I've to admit that you are right in lot of your suggestions. In my testings there have been lot of times where I hadn't enough lands to play confortably and even more reason to increase the land count is because I can discard them to pack rat so I'm going to increase the number to 24 lands.
Also 4 inquisition are not enough to control games (I should add more) so I will make room for them in sideboard.
Finally Vraska's contempt is slow for modern as you told, but I like it because the exile clause. Anyways I'm going to replace them with other kind of removal (one more dismember and at least one more) and see how does it works.
The combo with gravecrawler seems very difficult to assemble (you need 4 pieces). I'm wondering if mindcrank + Duskmantle guildmage combo would be an option to the deck. The problem is that mindcrank by itself is useless but with necrotic ooze we would have redundancy for the mage (if he dies) so not sure if wasting 8 slots in the deck worthwhile. But also we have Shred memory which have synergy with nezumi graverobber plan and is able to search for any of the cards of the combo. Also there is beseech the queen so tutors should not be a problem. What do you think?
I know there are other developers trying to break this idea but I've been thinking about it a lot lately and found that I wanted to build this deck.
Do you know what are we talking about? Keep reading
I always love pack rat because it's a big card that can do insane things. When you try to break it your attention goes inmediately to training grounds so why not try to build a "rat deck" without lot of rats but only the good ones. Then I thought that probably there should be more good rats but I don't want to make a silly deck full of rats so I choose nezumi graverobber and typhoid rats with any throat Slitter. Well we have now the rats, more support for them? Yes Swarmyard and mutavault comes to my mind.
Well now we need more action so what can we add to the mix? Tasigur could be an option but his ability is not going to be bonkers here so what more?? Well, The scarab god seems to be perfect here also.
Are there more good dudes to exploit the grounds that could be useful by themselves?? well Kalitas, traitor of geth sounds appealing too and helps nezumi to have clean the opponent's grave. Also a single whip of erebos seems appealing here.
With all these activated abilities we should play necrotic Ooze for sure
Guul Draz Assassin seems good here also so why not? Magus of the coffers seems useful also and can be used via scarab god, whip and ooze.
So with all these cards I made the following monster:
Yes, I agree with you on that. The deck works with 2-3 lands consistently. Also is good having more 1 drop zombies as well. I have top test the wargear but I'm afraid of having so much 3CC artifacts in desecrated tomb, grafted wargear and blasting Station. I also wish carrion feeder would be modern legal. Holy *****, I' claiming for it lot of time ;).
You can play blood artist if you want, but right now the deck has no room for them. I'm not worried about mass removal at all, deck recovers really fast from any sweep minus terminus (and artists doesn't help here also). To sacrify crawlers (because my list has no ghasts (since I removed them from the deck I've a better list and never look back for them)) you need to have a sacrify outlet, and the list only runs 2 blasting stations so.....
I thouught on grave pact, and also in bontu's last reckoning for sideboard. Still not decided which is better. The pact is stronger but sometimes you need more speed so reckoning shines here.
Mutavault is in my watch list but my lands are so compressed that I'm not sure what to cut for it. Also one of with the amount of cards that fall in the grave is very possible that you dredge it.
Anyways, as always, lot of thanks for your suggestions!!!! Please keep posting
Still testing the deck and as much as I play it, as much I love it.
I've removed Nim devourer because it is limited to the upkeep and it's not useful then. I've included 1 army of the damned. When I first included it, I did it as a joke, to test it, but with no lot of expectations on it, but after some games, it proved to be good enough to be kept in the main deck.
One game I made thirteen damage to the opponent killing him with station. Also the card serves a a big mana sink and if the oppoenent has not mass removal, he is dead.
Scourge devil is something I tested when the deck had red (see list in my first post) and was good, but sometimes useless because you want lot of bats and little critters to gain advantage of it. It's good as a 2 x if you use red. I removed third colour for consistence so I'm not playing it anymore. Anyways if you play red, for sure is a good addition.
