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  • posted a message on Burn
    Quote from Soldier »
    Quote from BasedFuster »
    The problem with that vampire is that it doesn't have haste. Guide and swifty were only playable because of haste. Could be a corner case sideboard card if discard/Liliana decks start taking over Legacy which doesn't seem to be the case.


    Sorry but my comment was directed to an alternate to Swifty...

    The best thing about swiftly is haste but she runs out of steam... even in a deck that's loaded with spells, she runs out of steam...


    If Swifty runs out of steam that means your deck has run out of steam and you now have bigger problems to worry about.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    The problem with that vampire is that it doesn't have haste. Guide and swifty were only playable because of haste. Could be a corner case sideboard card if discard/Liliana decks start taking over Legacy which doesn't seem to be the case.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    What does your list look like? Mine looks something like this:



    Cutting swiftspear, I think my deck might end up looking something like this:


    Thoughts? Honestly vs. combo Eidolon/Mindbreak trap is the best I can do regardless of build. I have a legacy IQ tomorrow and if you think this altered build is more consistent I'll try those changes.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I actually found another LGS a ways down the highway that does Legacy FNM's weekly, I went and even though I had tons of fun I still went 0-4. I had a similar situation against UWR stoneblade where he were at 2 life and I lost because I topdecked land until he played his Batterskull, but I honestly blame the guy having double Swords to plowshares to remove both my guide AND my swfitspear, since if either was left in play that would have been lethal on the turn he went to 2.

    What would you honestly replace Swiftspear with? I was thinking (if I actually do this of course) of putting in 2 Lavamancer and put back fourth Fireblast/Price which would free up 2 sideboard slots for whatever I want (probably Red Elemental Blast), but maybe you might have a better suggestion.

    Every game I drew and played top, I loved it. It won me a tough game 2 vs MUD when there was double Lodestone Golem out, as I used top to filter myself into both a Smash to Smithereens and a fourth land to actually cast the smash on his untapped Golem. However, in games where I didn't draw top, everything that could have gone wrong due to variance went wrong.

    I also 1-2'd against Miracles and Loam Pox. By the time game 3 ended against Miracles I had 7/11 mountains in play, and I think I used between 4-6 of my 8 fetches, but the deck just refused to give me gas in that particular game. The Loam Pox matchup was just unfortunate because he had the dark depths/Thespian's stage combo in his opening hand for both games 2 and 3. That's usually a very good matchup for burn because Price blows them out easily.

    I think given the meta I saw at that LGS maybe I should swap out a Searing Blazefor the fourth price.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Do you have a list and matchups? I don't think I've seen a list that's played Fallout for some time. If you don't like swiftspears maybe cut one for a second top?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from nhan »
    I'd go with a rev splash, you can keep the taiga/stomping grounds in your board until needed, although I can't remember if you run fetches. The window where REB is better than rev is pretty small, and Rev can still hit RIP, if you time it right you can take out both pieces of the combo. I mean if he has RiP and Energy field in play, and you revelry either the combo would be broken, best case scenario you wait for him to play a spell and rev his RiP and two for one him, worse case scenario you still hit Energy field. Spell Skite would wreck you though. And if this combo is that much of an issue, I would splash for Krosan grip and call it a day.


    I have seriously considered that since Enchantress is also basically unwinnable for burn, but we would also need to bring Revelry in against decks like Death and Taxes and MUD as well (since it would replace smash to smithereens), and both decks run playsets of Wasteland, which can potentially make Revelry unplayable in certain boardstates. Both decks are also more widely played than Enchantress and RIP Helm. Just a few months ago though it was correct to board a full playset of REB because of Omni-tell, but not as much now that Dig got banned.

    I'm probably overthinking this though because he is one of the few guys that actually comes into the store with a Legacy deck and plays with random people on a regular basis, and he's one of the few people I can play with whenever there isn't an event. No, he doesn't run Spellskite.

    Edit: Lmao, I forgot Anarchy was a card. However, since it's sorcery speed and 4cmc it wouldn't really help me out in that matchup, plus there's no other matchups aside from DNT and enchantress where this is worth bringing in.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Exactly. REB can take out Energy Field, and that's my only out to the lock. Of course it is just one deck but it is one deck that has been doing well locally, so I don't know if it's worth trying to figure out what to replace with REB.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from BasedFuster »
    Question, since Red Elemental Blast was errata'd to be modal: If I target an opponent's blue permanent with REB, can he change the target to a spell on the stack with Misdirection, or does he have to stick with the mode I chose when switching targets?


