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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on 3CH LR - Hands Posted
    Does that mean only dragon creature cards will be accepted at all or just all creature cards must be dragons?
    Posted in: Forum Magic
  • posted a message on 2CH LR Lore - Hands Posted
    Okay I misread the way the rules work >_< my bad. oh well

    6) xStormaggedonx :: The Goblin-Wizard's Fury
    Mizzix of the Izmagnus / Aurelia's Fury

    Matchups:
    v1: half n half, yeah otp i kill both lynxes in time but otd i can only get one of them.
    v2: I can just spare a couple points of damage from each fury to kill the looters and I dont think you can get enough lightning bolts to finish me off before I can kill you.
    v3: abrupt decay can't touch me, I can lock you out of using dark salvation for a while and finish you off pretty quick.
    v4: kindle too fast. I'm dead before I run my clock out to kill you.
    v5: delaying solemnity isnt really going to be effective for me, you're right, so it is better to draw what i can before it drops and then sit on two counters for the cost decreasing. That way, I can play mizzixes on turns 4 and 5, then kill you with 4 mana cheaper by dealing 10 then 11 damage with the two furys on turns 8 and 9 at the latest, and I can tap some of your creatures to attack and kill you sooner, but only if you leave few enough up, but if you leave too many up it'll just give me more time to build up mana to kill you with. It's actually pretty complicated, but I think it comes out to one each? this should be looked into more I feel, though I could be wrong. I dunno. oof. yep.

    tentative score so far:
    6 | 3 6 6 0 0 X | 15 | 300
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League - Dubious Challenge - Hands posted - score your entries now
    wait okay uhm I misread dubious challenge I missed the last part on it there. oops. sorry guys
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 50:04 - 1 Card Gifts Ungiven - hands posted
    Just a couple format suggestions

    One Card Full Hand:
    Pick one card and start with seven of it in your hand. Basic land rule. Not sure about any additional things to ban yet.

    Hand Lock:
    If a card would leave your hand, instead it doesn't. Not sure yet how many cards to use for this or even any idea how the meta would be I just think it might be cool, but there might not be enough things to do. Maybe change it to you can't play cards from your hand? So things can pull them out, or whatever idk.

    These are just some things I thought of if there could be some changes to make them more interesting or... doable then that would be awesome Grin
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 50:03 - 5 Card Manaless - Hands Posted
    I fail to see how Tabernacle draws the game for me when my only creature is a memnite and I have an island to pay the upkeep cost with. Especially in the case against Whamme, since there's nothing for me to daze I'm never losing my island and not having it during my upkeep, so... How does Tabernacle draw the game? I seriously fail to understand why it's so broken. Just running any one mana-producing land counters it completely.

    v1 CalvinSchwa: 4/1 You're right that I win one and we draw the other, but you calculated it wrong. It should be 1 point each for a draw if I'm not mistaken.

    v2 Convoy_Avenger: 2/2 tabernacle and crypt draw it

    v3 NemataGG: 6/0 lmao why didn't anyone else play Tormod's Crypt

    v4 tomsloger: 0/6 yeah nothing I can do about this one

    v5 WhammeWhamme: 2/2 tabernacle draws game

    | 4 2 6 0 2 X | 14 |


    someone please explain Tabernacle to me is there some ruling I missed or something???? I thought I checked I'm so confused

    edit: alright thanks, I can't believe I overlooked that. Changed scores
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 50:02 - 3 Card Proliferate - Submit your hands by December 5th
    #6, xStormaggedonx : poison wall
    Inkmoth Nexus / Gut Shot / Ensnaring Bridge

    vs. 1 CalvinSchwa: 6/0, gut shot aegis immediately (or block it after attacking once) and you can't do anything about nexus and the poison

    vs. 2 Convoy_Avenger: 3/3 I think, it gets pretty complicated

    vs. 3 NemataGG: 2/2 Yeah ensnaring bridge and your anti-infect tools make it a draw

    vs. 4 tomsloger: 6/0 I think? I can gut shot your elf as soon as you play it, then you can shuffle it back, but by the time you get it back and can attack again I can get ensnaring bridge down and will already have infect counters ticking.

    vs. 5 Whammewhamme: 0/6 Good god this one is annoying. Orim's Chant combined with parallax nexus might screw me out of casting ensnaring bridge? and I can delay the angels by casting gut shot but that only works for 1 turn and then it takes about 5 turns for me to die I think.

    | 6 3 2 6 0 X | 17

    This did better than I thought it would! Cool creative ideas like always, nice to see things other than just poison haha
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 50:02 - 3 Card Proliferate - Submit your hands by December 5th
    I haven't been in a while, how many people do we usually got here participating these days?
    Also why is five card bird posted underneath this as well?
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 44:01 - 4 Card I <3 Enchantments - hands posted
    oh shoot, it doesn't still count that they died?
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 44:01 - 4 Card I <3 Enchantments - hands posted
    Storm I don't think your combo works at all other wise I would love to be enlightened
    my deck was fecundity, grim guardian, fallen ideal, and master of the feast. The combo was to cast everything after three turns with fallen ideal targeting master of the feast, then sacrifice master of the feast, who goes back to my library, and fecundity makes me draw him back again. Then play master of the feast and fallen ideal again, and keep saccing them and replaying them for grim guardian constellation damage. Hope this helped Smile
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 44:01 - 4 Card I <3 Enchantments - hands posted
    10 xStormaggedonx : fecund feast
    fecundity / grim guardian / fallen ideal / master of the feast
    loses to disruption that lands before turn 3 and ties with things that only land on turn 3. Not a good week for me at all