About totgp I'm not sure about it. I have to test it but being an artifact and needing to have a big presence in the board make me doubt. Anyways I'll try to test it and see how it goes.
Right now I'm testing 1 nim devourer and 1 Shambling Shell and they are working. Probably I'll keep them MD. In SDB I've included Gnaw to the bone as you suggested but gaining life sometimes is not enough about the deck that make us suffer. Anyways I'll have to test it too.
Lot of thanks for your answers and suggestions!!! Please keep comenting and suggesting!!
The deck worked very good. Some games with an army of bats, and winning on the air.
I played against the same guy with pro-black creatures + graveyard hate MD (3 x scavenging Ooze) and the games were rough but could win some of them. Also tested against a guy with an allies deck and these games were also difficult because allies were so fast and big and kabira evangel ruined my chances of blocking because he gaves each turn pro-black again. I'm thinking on includen some sudden spoiling in SDB for those pesky decks but they are very marginal and tier decks doesn't use such kind of cards so probably it doesn't worthwhile. I won 1 game and lost two to it.
On the good side I won 3-0 to RB Burn, white token deck, zoo and some kind of blue steel deck.
I'm pretty happy with the actual list and the only thing I would include should be more removal (preferably in creature form) or something to avoid big beatings (from pro-black dudes :flame:).
As always, any advice or suggestion is very welcome!!! Keep posting your ideas guys
I'm really sorry but I don't think so. Geralf has no recursive interaction (beside undying once so only one bat) and the aristocrats package is not consistent with the engine of the deck. Anyways thanks for the suggestion
Yesterday I tested the deck again for fun in my store and worked good but still having some problems. I played against some random decks and also some tiers too.
Conclusions I get were:
Bloodghast were dissapointing. The deck has no lot of lands and sometimes they were stuck in the grave for the rest of the game. Also 2/1 that can't block for BB is not very imppresive and is not a zombie also. I'm trying to find something better (veilborn ghoul, prized amalgan (but then I think I should need bloodghast so ....).
Big-game hunter were also dissapointing. Some games they were great (killed an emrakul from a goryo deck played in third turn) but sometimes were crap. Also trying to find something better here.
The rest of the deck is working really good and I love all the synergy it has. if only dread return was modern legal.... :P. That make me thing on using Unburial Rites but then white would be needed and also some black fatties that can finish the game (preferably if they can be casted and because agadeem crypt this is possible so thinking in which creatures would be better as finishers. Also this strategy will generate two bats ;). Right now I'm thinking on
I'm already using gravecrawler!! ;). In fact is a great new adittion to the deck.
Yesterday I was testing the list for fun in my store and realized that:
1) Smuggler Copter doesn't worthwile. I already have plenty discard outlets and air presence in form of bats.
2) Blasting station was great and needed MD. I've played against a guy with pro-black creatures and I was only capable of winning him when blasting station appears. The combo with crawlers is tasty (and the deck have enough zombies to replay it consistently). Lot of thanks for the suggestion Dennis
3) Lotleth trolls are a must. It's a durable zombie (that only dismeber and PTE can deal with) and usually serves me to have a zombie to recur my crawlers while serving as an additional discard outlet plus a big dude in a pinch. they can't be replaced.
4) The cryptbreakers are not great turn 1 but serves a lot in middlegame. The ability to draw (and dredge) was amazing while being able to create more board presence was useful too.
5) Big-game hunter are not always great and sometimes is a 1/1 for three. The thing here is that the deck wants to have creatures in the grave also for the agadeem Crypts so the removal is better if it's in a body. Possible replacements would be shriekmaw (situational) or ravenous chupacabra (slow). Are there any creature that serves as removal better than that ??
6) Collective brutality is really good in this deck, really really good but because I'm trying to use as much creatures as I could to make a better use of all my engines I've moved them to the side as the full playset
7) tested priced amalgams but not imppresed with them. Only comes back once in a turn and only if you have anything thaat comes alone. There were a ccouple of games were I couldn't recur other creature to the battlefield and they were dead in the grave. Instead (and because I'm using green) I have to test vengevine but they are not black (so doesn't have synergy with the crypts).
