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  • posted a message on [KHM] Haunting Voyage— BRKsEDU preview
    on the one hand i'm bored by the effect and won't use it anywhere

    on the other i'm glad we've downgraded to this caliber mythic over uro, omnath, and oko.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Bind the Monster— CovertGoBlue preview
    Oh no! Whatever shall my Time Elemental do???

    Yes, back in the mid-nineties I regularly played Time Elemental. Jam

    who didn't? card could be a real house back then and was used in a lot of control builds


    i like what this card does... but i honestly think this kind of effect would've been better in white. not just what it does, but the damage portion, and it being an enchantment, all could've worked in white without any real issue.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Icebreaker Kraken— Seattle Kraken preview
    cool i guess?

    i'm not really impressed. even with the mana cost reduction through snow permanents. i expect to see this really nowhere.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Runeforged Champion and the other four Runes— TCGPlayer previews
    boooring. reminds me of the cartouches.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Wolverine Riders and Inspired Sphinx reprint— Jesper Ejsing previews
    the elf is solid. i think some people are a little too critical of it. in the right builds its going to get out of control quickly. builds that run a lot of token doublers want it. yes sure, we have other cards that do this effect already that don't see a ton of play... but these are elves. most of the time they're not staying 1/1. most of the time, they're fueling heaps of other things too. its easy to abuse elven bodies to generate mana, or fodder for sac outlets with the relevant (and a lot of newly relevant) other elven sac outlets, they synergize with lathril or whatever her name is, the new commander, and the majority of the time they're going to end up being imposing due to all the elf lords elf tribal runs. yes, it'll eat removal in any good pod, but for the elf tribal decks that want it, they REALLY want it. not everything has to make an immediate board impact to be worth it. its not an amazeballs type card, but it IS a solid addition to elf tribal

    the sphinx still sucks.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Birgi, God of Boasts and Harnfell, Horn of Plenty— Metalorgie preview
    Ill probably give her a go in jhoira. The deck does run a crap ton of zero drops but being able to build mana for the things that arent zero cmc goes a really long way
    Posted in: The Rumor Mill
  • posted a message on [KHM] Shackles of Treachery— Jordan Uhl preview
    thats cute i guess.

    i mean its a neat take on the effect. i'm real bored with the obligatory act of treason in red every single set for the past like 5 years though.

    it won't make the cut in any format except limited.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Orvar, the All-Form— r/MagicArena preview
    i love this guys art, and his ability is really interesting to build around. he feels mythic, without feeling like a staple to every deck that can run him. that's how mythics should be designed.

    edit: finally a reason to twiddle my bone flute
    Posted in: The Rumor Mill
  • posted a message on [KHM] Graven Lore & Svella, Ice Shaper - Arin Hanson preview
    I like the rare. Scry 5 draw 3 at instant speed is extremely powerful in the right shell.

    I hate the troll. Rg has zero mana production issues, so making mana rocks is redundant. The play stuff for free is lackluster given the tap requirement and mana cost. It lends itself to dumping fatties but thats just more of the same.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Colossal Plow— Alliestrasza preview
    Of course it has a ridiculous crew cost, its basically a white card... sigh

    Love the card name tho
    Posted in: The Rumor Mill
  • posted a message on [KHM] Fynn, the Fangbearer— Dicebreaker preview
    Hapatra says hello
    Posted in: The Rumor Mill
  • posted a message on [KHM] Dwarven Reinforcements— Sjow preview
    Quote from EasyLover »
    What is it with the dwarfs 1 toughness . . .

    yeah i kind of agree... they feel like they should've just been goblins. sure it doesn't fit with the theme of the plane that well, but they're basically filling the same role and that wears away at their uniqueness.
    Posted in: The Rumor Mill
  • posted a message on [KHM] In Search of Greatness— Duende Gaming preview
    It costs 2 mana and 2 green , which on its own makes it way harder to play in lots of decks that would like to play it.
    And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
    If all you get is a scry 1 each turn, this is total poop.

    If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.

    Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.

    Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this.
    Fires of Invention supported that gameplan a lot better.


    Not sold on this, it smells bad.

    this is exactly my feeling on this card too. at first glance it seems so busted, but when you dive into it... it really isn't. the chances of always having something exactly 1 mana more than the highest cmc thing you have is just too low.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Ascendant Spirit— Raphael Levy preview
    Quote from Courier7 »
    Quote from CatParty »
    Quote from Courier7 »
    Pushed. A 1/1, into a 2/3, into a 4/4 flyer, into a 6/6 flyer by turn 4--Limited winner is a winner.

    Assuming you're happy to tap out each turn, cast nothing else, and are emotionally ready to eat a removal spell.

    Nothing is perfect. One's opponent will not always have removal in hand. I agree--the tapping out each turn is risky but I am enough of a gambler to take that risk.

    is it even really a gamble when its in blue and you don't have to tap out every single turn to push its value up?

    like nothing says this has to be your turns 1, 2, 3, 4 plays at all. its actually using it completely wrong to make it eat up those first 4 turns (outside of maybe limited). this is something you drop later in the game when you have the means to protect it, and the mana to put into it.

    card is good.

    i wish it hadn't been blue and had instead been white but whatever.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Draugr's Helm— ScottyNada preview
    i'd have preferred a higher cmc and a lower equip cost, or even less of a boost for a lower equip cost.
    Posted in: The Rumor Mill
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