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Jun 13, 2018Okay I misread the way the rules work >_< my bad. oh wellPosted in: Forum Magic
6) xStormaggedonx :: The Goblin-Wizard's Fury
Mizzix of the Izmagnus / Aurelia's Fury
v1: half n half, yeah otp i kill both lynxes in time but otd i can only get one of them.
v2: I can just spare a couple points of damage from each fury to kill the looters and I dont think you can get enough lightning bolts to finish me off before I can kill you.
v3: abrupt decay can't touch me, I can lock you out of using dark salvation for a while and finish you off pretty quick.
v4: kindle too fast. I'm dead before I run my clock out to kill you.
delaying solemnity isnt really going to be effective for me, you're right, so it is better to draw what i can before it drops and then sit on two counters for the cost decreasing. That way, I can play mizzixes on turns 4 and 5, then kill you with 4 mana cheaper by dealing 10 then 11 damage with the two furys on turns 8 and 9 at the latest, and I can tap some of your creatures to attack and kill you sooner, but only if you leave few enough up, but if you leave too many up it'll just give me more time to build up mana to kill you with. It's actually pretty complicated, but I think it comes out to one each? this should be looked into more I feel, though I could be wrong. I dunno.oof. yep.
tentative score so far:
6 | 3 6 6 0 0 X | 15 | 300
Feb 1, 2017xStormaggedonx posted a message on Perfect Hand Magic League - Dubious Challenge - Hands posted - score your entries nowwait okay uhm I misread dubious challenge I missed the last part on it there. oops. sorry guysPosted in: Forum Magic
Dec 20, 2016xStormaggedonx posted a message on Perfect Hand Magic League 50:04 - 1 Card Gifts Ungiven - hands postedJust a couple format suggestionsPosted in: Forum Magic
One Card Full Hand:
Pick one card and start with seven of it in your hand. Basic land rule. Not sure about any additional things to ban yet.
If a card would leave your hand, instead it doesn't. Not sure yet how many cards to use for this or even any idea how the meta would be I just think it might be cool, but there might not be enough things to do. Maybe change it to you can't play cards from your hand? So things can pull them out, or whatever idk.
These are just some things I thought of if there could be some changes to make them more interesting or... doable then that would be awesome
Dec 16, 2016xStormaggedonx posted a message on Perfect Hand Magic League 50:03 - 5 Card Manaless - Hands PostedPosted in: Forum Magic
I fail to see how Tabernacle draws the game for me when my only creature is a memnite and I have an island to pay the upkeep cost with. Especially in the case against Whamme, since there's nothing for me to daze I'm never losing my island and not having it during my upkeep, so... How does Tabernacle draw the game? I seriously fail to understand why it's so broken. Just running any one mana-producing land counters it completely.
v1 CalvinSchwa: 4/1 You're right that I win one and we draw the other, but you calculated it wrong. It should be 1 point each for a draw if I'm not mistaken.
v2 Convoy_Avenger: 2/2 tabernacle and crypt draw it
v3 NemataGG: 6/0 lmao why didn't anyone else play Tormod's Crypt
v4 tomsloger: 0/6 yeah nothing I can do about this one
v5 WhammeWhamme: 2/2 tabernacle draws game
| 4 2 6 0 2 X | 14 |
someone please explain Tabernacle to me is there some ruling I missed or something???? I thought I checked I'm so confused
edit: alright thanks, I can't believe I overlooked that. Changed scores
Dec 7, 2016xStormaggedonx posted a message on Perfect Hand Magic League 50:02 - 3 Card Proliferate - Submit your hands by December 5th#6, xStormaggedonx : poison wallPosted in: Forum Magic
Inkmoth Nexus / Gut Shot / Ensnaring Bridge
vs. 1 CalvinSchwa: 6/0, gut shot aegis immediately (or block it after attacking once) and you can't do anything about nexus and the poison
vs. 2 Convoy_Avenger: 3/3 I think, it gets pretty complicated
vs. 3 NemataGG: 2/2 Yeah ensnaring bridge and your anti-infect tools make it a draw
vs. 4 tomsloger: 6/0 I think? I can gut shot your elf as soon as you play it, then you can shuffle it back, but by the time you get it back and can attack again I can get ensnaring bridge down and will already have infect counters ticking.
vs. 5 Whammewhamme: 0/6 Good god this one is annoying. Orim's Chant combined with parallax nexus might screw me out of casting ensnaring bridge? and I can delay the angels by casting gut shot but that only works for 1 turn and then it takes about 5 turns for me to die I think.
| 6 3 2 6 0 X | 17
This did better than I thought it would! Cool creative ideas like always, nice to see things other than just poison haha
Dec 5, 2016xStormaggedonx posted a message on Perfect Hand Magic League 50:02 - 3 Card Proliferate - Submit your hands by December 5thI haven't been in a while, how many people do we usually got here participating these days?Posted in: Forum Magic
Also why is five card bird posted underneath this as well?