8) Looking for something to use as an alternative win con when I've plenty of mana. Having gravecrawlers + agadeem crypt + blasting station let me deal lot of damage in a turn (in one game I was able to do 13 damage in one turn) but also something like Army of the Damned could be played or is a christmas land card??
There were lot of hilarious situations in some games were the deck surprised me. I won a game against a green deck with 2 x scavenging ooze in the table and me with 2 desecrated tomb in play and a troll to continue developing my game. He removed only crucial creatures like squee and imps but finally I won him beating with 20+ flying bats (a third tomb was found in the process )
I'm going to continue testing this deck because I like it a lot and have lot of potential Any suggestion is welcome!!!
I appreciate a lot your suggestions Dennis ;), lot of thanks!! Although I must say I'm not with you in some of them.
Anyways and firstly I have to show you my new list (because old one was not optimal) and because after watching all games of Saffron Olive I'm sold with some of his elections.
I'm very sold with this list. Have a ton of synergy and having all those zombies make you able to have a great card advantage machine in cryptbreaker. The list have 18 cards that make you able to discard more cards while being useful on their own.
I can cut the supplier because it's 6 cards in the grave which is a lot!! giving you chances of finding lot of recursive dudes and the squees sooner.
I would agree with you on using any sac outlet but not sure in which one could be useful by itself. I initially think on adding 1 blasting station but there are lot of chances that ii finally goes from library to graveyard because suppliers and imps so not sure on it yet.
I included two copters although they can place in the grave tooo when dredging or stitching so I have to test them out and see how they are in the deck.
The crypts are awesome and usually provides a lot of mana (even more than you could spend) letting you play everything you want.
As removal I'm using the hunters bfor big threats and the imps for chumpblocking.
Finally abbeys give you another angle of attack in wich you sac 5 bat tokens, zombie tokens, .. to get a 9/7 flying indestructible lifelink beater too finish of the game.
In my testings this list is performing much better and has a ton of synergy!!!
I would like to have some disruption for combo so I'm including some
3 x Raven’s Crime
3 x Life from the Loam
The thing I like in his list is squee, goblin nabob which combined with any discard outlet (like zombie infestation) provides another source of card advantage.
Since Desecrated Tomb was spoilered and wanted to build a deck around it. More even now, that if it win the poll in mtggoldfish, we can have a deck around it next week (hopefully )
So I began to brew and think what cards would be great in such deck. THe list of cards is the following:
I tested some somre cards and I think the deck can be built with this list.
Also in previous iterations I included desecrated tomb in a deck using bontu's monument + Oathsworn Vampire + a sac outlet to generate an absurd amount of bats while draining the opponent life. The problem with that is that lot of pieces are required and monument is another three drop artifact so the deck was slow.
The problem is that I really don't have any interaction with my opponent and I think the deck needs some removal to deal with scavenging ooze i.e. and other troublesome creatures.
I thought on vengeful pharaoh but is very situational. Also darkblast could be an option but doesn't kill almost anything so....
Also having any way to disrupt the opponent would be great so any ideas here are welcome.
Still tuning the deck but right now is more consistent. Anyways the deck still needs more card advantage in any way (we have Mentor of the Meek but is really slow) and the loss of sisters can be still an issue. Auriok champion could be an option although doble white can hurt a lot.
Also I'm Still thinking if impact tremors would be better than genesis chamber. It gives us instant damage whenever any of our creatures (including tokens) comes into play and also don't benefit the opponent giving them creatures. Also being an enchantment is more difficult to remove than the artifact.
Still doubts on which one would be better.
@shogun: I tried something similar in the past, it was not bad but very inconsistent. I used also forbidden orchard, and Illness in the Ranks to create lot of death triggers. Also Blade of the Bloodchief, Malakir Cullblade and the curse that is similar to blood artist (I don't remember the name). If you have some success with this idea, let me know because deck was funny
On the other side, a decktech appeared in mtggoldfish about a WR legenday deck.
