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  • posted a message on Commander Banned and unbanned announcemnt
    I seriously don't understand all the noise about an announcement for a *checks notes* casual, unsanctioned format. Why would Commander of all formats need a banlist? If somebody lames your playgroup to death with Golos, just tell the person to stop running that deck. Bans make sense in sanctioned, competitive formats where asking people to pretty please stop playing 4x Oko,Thief of Crowns is obviously not gonna work if there are prizes on the line. I think Commander should have a let's say, advisory list of potentially troublesome cards, but leave the decision up to individual playgroups.

    Youre aware there are commander events and its played in environments where consistency needs to be a thing right?

    Imagine for a moment you roll up and find out the store has banned xyz and now you have to cut all those cards without a backup plan.

    It also works the same if they allow xyz and youre ill equipped to deal with it.

    Some things are also incredibly toxic to the format. Without a banned list you can turn your game night into a hellscape and it makes new players not want to come back.

    One personal example is when my local group was doing 2v2 a lot on edh night. We had to house rule time warps didnt effect both players because thats all that was dominating the meta. This caused several people to not come back as they felt their deck concept was wrecked and they had no replacements.

    Rule 0 is not a magical catch all.

    No banned list works fine at home, but not in public
    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt
    claiming that their recent bans / unbans as of late proves that they're completely out of touch with the format.

    They are the ones out of touch with the format. Golos should have been banned day 1. He is a complete perversion of what EDH should be. He is the ultimate goodstuff general, that completely destroy any niche deck or build-around-me general because you can just play your strategy in 5c Golos and be fine. People who don't understand this should really double check why they are playing this format.

    i agree with your completely on this one.

    i went to an event for the first time in a year last night and someone was super salty about the ban because he played a "fair" golos build. kept going on about how its not played in cedh and therefore isn't a problem. he'd then go on to tell stories and use examples of his own deck oopsing into wins all the time.

    ...thus proving everyone elses point that it was a little too powerful in environments not designed to deal with it.

    they also argued that its not even a highly played commander... but didn't seem to understand that cards don't have to be highly played to be oppressive or unfun. later they also said he's clearly the best 5 color commander and the RC is biased against that. which honestly, i think also goes a long way toward justifying a ban. when the choice for your 5c commander is so obvious that no other ones are even considered - thats a big problem.

    i feel its a systemic problem with modern card design and the desire to push edh as a format. we're just going to see more and more of these cards, and they'll continue to be slow to act on them as they're a primary driver for sales. i think delayed bans of problematic new cards will continue to be the norm, and that is also an inherent problem with the RC.

    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt
    i'm not really for the worldfire unban.

    its just not going to be a fun card in a format where things like dockside extortionist exist. there's been a huge push for treasures lately and i think that push enables this card far too much. its very easy to just run away with a game, float a ****ton of mana, drop this, and then blammo everyone else as they sit there with their thumbs up their asses unable to do anything. the decks that do jam it will just race to it. its one thing to like idk, combo out or hoof, there's ways to stop that or to deal with that at the very least, and still keep playing. i've seen countless combos interrupted by spot removal, or a clutch piece of hate stapled to a permanent. i've seen plenty of hoofs not do lethal, or get fogged.

    this thing though? once it resolves you just scoop. you have that narrow window to counter it, or it basically just undoes the entire game. doesn't matter what you've done or achieved, now its a race to see who can deal damage first, a race that will be lost almost every single time to the deck that played the worldfire because they're playing into that strategy and you are not. thats just not a fun way to end a game.

    its very much like how expropriate gets a bunch of groans and half the pod just scoops, but with this you either get to sit there and slowly rebuild or just get blasted out by literally anything, including that single pain land you top decked and needed the colored mana from in order to make any semblance of playing catch up.

    you're not even building a perfect machine in most cases. its generally just race to mana and **** everyone, or even late game cast it, **** everyone, and then just wait for them to **** themselves. but omg we have teferi's protection, counterspells! all things that are situational or not even run and not every color has access to those tools either - even less so at exactly the right moment, so its not fair to say they'll just stop it most of the time.

