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  • posted a message on Good Morning Magic- Info on the upcoming preconstructed commander decks (NO SPOILERS)
    Honestly, im for this idea and its about time.

    That said id like to see them do away with the yearly set of 5 edh decks if we're going to get some every set

    Additionally, i really wish there was planechase cards to go with them. Do 2 precons every set, and packaage them with 3 plane cards from that plane.
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from Sorrowseer »
    Hmm why is there also the disgusting old borderd style, bad enough they added that to mtga when its not even got modern yet and now they are printing new cards with the crappy old designed, erg.


    Hi there, I'm your secret nemesis. The one that not only think that the old border is the most aesthetically beautiful border I ever saw in my life for a fantasy card game, but that also think that the current border since 8th core set is the most bland and boring thing ever.

    And something tells me I'm not alone in this.


    You indeed are not alone. I feel the same way.
    Posted in: The Rumor Mill
  • posted a message on If Sylvan Primordial is banned
    Quote from Shadow345 »
    So Sylvan Primordial has some optimal plays.

    Is it not then unreasonable to suspect that Hullbreacher and Opposition Agent have high powered play sequences?

    What about turn 2 Hullbreacher into turn 3 wheel? Or end of turn Opposition Agent followed up next turn by Weird Harvest or Collective Voyage where the opponent will choose not to search giving you a one sided benefit?


    Okay sure but those are niche examples that dont come up frequently, especially casually

    Even in a casual pod, or maybe even especially there, every clone and reanimate spell ends up thrown at this thing (if your opponents are in green) and youre probably going out of your way to blink, bounce, reanimate, or clone it yourself.

    Its incredibly easy for everyone to abuse and makes the entire game degenerate into that abuse.
    Posted in: Commander (EDH)
  • posted a message on Smitten Super Drop Mis-Printed/Packed
    Unintentional or not, all the **** ups with secret lairs and then the extras to make up for it, feed right into the FOMO around this product. Might as well buy in because not only might you miss out on these but who knows what other extras you'll miss out on too!

    Horsepocky.
    Posted in: The Rumor Mill
  • posted a message on Secret lair: Full text lands literally
    not like this
    Posted in: The Rumor Mill
  • posted a message on [C21] Lorehold Legacies— The Command Zone previews
    It might be better just to combine Commander damage from partners into a single player rather than track separate commander damage for each partner.


    In multiplayer, it would still be a mess to track. Imagine in a 4 player edh each player tracking in paper 3 different sources of commander damages (or even 4 if anybody commander is stealed) that most of the time wont even matter, really isnt worth to do it. Voltron strategies are really a minority and works really only in 1vs1, since in multi, everything is more dispersive. Also, when somebody wanna actually make somehow relevant and successful the commander damages in a multiplayer, it either is one-shotting out from nowhere or just spiteful pick on against the same player, which totally a feel-bad and antisocial experience that just bring misery and grudges on the game. In my playgroup is since 2011 that we ignore that rule, and honestly, never missed again, thats why I can understand perfectly why WotC don't want to ever make a "commander damage matter" a thing in card texts, because is clunky, unelegant, memory issues and don't lead to good gameplay experience in general.


    notepads work really great for tracking commander damage.

    like, even if it were lumped together you just slap down on the pad something like Player 4: akiri/tymna. then just start ticking damage, even if its stolen whenever you're wacked you just tally it right there. no fuss.

    i do agree with voltron being very antisocial and causing feels bad moments as well as grudges, but i also think its very necessary to make certain commanders viable at all. to get rid of it just invites the format to be a degenerate combo mess. i mean it already is, but at least sometimes you eat a skythrix to the face. it gives aggro an edge it otherwise wouldn't have, it doesn't necessarily make it viable but it keeps some commanders at least playable.

    personally i wouldn't mind seeing them explore commander damage mechanics more. that said they'd also probably break it.
    Posted in: The Rumor Mill
  • posted a message on If Sylvan Primordial is banned
    When it was legal it wasnt uncommon for games to look like:

    T1 forest, green suns get dryad arbor
    T2 ancient tomb, natural order
    T3 clone it, clone it again


    The problem is if its early you **** over everyone elses land drops and youre up 3 lands for it. Making it easier to clone and reanimate which keeps them further down. Even late game it turned into clonefights

    In a casual group op agent doesnt do much, screws with some ramp generally, maybe a clutch tutor, but doesnt really break anything

    Hullbreacher is similar. Sucks when someone responds to their own wheel, but thats not common casually. Of the two i think its the more problematic, but when abused it basically just ends the game instead of dragging it out and having everyone fight over it so... meh
    Posted in: Commander (EDH)
  • posted a message on [C21] Lorehold Legacies— The Command Zone previews
    Quote from FlossedBeaver »
    So... going back about 3 pages!

    I think the white cards in the commander precons alone are fairly strong, and make me optimistic regarding white's core identity moving into the near future, but I still don't think they adequately address card advantage, ramp, or raw strength. What else can white be doing to more directly advance a win?

    Most White cards just get you up to curve or one turn behind. We’re starting to see a lot of cards that give your opponents stuff but then give your more stuff. That should be exclusive to White. Give all 3 opponents 1 basic land, you get 3. Let them draw 2 cards, you draw 6. Etc. It’s in line with White’s color identity and would help White to get ahead, not just be behind less.


