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  • posted a message on [[BNG]] Prerelease Hero's Path pack names
    Quote from Tackman
    The Leader
    The Outwiter
    The Dominatrix
    The Conqueror
    The Thriver

    Well, Leader and Conqueror sound cool, not so sure about the others...

    And "Destined to Outwit"? That seems like a rather lousy destiny compared to the others...

    Uh... Well that one movie came to mind, Werewolf Women of the SS. I originally linked the trailer but it showed nipples in one scene, so you know, that was bad.
    Posted in: The Rumor Mill
  • posted a message on Mana Crypt in Vintage?
    Mana Crypt is also the only card which lets you say "Flip to see who wins the match?" around a judge and not get DQed.

    Best mox? I think not. Mox sapphire holds that right followed by mox jet. Not to mention mana crypt can and does kill you sometimes (I've seen the workshop mirror be won because one player had mana crypt/it killed him without his opponent doing anything.) People have cut mana crypt from lists recently and I'm not surprised. That being said, it's worth having a copy for vintage.

    I never said it was the best mox, just that it was the best mox a lot of the time. It enables a lot more plays than any mox does, and most of the time if I'm looking to tutor for a mana source, I'm going for Crypt as it can allow me to make more plays that a mox wouldn't. Not to mention that it gives you an easier turn 1 Tinker than any other mana producing artifact.

    Of course it has a downside the Moxen don't, and I will have more decks that run Moxen and not Crypt, but it's still stronger than the Moxen in a lot of cases.
    Posted in: Vintage (Type 1)
  • posted a message on What do you do against control?
    Land, go.
    Land, go.
    Land, go.
    Land, go. Eot Ancestral Recall, Mental Misstep his Misstep, get Recall Misdirectioned to him... Rage.
    Land, go.
    Mox, go.
    Yawgmoth's Will? -> Too complicated to put into words.
    Posted in: Magic General
  • posted a message on Maro's ABCDE Blog Vote
    As someone who owns several pieces of Power, Force of Wills, Wastelands, Duals, Mana Drains, and more, I'd kill to have Reserved List go away. I don't care if I'll lose some value, I might not even lose any if it's like Goyf and Bob from Modern Masters, I just want more people to play with. I clearly don't want them to reprint everything to the point that my collection isn't worth anything anymore, but I'm willing to lose 30% if it means more Vintage players, and besides, when a single card costs as much as an Xbox One or PS4, how can you expect people to buy in?

    Hell, let's look at it this way, even if the cards stay where they are, because demand ends up increasing with supply, the big difference will be that people will be able to find these cards in trade binders more often. I know I've seen tons more Bobs and Goyfs in people's binders lately, which means I can always get them via trade if I don't want to buy them... Sure, I traded for an Emerald recently, but it was because I knew a guy who was willing to do it to finish a deck, and I either accepted the Mox in the condition it was in, for what he wanted, or I'd simply not be able to find another one any time soon. I've been walking around for a while now with several foil Onslaught Fetches and more, and still haven't been able to easily find anyone willing to trade power away at a reasonable number, but I've seen plenty of goyfs and stuff.
    Posted in: Speculation
  • posted a message on Post here and I'll make a card out of you
    I'd like to be cardified.
    Posted in: Custom Card Creation
  • posted a message on What's your favorite beverage to drink during a game?
    Quote from ZzKitKatzZ
    Im scared of all the alcoholics on this forum...

    Hey, hey, hey now... You say it like alcoholism is a bad thing :/.
    Posted in: Magic General
  • posted a message on "To me it's only worth this much"
    This is something I always absolutely hated about a lot of the casual crowd, and I know not all casual players are like this, but so many of them value things by rarity for no legitimate reason. I remember one time someone looked at my book, pulled out an expensive uncommon, so I looked at their stuff, didn't see much so I grabbed a few cheap rares that totaled to like 40-50% of what they wanted, thinking I'd be a nice guy, and they just looked at me and said "But those are rares and this is an uncommon." To this I replied that cards have prices and showed them the collective prices on my phone, showing it was a fair trade, and in their favour... They told me that they didn't believe in that system and just viewed things by rarity. To which I retorted they could go away now as I'd rather walk to the store counter, trade the card in, and pick up the cards I wanted from them, and potentially more... Because at the end of the day it doesn't matter how much they value something, it matters how much others are willing to pay for it, especially stores.

    I don't mind people saying "Well, I don't really need this, or I don't want to pay this price..." but to say that the values are somehow wrong, because you don't believe them is asinine.

