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  • posted a message on Stompy
    I'm surprised at the Kalonian Tuskers and the lack of Horizon Canopy. Lifegain is in the sb in the shape of Blessed Alliance. The sb in general looks pretty good, even though I have no info on whether Brandon knew about the meta and how much he adapted to that. I would've put some Path to Exile in the main, but then again I don't know if he expected a lot of decks where it'd be a dead card. I'm still in favor of Pelt Collector, but that's just a personal preference I think.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I've been trying to do that, but since they are in a [.deck] [./deck] format, it doesn't work the way it normally does. I've tried adding the second card behind the first by typing it like "Experiment One [/Pelt Collector]", but that makes the Pelt Collector normal text and not a second link.
    I've tried looking it up, but to no avail. Anyone knows how to fix this?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Added Pelt Collector to the primer!
    Gave him 4.5 stars, didn't add him to the basic list but put him in the core next to Experiment One, and gave him his own description as far as I could think of right now.
    Let me know if I've missed certain info, or if you disagree! And if we come to a different/more definite consensus I'll edit it again, obviously.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I think it's enough time after the release of Pelt Collector to add him to the primer. What is everyone's consensus about the card? Should he replace Experiment One in the basic list? Or is it more of a Vines of Vastwood/Blossoming Defense situation?
    I would love to hear your opinions!
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Congratulations on the 4-0! Can you post the list you used, and are you able to give a report on how the matches went?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    A number of surprising things:
    12 fetchlands, 3 Treetop Village, no Horizon Canopy
    2 Kalonian Tusker mainboard, but no removal
    No Gaddock Teeg in the sideboard, no Dromoka's Command in either
    3 Melira, Sylvok Outcast in the sideboard, must've been expecting Infect.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    ..anyway, have people tested Pelt Collector yet? What are your opinions/experiences with it, compared to Experiment One?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I don't understand what you're doing. Have you tested your deck? What is your meta like?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    kysg, can you explain some of the more unusual card choices you've made? I'm thinking about 1x Selesnya Charm but no Dromoka's Command, no Aspect of Hydra, a playset of Thorn Lieutenant, no Dryad Militant, mainboard Creeping Corrosion, no mainboard Scavenging Ooze.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I haven't tested him yet, but this is what I think:
    Experiment One has a pretty relevant ability that makes him harder to kill, which is a big plus. It is also not that hard to give him 2 counters most of the time.

    Pelt Collector can get natural trample, which is still good, but not as good as regeneration. However, the fact that creatures dying gives him counters makes him less of an awful topdeck than Experiment One is. If you already have one or two creatures on the board, Pelt Collector can still be threatening where Experiment is one of the worst cards to draw.
    This is obviously not tested, and this also depends on the matchup.

    Other thoughts: Rancor, Dungrove Elder, Groundbreaker and Scavenging Ooze get slightly better, since it makes the dying-power trigger more easy to happen (although Dungrove is hard to kill).

    Narnam Renegade gets slightly worse, because of the power-only trigger. Other than that, we don't really play other creatures with a higher toughness (except for some singleton Leatherback Baloth that some people include).

    Experiment One can dodge some removal, but is equal to Pelt Collector when it comes to Path to Exile and Terminus, the latter of which has become more relevant recently.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    21 lands should be the right number.
    Most people agreed that 2 Treetop Village is the right number, and I personally really like 2 Horizon Canopy. If that is too expensive for you, you can substitute them for Hashep Oasis.
    Jeff Hoogland has tried a build with 4 Canopies, and that was clearly too many. Even though the consistent card draw is nice, having 2 Canopies in your opening hand hurts us way too much to justify it.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I also agree with replacing E1 instead of playing both alongside each other. We really only need one creature that comes in as a 1/1 and gets bigger through every other creature.
    Playing 6 of them might be too much, but I don't know for sure. E1 is a horrible topdeck, so having 2-4 more cards you don't really want to draw isn't something I'd do.
    I am reluctant to drop Narnam Renegade though, he is simply way too strong in a 8-fetch build. I'd sacrifice their synergy to add synergy with basically every other creature we play Wink
    I will probably run the same amounts as amicdeep, maybe 4 Militants if I don't switch one for a singleton Hooting Mandrills.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Yo Pelt Collector looks insane!
    No regeneration is pretty sad, but being able to grow faster and give itself trample makes me think it's better than Experiment One.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    There's a small mistake in your card description: the Harpooner itself gets the +X/+0, not the opponent's flyer.
    Posted in: Aggro & Tempo
  • posted a message on BW Tokens
    I'm afraid it's too slow, 5 mana and it doesn't do anything upon casting it. I really love this card, and I want this to be good, but I don't think it's for us.
    Posted in: Midrange
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