Anyone else feeling like bolt is consistently our worst card in revolt zoo? It doesn't really clear anything relevant in the current format and I'm just finding that the reach isn't all that relevant a lot of the time. The deck feels great and I've been winning with it, but it honestly feels like bolt is the first thing I side out in just about every matchup.
He didn't do so well and ultimately didn't like the deck, but he made a lot of sub optimal plays like discarding thoughtseize to Liliana when he had mana to cast it and no other cards in hand with the opponent on 2 cards.
Guide, Nacatl and Eidolon all get blocked favourably by every creature in our deck, if you want to run removal for them that's perfectly acceptable but I'm not personally worried about creatures that get stopped by chalice (I've never landed a turn 2 chalice and lost to the one guide that snuck under it on turn 1) and can't attack through any of our creatures.
Scooze absolutely can become a problem once it grows past dismember range. I've found good Jund opponents will usually hone in on it being the best card in the matchup though and won't leave it open to being spatialed. Again, it's a preference call but for me that's my reasoning on preferring eldrazi charm over spatial at least.
While there is certainly a case for spatial contortion, there aren't a ton of creatures we actually care about that spatial hits and wail doesn't. The cards it hits that we worry about are things like mana dorks, dark confidant, viscera seer, everything in infect, a flyer in affinity wearing a hat, while there are only a handful of 2/3 p/t creatures we absolutely need to kill. Spatial hits more, but how many of those that it hits are a problem for us?
I think "does nothing" is a tough sell, considering it also triggers mausoleum wanderer and gains hexproof from drogskoll captain and can be put into play from a vial activation which favourable winds can not. The card is honestly exciting enough that I plan to come back to Spirits as a serious competitive deck as all the deck really lacked was another playable 2 drop and we got one that boosts our clock very significantly if we can make it stick and literally doubles the value we get from lingering souls or moorland haunt
Went today, won a booster and opened nothing useful (UB dual land and a toolcraft exemplar) but my store typically does 5 dollar entry with 20 bucks for 4-0 and 10 for 3-1 so this was the same structure but with the 3 card boosters. It was ok, turnout was decently. One of my opponents had a serious medical issue which really sucked but other than that it was a good experience
So I was wondering for your collective opinion of "Imprisoned in the Moon".
For those of you who haven't seen the spoiler yet it's:
2U Enchantment - Aura
Enchant creature, land or planeswalker
Enchanted permanent is a colorless land with "tap, add <> to your mana pool" and loses all other card types and abilities
I understand it's a bit slow, but it does give blue a permanent (non-counter) solution to planeswalkers and problems lands while still being removal. Plus if you were willing to put in a 1 of Vesuva you could also copy said planeswalkers.
Honestly, unless you think the 1 colourless mana is going to be really relevant in the matchup (slight nonbo with condescend) this is often going to function like a blue vindicate. The ore I think about it the more I like this card
You can basically do the lock out of sorcery speed stuff on draw step with displacer+TKS or can actually do the lock with displacer and double flicker on sculler, and those are cards we're playing anyway as they're good in their own right. I have trouble enough with strangler being a 3/2 and potentially dying in combat to literally everything, I don't think super fragile creatures with 1 toughness are where we want to be unless the effect is insanely good. SoL really isn't that great on its own, and neither is a land that lets our opponent loot and look for non fetch mana sources, or removal for our lock pieces.
That recurring Eldrazi card seems pretty great. Yes it's a dumb beater, but it's a dumb beater that is going to be almost impossible to get rid of. I imagine I can find room for a couple main deck in my BW Eldrazi taxes list that is main boarding relic anyway
I think the power level is high enough that she goes in everything DnT, BW can go tide hollow for your bolt, then new Thalia and just completely derail your opponents progression from there. 3/2 first strike is also a big deal when so many of our creatures are bad at combat. I love this card except for the art
I don't run TS but do run 3 relics, and I think I prefer TS over reality smasher at any rate. Having something to do T1 in non vial hands is a pretty big deal and the deck naturally leans towards hand disruption anyway. I find most 2 land hands with vial/relic+ 2 drops to be very serviceable while an opener with 2 lands + smasher is likely to feel like a virtual mulligan a lot of the time
Went 3-0 again with BW Eldrazi and taxes beating jund, burn and jeskai Nahiri. Really thinking the deck is flexible enough that so far it's felt like it has game against almost everything.
Packrat needs 3 mana to use its ability though
He didn't do so well and ultimately didn't like the deck, but he made a lot of sub optimal plays like discarding thoughtseize to Liliana when he had mana to cast it and no other cards in hand with the opponent on 2 cards.
Scooze absolutely can become a problem once it grows past dismember range. I've found good Jund opponents will usually hone in on it being the best card in the matchup though and won't leave it open to being spatialed. Again, it's a preference call but for me that's my reasoning on preferring eldrazi charm over spatial at least.
Honestly, unless you think the 1 colourless mana is going to be really relevant in the matchup (slight nonbo with condescend) this is often going to function like a blue vindicate. The ore I think about it the more I like this card