    it'll be cute the first time someone does it, but after that there's no fun to be had here for anyone in the pod.

    i'm all for aggressive edh. i'm no stranger to combo, or blowouts, but ultimately i DO want to play magic. this inhibits that on every single level.

    also i won't miss golos at all, but man was that some slow to act nonsense.
    Posted in: The Rumor Mill
  • posted a message on [MID] Fifth Adversary and White Removal
    Quote from Ryperior74 »
    so the last one animates lands to wolves thats nice but that made a brutal error and made the cmc 2G when should have been 1G since thats the cmc for the other 4

    and heres the colorlation to each one and theres something else there in all of them...they all might be in the same house/mansion

    colored circles = Adversary Connection

    Colored Arrows = similarity's of the mansion

    thats a neat reference in all of them. maybe they're all just souls that the hostile hostel has devoured

    anyway i'm glad the green one isnt so great outside of standard where i think it'll shine, and limited where it is a massive bomb
    Posted in: The Rumor Mill
  • posted a message on [MIC] Lynde, Cheerful Tormentor— Weekly MTG preview
    I wish she handed out token copies of curses to other players, or made curses apply to more than one person some other way

    Too many hoops as is
    Posted in: The Rumor Mill
  • posted a message on [MID] Briarbridge Tracker— Skybilz preview
    Quote from Boreez »
    You can tap and hold on the image and choose "open in new tab". In the new tab, you can enlarge it.

    That sounds like spoiler reveals with extra steps
    Posted in: The Rumor Mill
  • posted a message on [MID] Mothership 9/8— Teferi, Who Slows the Sunset, Jack-O-Lantern and 4 other commons
    i dunno man, i heard the same crap about the other broken teferis. i think this one is going to fall into the same camp. brushed aside as not broken for a few weeks in the beginning and then oops! we'll see i guess.

    i like it
    Posted in: The Rumor Mill
  • posted a message on [MID] TCGplayer (Reddit) — Sigardian Savior
    The cast clause kills it for me, though i do understand that prevents abuse.

    Im sure itll see play somewhere
    Posted in: The Rumor Mill
  • posted a message on [MID] Duel for Dominance— Amazing Discoveries preview
    i really dislike seeing this action pose every time we come to innistrad.

    as for the rest of the card. cool great fine whatever. another obligatory forgettable fight card in green, this time with coven. next.
    Posted in: The Rumor Mill
  • posted a message on [MID] Hareruya (Javier Dominguez) — ……DELVER OF SECRETS REPRINT!!!
    the old art was a tough act to follow.

    idk that its all that great of a reprint here, but we'll see. also not sure if i'm hoping standard is warped enough where this is a nonissue creature, or if its still a problem. not entirely sold that either scenario is actually healthy for the game.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Dryad's Revival"— Carolina Anet preview
    i'd have liked it if it was an instant, but this receives a solid forgettable.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Mask of Griselbrand"— Javier Botet preview
    so its basically 6 mana + a sac outlet + life to potentially draw a bunch of cards if you have a fatty you can toss away

    before someone is all OMG EDH STAPLE, it isn't. way too much going into it in a color that has almost as much card draw power as blue.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Vengeful Extermination"— @mtgjp preview
    Like, its neat... but white is THE mass removal color so idk, its just another in that massive pile
    Posted in: The Rumor Mill
  • posted a message on [MID] Briarbridge Tracker— Skybilz preview
    Can we start writing out what the cards do for those of us on mobile devices?

    Sick of having to go to other sources to read the damn tiny image that wont enlarge

    Seems pretty pushed but also like total crap outside of limited and maybe standard
    Posted in: The Rumor Mill
  • posted a message on [MID] Mothership 9/6 — Tainted Adversary
    So far this is my pick for underrated.

    Combo potential in edh, relevant tribe, works well with doubling season, late game mana dump with bodies attached.

    Hell even as a 2/3 with death touch it can pull some weight

    I think even in standard itll do a lot more than people expect
    Posted in: The Rumor Mill
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