Storm I don't think your combo works at all other wise I would love to be enlightened
my deck was fecundity, grim guardian, fallen ideal, and master of the feast. The combo was to cast everything after three turns with fallen ideal targeting master of the feast, then sacrifice master of the feast, who goes back to my library, and fecundity makes me draw him back again. Then play master of the feast and fallen ideal again, and keep saccing them and replaying them for grim guardian constellation damage. Hope this helped
10 xStormaggedonx : fecund feast fecundity / grim guardian / fallen ideal / master of the feast
loses to disruption that lands before turn 3 and ties with things that only land on turn 3. Not a good week for me at all
I should have had something better than rest in peace, I was going to but totally got distracted this whole week haha. Oh well. Still outraced a couple people
Each deck's pilot is still trying to win. Hand 8 won't play Battle of Wits before Dovescape if it results in a loss. Hand 3, meanwhile, can't ever safely play Dovescape if hand 8 hasn't played its spells yet. End result is that both players sit around forever until 8 has enough lands on the field and cards in graveyard to execute the wincon, then either 8 pulls the trigger and wins or 3 jumps the gun and loses.
Damn, I didn't think of it that way. Thanks! I'll edit my score now
vs. 01 Artscrafter: 2fast4me 6/0
vs. 02 HerziQuerzi: 2slow4me 0/6
vs. 03 Mogg: Doves OP but I cast battle of wits before your doves 6/0 EDIT: I was wrong we can just wait around forever until I win 0/6
vs. 04 nerdyjoe: assuming hellbent works, 6/0 im too slow
vs. 05 SeeNamedPerson: same as ^^^ 6/0
vs. 06 tomsloger: I think we take the same amount of time but I'm not totally sure, 3/3
vs. 07 WhammeWhamme: again, same as the other hellbent decks 6/0
Okay, how does NerdyJoe's deck ever beat one of the goldfishes? Can't ever get hellbent, so isn't legal, right?
Also, is there a reason there's no deck 3?
i believe it wins with oath of mages and some damage prevention from lich
and because i suck at counting. ill fix it
Surely Oath of Mages can't ever reduce an opponent's life below 1?
well yeah but you can use keldon immediately after they get to one and then before oath of mages can trigger, they're dead, so, whatever. But how can he get hellbent with lands in his opening hand and a draw land rule? Actually, for that matter, how can any of the keldon megaliths hands actually get hellbent since they all HAVE a land, and it's draw land rule? unless they can discard one or two lands somehow and I don't think any of them can do that without drawing past 7. This applies especially to cruel bargain because you're drawing even MORE lands. Okay I see how frazier's deck works cus Eureka will get rid of the extra land but the others, idk. Can someone explain this for me if I'm missing something?
EDIT: so after mogg's insight into some "play nothing and draw" games, and my further insight into my interactions with Tom's deck, my updated score is 27
XX| 1 2 3 4 5 6 7 8 9 0 1 | XX |
11| 0 6 2 6 3 2 0 2 6 0 X | 25 |
Pull from Eternity / Hedron Alignment / Hedron Alignment / Hedron Alignment / Hedron Alignment / Leyline of Sanctity
Boy I sure wish OGW was legal already.
3.2a. An unreleased card is treated as though it's legal in Vintage if it will become legal in Vintage upon release and if the release notes for the set that contains that card were published prior to the start of the round (See rule 4.1).
v1: abolished, 0/6
v2: snuff out can't stop my discard, so I get out from under vise 6/0
v3: countered, 0/6
v4: vortex beats exhumer, 6/0
v5: fast, I can't beat t1 mayor when he's on the play, 3/3
v6: you can play mayor by snuffing out memnite so there's room, but it dies to vortex next turn, 6/0
v7: seismic assault is just slower, also I have an extra wincon to deal with, 6/0
v8: hunted horror loses to itself, 6/0
v9: on the draw you can't even play the exhumer, and on the play it dies to vortex, 6/0
v10: bouncer dies to vortex and flame jab is too slow, 6/0
v12: mayor can't drop until too late, vortex kills him, 6/0
By turn six, I've stolen both of your walkers. Unless you don't play the walkers at all, until after you have can tap all my creatures every turn? That would work. Yeah I'm still 0/6 against you.
