Magic Market Index for Dec 28th, 2018
 
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Ultimate Masters: MMI Review
  • posted a message on Stompy
    I would have to disagree with you on using Aether Vial (and Dryad Arbor) in Stompy.
    Playing Vial means playing either less creatures or less utility spells, it doesn't do damage by itself, and the boost it gives takes away from cards in your hand that actually do damage, and we really need as many creatures/pump as possible in our opening hand.
    It also doesn't add any devotion, and Vial being destroyed means a significant tempo loss.
    Dryad Arbor also doesn't add any devotion, you can't tap it when it comes into play (which is a big tempo loss if you don't play her with Vial), and both Vial and Dryad are absolutely awful topdecks, of which we want as little as possible since we want to apply pressure as much as possible. Topdecking Experiment One/Pelt Collector (but mostly E-One) already is as bad as it can get, and I personally wouldn't want to have 8 more cards I don't want to draw into.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    @richaworth
    Why don't you use a single Stomping Ground instead? Is it budget reasons?
    I also have no idea whether Thrash // Threat is the card we need, but to determine that we need people to test it. So please, try it out and let us know how it goes!

    @jokerstyle00
    Isn't 2 Temple Garden enough when you have 10 fetches and 2 Horizon Canopy? I think 4 Temples will make you lose unnecessary amounts of life. (Is it because of the 2 Flooded Strand?)
    Secondly, why no 4th Dryad Militant? You're talking about adding extra grave hate, so why not add the last Dryad?
    And lastly, I would advise against Ripjaw Raptor because of his cmc of 4, which is just too high for what he does. Also because of the mana cost, I would also put Heroic Intervention in the side instead of the main, but if you have a meta with a lot of board wipes then I understand your choice.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Oh whoops, I misremembered Mutant's Prey's cost being 2 mana.. My bad!
    Yeah, I completely forgot that we don't use that card because of reasons I won't list now. Titanic Brawl is still a bit better because of versatility, but we'll have to test this and see if it's any good.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Have you guys seen Titanic Brawl?

    1G
    Instant
    Costs 1 less if it targets a creature you control with a +1/+1 counter on it
    Target creature you control fights target creature you don't control.

    This card is exactly what we have been looking for!!
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    It looks way too slow for what we are trying to do, being more midrange-y in my eyes. Let's hope for more good monogreen spoilers!
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Congratulations, that's some good results!
    What does your deck look like, and are you able to give a report on the tournaments?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I've played a number of times against a friend who used to play a lot of UW control (before they played Terminus), and what I learned is that you basically always have to hold back a little bit, just apply pressure bit by bit until they find it too much and wipe you, and then you play more creatures.
    I don't know how much of this applies to the current UW decks, especially since it doesn't cost 4 mana like most wipes, but I thought I'd share it anyway. Maybe Evolutionary Leap will help? Also works well with Strangleroot Geist.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I haven't tested it myself, but I think it would be better to run more Vines of Vastwood/Blossoming Defense/Heroic Intervention or something like Shapers' Sanctuary. Defense Grid also makes the cost of our Vines/Blossoming Defense in response to their removal cost 3 more if they cast removal during their own turn, which is pretty bad for us.
    I know it also forces them to Opt during their own turn, but I think it's not worth it.
    Posted in: Aggro & Tempo
  • posted a message on BW Tokens
    You have put Intangible Virtue in your list twice, also in the Instant section. Is that supposed to be Zealous Persecution? Also, I'd recommend Wrath cards like Day of Judgment (since that is more budget) against decks like Humans/Elves/Chord decks, a Duress or two against Combo/Control, and add some Sundering Growth/Disenchant if you have places left.
    Posted in: Midrange
  • posted a message on Stompy
    A 3/3 split between Pelt Collector and Experiment One sounds like a good thing to try, if you have Dryad Militant alongside it. Kalonian Tusker would be the first card I'd cut, but that's personal preference.
    Vines of Vastwood is a better card than Blossoming Defense against Infect. Deathtouch creatures are good against Eldrazi decks and big Merfolk, and more removal like Prey Upon/Hunt the Hunter might be good against Cord decks. I would personally bring in Natural State (and in your case the Back to Nature) against Merfolk to get rid of the Spreading Seas, but I haven't played much against them. The Fluff, how do you feel about this? I also completely agree on Thrun, the Last Troll against Control, I always have 1 in the side.
    Also mainline11, how is Firespout working out for you? It's a card that I haven't even put in the sideboard section of the primer, so I'd love to get some info on it!
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I found a player called Drake Sasser play with a Stompy list on stream.
    The list is not optimal (he got it from someone else and he even said that some things could be better), and it feels as though he hasn't played with the deck much, but I wanted to share this with you guys either way!
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I'm surprised at the Kalonian Tuskers and the lack of Horizon Canopy. Lifegain is in the sb in the shape of Blessed Alliance. The sb in general looks pretty good, even though I have no info on whether Brandon knew about the meta and how much he adapted to that. I would've put some Path to Exile in the main, but then again I don't know if he expected a lot of decks where it'd be a dead card. I'm still in favor of Pelt Collector, but that's just a personal preference I think.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I've been trying to do that, but since they are in a [.deck] [./deck] format, it doesn't work the way it normally does. I've tried adding the second card behind the first by typing it like "Experiment One [/Pelt Collector]", but that makes the Pelt Collector normal text and not a second link.
    I've tried looking it up, but to no avail. Anyone knows how to fix this?
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Added Pelt Collector to the primer!
    Gave him 4.5 stars, didn't add him to the basic list but put him in the core next to Experiment One, and gave him his own description as far as I could think of right now.
    Let me know if I've missed certain info, or if you disagree! And if we come to a different/more definite consensus I'll edit it again, obviously.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I think it's enough time after the release of Pelt Collector to add him to the primer. What is everyone's consensus about the card? Should he replace Experiment One in the basic list? Or is it more of a Vines of Vastwood/Blossoming Defense situation?
    I would love to hear your opinions!
    Posted in: Aggro & Tempo
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