Magic Market Index for Nov 2nd, 2018
 
Magic Market Index for October 26th, 2018
 
Magic Market Index for October 12th, 2018
  • posted a message on Anyone else liked the guild kits so far?
    Quote from Colt47 »
    These feel like they were meant to support brawl as a format given the large number of singleton cards.


    the majority of which wouldn't actually be legal in brawl...

    as a product, they're okay. i like the quality of the pins, the stickers are pretty decent quality too. the card choices are fairly solid, and some of the older cards got some decent new art, and the basics are really top notch. i hate the modern style of land, as in the type with the big mana symbol instead of the older formatting that spelled it out, but these... these ii'm actually going to use

    my gripes with it are these:
    the decks aren't very playable/cohesive and have very weak guild themes. then again, i've come to expect that in secondary products.

    would i get multiple of the same one? no probably not. maybe the selesnya one because of glare/position, but they were worth picking up one of at least.
    Posted in: Magic General
  • posted a message on Scooping to Chaos cards?
    i certainly won't scoop to these effects, and generally enjoy the complexity and unpredictable effect they have on the game

    when it comes to expensive cards i'm less concerned with damage as i tend to double sleeve, and more concerned with that mana crypt being shuffled into someone's deck afterward

    personally its never stopped me from playing or enjoying a game, but if its really an issue for some people... couldn't you just proxy them? like if you're so concerned with damage or theft, why not just take like another card and write gaea's cradle on it and hand them that? you've got the real one, and why do they need to take your physical copy if you can offer an alternative?
    Posted in: Commander (EDH)
  • posted a message on [UMA] - Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    Quote from Colt47 »
    Quote from urweak »

    Right, AB cards are in high demand because of nostalgia and the fact that all other printings of many of the cards in AB were in white boarder. However, the price disparity between many of the cards, at the same or lower rarity, is because of 93/94. If you consider cards that are iconic, like Lord of the Pit, Nightmare, Force of Nature, and Demonic Hordes, you will see that their pricing is around $200-$300. Just like my example of Lord of Atlantis from above, these cards are almost nonexistent in 93/94, yet cards like Jayemdae Tome and Disrupting Scepter are worth $400+. Why is this? They are all Alpha/Beta rares and are basically terrible cards by today's standards. Yet Scepter and Tome are worth considerably more; even double in some cases. The reason why Scepter and Tome are worth more, is because of 93/94 playability. Both cards are played in one of the top decks in the format, called "The Deck". http://www.eternalcentral.com/wp-content/uploads/2017/10/JonHammackECOSEW17Deck.jpg


    Thanks for pointing this out. When I was a kid, I remember saving up $60 to purchase a single pack of legends, the last pack the store had. This was a few years after legends came out, which is why is was so expensive even then. The rare I opened was recall. I was disappointed at the time, since it was one of the less valuable rares because it was reprinted in chronicles. Still I never got rid of it. Now Becasue of this 93/94 format that your post just made me aware of, I looked it up and it’s a card that’s around $100. Still not the best legends rare to have opened, but hey, it’s nice to know I made my childhood $60 back.


    It's hard to put into words my own feelings on Magic the Gathering. The thing is I started around Portal when the game was still young and the reserved list wasn't even something that was heavily talked about. Back then most of us casual players or newbies just picked up cards to play and often had no idea what deck building even was supposed to be like. Back in the 90s it felt like a game that played off ones imagination to power it and that rarity didn't really matter as much as the theme of what one was trying to build.

    Trying to compare what the game is now to what it was is just insane. It went from a game that was slow and had lots of different lines of play into this carefully engineered standard experience, where cards are purposefully created to be worse than others and discarded, with a shadow of it's former glory being painted with modern and legacy. Might I add, both despite being "healthy", play worse than the original game did.


    you pretty much nailed it. except for that one summer you could pretty much show up with anything and expect to have fun. decks were more creative and games tended to go much longer. i miss the days of cards designed for the sake of designing cards, and less like a finely tuned OMG PLAY THIS IN STANDARD PLAY THAT IN LIMITED machine that its become. it makes formats extremely uninteresting to me and a result i stopped playing standard, participating in limited events years ago.

    as for uma?

    **** uma.

    look, i'm all for lower card prices, thats cool thats great, but its also a balance and to maintain the health of the game you do want some high value cards, regardless, the solution is not to create a set that pulls out all of the stops... and then jack the price up, while simultaneously rewarding people for shelling out for it. at the premium price, even with the high value crap thrown in, you can't include ***** like balefire dragon. you just can't. its too big of a gamble, too big of a rip off, especially when some of that high value ***** everyone wants will inevitably come down in value as a result of the set... or maybe it won't since no one can afford to crack packs. it was time to call the masters sets done with the last one, not make an over powered but more expensive new one.

    i can't support wotc's business model with this, and won't be purchasing any product as a result. i know it won't matter to their bottom line because we're all greedy sheep, but i can hope it does.
    Posted in: The Rumor Mill
  • posted a message on So what could WotC realistically do to help white in Commander?
    give it SOME kind of focus. anything really at this point.

