- Xcric
- Registered User
-
Member for 17 years, 6 months, and 9 days
Last active Thu, Apr, 18 2024 07:40:42
- 0 Followers
- 4,341 Total Posts
- 1270 Thanks
-
1
maelstrom808 posted a message on Commanders!I think it's more important to figure out what sort of mechanics you want, how you want the deck to play, then work out the best commander for it.Posted in: Commander (EDH) -
5
JohnnyDegenerate posted a message on From the Vault: Lore (With full list)Here's how they brong them back to Kamigawa.Posted in: The Rumor Mill
The Kami won the war, but after a few thouaand gwnerations, the moonfolk and humans look to the dwindling Akki populations to help them win a new war, one taken to the heavens with Akki riggers building contraptions called Gundams.... -
2
Macabre posted a message on The Problematic PlayerThe problem is you can't push threat-assessment on to players. This is something that honestly needs to be forced down their throat by multiple game-losses to the threat.Posted in: Commander (EDH)
"Talking to your friends" is going to be the default answer in this thread, but how you go about it is going to really change how well (or how much effort) this player actually puts in to adapting.
My normal reaction to this sort of player is, after a few games and I'm aware that it is how they play, is to waste a game-saving spell just targeting him, displaying how bad the threat assessment caused a game loss. Not by just randomly destroying one of his things, but specifically when another player is about to combo-win, spend your removal that could save the table on one of this dice-players permanents instead, and then ask him if he would have done the same thing / would he have spent earlier removal knowing about the potential combo / etc.
Now that he (hopefully) has your attention, suggest to him that if he has random removal spells in the future, and he isn't sure what the best target is, that he just asks the table for advice and what they would recommend destroying. Even if one of my own permanents was the most threatening must-destroy thing I would confirm this and tell him that it should be destroyed. -
1
Life1ess posted a message on No Unique Monogreen Commander Builds?Good versions of Titania are actually midrange control and play a variety of cards that other green decks do not. I've run ton of green decks and it's very different than all the others.Posted in: Commander (EDH) -
14
Nylon posted a message on Falkenrath Reaver (red bear)She exercises her right to bear fangsPosted in: The Rumor Mill -
6
Jedimindtricks posted a message on PSA: no escalate in U nor GPosted in: The Rumor MillQuote from Tolarian PC Principal »Can I "thumbs down" this whole set somewhere?
Yep. At the cash register. Don't buy it. -
2
Ratwohl posted a message on Deploy the GatewatchBest card in Limited!Posted in: The Rumor Mill -
3
Carthage posted a message on Deploy the GatewatchThis is such anti flavor for the blockPosted in: The Rumor Mill
-
1
Jedimindtricks posted a message on [[Official]] Unreleased and New Card DiscussionAs I said to my playgroup in our group texts earlier: look at every card in this set so far and there's another recently printed/affordable that does it better. Outside of truly niche applications like Food Chain and Triskadekaphobia, the rest just strikes me as meh. Tamiyo is dumb, powerful. All of her abilities are mono-u, but I'll play her in Bant. I don't need prophet/deadeye 2.0, but man the rest is bad. I was building a werewolf tribal deck in anticipation and just took it apart. Gisa and Gerald combined are worse than either alone. Overall: supremely disappointed. Here's hoping for Kaladesh I guess.Posted in: Commander (EDH) -
11
a7xjoker33 posted a message on Emrakul's Evangel also pure mtgoPosted in: The Rumor MillQuote from Sallucianious »Quote from Raptorchan »What's going on?
A set that was supposed to be what happens when an Eldrazi shows up turned into a set about Eldrazi...
It's like this card is emblematic of what WotC thought of this set. "Hey you guys: why play those old Innistrad tropes and tribes? Ditch them and let's you get some new stuff that shows how cool Emrakul is!" "Can we still get some of the old stuff AND this cool new stuff?""You silly beans, that stuff doesn't synergize with Eldrazi!"
