If you want to take extra turns there is Nexus of Fate.
Chance for Glory doesn't fit this deck (or any other reasonable deck outside of weird Modern combo's) anyway.
If you want to burn out the opponent The Mirari Conjecture can work as it helps you reuse your burn spells and eventually doubles them.
A flipped Primal Amulet can also double up burn spells in the late game.
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Oct 20, 2018What do you think about using Enigma Drake as a finisher in Grixis Control ?Posted in: Deck Creation (Standard)
It grows rather quickly and is a fast clock if left unanswered.
Sure it can get easily removed but with The Eldest Reborn it can come back bigger and it is also easier to cast it and leave up mana for cheap interaction than with the more expensive threats.
Here is my idea for a list which utilize it:
Grixis ControlMagic OnlineOCTGN2ApprenticeBuy These Cards Creature (4)
4x Enigma Drake
2x Ral, Izzet Viceroy
3x Cast Down
1x Moment of Craving
4x Sinister Sabotage
4x Chemister's Insight
3x Vraska's Contempt
4x Thought Erasure
2x Lava Coil
2x Search for Azcanta
2x The Eldest Reborn
4x Watery Grave
4x Steam Vents
4x Drowned Catacomb
3x Dragonskull Summit
2x Sulfur Falls
1x Blink of an Eye
3x Disdainful Stroke
2x Ritual of Soot
2x Tezzeret, Artifice Master
1x Nezahal, Primal Tide
Oct 19, 2018I'd probably go with Discovery // Dispersal over Tormenting Voice for improved filtering.Posted in: Deck Creation (Standard)
For some more card advantage Karn, Scion of Urza would be a good option and also Dark Bargain as a draw spell.
For spot removal Murder is better than Fight with Fire as in a non ramp deck it is rather unlikely to kick it with 9-mana.
I'd also consider Inescapable Blaze over Banefire as a 1x-of as it is more mana-efficient and instant speed.
The main problem with Rakdos at the moment is mana so before we get Blood Crypt in the next set Dimir/Grixis seems like a better color combination.
Oct 18, 2018Another possible direction for the deck can be to drop all the creatures from the maindeck and reaplace the blue micro-splash for Black to add Vraska, Relic Seeker as the finisher and Duress in the SB over Negate.Posted in: Deck Creation (Standard)
In that case Thrashing Brontodon goes back to the SB for 4x Deafening Clarion or a 2/2 split with Cleansing Nova.
4-Color RampMagic OnlineOCTGN2ApprenticeBuy These Cards Planeswalker (8)
4x Vraska, Relic Seeker
4x Grow from the Ashes
4x Circuitous Route
4x Deafening Clarion
4x Fight with Fire
4x Gift of Paradise
3x Ixalan's Binding
3x Lightning Strike
2x Thaumatic Compass
4x Rootbound Crag
3x Temple Garden
3x Sacred Foundry
1x Selesnya Guildgate
1x Boros Guildgate
1x Arch of Orazca
3x Cleansing Nova
3x Thrashing Brontodon
1x Shalai, Voice of Plenty
2x Carnage Tyrant
2x Pelakka Wurm
Black also opens up the option of Darigaaz Reincarnated and The Eldest Reborn (probably in the SB, though I'm not sure instead of what).
Oct 15, 2018Not really as I don't have any GY-payoffs besides Isareth and I want my 5-mana creature to close out the game (or at least remove a creature)Posted in: Deck Creation (Standard)
rather than help with card selection and fill the GY.
I wonder if the deck could support Golgari Findbroker in the 4-mana slot as there is a distinct lack of "real" card advantage here besides relying on card quality and the inherent 2-for-1 nature of the creatures.
It would also work well with Dead Weight as a poential 1-mana removal spell in this deck which can be reused.
I might also cut Isareth to add District Guide (or the 25th land) which might alleviate some of the mana issues.
Also, what are the thoughts on Midnight Reaper as potential 3-drop in this deck to generate some more card advantage ?
Oct 15, 2018I don't really see a reason to play Star of Extinction over Cleansing Nova which is a vastly superior card as killing a single land is rarely relevantPosted in: Deck Creation (Standard)
(unless it is Azcanta, the Sunken Ruin).
I highly recommend Fight with Fire in this deck.
Playing Blue just for Chemister's Insight isn't worth it imho, the card isn't even that great in a ramp deck.
After losing Spring // Mind and Commit // Memory Blue has little to offer the deck (besides Negate) imho.
Nicol Bolas, the Ravager could be pretty good and the deck can flip it quickly but is rather vulnerable before you can untap with it and can also be removed in response to the activation so this is risky as one of the few finishers of the deck.
That's why I decide to go with White as the third color as it offer better targeted removal and sweepers than Red to enhance the deck's answers.
Oct 15, 2018I think that there are some intersting card options to debate for this deck:Posted in: Deck Creation (Standard)
# Gift of Paradise vs. Elvish Rejuvenator in the 3-drop ramp slot (alongside Grow from the Ashes):
Gift is potentially better against aggro with the 3-life it gains over a chump-blocker especially preventing getting burned to death.
Gift also helps better with color fixing enabling various splash cards outside of the core ones (for instance Negate in a Naya deck) and can't whiff like the Elf can.
The Elf offers a body which occasionally attack in slow matchups and maybe even trade (or stonewall) with 1-toughness creatures and it also reduces the chances of drawing extra lands later in the game unlike Gift.
Overall I favor Gift at the moment.
Regarding Thunderherd Migration, I'm not sure if it is good enough with only 8x dinosaurs in the deck.
