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Apr 19, 2019The changes would be to drop all creatures and Karn, Scion of Urza. And replace them with three to four each of Kaya, Orzhov Usurper and Gideon Blackblade as the finishers. Gideon would be noting more than a 4/4 indestructible beate.Posted in: Deck Creation (Standard)
Mar 12, 2019Posted in: Established (Standard)
There is no UW list. That is because UW control is terrible in the current meta. UW control will have a terrible matchup vs Esper Control and Sultai midrange. Who both have access to Thought Erasure and Duress.Quote from DuerinUW »
Hi, Can anyone post a UW list for the current meta?
Settle the Wreckage ramps Sultai into bigger Hydroid Krasis
Even Jeskai Control is not viable right now.
If you want to play control, you would be better suited to play Esper, Grixis, or even straight UB
Mar 11, 2019kpal posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!Posted in: Standard (Type 2)
Weak? Or balanced?Quote from Simto »
I really don't think Teferi has any warrant for a ban in Standard and to be honest I don't really think any legal card in standard is could get banned right now since the format is rather weak to be honest.
Mar 10, 2019Posted in: Deck Creation (Standard)
The concept of Dimir Campaign centers around the enchantment Disinformation Campaign that looks to leverage card advantage while denying your opponent their game plan.
The strategy of Dimir Campaign is CONTROL. Tapping out on our turn to deny your opponent cards. Or a significant board state. This style of control looks to fight other control strategies on a different axis. Using hand disruption and manipulation rather than fighting counter wars on the stack.
The Cards of Dimir Campaign
Disinformation CampaignThe core of the deck is this enchantment that provides us card advantage. Many may claim that this card bad or does nothing to affect the board. However Campaign WILL gain us card advantage after only playing it twice. While at the same time putting the opponent in the uncomfortable position of discarding. This effect is magnified if the opponent has mulliganed.
Since each individual Campaign in the deck replaces its self, we are never down a card by casting it. Recasting the same Campaign positively nets cards.
Even late game, Campaign always replaces itself when the opponent has no cards.
Lets look at some examples of how effective Disinformation Campaign can be:
T1 - land
T2 - Thought Erasure
T3 - Disinformation Campaign
T4 - Ritual of Soot / Cast Down
In this scenario, we have denied our opponent two cards while also addressing the battlefield
Here is another:
T1 - land
T2 - Cast Down
T3 - Disinformation Campaign
T4 - Discovery // Dispersal (Return Campaign to our hand)
T5 - Disinformation Campaign
In this scenario we have cast the same campaign twice. There fore gaining us a +3 card advantage.
The first Campaign replaces itself. Replaying the same campaign now gains us a card.
Thought Erasure The all powerful affect of seeing your opponents hand. And stripping them of valuable resources. Triggers Campaign.
Discovery // Dispersal Filters through the deck while triggering Campaign. Disperal also serves as removal.
Nightveil Predator This unassuming gem is extremely difficult for opponents to deal with.
Dream Eater YES. Dream Eater. This nightmare sphinx is HIGHLY underated. Triggers Campaign while setting up our draws with a powerful surveil FOUR. The surveiled cards can then be quickly acquired with Campaign or Discovery. Dream Eater further gives us the option to return a permanent to the opponents hand. To later be dealt with through our discard campaign strategy.
Flashing in Dream Eater at the opponent's EOT allows us to turn the corner and go on the attack. It is important to note that Dream Eater is almost always an OFFENSIVE strategy and NOT a defensive one. Win rates tend to be high once Dream Eater is in involved.
The Eldest Reborn Another enchantment that provides discard. Return a Dream Eater from the grave to battlefield and triggering its ETB affects again is significant. Or choose of our opponents creatures or planeswalkers that were dicsarded or destroyed.
The Strategy of Dimir Campaign
Ideally we want to start with a turn 2 Thought Erasure followed by a turn 3 Disinformation Campaign to start disrupting out opponents strategy. Then follow up with which ever 4cmc card is tactically appropriate.
Since Dimir Campaign is a tap out strategy we will not be holding up counter spells. However, access to a couple Negate main board is highly effective in protecting our plan.
Strategies that Dimir Campaign can deafeat:
Mono Blue Tempo
Bant Arcades' Defenders
The Sideboard of Dimir Campaign
Duress / Negate - Against Control and Reclaimation
Moment of Craving - For Mono Blue tempo and hyper aggro strategies
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Spells - 28
4 thought erasure
4 discovery // dispersal
4 cast down
4 disinformation campaign
4 ritual of soot
4 vraska's contempt
2 the eldest reborn
Creatures - 7
4 Nightveil Predator
3 Dream Eater
Lands - 25
1 dimir guildgate
1 detection tower
1 field of ruin
4 drowned catacomb
4 watery grave
Feb 12, 2019Thats cool, Man. congratsPosted in: Deck Creation (Standard)
After watching that entire video, I find it funny that Jim says the deck is terrible the entire time he is playing it. But goes 4-1
So are there any other changes you wold make?
Sinister Sabotage for negate and dive down?
Feb 11, 2019Here is Jim Davis playing the exact deck.Posted in: Deck Creation (Standard)
Feb 7, 2019Here is a list that finished 4th place at Star City Games Standard IQ Fall River Feb 03, 2019Posted in: Deck Creation (Standard)
Robert TatroMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (4)
1 Angel of Grace
3 Lyra Dawnbringer
2 Kaya, Orzhov Usurper
4 Karn, Scion of Urza
4 Kaya's Wrath
4 Vraska's Contempt
1 Consecrate // Consume
2 Thaumatic Compass
4 Treasure Map
2 Ixalan's Binding
2 The Eldest Reborn
2 Ethereal Absolution
1 Arch of Orazca
1 Detection Tower
4 Field of Ruin
4 Godless Shrine
4 Isolated Chapel
3 Orzhov Guildgate
2 Amulet of Safekeeping
2 Sorcerous Spyglass
3 Cry of the Carnarium
3 Drill Bit
1 Urza's Ruinous Blast
Interesting to note that this version plays all expensive spells with no early interaction.
The top 3 finishers at this event were
1 Mono Red Aggro
2 Mono Blue Tempo
3 Esper Control
Feb 7, 2019Posted in: Deck Creation (Standard)
Sure thing. I like flashing in an attacker that bounces something. And surveils for for free.Quote from A_E_I_Own_U »Why do you think that? He is much more of a heavy hitter, especially with the trample. He comes out faster and is a better lazav target for sure.
Also, this deck probably does not want a three cmc counter. Negate and disdainful stroke would be my choice.
Overall the deck looks pretty cool.
How many activations are you getting from Lazav?
Oh and if you dont want to go all in on vraska's Contempt then Murder may be a nice choice.
You could also add Arguel's Blood fast in the side for control matchups
Feb 2, 2019Posted in: Deck Creation (Standard)
Details please. Dawn of Hope seems painfully slow. Is this a main deck choice too?Quote from jdinflames »Since they've put in traditional ranked on mtga, I'm sure that bo1 ranked is going to be 100% rdw, so this will be my goto if I decide for quick games. I did enter my list into a Bo3 event and the few matches I ran against control I lost game 1, but won the matches. Dawn of Hope is where it's at, my friends.
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