Also why is five card bird posted underneath this as well?
fecundity / grim guardian / fallen ideal / master of the feast
loses to disruption that lands before turn 3 and ties with things that only land on turn 3. Not a good week for me at all
XX| 1 2 3 4 5 6 7 8 9 0
10| 0 0 0 0 3 0 3 0 0 X | 6
8 xStormaggedonx : Geist of President William Howard Taft
black lotus / black lotus / treasure hunter / geist of saint traft / rest in peace
X | 1 2 3 4 5 6 7 8 | PT | Points
4 | 3 6 0 3 0 0 6 X | 18 | (I don't remember how to calculate points)
Damn, I didn't think of it that way. Thanks! I'll edit my score now
battle of wits / paradigm shift / darksteel relic / darksteel relic / evermind
vs. 01 Artscrafter: 2fast4me 6/0
vs. 02 HerziQuerzi: 2slow4me 0/6
vs. 03 Mogg:
Doves OP but I cast battle of wits before your doves 6/0EDIT: I was wrong we can just wait around forever until I win 0/6vs. 04 nerdyjoe: assuming hellbent works, 6/0 im too slow
vs. 05 SeeNamedPerson: same as ^^^ 6/0
vs. 06 tomsloger: I think we take the same amount of time but I'm not totally sure, 3/3
vs. 07 WhammeWhamme: again, same as the other hellbent decks 6/0
XX | 1 2 3 4 5 6 7 8 | PT |
08 | 6 0 0 6 6 3 6 X | 33 |
deathrite shaman
vs. 01 righteous confluence: 0/6 knights too strong
vs. 02 leyline of sanctity: 6/0 leyline does nothing
vs. 03 cryptic command: 6/0 my life lead by the time he gets to 4 mana wins
vs. 04 heroes' reunion: 6/0 exiled
vs. 05 dryad militant: 3/3 trade, whoever goes first wins
vs. 06 capsize: 6/0 can't exile it but it's tough for you to get hellbent damage
vs. 07 lightning helix: 0/6 you burn my shaman I lose
vs. 08 beast within: 6/0 3/3 beasts too strong
vs. 09 orim's chant: 6/0 exiled
vs. 10 lightning bolt: 0/6 bolt my shaman, bolt me
vs. 11 XXX
XX| 1 2 3 4 5 6 7 8 9 0 1 |
11| 0 6 6 6 3 6 0 6 6 0 X |
EDIT: so after mogg's insight into some "play nothing and draw" games, and my further insight into my interactions with Tom's deck, my updated score is 27
XX| 1 2 3 4 5 6 7 8 9 0 1 | XX |
11| 0 6 2 6 3 2 0 2 6 0 X | 25 |
3.2a. An unreleased card is treated as though it's legal in Vintage if it will become legal in Vintage upon release and if the release notes for the set that contains that card were published prior to the start of the round (See rule 4.1).
kinda vanilla but still
11 xStormaggedonx :: "M&Ms"
Memnite / Molten Vortex
XX | 1 2 3 4 5 6 7 8 9 0 1 2 | PT | Points
11 | 0 6 0 6 3 6 6 6 6 6 X 6 | 51 |
v1: abolished, 0/6
v2: snuff out can't stop my discard, so I get out from under vise 6/0
v3: countered, 0/6
v4: vortex beats exhumer, 6/0
v5: fast, I can't beat t1 mayor when he's on the play, 3/3
v6: you can play mayor by snuffing out memnite so there's room, but it dies to vortex next turn, 6/0
v7: seismic assault is just slower, also I have an extra wincon to deal with, 6/0
v8: hunted horror loses to itself, 6/0
v9: on the draw you can't even play the exhumer, and on the play it dies to vortex, 6/0
v10: bouncer dies to vortex and flame jab is too slow, 6/0
v12: mayor can't drop until too late, vortex kills him, 6/0
also I totally forgot how to calculate points
Syncopate / Apocalypse / Ætherling
goal is to play aetherling, then apocalypse, while apocalypse is on the stack blink aetherling to save it, and counter any disruption
7 | 6 6 ? 0 3 6 X 3 | 24 |
I'm probably wrong about some of these.
EDIT: Yes I was very wrong hahaha
updated score:
7 | 6 6 4 4 1 1 X 1 | 23 |