    You can't change modes of spells with Misdirection, so they can only change it to another target that is legal for the mode you chose. If you could, there would be a lot of Double Striking Spellskites in Modern as a result of Boros Charm.


    Dope, I was thinking about putting some number of REB back into the side because of a friend I know playing a Rest In Peace enchantments deck that can easily shut out burn turn 3. REB is pretty much the only out for his lock without splashing for Destructive Revelry, but my friend also runs Misdirection in his side. If what you've said is correct then he has to use a counter to stop me from breaking the lock since he won't be controlling any other blue permanents.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Question, since Red Elemental Blast was errata'd to be modal: If I target an opponent's blue permanent with REB, can he change the target to a spell on the stack with Misdirection, or does he have to stick with the mode I chose when switching targets?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Restore Balance
    I don't know if it's the best 75 but this is what I'm taking to a tourney this weekend. There are 2 cards I'd want in the deck that I don't have, Sigarda, Host of Herons and Iona, Shield of Emeria If you want to try a budget version, Haunted Plate Mail and Phyrexian Totem work fine as threats but most of the deck is extremely cheap. The deck is good and can beat any non-dedicated control deck and burn, but it can be vulnerable to artifact hate. You don't need Blood Moon but I like it



    My advice for sideboard, bring in Wispmare vs any deck running white, except burn variants as they don't run Stony Silence, Ingot Chewer for affinity and colourless eldrazi for Chalice of the Void Ricochet Trap for decks with lots of counters, Demonic Dread if you need the extra balances and Shriekmaw for extra removal and an extra threat.


    I already have Sigarda and Iona, I don't have blood moon though. What do you suggest I cut from your list to run both?
    Posted in: Combo
  • posted a message on Burn
    Quote from Soldier »
    @abraxas365

    Good Luck... I would play at least 3 searing cards in the main. I'm not sure if the deck list is playing a Sensei's Diving Top but I do recommend you should play at least 1 if you don't. I don't seemed the need to play mindbreak since eidolon. But I do like mindbreak as an option to consider and I have it on my reserve sideboard (If you noticed a lot more combo players, yeah, it would be worth playing.)


    @BasedFuster Burn mirror is interesting. I do think fetchlandless has a 3 point advantage in a burn mirror. I'm not sure how well Jet is but I can see how a scry advantage may help.


    Draft is funny... I picture first draft pick would be a FOW unless there was a FOW, a wasteland and a mana drain in a booster pack (that would be nuts!) lol I remember opening an Italian legends booster pack once and got a mana drain, a kobold, chain lighting and an abyss. I can't imagine how I would draft that. (ok I wouldnt first round draft the kobold)

    I know most players do feel the samething. I've been hearing this story back when Vintage was Type 1.


    I like running Mindbreak in my board for 2 reasons: Firstly, I get to interact with combo on turn 1. Secondly, I don't want to have to rely on drawing one single card (even if I do run a playset of it) to win the game. If you don't see Eidolon or you have it but your opponent combos turn 1, your opponent has a virtual bye. Also, Eidolon isn't as effective against Belcher or Oops, all spells, since those decks don't need to resolve 9-10 spells to win.

    I actually did playtest the burn mirror against a guy playing fetchless burn. There were a few games where he had an advantage and he won just because he was able to put one more creature on the board than I was able to, but I won the majority of the games. Top was really what put me over the edge late-game when both our hands were depleted, since not only was I able to filter for burn spells I needed, there was also a game where I used top to keep myself from drawing Price of Progress in our non-sideboarded games.

    Also, I learned some interesting things about Chain Lightning, since this is pretty much the only matchup where the drawback actually becomes relevant. Sometimes, even if my opponent had mana up, he elected not to copy it because he didn't want me copying his copy. When you're actually at a boardstate where you can copy a chain lightning, both player's life totals are likely to be low, and your opponent may easily get lethal on you if you copy his chain lightning.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I like Jet because of the scry tbh, I know we have top though but that's only 2 cards. Jet would most likely be the best card to have in a burn mirror and if I had the space or if burn became widely played I would dedicate some sb slots to Jet just for the mirror.

    FOW at mythic wouldn't be so bad if the set had the same MSRP and print run as standard legal sets. Also it wouldn't be hard to enable force in a 2 color draft deck. There's a minimum threshold of blue cards that need to be in a deck to make force playable, I know for 60 cards that number is like 20 something, and I imagine it would be a lot lower for a 40 card draft deck. I'm also assuming cards like Brainstorm will get reprints as well so that would also immensely help.

