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Dec 5, 2018I finally bit the bullet with UMA coming up and preordered 4 LotV for 60€ each (HYPE!)Posted in: Midrange
So i am going to give them a try in Mardu first before buying the rest of the pieces for Jund.
My list looks pretty much like before except i traded Rabblemasters for Lilianas and cut the last Arid Mesa as i have higher black requirements now.
Really looking forward to giving this list a try. First time playing Liliana in Modern and i am really excited!
Dec 3, 2018Thanks for the input!Posted in: Midrange
I just finished thoroughly reading the primer and i noticed that i am running 3 K-Command instead of the "fixed" 2. So i could cut 1 K-Command, go down to 6 3-Drops which would work better with 24 lands and cut one Thoughtseize. So i have 2 new slots. I can imagine running one Brutality and maybe something spicy like 1 Tarfire? I am really excited about all the options in this deck!
Dec 3, 2018Thanks for the insight!Posted in: Midrange
About the 3 Surgicals: I just feel like they are really that good at the moment. I played 3 in Mardu Pyromancer and it gives game against Dredge, KCI and Phoenix decks. In Jund, combined with Fulminators, i feel like they are also good against Tron. I mainly play(ed) Tron and atleast that was always my view on it.
About Brutalities: Yeah. I know. I would love to play some but i just found nothing to cut to make room for them. Hearing that 6 Discard is the standard i will probably cut one and jam in a Brutality. Would you cut an Inquisition or a Thoughtseize? I am leaning towards Thoughtseize as it feels like the worse hit off a BBE?
Dec 3, 2018Hello everybody,Posted in: Midrange
I am currently putting together Jund as my next Modern deck. I am not new to the format and have plenty of experience with other archetypes but i am somewhat new to midrange. The problem i have is that there seems to be a lot of variation for the mana bases and card choices in general.
I have seen lists running 4 Raging Ravine, others only run 2. Some run Twilight Mire, some do not. Is there a general consens on when and why to play X of any land?
My current list looks as follows:
Nov 28, 2018Posted in: MidrangeHow did the MU's go? Did you get to be on the play game 1? What part of the meta you reckon Liliana, the last Hope lines up well against? (I have yet to acquire this card.)
Against Merfolk i was on the play. The games were somewhat easy. Maybe my opponent just kept weird hands. With the tons of removal our deck feels very strong, the only worrysome moment would be if they have a Spreading Seas and atleast 2 Lords to make their creatures Bolt proof and unblockable. Other than that it is very straightforward.
Against Bogles i won game 1 on the play because i had discard on turn 1, tons of Souls and Pyromancer token to chump and eventually win in the air with Spirits. Game 2 Blood Moon was a winner because it screwed my opponent super hard out of pumping 2-3 auras per turn. Also Explosives + Surgical is great against them as they only have 8 dangerous threats in their deck.
Not much to say about the UW Draw. Either you manage to rush it with Rabblemaster or you get Terminused out of the game. Pretty boring MU in my opinion.
Scapeshift and Dredge were horrible though i just did not see any Blood Moons against Scapeshift and no Gravehate against Dredge. I feel like those are "Draw or Bust" Matchups.
Jeskai "Can't Lose" was actually a fun game. It got super close and in the end my opponent won with burn after i went to 1. Discard and a Clock do the trick as so often.
About Liliana: She is great against Merfolk, Humans, Spirits, sometimes even Jund, the mirror... Either killing a creature every turn or buying back a Pyro/Reveler/Rabblemaster is a great deal for 3 mana. She is easy enough to cast to warrant a permanent SB slot, maybe even MD if you expect a creature based meta, in my opinion.
Nov 28, 2018I have played a modern tournament last sunday finishing 3-3-1. Started off with solid 3-0-1, then proceeded to get unfair Matchups.Posted in: Midrange
I can not remember the last MU at all but it was a win:
UW "No Wincon" Control (D)
4c Scapeshift (L)
Jeskai "Can't Lose" (L)
This was my list:
I was very happy with my maindeck, especially the MD Rabblemasters did a lot of work. Having a clock that goes from 1 to 6 is really nice.
In the sideboard i came to dislike the Experimental Frenzy a lot. It is just WAY too slow and does not synergize well with Reveler and Looting.
Hazoret felt a bit clunky and overkill with the MD Rabblemasters.
I have already exchanged these cards with a 2nd Wear//Tear and 3 Molten Rain. That feels more "at home".
If you have any specific questions, ask away!
Nov 21, 2018I slept a night over it and i think in the current meta an overall more aggressive approach may be the way to go.Posted in: Midrange
Between Hazoret from the SB and Rabblemaster from the MD i think this list packs quite a punch and is also more resilient to gravehate such as Leyline which can turn Reveler from a 10/10 to a 1/10 very quickly.
