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  • posted a message on Dredge
    @ PraiseTheKappa - Welcome to the forum, I don't know how I feel about a basic forest and swamp in the 75. I was running a single basic forest for a little while and ran into a few situations where I wanted to Conflagrate into a Faithless Looting but had one Forest and two Rx lands in play. Ultimately, we really only care about a small handful of red cards to cast and I think one or two basic Mountains is enough to play around Path to Exile; Field of Ruin and Assassin's Trophy only stall as we can get most of those targets back again when our engine is online. Shriekhorn is four in the yard by the next draw step while Insolent Neonate need you to have a Dredge card in hand. Most list are also trimming on Dredgers for Creeping Chill and not having to mulligan as often due to Neonate needing a Dredger is nice.


    Thanks for the insight!

    I have played Dredge some time ago and also only played 1 Mountain. I played a 2nd Dakmor Salvage und a Canyon Slough in those places, would that still be viable? I found the instant speed Dredge to be very nice to set up my board and untapping with some Amalgams.
    About Shriekhorn: You are absolutely right, that makes sense. Fewer Dredgers hurts the power of Neonate quite a bit. If 4 Shriekhorn the recommended amount or is it more like 2-4?
    Posted in: Combo
  • posted a message on Dredge
    Hello everyone,

    I am picking up dredge again after a long hiatus.

    Here is the list i am going to try:



    This is just a list i tossed up yesterday evening and would like to hear some opinions on it.

    Why are Shriekhorn played over Insolent Neonate right now? Neonate always felt pretty explosive on turn 1.
    Posted in: Combo
  • posted a message on Grixis Control
    Hello everyone!

    I am just getting back into Grixis Control and i will take it to FNM tonight. Here's the list i am going to run:



    Goblin Dark Dwellers may be too durdely but my meta is mainly Control and Burn and i think getting a decent body and a removal for free with it is decent against the decks. Against Control flashing back Ancestral sounds nice aswell.

    Crackling Drake may be a bit hard to cast but with Thoughtscours it sounds really appealing to me. Additionally it does not get worse with Delve or Snapcaster which is a huge argument for it in my opinion. I have thought about cutting the Drowned Catacomb for a Sulfur Falls to make it easier to cast.
    Posted in: Control
  • posted a message on [Primer] Gx Tron
    Funny how i have been praising the playset Ballistas for a while now and no one cared, then a deck wins a GP with a playset and suddenly the idea is popular.
    Love it.

    I will just repeat what i have said so many times before: Ballista in nuts in Tron. It is removal, a decent blocker, castable even without tron and with tron it just wins the game in 2 turn or so if it stays uncontested. The fact that it cleanly deals with Thalia is also very nice as i have seen an upswing in D&T as of late.

    I cut down to 2 Wurmcoils as i found Walking Ballista to be better at stabilizing and forcing an action. You can swing for X and remove whatever your opponent plays if it threatens you.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    4 Claims is a must and if I could run more I would.


    Seal of Primordium is your friend. Or Naturalize, Natural State...

    I also do not feel like UW is such a hard matchup. Yes, they have disruption but they are durdeling like crazy. Walking Ballista is a nice clock against them and must be handled or it scales out of control.

    Pithing Needle is also great agains Field of Ruin, GQ, Teferi, Ravager, Steel Overseer, Hangarback Walker, you name it.

    I feel like this whole "tron is in such a bad spot right now" can be dealt with by playing 4 Claim, 2-3 Needle in the SB and a full set of Ballistas MD.

    I have been running 4 Ballista for quite some time now and not once did it feel bad drawing them. Even without tron online they are reasonable blockers/attackers and with it they close a game in 2 turns.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Hey everyone,

    I have been a bit quiet lately because i had no time for MTG. I played the Modern PPTQ Sideevent at the German Nationals on 19.08.

    I went 5-2 out of 8 rounds but had to drop the last one because we had a 4 hour car ride ahead of us Frown

    Here's the list i played, somehow i do not have the formatting options in this box anymore so it is just a write down, sorry!

    12 Tron Pieces
    4 Forest
    1 Urza's Factory
    1 Sanctum of Ugin
    2 Ghost Quarter

    4 Expedition Map
    4 Chromatic Star
    4 Chromatic Sphere
    2 Relic of Progenitus
    3 Oblivion Stone

    4 Walking Ballista
    2 Ulamog, the ceaseless Hunger
    2 Wurmcoil Engine
    1 World Breaker

    4 Karn liberated
    2 Ugin the spirit Dragon

    4 Ancient Stirrings
    4 Sylvan Scrying
    1 Spatial Contortion

    Sideboard:
    3 Nature's Claim
    1 Seal of Primordium
    2 Warping Wail
    1 Spatial Contortion
    1 Ugin, the Spirit Dragon
    3 Thragtusk
    2 Pithing Needle
    1 Relic of Progenitus
    1 Kozilek, Butcher of Truth

    I played against: UW Control, Mono White Taxes, Elves, Mono G Tron, Bogles, Grixis Shadow (Loss), UR Breach (Loss)

    Walking Ballista in bonkers and the 3rd copy of Ugin did A LOT of work for me. I don't see myself removing any Ballistas or the 3rd Ugin from the sideboard any time soon!
    Posted in: Big Mana
  • posted a message on R/x Aggro
    So, i have been playing some leagues and Banefire was a bomb.