    XX| 1 2 3 4 5 6 7 8 9 0
    10| 0 0 0 0 3 0 3 0 0 X | 6
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 43:04 - 5 Card Vanilla - Hands posted. Score your row now.
    I should have had something better than rest in peace, I was going to but totally got distracted this whole week haha. Oh well. Still outraced a couple people

    8 xStormaggedonx : Geist of President William Howard Taft
    black lotus / black lotus / treasure hunter / geist of saint traft / rest in peace

    X | 1 2 3 4 5 6 7 8 | PT | Points
    4 | 3 6 0 3 0 0 6 X | 18 | (I don't remember how to calculate points)
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 43:03 - 5 Card Backbuild - Hands Posted. Score your row now.
    Quote from Artscrafter »
    Each deck's pilot is still trying to win. Hand 8 won't play Battle of Wits before Dovescape if it results in a loss. Hand 3, meanwhile, can't ever safely play Dovescape if hand 8 hasn't played its spells yet. End result is that both players sit around forever until 8 has enough lands on the field and cards in graveyard to execute the wincon, then either 8 pulls the trigger and wins or 3 jumps the gun and loses.

    Damn, I didn't think of it that way. Thanks! I'll edit my score now
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 43:03 - 5 Card Backbuild - Hands Posted. Score your row now.
    8xStormaggedonx : Foreman's return
    battle of wits / paradigm shift / darksteel relic / darksteel relic / evermind

    vs. 01 Artscrafter: 2fast4me 6/0
    vs. 02 HerziQuerzi: 2slow4me 0/6
    vs. 03 Mogg: Doves OP but I cast battle of wits before your doves 6/0 EDIT: I was wrong we can just wait around forever until I win 0/6
    vs. 04 nerdyjoe: assuming hellbent works, 6/0 im too slow
    vs. 05 SeeNamedPerson: same as ^^^ 6/0
    vs. 06 tomsloger: I think we take the same amount of time but I'm not totally sure, 3/3
    vs. 07 WhammeWhamme: again, same as the other hellbent decks 6/0

    XX | 1 2 3 4 5 6 7 8 | PT |
    08 | 6 0 0 6 6 3 6 X | 33 |
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 43:03 - 5 Card Backbuild - Hands Posted. Score your row now.
    Quote from tomsloger »
    Okay, how does NerdyJoe's deck ever beat one of the goldfishes? Can't ever get hellbent, so isn't legal, right?

    Also, is there a reason there's no deck 3?
    i believe it wins with oath of mages and some damage prevention from lich

    and because i suck at counting. ill fix it Smile
    Surely Oath of Mages can't ever reduce an opponent's life below 1?
    well yeah but you can use keldon immediately after they get to one and then before oath of mages can trigger, they're dead, so, whatever. But how can he get hellbent with lands in his opening hand and a draw land rule? Actually, for that matter, how can any of the keldon megaliths hands actually get hellbent since they all HAVE a land, and it's draw land rule? unless they can discard one or two lands somehow and I don't think any of them can do that without drawing past 7. This applies especially to cruel bargain because you're drawing even MORE lands. Okay I see how frazier's deck works cus Eureka will get rid of the extra land but the others, idk. Can someone explain this for me if I'm missing something?
    Posted in: Forum Magic
  • posted a message on Perfect Hand Magic League 42:04 - 1 Card Hellbent - Round Posted - score your row now
    11xStormaggedonx : too hot for modern
    deathrite shaman

    vs. 01 righteous confluence: 0/6 knights too strong
    vs. 02 leyline of sanctity: 6/0 leyline does nothing
    vs. 03 cryptic command: 6/0 my life lead by the time he gets to 4 mana wins
    vs. 04 heroes' reunion: 6/0 exiled
    vs. 05 dryad militant: 3/3 trade, whoever goes first wins
    vs. 06 capsize: 6/0 can't exile it but it's tough for you to get hellbent damage
    vs. 07 lightning helix: 0/6 you burn my shaman I lose
    vs. 08 beast within: 6/0 3/3 beasts too strong
    vs. 09 orim's chant: 6/0 exiled
    vs. 10 lightning bolt: 0/6 bolt my shaman, bolt me
    vs. 11 XXX

    XX| 1 2 3 4 5 6 7 8 9 0 1 |
    11| 0 6 6 6 3 6 0 6 6 0 X |

    EDIT: so after mogg's insight into some "play nothing and draw" games, and my further insight into my interactions with Tom's deck, my updated score is 27
    XX| 1 2 3 4 5 6 7 8 9 0 1 | XX |
    11| 0 6 2 6 3 2 0 2 6 0 X | 25 |
    Posted in: Forum Magic
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