Nov 20, 2018As a Tron player myself i have to say that a Turn 3 Blood Moon followed by one Pyromancer or Reveler is really not worrying at all.Posted in: Midrange
I always board in Nature's Claims so Alpine Moon might have the same problems as Blood Moon (that is dying very fast) but if you play smart and play Discard on Turn 1 and A-Moon on Turn 2 followed by something like Rabblemaster oder Hazoret on Turn 3/4 it's looking a lot darker.
I like the idea. I would be worried about a deck that has cheap disruption followed by a fast clock like Rabblemaster.
Nov 8, 2018I will play some Mardu Pyro again tomorrow at a friends house as our LGS closed down. That's what i will try:Posted in: Midrange
Excited to see what Hazoret and Kambal can do. So far i have never played with these cards in Modern.
Edit: I am also testing if Manamorphose or Night's Whisper is better. It feels like Night's Whisper is decent in Grindy and Controll-ish MUs but Manamorphose is great fixing under a Blood Moon, a free spell for Reveler/Pyromancer but generates no card advantage.
Nov 5, 2018Did you all see the Mardu deck that was on coverage this weekend?Posted in: Midrange
Experimental Frenzy, Arclight Phoenixes, tons of Planeswalkers. Looked rad but clunky as hell. What do you all think?
Edit: Credit goes to Roope Metsas. It's his list taken from the WotC website.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Planeswalker (3)
1 Liliana of the Veil
1 Liliana, the Last Hope
1 Nahiri, the Harbinger
2 Arclight Phoenix
4 Bedlam Reveler
4 Young Pyromancer
2 Collective Brutality
4 Faithless Looting
4 Inquisition of Kozilek
4 Lingering Souls
2 Fatal Push
4 Lightning Bolt
2 Blood Moon
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
4 Marsh Flats
1 Sacred Foundry
1 Experimental Frenzy
1 Grim Lavamancer
2 Kambal, Consul of Allocation
3 Leyline of the Void
3 Molten Rain
2 Pithing Needle
2 Stony Silence
Oct 30, 2018Posted in: ComboFirst, consider the case of Nature's Claim versus Natural State. Every Dredge player seems to agree that hitting Leyline is more important than 4 life. Our main goal with Assassin's Trophy is to destroy sideboard hate, but we are rarely certain of what the opponent will bring in. I think every single deck out there can play Leyline of the Void if sideboard space is available, so it's great to be ready for it.
However Nature's Claim is still played. Based on your argument there should just be 4 Trophy boarded in all the time as it catches everything and other anti-hate is strictly worse anyway?
About Leyline: Well, yes. But there are decks where you can expect Leyline but i do not think that any deck would really "surprise" me with Leyline. Like, UW Control jamming a Leyline for example. They would just never play that. Same for Tron, Jund, Abzan etc.
Second, consider the case of Assassin's Trophy over Abrupt Decay in GBx decks. It's commonly agreed that the former is better than the latter (twice as many copies per list on average for Trophy). On top of our main goal, Assassin's Trophy is a great card on its own and can be played profitably in many situations were there is no graveyard hate.
The GBx decks that run Trophy instead of Decay are midrange decks though.
Dredge is, atleast in my opinion, not a midrange deck and a midrange gameplan of casting removal for grinding is not what you want to be doing?
I am aware that matches can get grindy and sloppy postboard but even then Decay does the same job as Trophy.
Do not get me wrong, i have not played with Trophy yet. On paper the upside of playing it just seems very very slim and the upside of Decay seems more relevant, atleast to me.
Oct 30, 2018After watching some videos of Dredge and playing it for one FNM i come to wonder:Posted in: Combo
Why is Assassin's Trophy played over Abrupt Decay?
I understand it is the new "hot stuff" but what does it hit that Decay does not hit, except for Leyline? RIP, Ooze, Relic, Tormod's, Spellbomb and the like all get hit by it aswell without ramping our opponent.
The "can not be countered" clause is also very relevant against Control MUs. To me it seems like Decay is still just better for us?
Boarding it in against something like Tron seems underwhelming as it does not further our gameplan and Tron has huge inevitability.
Oct 29, 2018So after some playtesting i came up with this list:Posted in: Midrange
I am not yet sure about the Rabblemasters in the sideboard. I imagine they are nice to have against control, tron and slow decks in general when we are the aggro deck.
Blessed Alliance is in there due to Geist of Saint Traft PTSD. I lost too many times to that card.
Explosives Seems like a nice catch-all card and is basically a staple in 3 Color decks to me.
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