Quote from Kamino_Taka »
Even though I am still more on the "No Change" side I actually think needing growth should not be underevaluated but unfortunately as you stated before we don't know why people don't try it/stick with it. If it is the PW debate for the majority and the growth trumps the losses I would be all for it, even though I don't think that it opens much more doors gameplay wise, and those opened may be on the moe obnoxius side.
Because it is always easier for the smaller group to Housrule stuff so if we gain more people than we'd loose the ones who don't like the change can still use houserules. It is however more difficult to houserule the bigger group.
I wouldn't say more growth is a straight reason for change (the previous post was more of a general observation of the format from my perspective), just pointing out the format is potentially stunting growth (that is doesn't really need now) due to the marketing direction of the game and in a hypothetical case that a sizable portion of the players leave (for whatever reasons), the format would actually struggle to recover numbers because the appeal doesn't line up with the newer player pool.
I'm fully aware of the gameplay consequences of such a change, which is why I don't actually advocate for the change like, right now, but I feel like a flat "no" and just listing down the mechanic/gameplay negatives is akin to ignoring that "growth" factors I mentioned. I don't foresee the marketing direction changing anytime soon so I only feel this issue would get more and more vocal with time as the bulk of players become newer and newer. I actually think what we should be doing instead is figuring out how to fit planeswalkers in without splitting the format into two. Just like I think saying a flat "no change" is ignoring the format's adaptability in the long run, saying "change, add them in", without any specifics and reasoning will wreck the game forefront (but that is already addressed by the straightfoward negatives we all can list).
I understand your houserule part - I'm a huge supporter of the RC's minimalism approach of the game and typically I would be on the "no change" side, but it struck me from the responses that at end of the day, the format itself is a "smaller group" to the game's "larger group" and the "larger group" has been on a quite the course in terms of marketing. Them creating Brawl (although it failed due to a myriad of factors of itself) already set off the alarms that we should not take the format for granted despite how robust it is now and it could easily languish in obscurity down the road if someone finds a formula that's "better" than the format that allows for planeswalkers, which in turn would appeal to an increasing number of newer players. We all know we can't just add planeswalkers in and call it a day, but is anyone doing the math to figure which rules we can change minimally to enable them with the least disruption?