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  • posted a message on [Official] Digital Rendering Thread
    That is a cool Lotus Cobra, kampfer3233.

    IMHO the box for the card name and the box for the type line could both be darker to help with readability.

    Here is a green critter friend to help it ramp mana:
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Two restricted cards from ABU:


    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    I've been working on a template that evokes the pre-8th Edition layout. My goal is to create high-resolution digital renders of some old cards with current Oracle wording. I specifically have tried to make sure images generated with this template could never be confused with images of actual MtG cards --- the layout is inspired by the pre-8th layout but is unmistakably different.

    I haven't shared renders before, so here's a test.

    Cheers!
    Posted in: Artwork
  • posted a message on [UNS][CUBE] Summon the Pack
    Sample packs from wtwlf123's cube...

    #1 (8 creatures, 7 power of charge, -2/-2 to enemy creatures)
    Reality Smasher
    Elesh Norn, Grand Cenobite
    Meloku the Clouded Mirror
    Jungle Lion
    Hero of Bladehold
    Flesh Carver
    Warden of the First Tree
    Falkenrath Gorger

    #2 (1 creature --- 5 planeswalkers though, too bad it doesn't hit them)
    Geist of Saint Traft

    #3 (good amount of stats, 3 power of conditional haste)
    Emrakul, the Promised End
    Warden of the First Tree
    Angel of Invention
    Elvish Mystic
    Bloodghast

    #4 (tons of stats, one free instant from graveyard)
    Carnage Tyrant
    Torrential Gearhulk
    Gravecrawler
    Isamaru, Hound of Konda
    Deranged Hermit
    Sylvan Advocate
    Accorder Paladin
    Heir of Falkenrath

    #5
    Custodi Lich
    Elesh Norn, Grand Cenobite
    Greater Gargadon
    Heir of Falkenrath
    Stoneforge Mystic
    Grim Lavamancer

    I did some more. As long as all you want is ~10--15+ power and a lot of random critters, this will usually hit. If you need better than that (haste, removal, lifegain, face damage), it's hit or miss. I got a nice one with Purphoros and Flickerwisp that amounted to 14 face damage though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Official] Digital Rendering Thread
    Question about digital rendering: For illustrations, how many pixels are necessary for the rendered card to not look shabby? Given a 4x3 aspect ratio, I assume that 1,000 x 750 pixels is more than enough. Would 600 x 450 still look fine? I'd be curious to know what quality of image you all are selecting. Thanks for any guidance.
    Thanks to all of you for the content you post. I've especially liked Kentu's pre-8th style renders.
    Posted in: Artwork
  • posted a message on [[SCD]] Death Cloud
    Somebody above quoted LSV saying that Death Cloud is one of the most fun Cube cards when it works. From my experience, I agree with that. My Cube was already janky and unpowered when I ran the card 12 years ago (I included Goblin Charbelcher "for value"), and most people now run cutthroat lists with more powerful creatures. But the support cards have also gotten better. Pulling off a big Death Cloud feels great. It's one of those cards where the effort of making it work justifies the fact that you just wiped out your opponent with a single card.

    Edit: Someone should make a "Death Cloud Cube" with a black theme where every player has the emblem "BBBX: Cast a Death Cloud". :p
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    This version tries to be more elegant in its wording. (It doesn't break the game if the artifact has two instances of vanishing, or one instance each of vanishing and fading.) The reason I used X is to differentiate between this vanishing-based mechanic and the Sneak Attack mechanic. This card is stronger overall than in the previous post, but when I compare it to Unburial Rites it doesn't feel unfair. [Pro: One color. Con: More color-intensive. Pro: Can cheat from hand as well as graveyard. Con: Gives vanishing (4 mana is worth one attack, 5 mana is worth two attacks, etc.). Con: Limited to artifacts --- more narrow than creatures.]

    Cobble Together XRR
    Choose an artifact card from your hand or graveyard and put it into play. Put X time counters on it. It gains vanishing.
    Flashback XRR
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Cobble Together 2RR
    Sorcery
    Put an artifact card from your hand or graveyard onto the battlefield. If it doesn't have fading or vanishing, it gains vanishing 2.
    Flashback 3RR

    Artifact-only cards are narrow, so I tried to make this one as flexible as possible. Wizards probably wouldn't print it, but I was aiming for a card that would be fun in any cube that supports big-creature shenanigans.

    Horde's Maneuvers R
    Enchantment
    R: Creatures you control gain flanking until end of turn. Activate this ability only once each turn.
    1R: Creatures you control gain provoke until end of turn. Activate this ability only once each turn.
    2R: Creatures you control gain battle cry until end of turn. Activate this ability only once each turn.

    Giving all your creatures battle cry creatures means that X 1/1s attack for X^2 damage, which might be kind of crazy. But the card does nothing on its own. Fair? This card is also pretty narrow... it only hits its stride in a token deck.
    Posted in: The Cube Forum
  • posted a message on [720][Powered] wtwlf123's Cube
    Ah - cool, thanks for replying! If you end up working on that content, I'll be sure to check it out.

    So it sounds like the Sapphire is your favorite Mox and SoFI is your favorite Sword. Just to disambiguate: does that mean you'd pick Sapphire over all 4 non-preferred Swords, and SoFI over all 4 non-preferred Moxen? I was curious which cards topped the collective list of 10, or put another way, whether you liked Swords better or Moxen better. I ask because I read someone saying something like "an experienced cube player would never first-pick a Mox over a Sword of Fire and Ice", and I was curious how you thought they stacked up against each other.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Hi wtwlf,

    Long time lurker with three orders of business.

    (1) I like your cube a lot. Are the drafts you put on Cubetutor representative of the decks that happen in real life? How would you feel about doing a draft report once in a while where you mention which decks were drafted and how they fared against each other? I think that would be a fun read, although I understand that maybe you don't do it because of time constraints.

    (2) Stupid question time: how would you rank the Moxen and Swords relative to each other as first picks? If you're having a hard time visualizing, see spoilered narrative.

    You're highly incentivized to win an 8-person cube draft using your cube against experienced players who each want to win. Nobody can cheat, but there's one special game rule for you and only you know about it: You may guarantee that one specific Mox or Sword will show up in your opening pack. The pack will still contain 15 cards, and every other card in the draft is random as usual. (You won't be *forced* to pick that Mox or Sword if you see something you prefer.) Which Mox or Sword do you guarantee yourself, and if you couldn't have that one, which would be the next one, and so on? Smile

    (3) Despite what you may say, it's clearly "what the wolf". Just saying. Smile
    Posted in: Cube Lists
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