. Requiring cards like Mortify. which are an upgrade over Divine Intervention since it takes out monsters too.
Therefore, my suggestion for an esper build would be either A) UW based splashing black for only 4x Mortify. B) BW based splashing blue for only 4x Tefi
Figured a way to squeeze in Karn. Still uncertain about his significance in the line up. Even though he is a source of card advantage and creature output. His impact can be slow.
The concept of BW control is battle hardened against even the toughest Gruul attack. Mortify and the second half of Consecrate // Consume are critical weapons. There is no fear of Carnage Tyrant
The difficult matches have been against Big Mana RUG Temur.
While keeping games close against highly aggressive dekcs.
How are you all seeing Esper Control now that the new set is out?
Very disappointed in the Andendum keyword and a lot of the Azorius cards. But 4 main deck Kaya's Wrath is making my nipples hard lol. Such a sick card!
Angel of grace is awesome too. Imagine having a Lyra on the battlefield and then flashing this in? GG hehe
Most of those UW cards were not supposed to help control. Quench looks good.
4x Kaya's Wrath is killer. Been running them in BW Control.
Hi Everyone,
Over in the UBx Control thread, someone mentioned Kaya, Orzhov Usurper and Consecrate // Consume. After testing against mono red aggro and mono white aggro, I can confirm these cards help you stablize your life total.
It would be nice to have both Kaya and Karn in the setup. But Im not sure how to fit both.
Thank you for your list Jdin.
Big question for you; why so few Kaya's Wrath?
Also what have been some our your difficult matches? Considering Bof1 however.
The concept of B Orzhov Control W [Black/White] is designed around Kaya's Wrath
The restrictive mana cost of Kaya's Wrath and simplicity of two tone mana offers a straight forward painless land base.
BW otpions include premium removal. A tap-out style as an alternative from draw-go blue based counter spell control. Strong against a creature heavy environment. Shifts into an offense based strategy post board against blue based control. Freedom to play more liberally on YOUR turn.
Kaya's Wrath: The best argument to go straight BW in a simple to cast turn four destroy all creatures nuclear blast.
Kaya, Orzhov Usurper Stablizes against creature attacks gaining us life and forcing a response from the enemy. Kaya also removes recurring threats from the graveyard like GutterBones, Arclight Phoenix, and anything Find // Finality may want.
However, Kaya interferes with The Eldest Reborn. So you will most likely not want both in your strategy.
The Eldest Reborn: Functionally a planeswalker. Removing enemy combatants. Hand disruption. Returns combatants to our side of the fight.
Karn, Scion of Urza: A turn four planeswlaker with high starting loyalty that helps find cards. And can immediately put creatures in battle to attack or defend.
Treasure Map: without blue mana, this artifact provides the draw and filtering. Doubles as synergy with Karn.
Angel of Grace Supreme finisher. Turns the tide quickly. Grace does not have to be flashed in only when you are facing lethal. An EOT Grace followed by Dawnbringer Angel is such a big swing that it may even be worth playing second Lyra main deck.
I'm actually pretty salty about how Wedge handled this card.
A few days ago, he referred to this card as "The BEST #MTGRNA exclusive preview card ever in the world ever"
Then earlier today, a bit before the spoiler reveal, he refers to this card as "LITERALLY THE MOST IMPORTANT PREVIEW WE'VE EVER GOTTEN!"
It's awful how much he hyped this card and how it flat out totally underdelivered. I'm not going to call this card downright atrocious, but he's acting like it's Assassin's Trophy level good or the reprint of OG Counterspell for Standard and Modern. It's hard to take the guy seriously at all, especially when he's gotten preview cards much better than this one.
to my understanding, standard FNMs and showdowns in my area have been struggling for the past year/year and a half. A lot of people thought that standard would pick up again after rotation but it still seems a but slow around here, which is a shame because this is my favourite standard format in maybe 4 years or so (At least since Theros-KTK). PPTQs I went to last season were well attended, but local level events were pretty small, if they even fired. Let's see what happens in their new model of competitive events, because I'm really enjoying this season
The only red card my set up uses main board is 4x Deafening Clarion. I find that Azorious and Izzet are at odds with each other in the same deck.
My permanents therefore are 3x Teferi and 3x Dawnbringer Angel main.
I think this card is really overrated from players, that don't like playing against Teferi and Control.
As said above: Sinister Sabotage is much better - if you have played with Dissolve or Sabatoge, you will know. And with this Casting Cost (which is really hard on Turn 3 sometimes), I can't see it beeing played over Sabatoge and which decks wants more than 4 Cancels? And the life may be relevant in some minore situations, but 3 life is not that much, if you see all the creatures nowadays. When Renewed Faith was reprinted, many thought it would be as good as it was in the past, but 2 life are not that good against the decks from today. And the same is true for Absorb, which was for sure good when it was first printed, but now we have better Cancels and mostly 3 life will not safe you one more turn.
And when I see, that it might be good against Aggro - I mostly board out all my expensive countermagic, as you need much cheaper interaction and what will you counter with this on Turn 3? I can't see this really seeing any major play in Standard - and in older formats, no one will play 3 mana Counterspells, even the 2 mana ones are mostly bad.
So on turn 3 it is too difficult to have 1 white mana, but on turns 4 and 5 you expect to have 2 for either Settle the Wreckage or Cleansing Nova in a control deck? I play almost exclusively blue white control and Absorb is going to be a 4 of with Sabotage being dropped to 2 or pulled completely.