    I'm a relatively newer player and I bought/traded into playsets of FOW, Wasteland, Port, duals, etc and I still want the prices to drop. What's the point in going in and buying these awesome cards if I can't ever play them? There's no major SCG legacy events close to me because I live in the south; most of the big Legacy events are gonna be in the northeast.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    yeah, if you're playing in a meta where not a lot of people can afford to play with duals then by all means cut price. My go-to after searing effects would probably be Magma Jet in all honesty if we were to cut all 4 prices.

    The mythic flavor is all about powerful cards or legendary creatures with unique abilities or a character that has a very high importance to the story. Guide fits none of these traits to be honest. I honestly think FOW makes sense in the Mythic slot because it's such a legendary card in the game, plus free counterspells are probably something that Wizards doesn't want to happen often in a draft environment.

    If Modern/Eternal masters was up to me I'd make the MSRP and print run of these sets the same as Conspiracy or even standard-legal sets. Heck, I'd probably remove duals from the reserved list and put one in every Eternal Masters pack because I'm tired of having no legacy events to attend and I want more players in my area. I hate that exclusivity and hypebeasts are keeping people out of a format that's actually worth playing.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from Soldier »
    Quote from BasedFuster »
    I've had so many games where I've drawn 3+ fireblast, either in my opening hand or through natural draw steps that I've felt like cutting one because I'll never use it before turn 3 anyway. There are also some situations where I really hate topdecking the card. It's a great finisher but also really bad to draw in multiples like Grim Lavamancer is. I'm actually considering cutting a second Fireblast instead of the fourth Price because I never want to draw more than 2 per game.


    I had not been lucky with POP... Sometimes I've consider taking POP out of my deck... then there are games that I can deal 8 damage! (which makes me feel happy for having POP). Fireblast multiples never seemed as bad to me as multiples of Rift Bolt. My issue with Rift Bolt is timing, I'm either playing Rift Bolt on turn 1 (no GG in hand) or turn 4... and turn 4 sort of sucks for me. (Turn 3 I'm looking to attack with eidolon and use a searling/bolt to killer a blocker).



    I wouldn't be worried about top getting ban hammered for a while though. It's brand new tech, and looking at a lot of recent SCG lists not a lot of people are adopting it right now. Heck, a lot of my friends at the store think it's a bad card to put in the deck.


    haha (sorry) but this is how I feel when I talk about Vexing Devil... Anyway I do not to get into VD, but I do want to point out the similarities... I do think Sensei's Divining Top should pick-up by summer.

    Although, I'm wondering what a goblin guideless burn deck would look like. I got a gut feeling that GG would be reprinted as a mystic and it won't reduce the second market cost of the card.


    Yeah, there's games where the card single-handedly can win the game for you, some games where it's straight up dead, and some where the opponent is forced to play around it. Personally though, I feel like the vast majority of matchups fall into the first and third categories. Forcing your opponent to play around price might also not be as bad as you think as well, since they can potentially lose out on some mana consistency by fetching basics or by wasting their nonbasics. If you're more worried about players who are wasting their nonbasics to dodge price you could probably splash a taiga and punish your opponent for using their wasteland on your land instead of their own (tempt them with wasteland fodder why don't we lol), but this seems rather narrow.

    Other cards I was thinking of cutting besides a 4th price for the second top would be either a 2nd Fireblast, a Searing Blaze, or a Rift Bolt. I'm dubious on rift bolt because while it is slow it does let us play around certain cards like Chalice, Spell Pierce, Daze, etc.

    Also I doubt guide will be reprinted at mythic, that wouldn't make sense flavor wise. I honestly doubt it would get a reprint in Eternal masters mostly because that could potentially mess up draft balancing.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I've had so many games where I've drawn 3+ fireblast, either in my opening hand or through natural draw steps that I've felt like cutting one because I'll never use it before turn 3 anyway. There are also some situations where I really hate topdecking the card. It's a great finisher but also really bad to draw in multiples like Grim Lavamancer is. I'm actually considering cutting a second Fireblast instead of the fourth Price because I never want to draw more than 2 per game.

    I wouldn't be worried about top getting ban hammered for a while though. It's brand new tech, and looking at a lot of recent SCG lists not a lot of people are adopting it right now. Heck, a lot of my friends at the store think it's a bad card to put in the deck.
    Posted in: Aggro & Tempo
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