The deck is primarily red so I try to use the less white legends as possible. Anyways it's useful having some of them so because of that there is the 1 of them.
Also there are some combos in the deck, lot of synergy and only 1 nonbo (the 2 x ruinous blast, but it would be useful to deal with decks that puts lot of permanents in the battlefield, and as a catch all answer).
With Brimaz, Norin, and kari zev we are going to do lot of damage with a purphoros and feed the spawning pit (which will create free 2/2 saccing all the monkeys and creatures that dies.
With chainwhirler we are going to get rid of all myr tokens the opponent creates and provides 3 devotion for being able to attack with purphoros.
Also some hazoret as another threat and a way to discar multiple legends and reach.
The only thing I'm loosing is the package of sisters (and the gain life ability they provide. I would like to include some of them but all the other cards seem much better than them.
What do you think? Any ideas or suggestions are welcome
I was thinking on a rebuild of this deck because there are some cards (some from dominaria) that I think can fit perfectly in the deck.
Lately while brewing other kind of decks I fell into the idea of using norin the wary, purphoros, god of the forge and genesis chamber int he same deck because it gives a lot of value. After that remind that board the weatherlight can search for any of them (Because they are legends or artifacts) and also thought that goblin chainwhirler can be an all star here cleaning the table from opposing myrs while leaving ours untouched.
Whith that In mind I'm trying to accommodate all these cards togheter to find the best configuration.
Because goblin chainwhirler requires RRR, the deck should be Rw instead of Wr. Also would be great to use more artifacts (even better if they are artifact creatures) so board the weatherlight would have more targets.
I've to admit that you are right in lot of your suggestions. In my testings there have been lot of times where I hadn't enough lands to play confortably and even more reason to increase the land count is because I can discard them to pack rat so I'm going to increase the number to 24 lands.
Also 4 inquisition are not enough to control games (I should add more) so I will make room for them in sideboard.
Finally Vraska's contempt is slow for modern as you told, but I like it because the exile clause. Anyways I'm going to replace them with other kind of removal (one more dismember and at least one more) and see how does it works.
The combo with gravecrawler seems very difficult to assemble (you need 4 pieces). I'm wondering if mindcrank + Duskmantle guildmage combo would be an option to the deck. The problem is that mindcrank by itself is useless but with necrotic ooze we would have redundancy for the mage (if he dies) so not sure if wasting 8 slots in the deck worthwhile. But also we have Shred memory which have synergy with nezumi graverobber plan and is able to search for any of the cards of the combo. Also there is beseech the queen so tutors should not be a problem. What do you think?
So the current list of the deck is:
4 typhoid rats
2 Guul Draz Assassin
4 Pack Rat
4 Nezumi graverobber
1 Throat Slitter
1 Kalitas, traitor of ghet
3 Necrotic Ooze
1 Whip of Erebos
2 The scarab god
1 Tasigur, The golden Fang
2 Dismember
2 Cast Down
2 Victim of night
3 Swarmyard
2 mutavault
3 Urborg, Tomb of Yawgmoth
4 Darkslick Shores
1 Creeping Tar Pit
4 Watery Grave
4 Swamp
3 Bojuka bog
I've been testing it and works better than espected. Being able to beat Ur mages, humans and some other decks.
Any help and suggestion is very appreciated. Lot of thanks
I know there are other developers trying to break this idea but I've been thinking about it a lot lately and found that I wanted to build this deck.
Do you know what are we talking about? Keep reading
I always love pack rat because it's a big card that can do insane things. When you try to break it your attention goes inmediately to training grounds so why not try to build a "rat deck" without lot of rats but only the good ones. Then I thought that probably there should be more good rats but I don't want to make a silly deck full of rats so I choose nezumi graverobber and typhoid rats with any throat Slitter. Well we have now the rats, more support for them? Yes Swarmyard and mutavault comes to my mind.
Well now we need more action so what can we add to the mix? Tasigur could be an option but his ability is not going to be bonkers here so what more?? Well, The scarab god seems to be perfect here also.