I mean, I like the effects in this set, but does everything have to be Eldrazi or Horror if it isn't in white or blue? - To post a comment, please login or register a new account.
2
i think it was closer to 60 years ago, and despite having lost his spark they can easily explain away his age by saying he drank some of that handy dandy slow time water like jhoira
9
i'm sure these things will be a disjointed barely playable mess out of the box too.
1
Almost complete abandonment of theme.
Little to no exploration of introduced mechanics, and a completely knew one thats also barely explored.
Probably something like the golden city or whatever opens ixalan to the multiverse and the residents go mad from the influx of power so theres vampire on dinosaur carnage resulting in vampire dinosaurs or whatver predictable generic crap they churn out
5
2
I want to crank my bone flute
1
A big part of it is probably meta. Once people start acceopting the power of combo and that a game has to end, decks start including at least one as a way to finish things out. Spot removal also goes up proportionally to deal with combos. It becomes a much more interactive game, that just happens to end quickly. People will argue this point, but theyre probably playing in a more casual circle where not every player wants to win so much as they want to play.
More casual groups aim for a more battlecruiser style game, and thats fine, the games just last forever and the person who realizes combo wins will be hated on so hard. Removal also tends to be light because you dont need to stop someone from going off.
The two ideaologies dont mix well, so when you mix a player with one mentality with the other it clashes. Battlecruiser style players tend to gripe and hate on a combo player regardless of board State and deck type. This in turn forces a person who understands combo to play more aggressively if they want to play, it also ensures the person who knows how to combo can never play a battlecruiser deck with those people because they will always expect a combo and hate on them.
A good example of this appears in the ettiquette thread where one person tailored their deck to hate blue and will always target blue regardless of what the deck does, meaning if youre playing blue in that guys pod you have to win aggressively fast or hes not going to let you play the game at all regardless of other players. He in essence escalates the thing he hates and creates a bigger problem where none should exist. This is also something ive experienced locally recently, along with some of my friends, and we know now that if a certain person is in our pod we have to play the most cutthroat deck just to cram it up his ass and hate him out of the pod, because even if we play derpyelephant tribal he still hates because we have another deck that can combo. Its a gross misunderstanding of threat assesment, clashing ideaologies, and most times an inability to adapt with a group.
I think a lot of people also confuse synergy with combo. Theres a huge difference. The noninfinite combo posted above is a synergy, not a combo. Combo ends a game on the spot. Synergies tend to just put you in a position where its difficult to lose.
4
thats cool, but i'm sure the zombies player over in the corner is the one really disrupting you, even more so if you've geared your entire deck to hate on the perceived threat of blue. you're just upset that the blue player did one clutch counter to keep you in check so you're throwing everything you have at them regardless of everything else.
honestly, while i hate games like this because it allows someone to sit back and wait and REALLY wreck the game, i also love games like this because player A thinks player B is the threat because idk islands, so they throw everything they have at them, while player B has either built their deck well enough to put up a fight and use up A's resources, or they crumple and get to a point where player C can just laugh and kill both because A and B are spent and player C hasn't been disrupted at all, but A still blames B, generally using excuses like 'but i had to keep the blue player in check'
i tend to be player C in this scenario.
its bad threat assessment and holding grudges like that make the game miserable for anyone directly involved, for zero reason.
5
I mean, i dont want or expect anything over the top but this looks like a kid rushing to finish a project in his graphic design class. Its cheap, forgettable, boring.
Its also an unnecessary change
2
i've seen so many games ruined by one jerkoff who is pissy because they lost one pod, so they pick on the person who won regardless of board states and someone else wrecks the entire game because they're unhindered while another person doesn't get to play at all and the grudgeholding player is just salty the entire time, making someone else salty in the process
1
I disagree
While the first thing i want to do is nuke that gaea's crade, the last thing i want to do is ramp everyone else to do it.
Ill stick with strip mine, wasteland, dust bowl, tectonic edge, and even ghost quarter before this