    Yeah, this was something we talked about a lot in my play group, its getting better but isnt quite there yet. Giving resources to opponents can backfire really hard really fast so the gains have to be a little more significant than they are currently
    Posted in: The Rumor Mill
  • posted a message on [C21] Witherbloom Witchcraft— LoadingReadyRun preview
    Quote from Melkor »
    Quote from SonofaBith75 »
    Quote from Xcric »
    Quote from SonofaBith75 »
    What a bunch of stinkeroo planeswalker reprints. Couldn't we have gotten, like, one of Ajani's cards, or a Garruk that wasn't just reprinted in C19, or a black planeswalker that doesn't suck?



    is two years ago “just reprinted” now?


    When something is worthless and better equally worthless options exist... well yeah

    I get the idea is to improve the deck yourself and to find neat synergistic cards, but at a certain point its just lazy. Why put thought or creativity into it if its going to sell regardless.

    Its a well done precon, way more where these things should be headed, but it couldve been better with just a hair more effort in terms of reprints


    So first it was a frequency complaint, now it’s a power complaint. Do you even know what you’re complaining about or are you *****ing just to *****?


    for reprints, the two go hand in hand. For Mana Crypt, a powerful card with tons of demand, a reprint every 2 years like clockwork would be nice. There will never be more Mana Crypts than demand for them, not as long as EDH exists. for Sol Ring, it's cheap, but if EDH keeps growing at this rate, if they stopped printing it for two years there might be a small demand problem, because it's such a powerful card. If a card has plenty of demand, 2 years is a lot longer than for a card with no demand. If that Garruk was not printed again for another 5 years, it would still be a $2-3 card.


    Time has always been relative, and any Magic player knows the relationship between power/demand/reprint need


    This guy gets it.

    Its always going to be both.

    Also reprinting cheap things repeatedly that synergize with a precon is always going to be better than reprinting cheap things that dont.

    Look at high market, worthless now, a billion reprints, there are other options that wouldve been nice to see BUT it synergizes so well here not seeing it wouldve been a mistake

    What does ob do here that several other cheapo walkers couldnt do better within the deck? If we're not reprinting things that need it, why not at least be fun with it?

    Its a well done deck, with good cards, no one is really disputing that.

    A minor critique is not an indictment of an entire product. most of more vocal members here lately seem to forget that.

    As a community we should be discussing things, good and bad, mundane and spectacular. We all love the game. Instead, some choose to seize on such a minor thing like rabid dogs, escalating nonissues, and hurling insults. Its toxic.
    Posted in: The Rumor Mill
  • posted a message on [C21] Witherbloom Witchcraft— LoadingReadyRun preview
    Quote from SonofaBith75 »
    What a bunch of stinkeroo planeswalker reprints. Couldn't we have gotten, like, one of Ajani's cards, or a Garruk that wasn't just reprinted in C19, or a black planeswalker that doesn't suck?



    is two years ago “just reprinted” now?


    When something is worthless and better equally worthless options exist... well yeah

    I get the idea is to improve the deck yourself and to find neat synergistic cards, but at a certain point its just lazy. Why put thought or creativity into it if its going to sell regardless.

    Its a well done precon, way more where these things should be headed, but it couldve been better with just a hair more effort in terms of reprints
    Posted in: The Rumor Mill
  • posted a message on [C21] Witherbloom Witchcraft— LoadingReadyRun preview
    Oh yay... yet another copy of high market.

    Yes it fits here but **** me sideways print a different sac outlet land for once
    Posted in: The Rumor Mill
  • posted a message on Where to Find C21 previews
    This is why i dislike the modern approach to spoilers. It was milked to force views.


    This is why leaks happen
    Posted in: The Rumor Mill
  • posted a message on [C21] Silverquill Statement— MTG Muddstah preview
    Quote from FlossedBeaver »
    Quote from Xcric »

    Agreed.

    Theyre hes got some interesting concepts, but thats really all they are.

    Like the giving resources to opponents as a way to wheel and deal works in theory, but practice is far different. They wont kill you with those resources sure, but youre helping them kill you with different ones. A lot of people also see those effects helping push one person and end up annoyed with you enough to target you exclusively instead.

    Designing a whole deck around his favored concepts just feels like it misses the mark.

    Politics needs to happen naturally, it cant be forced.


    I'm not sure it's political so much as asymmetrically benefiting yourself. It's like an entire deck devoted to the concept of goad - everybody gets strong stuff, but it can't be used against you.

    The Silverquill deck plays out like Curse of Opulence - one of my favorite red cards - writ large, and I'm really starting to come around on it. I don't care if anyone else benefits as long as I benefit more, and have answers to boot.



    Idk man. I understand the concept but my dirwlect experiences with that sort of thing is that while sure, other players will die, but theyll spend less resources doing it because theyre not worried about you. Meaning you then eat a hoof, or an infinite damage loop, or lose to lab man.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair Subscription/Membership Survey
    Theyre going to do it regardless of feedback and we all know it.

    The survey is just a means to get people talking and to drive hype.
    Posted in: The Rumor Mill
  • posted a message on [C21] Silverquill Statement— MTG Muddstah preview
    Quote from NeedAMedic »
    Quote from NeedAMedic »
    I don't know why they bother with all of these pillowfort cards in these colors. It's been done to death by now.
    The deck was created by Commander Rules Committee head Sheldon Menery, who loves effects and decks like this. It was bound to happen on his first project.

    Sheldon's creativity and format insight never fail to disappoint


    Agreed.

    Theyre hes got some interesting concepts, but thats really all they are.

    Like the giving resources to opponents as a way to wheel and deal works in theory, but practice is far different. They wont kill you with those resources sure, but youre helping them kill you with different ones. A lot of people also see those effects helping push one person and end up annoyed with you enough to target you exclusively instead.

    Designing a whole deck around his favored concepts just feels like it misses the mark.

    Politics needs to happen naturally, it cant be forced.
    Posted in: The Rumor Mill
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