White needs better removal printed into the format, what we have now which is basically mostly Declaration in Stone and conditional or sub par options.
It doesn't have to be on the level of Path but we need better options and preferably 1-mana ones (even things like Condemn/Oust would be appriciated).
Talking aboust useful enchantments I'm surprised that Legion's Landing isn't in the deck.
I agree that Ajani is one of the best payoffs of this strategy and should be in the deck even as a full 4x-of.
He is much better than Steadfast for this deck.
The most cuttable card in the deck seems to be Drana's Emissary and I'd also reconsider Lone Rider as it isn't going to flip consistently and fast enough as it seems to me.
I'd also consider Conclave Tribunal (or Banishing Light) over Cast Out you already have Anguished Unmaking for instant speed interaction and having convoke can be really useful for mana efficiency.
Pcrusader, your list looks interesting though rather unfocused imho.
As it isn't really a a "pure" Rakdos Aggro deck but rather a graveyaed-focused Gate-Gift deck I think it deserves its own thread.
Regarding creatures that act as removal Plaguecrafter is probably your best option at 3-mana as a better and there is also Vengeful Rebel but it needs revolt to do a better Wasteland Strangler impression.
The only mass-removal creatures that I can think of are Massacre Girl and Demon of Dark Schemes.
Regarding my version of the deck I think I found what to add instead of Copter and it is not very original. Heart of Kiran fits the curve but as it is legendary and needs more 3-power 2-drops I've split it 2/2 with Graveyard Marshal (picked it over Asylum Visitor).
Now that Copter is banned I'm looking for a replacement, as the 2-drops don't seem good enough (unless I focus on humans and add Thalia's Lieutenant) the 3-drops I consider are:
# Mentor of the Meek - can help with card draw and many of the creatures trigger him.
# Militia Bugler - a more immediate card draw effect than Mentor hits a decent enough amount of the creatures though not all of them.
# History of Benalia - a generically pretty good value card though without more Knights in the deck (like Dauntless Bodyguard) it isn't as good as it could be.
# Brimaz, King of Oreskos - probably white's strongest 3-mana creature but it is legendary and I wouldn't play the full 4x anyway.
The Curious Obsession suggestion is only good with the added 1-drops.
Regarding the Copter you probably don't want to crew it with your big flyers meaning there aren't that many good options to crew it early making it not as good in this deck imho.
The Wand doesn't seem good enough imho, it is too slow and doesn't really fit the tempo plan that the deck seems to be going for.
How can this deck be adjusted to handle the Field of the Dead (and other ramp) decks better ?
I'm not sure if maindecking a full set of Field of Ruin is really crucial but other LD options are rather weak besides Trophy
with Bramblecrush being the best one.
Maybe adding more hand disruption is the way to go or shutting down the payoffs (or Hour of Promise) with Lost Legacy extraction type effects.
Another idea might be shutting down the land-seraching with Ashiok, Dream Render.
Scavenging Ooze and Vraska, Golgari Queen are decent ways to gain a bit of life besides being very solid cards otherwise.
You can even throw in Eternal Scourge for sort of a loop as you can sac' it to Vraska and eat it with Scooze and then recast it again from exile.
Good ideas, now that I see Memory I recall Day's Undoing which does pretty much the same thing but cheaper (and without being in the GY first).
It also works well with Narset as a one-sided Timetwister effect.
It doesn't have to be on the level of Path but we need better options and preferably 1-mana ones (even things like Condemn/Oust would be appriciated).
I agree that Ajani is one of the best payoffs of this strategy and should be in the deck even as a full 4x-of.
He is much better than Steadfast for this deck.
The most cuttable card in the deck seems to be Drana's Emissary and I'd also reconsider Lone Rider as it isn't going to flip consistently and fast enough as it seems to me.
I'd also consider Conclave Tribunal (or Banishing Light) over Cast Out you already have Anguished Unmaking for instant speed interaction and having convoke can be really useful for mana efficiency.
As it isn't really a a "pure" Rakdos Aggro deck but rather a graveyaed-focused Gate-Gift deck I think it deserves its own thread.
Regarding creatures that act as removal Plaguecrafter is probably your best option at 3-mana as a better and there is also Vengeful Rebel but it needs revolt to do a better Wasteland Strangler impression.
The only mass-removal creatures that I can think of are Massacre Girl and Demon of Dark Schemes.
If you want to run a Threaten type card then Claim the Firstborn is the most efficient option (followed by Wrangle and Kari Zev's Expertise).
Regarding my version of the deck I think I found what to add instead of Copter and it is not very original.
Heart of Kiran fits the curve but as it is legendary and needs more 3-power 2-drops I've split it 2/2 with Graveyard Marshal (picked it over Asylum Visitor).
I consider some card draw in Sign in Blood or Light Up the Stage or maybe some more threats though I'm not overly convinced by the other 2-drops in the colors:
Kari Zev, Skyship Raider, Fireblade Artist, Ash Zealot, Dreadhorde Butcher, Robber of the Rich, Asylum Visitor or Stormfist Crusader.
Also, without Copter I wonder if I should keep Forerunner in the deck as now it has less targets for its ability with only Scrounger besides itself.
Now that Copter is banned I'm looking for a replacement, as the 2-drops don't seem good enough (unless I focus on humans and add Thalia's Lieutenant) the 3-drops I consider are:
# Mentor of the Meek - can help with card draw and many of the creatures trigger him.
# Militia Bugler - a more immediate card draw effect than Mentor hits a decent enough amount of the creatures though not all of them.
# History of Benalia - a generically pretty good value card though without more Knights in the deck (like Dauntless Bodyguard) it isn't as good as it could be.
# Brimaz, King of Oreskos - probably white's strongest 3-mana creature but it is legendary and I wouldn't play the full 4x anyway.
What do you think ?
Regarding the Copter you probably don't want to crew it with your big flyers meaning there aren't that many good options to crew it early making it not as good in this deck imho.
The Wand doesn't seem good enough imho, it is too slow and doesn't really fit the tempo plan that the deck seems to be going for.
I'd suggest Curious Obsession for card draw.
You have plenty of 1-drop options with unblockable to put it on like: Slither Blade, Mist-Cloacked Herald and Triton Shorestalker.
Another good 1-drop option is Spectral Sailor which has flash + flying and can be a late game mana sink to draw cards.
You probably need more ways to deal with creatures even temporarily like: Unsummon, Unsubstantiate/Blink of an Eye or Warrant // Warden.
Reality Shift can also be used to shrink creatures down to 2/2's (there is also Rapid Hybridization).
I'm not sure if maindecking a full set of Field of Ruin is really crucial but other LD options are rather weak besides Trophy
with Bramblecrush being the best one.
Maybe adding more hand disruption is the way to go or shutting down the payoffs (or Hour of Promise) with Lost Legacy extraction type effects.
Another idea might be shutting down the land-seraching with Ashiok, Dream Render.
You can even throw in Eternal Scourge for sort of a loop as you can sac' it to Vraska and eat it with Scooze and then recast it again from exile.
It also works well with Narset as a one-sided Timetwister effect.
Day's Undoing can potentially take the spot of Dig and Narset can be upped to 2x copies (or maybe even 3x) by cutting a copy of Strategic Planning/Anticipate.