2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Sharuum, Everyone's Favorite Kitty
    My experiences with LED:
    1) LED, and its brother Lotus Bloom, are broken cards with Salvaging Station. It just needs an empty hand that is quite easily to achieve in the engine version of the deck.

    2) LED can create an insane start with an early Sharuum reanimating into a big beater or Tawnos Coffin, but usually the card disadvantage is painful so soon in the game, more in multiplayer, be sure opponents have answers at this stage of the game. I'll try to avoid this kind of play.

    3) LED acceleration is +3, like Grim Monolith or Mana Vault, but with colors

    4) LED discard can be a great advantage when your hand is almost empty. Throw that big artos, crack LED and cast Sharuum.

    5) LED discard can save your butt with an emergency the bridge that stops attacks for creatures with power above the number of cards in your hand (forgot the name)
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Painful Truths
    It is basically WUB: Draw 3 cards, lose 3 life.

    I think we have here a very good card draw for Sharuum. Better than Compulsive Research
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    It exiles our beaters but also Sharuum. I think it can be tricky with a sac outlet.
    It does nothing to our army of Thopters.

    It should not be considered as a wrath affect, but more a fragile O-Ring (beaters with >5 pow are not common on the battlefield)
    OR a combo enabler cheap artifact.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The new Kalastria, 4 Mana O-Ring Artifact, Counterspell with Awaken
    Storyline talking, that artifact make sense: a Hedron emprisonning big Eldrazi, and releasing them if it's destroyed.
    Posted in: The Rumor Mill
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from ajacobik »
    I believe it was said to exile all creatures with power 4 or greater, but I could be wrong. If it's targeted, then it is indeed a combo possibility; if not, it's far too dangerous.

    Storyline talking, that artifact make sense: a Hedron emprisonning big Eldrazi, and releasing them if it's destroyed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from Jostin123 »
    I think hangarback walker warrants interesting discussion here as to whether it deserves a slot. There are some cards that don't work with it, but many cards that do.i remember when I hated Sphinx of the steel wind. The.more is played it, the more I understood its role. I feel the same can be said for.wqlker

    But it can't be reanimated with Sharuum, Salvaging Station or Tawnos's Coffin, due to the fact it's a native 0/0. It feels sad Frown
    What are the other interactions that worth playing the Hangarback Walker ?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Revised NM Savannah, real or fake?
    Well, a gem-mint dual is very suspicious.
    Did you try the bend test ?
    Posted in: Card Authentication
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    MLD Nukes.
    "Daretti, Scrap Fatman - Fallouts Shenanigans"
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daretti, Scrap Savant - Artifact Shenanigans
    Quote from charlesching »
    I went to mtg top8 and look at the commander decks, daretti is classified as a control deck. I saw koth and a lot of mass land destruction in the deck. do you think it is viable or simply too unfriendly in a casual game? personally I am for mass land destruction as our deck is not that fast and we need to control the game. therefore I like to seek for some opinion on this matter.
    also, do you think pyromancer's google is good in this deck? the fork effect seems good, but I am not sure how we can gain lots of value from it.

    I think mtgtop8 list are 1 vs 1 list.
    I already tried mass-land-destruction-Daretti in multiplayer. It is very powerful, but after the first game expect to be the Archenemy for each other.
    Some examples: Obliterate will let Daretti on the board, then reanimate Myr Battlesphere and Wurmcoil Engine. I killed an entire table of 7 peoples like this. But I lose friends :p

    Pyromancer's Goggles seems expensive (mana cost) at first, but I see it more like a recursive Boseiju.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from ajacobik »
    It's also a house with Karn and trinkets. Paying 2B to animate Nihil Spellbomb and draw three cards is pretty sweet, especially when Salvaging Station triggers and brings it back for another round. I'm really liking it so far, but I'll need to play more games with it before I can say for sure whether it makes the cut in my list.

    It seems really cute indeed :p
    Quote from DemonSmallZ »
    In recognition of my birthday, I present you all with my deck. Warning, you might want to put on sunglasses. Note: Spiral should be Twister, but I still haven't picked one up.
    http://imgur.com/a/MYYwq

    Happy Birthday! This is a very beautiful pimped deck.
    That Ensnaring Bridge!
    That Demonic Tutor!
    That Grim Monolith! :p
    I am also pimping mine but I am missing all the foil lands. I wanted to buy a foil Grim Monolith this year, but its price just jumped from 90EUR to 200EUR on the european market.
    I also have the foil "JSS" City of Brass, it is so beautiful with this art.
    I have the "Judge Gift" Crucible of Worlds "Old design". I chose this one because I wanted to stay "brown" and nostalgic to the ancient design as much as possible.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from ajacobik »
    Has anyone experimented with Skullclamp? With Battlesphere, Karn activations, thopters, Inkmoth, and Salvaging Station, there seems to be a crazy amount of synergy. Plus, it turns a commander kill from a five turn ordeal to a slightly more bearable four turn ordeal. Also, I hear a first striking pro red and green 7/5 is pretty good.

    I had played it long time ago. At that time I played also Myr Turbine to fuel it.
    The Skullclamp is a great source of card advantage, it's sweet, but it need gas. Unfortunately, that gas can be found only with Myr Battlesphere or thopters from Thopter Foundry / Sword combo. That's only 1.5 (half for the 2-cards combo) cards to abuse it.

    In Sharuum Engine, each card has one or more role itself, and is better with the rest of the deck. E.g.: the cogs & Salvaging Station. /or/ the Tawnos's Coffin & Sharuum. This is important to have a well-oiled deck.
    Here, Skullclamp does nothing by itself.
    It is the same with the Sword of the Meek, useless alone, but the combo with Thopter Foundry is just insane.

    I would love to find a way to use skullclamp at it's full potential. Like in black EDH with Bloodghast or the returning skellie.
    I just wonder if other people tested it and what they think about it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    ajacobik, you didn't type in blue !
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from serrasin »
    Codex Shredder flat out won me a game last week by allowing my to use bitter ordeal to both gut a combo deck early, and then use it for the combo win itself a few turns later.

    I've had great luck with Scroll Rack as well. The only reason it's not in the deck is that my only copy is needed more within my boros deck.

    I will definitely test Codex Shredder.
    But about Scroll Rack, I found that with Sharuum the hand is quickly emptying. I cannot abuse Scroll Rack as much as in some control strategy that tends to draw more. It is better in my Zedruu deck with Land Tax :p
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    A new toy: Hangarback Walker XX
    Artifact Creature - Construct 0/0
    Hangarback Walker enters the battlefield with X +1/+1 counters on it.
    When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
    1,T: Put a +1/+1 counter on Hangarback Walker.


    I have a Vorel EDH who will love this little guy. But I wish we had some interaction to abuse him with Sharuum.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from serrasin »
    Thopter Spy Network It's a cute card, and I do like it. It shouldn't be difficult for the deck to meet the artifact requirements for the free trickle of tokens, and the card draw trigger is certainly welcome. Is it enough for a 4 mana enchantment however?

    Unfortunately it triggers only once per attack Frown
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.