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  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    I'm thinking of shrinking my cube to an 8 person cube. I almost never get 12 people, so the question is whether the larger card pool is more of a risk to making it imbalanced than the benefit it gives to not seeing the same cards all the time.


    I have a cube for 8 people max, and the a diverse commander choice really helps with seeing the same cards. It's fun seeing the same cards being used in different ways for different deck strategies.

    Are you gonna post your cube changes? I'd love to see where you end up.
    Posted in: Commander (EDH)
  • posted a message on [Cubetutor] A nice alternative to managing your cube in a spreadsheet
    Rather large blog update from Ben was posted today with some info on his lack of response and the troubles of Cube Tutor. I'm still digesting it.
    Posted in: The Cube Forum
  • posted a message on The Multiplayer / EDH Cube Thread
    Alright, you've convinced me (though that may be love of Wurmcoil Engine talking) - my cube's up for a big update with the new commander decks coming out, and a BW bleeder package will be coming in. I do love these quirky takes on aggro, whether token pinging or draining opponent's lives away. It's a fun take on the old formula.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread

    Thinking more about it, I also wouldn't dismiss a BW bleeder/lifegain strategy, either. Vizkopa Guildmage is that good. Smile


    Huh, I hadn't thought about that. I wonder if that could feed into a more aggressive bleeder strategy. Is the guildmage really that good? It seems like it would take quite a bit of mana just to start the bleeding. I may have enough incidental lifegain in the cube to support it without pouring resources into the guildmage. This might be my inexperience with the card talking though.

    I'm going to be revamping and updating my cube when commander 2018 releases, so expect a lot more questions from me in the coming month or so!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    Quote from TheBoomDooger »
    Can I get some recommendations on supporting aggro in a multiplayer, commander cube?

    I've been working on revamping the cube in general, but midrange and control continue dominate. I know the format gears itself towards longer games anyways, but have you all had any success with supporting other, more aggressive strategies?


    I'd agree - it's an eternal struggle to get aggressive kill strategies working in Multiplayer Cube.
    If I were to recommend going down any route ATM, I'd probably advocate BR token strategies, along with damage on creatures entering and/or leaving the battlefield. That means Purphoros, God of the Forge, Impact Tremors, Zulaport Cutthroat, Blood Artist, a few others.. along with all the token production (e.g. Pia and Kiran Nalaar, anything that makes a million goblin tokens (e.g. Siege-Gang Commander), anything that makes a million zombie tokens (e.g. Cryptbreaker, Ghoulcaller Gisa)).
    I've seen that work pretty well in normal Multiplayer - it can clean out an entire table pretty quickly. I just have no idea who the commander would be. I guess you'd probably lean towards Lyzolda, the Blood Witch, Tymaret, the Murder King or Vial Smasher the Fierce.


    Thanks for the feedback! Token seems like a great bet, as does any strategy that doesn't have to focus on a single opponent. I have a feeling aggro will center around BR and RW, though RW centers more about equipment for its own tokens. Vial Smasher the Fierce seems the best for this kind of thing, though tokens feed well into the sacrifice theme, and I know others who have had success with Olivia, Mobilized for War.

    Probably can get some milage out of Warstorm Surge, Vicious Shadows, and Pandemonium, though the latter might backfire slightly.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    Can I get some recommendations on supporting aggro in a multiplayer, commander cube?

    I've been working on revamping the cube in general, but midrange and control continue dominate. I know the format gears itself towards longer games anyways, but have you all had any success with supporting other, more aggressive strategies?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    Dominaria has me super excited, though I don't know that many cards will be coming into the cube. So many cards are more interesting than exciting - the art's great, and the flavor is off the charts. I'm looking forward to pre-releasing the set and potentially drafting.

    What's Exciting:
    Lyra Dawnbringer - I don't have a Baneslayer Angel, but if I did, it would be an easy swap. Everyone loves angels, and Lyra's a great one.
    Multani, Yavimaya's Avatar - Big green beaters with landfall potential make me and Omnath excited.
    Blackblade Reforged - Maybe it's too expensive to equip, but it's a huge boost on a cheap to cast equipment, and the more flavor the better.
    Karn, Scion of Urza - Karn's a card advantage engine and artifact support that doesn't require too much set up. Might replace Coercive Portal, but voting is a lot of fun.
    Muldrotha, the Gravetide - I love graveyards, Muldrotha loves graveyards. Now the hard part is to find the switch.