    Like again, if you tell me you're speculating, or that you simply are fond of the card, and don't want to trade it unless it's at an inflated cost because of that, I'll respect that, but to devalue a product simply because you don't view it as being able to cost money is obnoxious.
    Posted in: Magic General
  • posted a message on What is the best food to eat while playing Magic?
    Quote from big_ticket
    chips for me,

    British or American... Or are you talking about fries?
    Posted in: Magic General
  • posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    yea, that deck looks like an amazing time, here's the round from the video archives:

    https://www.youtube.com/watch?v=N1bEsYXx9wc
    Posted in: Magic General
  • posted a message on Mana Crypt in Vintage?
    It sees a bunch of play actually, it's the best Moxen a lot of the time.
    Posted in: Vintage (Type 1)
  • posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    Quote from gRR!!
    Hey there,

    This Wednesday, in Super Secret Tech, a beautiful Vintage combo deck:





    And the sideboard:



    That's so pretty!

    Is that the deck that had the feature match in the second or third round of Vintage champs against Reid Duke and mind gamed him in game 2?
    Posted in: Magic General
  • posted a message on New to vintage few questions on the meta of the format
    "Are aggro decks viable?" I think that you might think of an aggro deck as a bunch of 2/2 & 3 attacking early in the game on turns 2 & 3. See Dredge as an example, in vintage you can have 10+ 2/2 attackers, attacking on turn 2 or 3 and ending the game. I wouldn't quantify Dredge as an aggro deck, I would call it a graveyard based Combo deck with little vulnerability to counterspells - but just giving you an example of it's strength and diversity.


    I'd say Dredge really depends on what you play in it. There are Dredge builds that make it very combo like, and those tend to be popular since they have explosive hands. On the other hand, something like Cage-Breaker Dredge, which was popular for a while didn't run any of the Dread Return tricks but rather just won off of Bloodghast and Ichorid alone. It used those slots to run main deck Ingot Chewers and stuff, as they broke Cages and triggered Bridge. I'd say Cage-Breaker is much more of an aggro deck that has a very powerful threat generation rate than a combo deck exactly, as it doesn't really combo as much as it sticks a Bazaar and then drops a bunch of dudes who smash in.


    Quote from varal
    I don't want to get into a semantic debate about what is aggro, aggro-control and control but the aggro-control doesn't want to take control of the game while it can do it if needed against a combo. An aggro-control deck wants to play threats and protects those threats and slow the opponent enough to kills him.

    The Merfolks of early 2000 were aggro-control and unless you change the definition they still are.

    I don't really think it's a semantics debate, and in all reality this is an important debate to be had, so much so that it's been creating a lot of conflict in the vintage community.

    As I mentioned with Delver, the Delver deck wants to protect its guys, Merfolk doesn't so much use the counterspells to protect its guys as it uses them to keep from just losing the game. Sure, the counters can protect your guys, but so can Boros Charm. Mostly what the counters do is buy you extra attack phases, they exist more to act as a Lightning Bolt against a lot of decks, as they can actually stop a Blightsteel or Griselbrand.

    The other thing is that Merfolk does run Phantasmal Image and no amount of counters will protect it once it has been targeted. In all honesty though, every aggro deck can be considered an aggro-control deck, because they all run some form of removal or disruption. Force of Will is typically seen as an aggro-control card, since it hurts your already poor card advantage, but in Vintage the power dynamic is so different that Force no longer acts as a tempo play that depends on you having one substantial threat as an aggro control deck would.


    I don't like the idea that "If a deck was XYZ historically, it's still XYZ now." Things change, and originally Necropotence was an aggro deck. Though if you really want to get into the history of it, here's what I found while looking at the wiki for the definition of aggro:


    Fish

    Blue aggro decks are known as Fish decks, referring to the Merfolk cards that used to populate them before the creature type faded from prominence. Fish has enjoyed little success in Standard, becoming viable as a potential answer to the Tolarian Academy-based decks of Urza's Saga and later under the name "Skies" as an answer to the Rebel decks of the Masques block.


    Most of Fish's success has come in the Vintage format, where the counterspells and other disruption available to the deck make it nearly the only aggro deck viable in the format that does not include Mishra's Workshop.



    Yes, I know Fish has changed over time to basically be any hate bear deck, and Merfolk are Merfolk now, but the name Fish comes from the original Merfolk deck as stated above.


    Source: http://wiki.mtgsalvation.com/article/Aggro_deck
    Posted in: Vintage (Type 1)
  • posted a message on New to vintage few questions on the meta of the format
    So the few things I would like to add to the thread:

    1.) The power 9, while strong, are not mandatory. Most of the time the effect of power will be a result of what deck you play, with some decks relying more on it than others.

    The current Vintage championship deck (Merfolk) ran only 4 of the 9 (Time Walk, Sapphire, Lotus, Recall), and as far as things went the Sapphire hurt as much as it helped. Time Walk was probably the most valuable of the spells since it was an extra untap and attack phase that let him close out the game.