Are there more good dudes to exploit the grounds that could be useful by themselves?? well Kalitas, traitor of geth sounds appealing too and helps nezumi to have clean the opponent's grave. Also a single whip of erebos seems appealing here.
With all these activated abilities we should play necrotic Ooze for sure
Guul Draz Assassin seems good here also so why not? Magus of the coffers seems useful also and can be used via scarab god, whip and ooze.
So with all these cards I made the following monster:
4 typhoid rats
2 Guul Draz Assassin
4 Pack Rat
4 Nezumi graverobber
2 Throat Slitter
1 Kalitas, traitor of ghet
2 Necrotic Ooze
1 Whip of Erebos
1 Magus of the coffers
2 The scarab god
1 Tasigur, The golden Fang
1 Dismember
1 Cast Down
2 vraska's Contempt
4 Inquisition of Kozilek
2 Swarmyard
2 mutavault
3 Urborg, Tomb of Yawgmoth
4 Darkslick Shores
2 Creeping Tar Pit
4 Watery Grave
4 Swamp
The only issue I've found yet is that we need some kind of card advantage to be able to broke pack rat so I'm thing on cards like chart a course, sign in blood or any recursive card like squee, goblin nabob, veilborn ghoul or ....
Also nihil spellbomb could be great as a 2 x as bojuka bog for helping and synergy with nezumi graverobber . What do you think?
What do you think? Any idea or suggestion is welcome!!
I thouught on grave pact, and also in bontu's last reckoning for sideboard. Still not decided which is better. The pact is stronger but sometimes you need more speed so reckoning shines here.
Mutavault is in my watch list but my lands are so compressed that I'm not sure what to cut for it. Also one of with the amount of cards that fall in the grave is very possible that you dredge it.
Anyways, as always, lot of thanks for your suggestions!!!! Please keep posting
I've removed Nim devourer because it is limited to the upkeep and it's not useful then. I've included 1 army of the damned. When I first included it, I did it as a joke, to test it, but with no lot of expectations on it, but after some games, it proved to be good enough to be kept in the main deck.
One game I made thirteen damage to the opponent killing him with station. Also the card serves a a big mana sink and if the oppoenent has not mass removal, he is dead.
I'll continue testing, but I love this deck.
Any more ideas are welcome!!
About totgp I'm not sure about it. I have to test it but being an artifact and needing to have a big presence in the board make me doubt. Anyways I'll try to test it and see how it goes.
Right now I'm testing 1 nim devourer and 1 Shambling Shell and they are working. Probably I'll keep them MD. In SDB I've included Gnaw to the bone as you suggested but gaining life sometimes is not enough about the deck that make us suffer. Anyways I'll have to test it too.
Lot of thanks for your answers and suggestions!!! Please keep comenting and suggesting!!
4 Cryptbreaker
4 Gravecrawler
4 Zombie Infestation
4 Lotleth Troll
2 Blasting Station
4 Squee Goblin Nabob
4 Desecrated tomb
4 Stinkweed imp
4 Big Game Hunter
4 Vengevine
4 Crypt of Agadeem
3 Westvale abbey
4 Blooming Marsh
3 Overgrown Tomb
3 Ifnir Deadlands
3 Swamp
2 Dakmor Salvage
The deck worked very good. Some games with an army of bats, and winning on the air.
I played against the same guy with pro-black creatures + graveyard hate MD (3 x scavenging Ooze) and the games were rough but could win some of them. Also tested against a guy with an allies deck and these games were also difficult because allies were so fast and big and kabira evangel ruined my chances of blocking because he gaves each turn pro-black again. I'm thinking on includen some sudden spoiling in SDB for those pesky decks but they are very marginal and tier decks doesn't use such kind of cards so probably it doesn't worthwhile. I won 1 game and lost two to it.
On the good side I won 3-0 to RB Burn, white token deck, zoo and some kind of blue steel deck.
I'm pretty happy with the actual list and the only thing I would include should be more removal (preferably in creature form) or something to avoid big beatings (from pro-black dudes :flame:).