    What's Possible:
    Demonlord Belzenlok - Painful black card draw on a body is nice, and the guarantee of business spells is promising. It might be too generic, however.
    Josu Vess, Lich Knight - That kicker is sweet and super fun, but the normal body is just so...boring. Wish I had an interest in knight tribal.
    Jaya Ballard - Triple red is tough to swallow, but her ultimate is great and rummaging ability is a nice alternative to her first ability.
    Squee, the Immortal - Is a cube without a Squee really worth it? A nice recursive option to have, though it might not have enough payoff.
    Teferi, Hero of Dominaria - Definitely a powerful card, but it might be too generic for a multicolored card, especially competing with Venser, the Sojourner.
    Grand Warlord Radha - A dedicated ramp general that feeds off creatures, so maybe it will work better than Wort, the Raidmother?
    Shalai, Voice of Plenty - Not sure if she is worth it, as hexproof is annoying to play with, but the counter ability is exciting.
    Jhoira, Weatherlight Captain - Very cool psudo-artifact general that looks amazing, but might be too bland. Still, Izzet artifact commander!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    It's true, there's little outside of those that I really want. A couple cards interest me - Vraska, Relic Seeker is sort of interesting, and I picked up a Thaumatic Compass which might prove too slow - but pirates and dinosaurs haven't exactly taken over.

    Speaking of tribes, has anyone tried out tribal themes in their cubes? After the Commander 2017 decks left me with a bunch of powerful tribal nonsense, I've been wanting to try them out. Past attempts have been a weak, but I want to know if you all have had success.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    Quote from Miaou »
    Hi guys, I've been looking at Ixilan and was wondering about some cards.

    Treasure Map: I like it as a source of cheap colorless card advantage/filtering to help white and red decks. It's pretty slow though.

    Dowsing Dagger: In a 4 player FFA match, shipping the 2 dudes to someone and finding an opening doesn't seem too tough to accomplish. They payoff is there, but is it worth the effort?

    Thoughts?


    I like Dowsing Dagger far more than Treasure Map, which is too slow for me to get excited about. The dagger is easy enough to flip while providing a big boost especially when you can flip it early. It might not be as consistent as I'd like, but it's exciting enough to test.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    Quote from Miaou »
    I was thinking about trying out Monarch in a 4 player FFA cube (seems like a fun mechanic to promote attacking) and found Skyline Despot.
    I really like having a source of draw in red and think this guy has potential.

    Have any of you tried him out (or Monarch for that matter).

    Thanks!


    Yes. And yes.
    Monarch is incredible fun. Really speeds the games up.
    And Skyline Despot is a house. My group actually drafted a CNS2 box, and Despot was my buddy for the night. Won me a lot of games.
    I've also got Queen Marchesa, Keeper of Keys, Custodi Lich, Regal Behemoth and Throne of the High City in my conspiracy section, but Despot is the one I've seen do the most work so far.


    Agreed on all counts - Monarch is a fun mechanic that encourages a bit more aggression, which is something that has influenced some of my recent design choices. Skyline Despot is especially good, not only because it can protect you if you become the monarch, but it elevates the Monarch sub game into a cool thematic archenemy battle, with one side amassing dragons and lording over the rest of the table.

    CB, was it you who had suggested starting the game with the Monarch token in the middle of the game for first blood? It's something I want to try soon and see how it plays.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Multiplayer / EDH Cube Thread
    I rarely see Woodfall Primus brought up with the other non-creature removal - is there a reason you're not running it, CB? It not as efficient as the Sage or Slime, or as versatile as Beast Within, but it's always been fine ramp target that can take out troubling permanents for me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Creating my first EDH deck, and I'm feeling pretty overwhelmed.
    That overwhelming feeling of starting never really goes away, at least not for me. Whenever I sit down to start a new deck, the amount of options means I don't get anything done for about 15 minutes.

    Don't forget, EDH decks are never static. I find it's better to just throw in cards you want to play with, even if you're unsure of how they'll work or if they're 'optimal'. The experience of testing and playing is one of the most rewarding parts of EDH, and if you keep a mental (or physical) list of the testing cards, you'll know what to look for when you play.

    As for you deck, the whole Blood Artist, Reveillark, Karmic Guide combo/style of play works quite well with smaller creatures and recursion. I'm building a similar style deck with Alesha, and all three of those cards work wonders on their own.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Talk about being outclassed - I like the instant speed, but like gxmiter said, you can get the same thing with no drawback (though more intense mana requirements).
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from Dirty Filter »
    Quote from cryogen »
    And I just discovered Author & Punisher.



    More people should. Check him out live if you can.


    Agreed and thirded. His last couple albums have been great.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    For someone who loves the original Ravnica block, I can't remember ever seeing this guy.

    Seems like too much work for an temporary anthem, even in one of the best tribes. It seems like whatever deck would want him just doesn't want to devote that many resources to a single creature.
    Posted in: Commander (EDH)
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