Apr 29, 2016xStormaggedonx posted a message on Perfect Hand Magic League 44:01 - 4 Card I <3 Enchantments - hands postedoh shoot, it doesn't still count that they died?Posted in: Forum Magic
Apr 27, 2016xStormaggedonx posted a message on Perfect Hand Magic League 44:01 - 4 Card I <3 Enchantments - hands postedPosted in: Forum Magic
my deck was fecundity, grim guardian, fallen ideal, and master of the feast. The combo was to cast everything after three turns with fallen ideal targeting master of the feast, then sacrifice master of the feast, who goes back to my library, and fecundity makes me draw him back again. Then play master of the feast and fallen ideal again, and keep saccing them and replaying them for grim guardian constellation damage. Hope this helpedQuote from tidalslimshady »Storm I don't think your combo works at all other wise I would love to be enlightened
Apr 26, 2016xStormaggedonx posted a message on Perfect Hand Magic League 44:01 - 4 Card I <3 Enchantments - hands posted10 xStormaggedonx : fecund feastPosted in: Forum Magic
fecundity / grim guardian / fallen ideal / master of the feast
loses to disruption that lands before turn 3 and ties with things that only land on turn 3. Not a good week for me at all
XX| 1 2 3 4 5 6 7 8 9 0
10| 0 0 0 0 3 0 3 0 0 X | 6
Apr 20, 2016xStormaggedonx posted a message on Perfect Hand Magic League 43:04 - 5 Card Vanilla - Hands posted. Score your row now.I should have had something better than rest in peace, I was going to but totally got distracted this whole week haha. Oh well. Still outraced a couple peoplePosted in: Forum Magic
8 xStormaggedonx : Geist of President William Howard Taft
black lotus / black lotus / treasure hunter / geist of saint traft / rest in peace
X | 1 2 3 4 5 6 7 8 | PT | Points
4 | 3 6 0 3 0 0 6 X | 18 | (I don't remember how to calculate points)
Apr 13, 2016xStormaggedonx posted a message on Perfect Hand Magic League 43:03 - 5 Card Backbuild - Hands Posted. Score your row now.Posted in: Forum MagicQuote from Artscrafter »Each deck's pilot is still trying to win. Hand 8 won't play Battle of Wits before Dovescape if it results in a loss. Hand 3, meanwhile, can't ever safely play Dovescape if hand 8 hasn't played its spells yet. End result is that both players sit around forever until 8 has enough lands on the field and cards in graveyard to execute the wincon, then either 8 pulls the trigger and wins or 3 jumps the gun and loses.
Damn, I didn't think of it that way. Thanks! I'll edit my score now
Apr 13, 2016xStormaggedonx posted a message on Perfect Hand Magic League 43:03 - 5 Card Backbuild - Hands Posted. Score your row now.8xStormaggedonx : Foreman's returnPosted in: Forum Magic
battle of wits / paradigm shift / darksteel relic / darksteel relic / evermind
vs. 01 Artscrafter: 2fast4me 6/0
vs. 02 HerziQuerzi: 2slow4me 0/6
vs. 03 Mogg:
Doves OP but I cast battle of wits before your doves 6/0EDIT: I was wrong we can just wait around forever until I win 0/6
vs. 04 nerdyjoe: assuming hellbent works, 6/0 im too slow
vs. 05 SeeNamedPerson: same as ^^^ 6/0
vs. 06 tomsloger: I think we take the same amount of time but I'm not totally sure, 3/3
vs. 07 WhammeWhamme: again, same as the other hellbent decks 6/0
XX | 1 2 3 4 5 6 7 8 | PT |
08 | 6 0 0 6 6 3 6 X | 33 |
Apr 13, 2016xStormaggedonx posted a message on Perfect Hand Magic League 43:03 - 5 Card Backbuild - Hands Posted. Score your row now.Posted in: Forum Magic
well yeah but you can use keldon immediately after they get to one and then before oath of mages can trigger, they're dead, so, whatever. But how can he get hellbent with lands in his opening hand and a draw land rule? Actually, for that matter, how can any of the keldon megaliths hands actually get hellbent since they all HAVE a land, and it's draw land rule? unless they can discard one or two lands somehow and I don't think any of them can do that without drawing past 7. This applies especially to cruel bargain because you're drawing even MORE lands. Okay I see how frazier's deck works cus Eureka will get rid of the extra land but the others, idk. Can someone explain this for me if I'm missing something?Quote from SeeNamedPerson »
Surely Oath of Mages can't ever reduce an opponent's life below 1?Quote from tomsloger »
i believe it wins with oath of mages and some damage prevention from lichQuote from SeeNamedPerson »Okay, how does NerdyJoe's deck ever beat one of the goldfishes? Can't ever get hellbent, so isn't legal, right?
Also, is there a reason there's no deck 3?
and because i suck at counting. ill fix it
Mar 16, 2016xStormaggedonx posted a message on Perfect Hand Magic League 42:04 - 1 Card Hellbent - Round Posted - score your row now11xStormaggedonx : too hot for modernPosted in: Forum Magic
vs. 01 righteous confluence: 0/6 knights too strong
vs. 02 leyline of sanctity: 6/0 leyline does nothing
vs. 03 cryptic command: 6/0 my life lead by the time he gets to 4 mana wins
vs. 04 heroes' reunion: 6/0 exiled
vs. 05 dryad militant: 3/3 trade, whoever goes first wins
vs. 06 capsize: 6/0 can't exile it but it's tough for you to get hellbent damage
vs. 07 lightning helix: 0/6 you burn my shaman I lose
vs. 08 beast within: 6/0 3/3 beasts too strong
vs. 09 orim's chant: 6/0 exiled
vs. 10 lightning bolt: 0/6 bolt my shaman, bolt me
vs. 11 XXX
XX| 1 2 3 4 5 6 7 8 9 0 1 |
11| 0 6 6 6 3 6 0 6 6 0 X |
EDIT: so after mogg's insight into some "play nothing and draw" games, and my further insight into my interactions with Tom's deck, my updated score is 27
XX| 1 2 3 4 5 6 7 8 9 0 1 | XX |
11| 0 6 2 6 3 2 0 2 6 0 X | 25 |
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