As always, any advice or suggestion is very welcome!!! Keep posting your ideas guys
PD: Thanks Burning-force, I would test nim devourer and Shambling Shell and see how they work!!
Yesterday I tested the deck again for fun in my store and worked good but still having some problems. I played against some random decks and also some tiers too.
Conclusions I get were:
Bloodghast were dissapointing. The deck has no lot of lands and sometimes they were stuck in the grave for the rest of the game. Also 2/1 that can't block for BB is not very imppresive and is not a zombie also. I'm trying to find something better (veilborn ghoul, prized amalgan (but then I think I should need bloodghast so ....).
Big-game hunter were also dissapointing. Some games they were great (killed an emrakul from a goryo deck played in third turn) but sometimes were crap. Also trying to find something better here.
The rest of the deck is working really good and I love all the synergy it has. if only dread return was modern legal.... :P. That make me thing on using Unburial Rites but then white would be needed and also some black fatties that can finish the game (preferably if they can be casted and because agadeem crypt this is possible so thinking in which creatures would be better as finishers. Also this strategy will generate two bats ;). Right now I'm thinking on
- massacre Wurm
- Grave Titan
- Mikaeus, the Unhallowed
- Tetzimoc, Primal Death
- Avatar of Woe
- Demon of Death's Gate
- Griselbrand
- Razaketh, the Foulblooded
- Sheoldred, Whispering One
but not sure if the effort worthwhile.I'll continue testing the deck because it's really fun and post my lists conclusions and results here. As always any idea or suggestion is welcome!!!
Yesterday I was testing the list for fun in my store and realized that:
1) Smuggler Copter doesn't worthwile. I already have plenty discard outlets and air presence in form of bats.
2) Blasting station was great and needed MD. I've played against a guy with pro-black creatures and I was only capable of winning him when blasting station appears. The combo with crawlers is tasty (and the deck have enough zombies to replay it consistently). Lot of thanks for the suggestion Dennis
3) Lotleth trolls are a must. It's a durable zombie (that only dismeber and PTE can deal with) and usually serves me to have a zombie to recur my crawlers while serving as an additional discard outlet plus a big dude in a pinch. they can't be replaced.
4) The cryptbreakers are not great turn 1 but serves a lot in middlegame. The ability to draw (and dredge) was amazing while being able to create more board presence was useful too.
5) Big-game hunter are not always great and sometimes is a 1/1 for three. The thing here is that the deck wants to have creatures in the grave also for the agadeem Crypts so the removal is better if it's in a body. Possible replacements would be shriekmaw (situational) or ravenous chupacabra (slow). Are there any creature that serves as removal better than that ??
6) Collective brutality is really good in this deck, really really good but because I'm trying to use as much creatures as I could to make a better use of all my engines I've moved them to the side as the full playset
7) tested priced amalgams but not imppresed with them. Only comes back once in a turn and only if you have anything thaat comes alone. There were a ccouple of games were I couldn't recur other creature to the battlefield and they were dead in the grave. Instead (and because I'm using green) I have to test vengevine but they are not black (so doesn't have synergy with the crypts).
8) Looking for something to use as an alternative win con when I've plenty of mana. Having gravecrawlers + agadeem crypt + blasting station let me deal lot of damage in a turn (in one game I was able to do 13 damage in one turn) but also something like Army of the Damned could be played or is a christmas land card??
There were lot of hilarious situations in some games were the deck surprised me. I won a game against a green deck with 2 x scavenging ooze in the table and me with 2 desecrated tomb in play and a troll to continue developing my game. He removed only crucial creatures like squee and imps but finally I won him beating with 20+ flying bats (a third tomb was found in the process )
I'm going to continue testing this deck because I like it a lot and have lot of potential Any suggestion is welcome!!!
Anyways and firstly I have to show you my new list (because old one was not optimal) and because after watching all games of Saffron Olive I'm sold with some of his elections.