# Carnage Tyrant vs. Pelakka Wurm in the creature-finisher slot:
The dino is much better against control/midrange as it ignores spot removal and countermagic (and costs 1-less mana) while the Wurm offers much better stabilization against aggro/burn with the lifegain and replaces itself if it is forced to be traded away in combat.
Another card which I haven't tested in the deck so far but probably has potential is March of the Multitudes.
While the first copy can't really take advantage of "Convoke" (unlike the following copies) the massive amounts of mana the deck produces more than makes up for it.
Being an instant and making lifelink tokens has benefits against control and aggro respectively though being weak to cheap sweepers (Clarion/Cannonade, Demise and mainly Chainwhirler is a big concern).
The card seems very good but I'm not sure whether it is good enough for the maindeck taking away slots from fatties and Banefire
(I wouldn't replace Fight with Fire as it is both good as early removal and a lategame finisher/sweeper).
Oct 13, 2018A control (a midrange deck actually) deck with a twist that isn't all reactive ? I like this.Posted in: Deck Creation (Standard)
My main concern is the manabase, without Hallowed Fountain it is very shaky and slow.
Also I'm not sure why Karn is here over Tezzeret which would be better here imho though it does cost 1-more mana.
I'm also not a fan of the SB Tocatli Honor Guard, what is it for anyway ?
Some random creature options for this deck (maybe for the SB) can be:
Raff Capashen, Ship's Mage, Murmuring Mystic, Leonin Warleader, Shalai, Voice of Plenty and maybe even Surge Mare.
Oct 12, 2018Posted in: Deck Creation (Standard)Quote from Controlfreakk »And yeah, the Elf dies to removal. You play it as a booster to fasten up your deck. I think, DCteamup would agree. If you loose him in turn 3-5, it doesn't really matter. As I said, your deck is turn 1: do nothing, turn 2: do nothing, turn 3: ramp, turn 4: ramp, turn 5: do something for 7-8 mana... ...which probably is Carnage Tyrant or Fight with Fire. I don't see that working.
If you want to stay creatureless, get rid of your own creatures and main board your mass removal. You are basicly just winning with this deck if your opponent does nothing.
I don't think that the Elf would really make a difference here besides turning on opponents' removal.
Casting Route on turn 3 isn't that crucial and the deck does have interaction to play while ramping or looking for finishers.
3x Seal Away/Lightning Strike and 3x Ixalan's Binding and also Fight with Fire and Banefire (in desperate situations).
Gift also helps mitigate the damage taken in the early turns and Compass is a potential turn 2 play.
Taking out the creatures would make the matchup against control much worse and would require me to find 2x Banefire to have a any chance of winning.
I've tried mainboarding wraths but having Brontodon seems better as it also slows down aggro decks and serves as maindeck answer to artifacts/enchantments and a way to pressure opposing slow/controling decks.
The Dino list looks pretty solid though I'd probably keep Nova in the SB and maindeck Binding as your main win-con's are creatures.
3x Gishath seems too much, I'd probably play 1x and add 2x Carnage Tyrant instead.
Oct 12, 2018I prefer my ramp to not be hit by spot/mass removal.Posted in: Deck Creation (Standard)
I prefer Banefire + Fight with Fire to Sylvan Awakening which is a rather questionable finisher and has low to zero utility besides that.
I haven't considered Guild Summit as it isn't a Gate-focused deck (I just have 2x to be able to find dual-lands with Circuitous Route).
Blue is only a micro-splash here for Negate and if I'm to splash another card it might as well be Search for Azcanta.
Oct 11, 2018To be honest your list seems to lack focus imho and going 4-colors adds unnecessary mana issues to the deckPosted in: Deck Creation (Standard)
(especially without fixers like Gift of Paradise and Chromatic Lantern).
I'd avoid Llanowar Elves in a go-big ramp deck (rather than a lower curve deck) especailly with the maindeck Deafening Clarion.
Instead I'd add more Circuitous Route and Gift of Paradise (I prefer it to Elvish Rejuvenator for the lifegain).
Niv-Mizzet, Parun should probably not be in the deck especially with 10x lands which can't tap for either red or blue.
Verdant Force is probably not good enough and same goes for Tatyova, having better threats like Lyra and Carnage Tyrant would be much better imho.
Nezahal and Meteor Golem seem like SB cards than maindeck ones and the golems seems really underwhelming without a way to blink it or continuously reanimate it.
Oct 10, 2018March of the Multitudes (a nice upgrade over Secure) is indeed a very good addition to the deck but Emmara doesn't seem nearly good enough for Modern as well as Advent of the Wurm.Posted in: Deck Creation (Modern)
Replacing them with PW's would be much better imho, the best being:
Nissa, Voice of Zendikar, Gideon, Ally of Zendikar and Garruk Wildspeaker.
The main streangth of a Tokens deck imho is the ability to go wide and make spot removal meaningless and playing the Chord package and Advent undercuts that and weakens the deck as a whole.
Besides the mana dorks I'd avoid playing other creatures in the maindeck and focus on spells and PW's instead.
Oct 10, 2018I have considered it but so far the mana seems to work and Adventurous Impulse helps me find the right lands.Posted in: Deck Creation (Standard)
Another 3-drop which can potentially be good here is Midnight Reaper which can help with card draw as the deck tends to trade creatures.
Oct 10, 2018Between Llanowar Elves and Adventurous Impulse I prefer the latter as I value consistency over speed in this deck and A.Impulse helps draw relevant cards (and sort of fix my mana) and provides a 1-mana play to the doctor deck which isn't useless in the lategame.Posted in: Deck Creation (Standard)
Thorn Lieutenant is a better 2-drop than Merfolk Branchwalker imho as it trades better with removal, blocks better and is a legitimate threat in the lategame with the pump ability.
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