I also agree with replacing E1 instead of playing both alongside each other. We really only need one creature that comes in as a 1/1 and gets bigger through every other creature.
Playing 6 of them might be too much, but I don't know for sure. E1 is a horrible topdeck, so having 2-4 more cards you don't really want to draw isn't something I'd do.
I am reluctant to drop Narnam Renegade though, he is simply way too strong in a 8-fetch build. I'd sacrifice their synergy to add synergy with basically every other creature we play
I will probably run the same amounts as amicdeep, maybe 4 Militants if I don't switch one for a singleton Hooting Mandrills.
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Sep 15, 2018Splashing white definitely has a number of advantages, with the only real disadvantage being the cost of buying the cards needed.Posted in: Aggro & Tempo
The extra life loss is kind of negated by replacing Dismember with Path to Exile and Dromoka's Command.
I wrote a bit about it in the primer, also describing good and bad card choices.
Sep 12, 2018First of all, welcome!Posted in: Aggro & Tempo
Wolfbitten Captive is not really good enough for our deck. It doesn't evolve Experiment One, and it needs mana to be a threat, something we don't have a lot of. 1-drops that come into play with 2 power are almost always better.
Sep 11, 2018A version close to that? What did you change?Posted in: Aggro & Tempo
And I'd love to hear more about the matchups, experiences and sideboarding!
Can you also tell us your opinion on some of the unusual card choices you've made? E.g. the singletons Blossoming Defense, Dissenter's Deliverance, Leatherback Baloth, Prey Upon.
Sep 10, 2018It's two creatures back for two mana. They go to your hand, but it's card advantage, something that we have little of, and it's affordable for our deck. Maybe it's good for the sideboard against grindy decks, since it does slow us down a bit?Posted in: Aggro & Tempo
Sep 10, 2018A new card has been spoiled, and I think it might be good!Posted in: Aggro & Tempo
Find // Finality
Return up to two target creature cards from your graveyard to your hand.
(Finality is 4BG, so we don't care about the other side of the card)
It sounds like a pretty good card! Two mana, and returning something like Strangleroot Geist sounds pretty good to me! the cost of GG is 0 problem, and it gives us some extra push through! Maybe as a 1-2 of? What do you think?
Sep 3, 2018Another couple questions:Posted in: Aggro & Tempo
How is/was Blossoming Defense? Did you miss the extra power in Vines of Vastwood, or was the 1 cmc better?
Do you think Hooting Mandrills is good enough in a build with 8 fetches and 2 Horizon Canopy? I'm thinking of adding a singleton mainboard, but Im not sure yet. I also do not want to cut down on Dryad Militant, since that card is just so good against a number of decks.
Sep 2, 2018I think Gaddock Teeg is better against a lot of decks than Damping Sphere. It stops every Tron card except for Oblivion Stone and Wurmcoil Engine, and helps put in damage as well. (I have to say that I have not tested Damping Sphere in a white splash version against Tron, so this is purely theoretical.)Posted in: Aggro & Tempo
Against KCI, Rest in Peace helps a lot, although the main card you need to destroy is Krark-Clan Ironworks. Against Ensnaring Bridge I would normally say run Natural State, but since you want to be able to remove KCI as well, just play something like Deglamer/Unravel the Aether (it also dodges Chalice of the Void better and removes Wurmcoil Engine). I myself run a single Creeping Corrosion in sb, but I don't think it's good enough against KCI, since they can go off in response and it costs 4 mana AND they can just recur with Scrap Trawler.
I think Gaddock Teeg is a good card against them, as long as we can protect him from Pyrite Spellbombs and Lightning Bolts.
I don't think Damping Sphere is that bad against KCI, especially in combination with other sb cards. I only now see that you also run 2 Stony Silence, so I'd say you have quite a lot against them (although you still need some Deglamer/Unravel the Aether).
That aside, how have both Hooting Mandrills and Selesnya Charm worked? I haven't tested them myself (I run a mono-green fetch build with 2 Horizon Canopy). Does our own graveyard hate make it hard to cast Hooting Mandrills? And isn't Path to Exile better to run mainboard, or is the pump useful enough?
Sep 2, 2018Posted in: MidrangeConclave Tribunal--
When Conclave Tribunal enters the battlefield, exile target nonland permanent until Conclave Tribunal leaves the battlefield.
This seems like a pretty good card on first glance. What's your opinion on it? Is the non-permanence of the removal too big of a downside?
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