So my list right now is the following:
4 Cryptbreaker
4 Gravecrawler
4 Bloodghast
4 Zombie Infestation
4 Lotleth Troll
2 Smuggler Copter
4 Squee Goblin Nabob
4 Desecrated tomb
4 Stinkweed imp
4 Big Game Hunter
3 Westvale abbey
4 Blooming Marsh
2 Overgrown Tomb
3 Ifnir Deadlands
4 Swamp
2 Dakmor Salvage
I'm very sold with this list. Have a ton of synergy and having all those zombies make you able to have a great card advantage machine in cryptbreaker. The list have 18 cards that make you able to discard more cards while being useful on their own.
I can cut the supplier because it's 6 cards in the grave which is a lot!! giving you chances of finding lot of recursive dudes and the squees sooner.
I would agree with you on using any sac outlet but not sure in which one could be useful by itself. I initially think on adding 1 blasting station but there are lot of chances that ii finally goes from library to graveyard because suppliers and imps so not sure on it yet.
I included two copters although they can place in the grave tooo when dredging or stitching so I have to test them out and see how they are in the deck.
The crypts are awesome and usually provides a lot of mana (even more than you could spend) letting you play everything you want.
As removal I'm using the hunters bfor big threats and the imps for chumpblocking.
Finally abbeys give you another angle of attack in wich you sac 5 bat tokens, zombie tokens, .. to get a 9/7 flying indestructible lifelink beater too finish of the game.
In my testings this list is performing much better and has a ton of synergy!!!
I would like to have some disruption for combo so I'm including some
3 x Raven’s Crime
3 x Life from the Loam
I've liked more the first idea I had more than using dredge (because dredge is already an existing deck and because it's a bit boring also)
I'm thinking on how I can build the deck and found that with faithless Looting, Cathartic Reunion and stitcher's supplier there are support enough to make the plan of the deck viable.
The thing I like in his list is squee, goblin nabob which combined with any discard outlet (like zombie infestation) provides another source of card advantage.
So I'm testing this list right now:
4 Bloodsoaked Champion
4 Faithless Looting
4 Bloodghast
4 Zombie Infestation
4 Cathartic reunion
4 Scrapheap scrounger
4 Squee Goblin Nabob
4 Desecrated tomb
2 Scourge Devil
4 Demigod of Revenge
2 Graven Cairns
4 dragonskull summit
10 Swamp
Still the deck has no removal package but sometimes it's fast enough to win games without it. Anyways any idea or suggestion is really welcome!!
Since Desecrated Tomb was spoilered and wanted to build a deck around it. More even now, that if it win the poll in mtggoldfish, we can have a deck around it next week (hopefully )
So I began to brew and think what cards would be great in such deck. THe list of cards is the following:
I tested some somre cards and I think the deck can be built with this list.
Also in previous iterations I included desecrated tomb in a deck using bontu's monument + Oathsworn Vampire + a sac outlet to generate an absurd amount of bats while draining the opponent life. The problem with that is that lot of pieces are required and monument is another three drop artifact so the deck was slow.
So the first list I'm testing is :
4 Bloodsoaked Champion
4 Faithless Looting
4 Bloodghast
4 Scrapheap scrounger
4 Hellspark Elemental
4 Desecrated tomb
2 Squee The Inmortal
4 Scourge Devil
4 Demigod of Revenge
2 Graven Cairns
4 dragonskull summit
10 Swamp
The problem is that I really don't have any interaction with my opponent and I think the deck needs some removal to deal with scavenging ooze i.e. and other troublesome creatures.
I thought on vengeful pharaoh but is very situational. Also darkblast could be an option but doesn't kill almost anything so....
Also having any way to disrupt the opponent would be great so any ideas here are welcome.