    The meta feels very controlly/midrange-ish and Banefire being uncounterable was very often relevant! I play 2 Banefire MD at the moment as they are a nice mana sink in the lategame and feel good to topdeck.

    However i have seen some Black or Blue/Black control decks abusing artifacts and Herald of Anguish. How do we handle this? The card is just nuts! It generates card advantage, it kills Hazoret and it's a fast clock.

    Of course, Fight with Fire and Banefire can handle it but if you play down to 1 card in hand your answer is gone aswell...
    Posted in: Proven (Standard)
  • posted a message on R/x Aggro
    I played some matched with an updated list now and the deck feels really smooth and streamlined, i like it a lot!



    Are there any cards in M19 that are worth considering?

    Banefire and Guttersnipe are two total pet cards of mine. Though Guttersnipe might be a better fit for a UR Spells deck, rather than adding some burn on a stick.

    Other than that, what about Lava Axe? I remember that it saw some play in previous standard formats and it looks like a nice top end?

    Are there any hate cards coming out that could change the sideboard? Fountain of Renewal for example?
    Posted in: Proven (Standard)
  • posted a message on [Primer] Gx Tron
    Ancient Stirrings is still perfectly balanced

    As all things should be
    Posted in: Big Mana
  • posted a message on R/x Aggro
    Yeah i actually looked at Scavenger Grounds and i felt like some GY Hate would be nice to have.

    Thanks for your insight!

    Why is Chandra not played in the MD? Is she too slow? So far it always felt good to cast her on curve. Removal and a steady burn source is nice to have
    Posted in: Proven (Standard)
  • posted a message on R/x Aggro
    Thanks for your advice!

    I kind of hoped i could go without the phoenixes due to the pricetag but i guess i will have to bite the bullet to play the decent version of the deck.

    Also surprised to see that the brawlers see no play. They felt like they are a real clock against control decks.
    Posted in: Proven (Standard)
  • posted a message on R/x Aggro
    Hello everyone,

    I'm pretty new to Standard. Actually i am just picking it up to play in the nationals.

    I am currently on a Mono Red build looking like this:



    Kari Zev felt pretty underwhelming in 90% of the games i played so far on MTGO and i was thinking about cutting her entirely. What are the general thoughts on her?

    Also i have been eyeing with these cards and would like some opinions on them:
    Hungry Flames
    Invigorated Rampage
    Renegade Tactics

    Hungry Flames just looks like sweet, sweet SB Material. Removal and still burning? Sounds good to me, even for 3 Mana.
    Invigorated Rampage to break through clogged boards, maybe?
    Renegade Tactics as a 1-Mana Crop Crasher might be worth considering aswell in clogged MUs?

    I often felt like this decks struggles after the 4th turn or so, when the opponent starts bringing out bigger creatures. Those cards may be helpful in these MUs?

    Would appreciate all feedback! I am really not invested in Standard so i am using my ~20-30 Games i played so far as reference.
    Posted in: Proven (Standard)
  • posted a message on [Primer] Gx Tron
    Tron is not and never has been format warping.

    It is a good deck in the swiss portion of the tournament but always struggles to "get there" in the finals.
    Stirrings is still an insane card but you have to build you whole deck around it which makes it balanced imo.

    I still see no reason at all for a stirrings ban.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    Against B/W Eldrazi i would not board out the Thought-Knot Seer

    I think i would board like:

    In:
    2 Nature's Claim
    2 Thragtusk

    Out:
    2 Wurmcoil Engine
    1 Ulamog, the Ceaseless Hunger
    1 Walking Ballista

    Against BW (Eldrazi) Taxes i think Stony Silence is one of the biggest threats. Also Displacer and Path make Wurmcoil Engine very unappealing, it is also still hard to cast if you do not get to Tron. Thragtusk stalls wells, can't be flickered to push through damage and is easier on the curve.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    I'm also pretty happy about the result. First time to have such a "run" with the deck and i have been playing it for years now.

    Thought-Knots did some work before against Combo Decks and they are still decently sized blockers against aggro. Game 1 they are very hard to remove for Burn, they eat a Bolt from the hand and block forever.

    Unfortunately i played against no control deck...

    The RW Taxes MU was over super fast.

    Game 1 he goes Thalia into Arbiter and plays a Ghost Quarter. He Quartered in my Draw Step and i could pay for Arbiter. I got a forest, Stripmined him back. Played Karn next Turn ate his only other land and he scooped.

    Boarded in:
    2 Nature's Claim
    2 Pithing Needle

    Took out:
    2 Thought-Knot Seer
    1 Ulamog, the Ceaseless Hunger
    1 Spatial Contortion

    I figured he would be bringing in Blood Moons/Magus of the Moons and Stony Silences so i took out the Colorless requirements as well as a huge mana creature. Pithing Needle was just to turn off the Ghost Quarter/Arbiter Synergy.

    Game 2
    He goes Turn 2 Stony Silence and i had a Forest with Nature's Claim in hand. Dealt with a Thalia by pinging her with Ballista. He had no further gas and just scooped when i dropped turn 5 Ugin.
    Posted in: Big Mana
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