Countering someones lightning strike and making it a 6 point life swing to my favor is pretty sweet.
Consume has been a blessing in the Red Burn contest. On paper, four mana to remove a 3 power or even a 2 power creature is technically mana negative. However destroying an attacker and gaining the life really makes up for it. It feels like the deck wants three Consecrate // Consume. Combine this with Kaya, Orzhov Usurper and we can really slow down Red Burn. It's possible that I need more play against mono red. But my experience has been positive thus far. The toughest aggro I have faced has been White Weenie and Rakdos Attack. Both were loses.
Kaya's Wrath is the build around card in this control shell. Can you share why you believe there should only be two and not four? And any other notes that you may have? Thanks!
My prediction is that Gruul will be the dominant creature deck. Requiring cards like Mortify. which are an upgrade over Divine Intervention since it takes out monsters too.
Therefore, my suggestion for an esper build would be either A) UW based splashing black for only 4x Mortify. B) BW based splashing blue for only 4x Tefi
The concept of BW control is battle hardened against even the toughest Gruul attack. Mortify and the second half of Consecrate // Consume are critical weapons. There is no fear of Carnage Tyrant
The difficult matches have been against Big Mana RUG Temur.
While keeping games close against highly aggressive dekcs.
4x Treasure Map
4x Seal Away
2x Cast Down
2x Moment of Craving
4x Mortify
4x Kaya's Wrath
3x Vraska's Contempt
2x Consecrate // Consume
2x Kaya, Orzhov Usurper
3x Karn, Scion of urza
Creatures 5
3x Angel of Grace
2x Lyra Dawnbringer
Land 25
1x Orzhov Guildgate
2x Detection Tower
4x Godless Shrine
4x Isolated Chapel
7x Plains
7x Swamp
4x Kaya's Wrath is killer. Been running them in BW Control.
Over in the UBx Control thread, someone mentioned Kaya, Orzhov Usurper and Consecrate // Consume. After testing against mono red aggro and mono white aggro, I can confirm these cards help you stablize your life total.
It would be nice to have both Kaya and Karn in the setup. But Im not sure how to fit both.
Current testing list:
4x Treasure Map
4x Seal Away
2x Cast Down
2x Moment of Craving
4x Mortify
4x Kaya's Wrath
4x Vraska's Contempt
3x Consecrate // Consume
3x Kaya, Orzhov Usurper
Creatures
3x Angel of Grace
2x Lyra Dawnbringer
Land
1x Orzhov Guildgate
2x Detection Tower
4x Godless Shrine
4x Isolated Chapel
7x Plains
7x Swamp
Big question for you; why so few Kaya's Wrath?
Also what have been some our your difficult matches? Considering Bof1 however.
The concept of B Orzhov Control W [Black/White] is designed around Kaya's Wrath
The restrictive mana cost of Kaya's Wrath and simplicity of two tone mana offers a straight forward painless land base.
BW otpions include premium removal. A tap-out style as an alternative from draw-go blue based counter spell control. Strong against a creature heavy environment. Shifts into an offense based strategy post board against blue based control. Freedom to play more liberally on YOUR turn.
Here is my current working and testing list:
4x Treasure Map
4x Seal Away
2x Cast Down
2x Moment of Craving
4x Mortify
4x Kaya's Wrath
4x Vraska's Contempt
3x The Eldest Reborn
4x Karn, Scion of Urza
Creatures
3x Angel of Grace
1x Lyra Dawnbringer
Land
1x Orzhov Guildgate
2x Detection Tower
4x Godless Shrine
4x Isolated Chapel
7x Plains
7x Swamp
The Cards of Orzhov Control:
Mortify: All purpose killer that doubles as premium answer to Rhythm of the Wild, Wilderness Reclamation and Search for Azcanta.
Kaya's Wrath: The best argument to go straight BW in a simple to cast turn four destroy all creatures nuclear blast.
Kaya, Orzhov Usurper Stablizes against creature attacks gaining us life and forcing a response from the enemy. Kaya also removes recurring threats from the graveyard like GutterBones, Arclight Phoenix, and anything Find // Finality may want.
However, Kaya interferes with The Eldest Reborn. So you will most likely not want both in your strategy.
The Eldest Reborn: Functionally a planeswalker. Removing enemy combatants. Hand disruption. Returns combatants to our side of the fight.
Karn, Scion of Urza: A turn four planeswlaker with high starting loyalty that helps find cards. And can immediately put creatures in battle to attack or defend.
Treasure Map: without blue mana, this artifact provides the draw and filtering. Doubles as synergy with Karn.
Angel of Grace Supreme finisher. Turns the tide quickly. Grace does not have to be flashed in only when you are facing lethal. An EOT Grace followed by Dawnbringer Angel is such a big swing that it may even be worth playing second Lyra main deck.
Detection Tower: Shrinks those hexproof green monsters. And renders dive down inept.
The Sidboard of Orzhov Control
The strategy shifts into offense against blue based control opponents with the following from the sideboard
Other aggressive options can include Adanto Vanguard and History of Benalia
Note: All online testing performed on XMage best of 3
My permanents therefore are 3x Teferi and 3x Dawnbringer Angel main.
There are also a fair share of Jeskai control decks running Revitalize