    it does too much of everything but excels at absolutely nothing. its a decent support color to every other color, but as an identity its just too messy. they should really push ANY aspect of it. it just pulls punches everywhere. on top of that, it doesn't actually have very good synergy with any other color. yeah, its a good support color, but it rarely pushes anything into better territory, instead being used for a couple of toys, or removal, but no real all in strategy. even the strategies its known for are outclassed by other colors in edh sometimes.

    it doesn't need to focus on the land destruction aspect to work, it needs to focus on any aspect. anything. even red has more focus, and its supposed to be the damn chaos color.
    Posted in: Commander (EDH)
  • posted a message on [GK1] - Copy Token
    laminate it and use a dry erase marker?

    i really don't see the purpose of this particular token, but whatever floats your boat i guess
    Posted in: The Rumor Mill
  • posted a message on What hurts the format more? Fast Mana vs. Tutors
    neither.

    what really hurts the meta are people who don't prepare for fast mana or tutors, then blame them for repeated losses. all too often i see people complain about fast mana and then find out they run zero artifact removal, or they complain about tutors but run none themselves, or worse, don't run ways to deal with the things tutored for.

    sol ring is a lot less scary on turn 1 if you can deal with it
    Posted in: Commander (EDH)
  • posted a message on Your Worst Deck
    feldon of the third path

    its monored. yes, feldon can do a lot of interesting and powerful things, but in the grand scheme of things he's not very competitive. he's the deck i break out when i don't care at all about winning and just want to have a good time, he's also the deck i break out in groups with mostly newer players, or people testing wacky deck ideas. he's generally fun, but not overly strong. in the right pod though, he's still strong enough to get by and eek out wins sometimes.

    that all, combined with the flavor inherent to the card, plus that all of my other edh decks exclusively feature female commanders (flavor in a very roundabout way)... i just can't ever take him apart.
    Posted in: Commander (EDH)
  • posted a message on Very rude guys against newbies
    don't let that guy discourage you.

    fnm is supposed to be not just new player friendly, but fun and creative, i wish more players like you attended and less people who viewed it as ptq practice

    the funny thing with people like that is they don't even realize they're the reason someone stops coming most of the time. they create such a toxic and negative atmosphere and are completely oblivious to it. its a shame because at the end of the day you want people to play against, and they have the opposite effect. a lot of the time they're also the most consistent in their turn out to events as if that some how puts them above being a sore loser or a dick.

    as for the shuffling, ask for the judge or the to to shuffle as a proxy to him, i'd also let the to or judge know how negative of an atmosphere he's creating for you, and that his poor sportsmanship may cause you to stop attending events
    Posted in: Magic General
  • posted a message on Are you sick of Nicol Bolas?
    i've been sick of nicol bolas since conflux. oooh he's a big super intelligent evil dragon planeswalker! who cares. dragon fanboys thats who.
    Posted in: Opinions & Polls
  • posted a message on Thoughts on Collector's Edition cards in commander?
    honestly these are the only proxies that i'm okay with.



    they look exactly like the real thing, and generally take a little bit of effort to get anyway. someone in my group once compared them to just printing out card images and slipping them in sleeves, but i disagree given the limited availability of these things. they dont' exist for every card ever, and some are worth money.
    Posted in: Commander (EDH)
  • posted a message on [GK1] - Guild Kits - Full Deckslists via the Mothership
    Quote from Cainsson »
    Quote from Xcric »
    Quote from scottjhebert »
    I will not rest until I get a Teysa, Orzhov Scion in the Orzhov kit. Maybe with new art, by which I am NOT trying to imply that her original art is at all bad... and I rather think that the Orzhov guild symbol will look REALLY good on those cards....


    this is all i want from these products. teysa orzhov scion with new art. its not that hte original is bad, its that she isn't necessarily the focus and it detracts from it as a result.

    okay fine. while i love the edh deck i took it apart because i got tired of the comments people made about the person behind her in the art. it got old quick.
    I'd rather not risk her getting an Etrata-tier art.


    its already etrata tier art
    Posted in: The Rumor Mill
  • posted a message on [GK1] - Guild Kits - Full Deckslists via the Mothership
    Quote from scottjhebert »
    I will not rest until I get a Teysa, Orzhov Scion in the Orzhov kit. Maybe with new art, by which I am NOT trying to imply that her original art is at all bad... and I rather think that the Orzhov guild symbol will look REALLY good on those cards....


    this is all i want from these products. teysa orzhov scion with new art. its not that hte original is bad, its that she isn't necessarily the focus and it detracts from it as a result.

    okay fine. while i love the edh deck i took it apart because i got tired of the comments people made about the person behind her in the art. it got old quick.
    Posted in: The Rumor Mill
  • posted a message on GRN Planeswalker decklists
    they'll make these progressively worse, then discontinue them claiming people weren't buying them


    Posted in: The Rumor Mill
  • posted a message on Guild Lockets
    i feel like if you gotta pay 4 colored mana and sac your rock to draw two cards... you're losing anyway just relax and accept it in the butt. these are boring.
    Posted in: The Rumor Mill
  • posted a message on The Return of the Dream EDH Ban List Poll
    Paradox engine
    Palinchron
    Cyclonic rift
    Expropriate
    Tooth and nail
    Posted in: Commander (EDH)
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