    More so, the 20th deck overall was an unpowered Merfolk deck. I also know an unpowered WGB Hate Bear deck that started 4-0 made it to 34th place. I've seen other events where unpowered lists did pretty well, even Mono-White hate bears which I played at one point. It has a lot to do with knowing how to play against the powered decks without sacrificing your ability to beat various types of decks to simply hate on the power.

    Video coverage of round 5 of the unpowered Junk Deck: https://www.youtube.com/watch?v=vVhGOdwiGZ4

    Also a mono-White list that has done well in multiple 40+ player events making multiple top 16s

    =====================

    2.) Merfolk is an aggro deck, and while people will argue that it's actually aggro-control, I don't really believe that. If you look at it, Delver is an aggro control deck, it wants to land one or two guys and then protect that or those guys, and it only runs 11-12 creatures. Merfolk on the other hand wants to constantly be playing out guys, punishing your mana with Null-Rods and Wastelands, and the Force of Wills are only there to prevent the game ending spell rather than establish true control. Not only that but Merfolk runs a total of 24 creatures, compared to Delvers 12. Even the BUG Fish deck that won Bazaar of Moxen only ran 16 creatures.

    The main thing I think that throws people off, is that it runs a decent amount of counter spells, but really I think this is just a matter of it being Vintage and the counters it run play more of a Wasteland role, than an actual control role. The reason being that while you can deny mana in many ways, the opposing decks can and will at times just brute force mana out with Moxen and you kind of need to have more appropriate answers for that... It's kind of like in Standard where you're trying to keep them from getting Wrath of God mana by running Armageddon and stuff, but here you're looking at them cracking a Fetch, dropping a land+mox or just a Mana Crypt, and then casting Toxic Deluge, and as such you need an answer like Force of Will or Daze, so that you can hinder their ability to wrath or just kill you.


    It's just like how Vintage Goblins would rather run Earwig Squad over Goblin Ringleader because not only does it give them a better clock but because Tutors are better decks tend to be more threat light, so a single Squad can completely shut out a deck or come close to it, whereas the Ringleader won't really help you combat their threats and in Vintage the threats are much scarier than in other formats.

    Powered Goblins in Vintage: http://www.youtube.com/watch?v=0qCshePi5N4&list=UUoEQBwcDaI5ZsKUZMB9qeRQ
    (I don't think the power changes the deck massively, and I don't think he's running more than 2 Moxen in the deck when it came to power? Maybe there was also a Lotus, but it didn't seem to come up at all. )

    In short, Vintage is a very unique format, so the decks will be very strange at first glance and while they might look like something else, as in Merfolk looking like an aggro-control deck, they're usually going to follow the basic guidelines of magic.
    ==================================

    3.) Why play Vintage? Well, it's the most unique and interesting format, with the most complex card pool.
    Posted in: Vintage (Type 1)
  • posted a message on Opened New Game store few months ago need help on tournament payouts
    Quote from varal
    You do realize that 2-0 players drawing makes $30 but only $25 if they play. Not the kind of behaviour you want to promote.

    "Also, if there's a 3-0-0 in an 8 man pod they do 10$ for the 2-1-0 person who lost to the 3-0-0 as they're considered second."- previous post.

    It's still 30$, as they adjust for the case that people play it out.
    Posted in: Magic General
  • posted a message on Opened New Game store few months ago need help on tournament payouts
    Quote from talimore
    We want to move to a store credit system but for our POS to take store credit it is 1.3% charge when they use their plastic store credit cards. We could do it manually or with an excel sheet but then things get complicated.

    Also, if I pay out with store credit I want everyone to get something, I cant seem to find a good way to do that.

    Most places that do Store Credit just use a spreadsheet on google docs or something. It's not too much harder, and it saves you the hassle and expense of a store credit card, not to mention it's one less thing that I'd have to keep in my wallet.

    There really isn't a good way to do that with store credit. The best you can do is basically spread out the prize as much as possible, as in the store I play at for draft FNMs it's 12$ entry and it pays out by record so 2-1-0 gets 5$, 2-0-1 gets 15$, and 3-0-0 gets 20$. Also, if there's a 3-0-0 in an 8 man pod they do 10$ for the 2-1-0 person who lost to the 3-0-0 as they're considered second.

    Paying by record, versus by standing, is probably the best you can do with store credit, as it assures people know exactly how much prize they're getting. It also means that anyone with a winning record gets something, and the utility for store credit really helps as it's much more useful than packs.

    More so, if you want to provide more prize, hand out one promo to the winner of each pod and then just randomly distribute the rest, that way even if someone doesn't win they still might get a promo that can be worth something.
    Posted in: Magic General
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