1 Isamaru, Hound of Konda
1 Kytheon, Hero of Akros
3 Zurgo Bellstriker
4 Norin The Wary
3 Kari Zev, Skyship Raider
1 Thalia, Guardian of Thraben
4 Goblin Chainwhirler
1 Brimaz, King of Oreskos
1 Squee, the Immortal
3 Purphoros, God of the forge
1 Hazoret the Fervent
4 Lightning Bolt
3 Urza's Ruinous Blast
Artifacts (9)
4 Mox Amber
4 Genesis Chamber
1 Spawning Pit
Enchantment (2)
2 Path of Mettle
Lands (21)
4 Arid Mesa
1 Eiganjo Castle
1 Shinka, the Bloodsoaked Keep
1 Kher Keep
4 Inspiring Vantage
2 Mountain
1 Plains
3 Sacred Foundry
4 Rugged Prairie
Still tuning the deck but right now is more consistent. Anyways the deck still needs more card advantage in any way (we have Mentor of the Meek but is really slow) and the loss of sisters can be still an issue. Auriok champion could be an option although doble white can hurt a lot.
Also I'm Still thinking if impact tremors would be better than genesis chamber. It gives us instant damage whenever any of our creatures (including tokens) comes into play and also don't benefit the opponent giving them creatures. Also being an enchantment is more difficult to remove than the artifact.
Still doubts on which one would be better.
On the other side, a decktech appeared in mtggoldfish about a WR legenday deck.
Anyways, the list I'm going to build and try is:
1 Isamaru, Hound of Konda
1 Kytheon, Hero of Akros
3 Zurgo Bellstriker
4 Norin The Wary
3 Kari Zev, Skyship Raider
1 Thalia, Guardian of Thraben
4 Goblin Chainwhirler
1 Brimaz, King of Oreskos
3 Purphoros, God of the forge
2 Hazoret the Fervent
4 Lightning Bolt
2 Urza's Ruinous Blast
2 board the Weatherlight
Artifacts (9)
4 Mox Amber
4 Genesis Chamber
1 Spawning Pit
Enchantments (1)
1 Day of Destiny
Lands (21)
4 Arid Mesa
1 Eiganjo Castle
1 Shinka, the Bloodsoaked Keep
1 Kher Keep
4 Inspiring Vantage
2 Mountain
1 Plains
3 Sacred Foundry
4 Rugged Prairie
The deck is primarily red so I try to use the less white legends as possible. Anyways it's useful having some of them so because of that there is the 1 of them.
Also there are some combos in the deck, lot of synergy and only 1 nonbo (the 2 x ruinous blast, but it would be useful to deal with decks that puts lot of permanents in the battlefield, and as a catch all answer).
With Brimaz, Norin, and kari zev we are going to do lot of damage with a purphoros and feed the spawning pit (which will create free 2/2 saccing all the monkeys and creatures that dies.
With chainwhirler we are going to get rid of all myr tokens the opponent creates and provides 3 devotion for being able to attack with purphoros.
Also some hazoret as another threat and a way to discar multiple legends and reach.
The only thing I'm loosing is the package of sisters (and the gain life ability they provide. I would like to include some of them but all the other cards seem much better than them.
What do you think? Any ideas or suggestions are welcome
Lately while brewing other kind of decks I fell into the idea of using norin the wary, purphoros, god of the forge and genesis chamber int he same deck because it gives a lot of value. After that remind that board the weatherlight can search for any of them (Because they are legends or artifacts) and also thought that goblin chainwhirler can be an all star here cleaning the table from opposing myrs while leaving ours untouched.
Whith that In mind I'm trying to accommodate all these cards togheter to find the best configuration.
Because goblin chainwhirler requires RRR, the deck should be Rw instead of Wr. Also would be great to use more artifacts (even better if they are artifact creatures) so board the weatherlight would have more targets.
Also for this reason I would include some legendary lands like Shinka, the Bloodsoaked Keep, Eiganjo Castle, flagstones of trokair and Kher Keep. Also some cards with great synergy with the deck would be: Brimaz, King of Oreskos and Kari Zev, Skyship Raider and also there are other vanilla guys that could be useful like Zurgo Bellstriker, Kytheon, Hero of Akros, Isamaru, Hound of Konda and some more.
I'm still twaeking the list but would be very interested in your opinions.