2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Cards for Yidris enchantment volteon?
    Im going for a Yidris enchantment voltreon build and besides the enchantments are their any staply voltreon cards or just cards you would recommend for the deck? Having a hard time finding builds for a voltreon yidris deck.
    Posted in: 1 vs 1 Commander
  • posted a message on Is there a way to get around breath of fury's sac requirement?
    Hi I wanted to see if there was a way to make breath of fury work in a voltron deck? Meaning the only creature i had would most likely be my commander (who's equipped by fury) and I was wondering if I could get around the sacrificing condition and still get the second combat phase? Like by having it so my creatures cant be sacked or a different way. Are there ways to get around so i can swing with my commander and keep both cards while getting the second combat phase? What if i could bring the commander back immediately if it hits the grave and have fury re-equip to my commander? or something lol
    Posted in: Commander (EDH)
  • posted a message on Am I building rafiq right?
    http://www.mtgvault.com/losttrigger/decks/rafiq-of-the-many-2/

    Hi im trying to build a rafiq deck that focus on killing with rafiq and making it easier for his attacks to get through. I'm not sure if im building the deck right or if I added cards that I shouldnt have.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Different ways to build a karametra deck?
    Hi im building an omnath locust of rage token/landfall deck. After looking through different builds for karametra most seem to also follow the same route of abusing landfall triggers and such. I dont want two landfall decks, and since both decks are green they would have plenty of similar cards/strategies (avenger of zendikar, amulet of vigor, genesis wave etc). so I was wondering there are other ways of building a strong karametra deck? Maybe elf tribal? I'm not familar with elf tribal especially with white and green.
    My plan B would be to turn karametra into sigarda to avoid having similar decks.
    Posted in: Commander (EDH)
  • posted a message on Need help with omnanth locust rage deck?
    http://www.mtgvault.com/losttrigger/decks/omnath-locust-of-rage/
    Hi I am trying to build an omnath locust of rage deck for edh. This is a list made up of cards i both own and plan on buying. I plan on having 40 lands so I need help cutting 11 cards from the deck and was wondering if you guys could help me? The sideboard is full of cards that i've considered putting in but am not. I am open to any suggestions if you think I should switch a card out for a different card.

    If it matters i'm trying to build the deck with 3 win conditions in mind.
    1.Attacking with creatures and killing my opponent
    2.Etb effects from cards like Purphoros, God of the forge & warstorm surge to kill my opponent
    3.Sacrificing elemental's while onmanth is in play

    I appreciate any help/suggestions :). Also this is a budget deck. The deck sits around $100, lets not jack it up to $200 lol.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Budget Riku Of Two Reflections
    Im trying to build a budget riku deck that can be used in 1v1 and multiplayer.
    This is what I came up with
    http://www.mtgvault.com/losttrigger/decks/riku-of-two-reflections-budget/
    The main deck are the cards I plan on buying, the sideboard are cards I own that I plan on adding.
    Any suggestions?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Iroas, God of Victory Budget Competitive Deck?
    I'm building a budget competitive deck lol and after making some changes I wanted to know what you guys thought?

    http://www.mtgvault.com/losttrigger/decks/budget-edh-ironic-iroas/

    the cards that are in the side deck are card I plan on getting at a later time due to money, this deck will also be used in 1v1's
    Posted in: Multiplayer Commander Decklists
  • posted a message on Help with building good budget Iroas, God of Victory edh deck?
    Quote from gethinsite »
    You've got Earthquake and a lot of creatures that don't fly. Is that intended?

    Outpost Siege is a good draw in your colours.
    Wind-Scarred Crag is a (small) upgrade to Boros Guildgate.
    Quote from SengirVampire »
    Some of your creatures seem a bit underwhelming to me - Viashino Firstblade, Cerodon Yearling, Boros Elite, ... I don't know about 1v1, but in multiplayer commander they definitely shouldn't make the cut in a somewhat streamlined deck. Even if you want to run a deck with an aggressive curve, you want your creatures to do a bit more than just beat face; cards like Mother of Runes, Frontline Medic, Mentor of the Meek are all pretty good because they bring additional value.

    Cards that benefit from being unblocked also work well with your general. Things like Falkenrath Marauder, Markov Blademaster, Prophetic Flamespeaker, cards with Renown and so on. Making creatures unable to block is something you might look at, there's plenty of such effects in white and red.

    Serra's Blessing is a bit weak and you can find better anthems than Thunderstaff. Sunforger is a must in every white red deck ever.

    Definitely add a Command Tower and some more cheap duals (Battlefield Forge is dirt cheap iirc). If the tower is too expensive now, wait a month or so for the upcoming commander product to come out in novemeber, then it will probably get a reprint and significantly drop in price. You could even wait a couple weeks for the white red precon decklist to be spoiled and see if there's anything of value you may get from it.
    Quote from T1SolRing »
    I agree with the above, but I would add a few things more.

    Things such as Magmaquake, Inferno, Starstorm, etc. are awesome if you cast them during combat because they hit only your opponent's creatures. I'd also add combat tricks like Odric, Master Tactician and Master Warcraft to help finish off opponents.

    The deck looks fun!


    I made some changes, I honestly dont know what i took out so if you don't feel like going through the cards again i'll understand lol

    http://www.mtgvault.com/losttrigger/decks/budget-edh-ironic-iroas/
    Posted in: Multiplayer Commander Decklists
  • posted a message on Help with building good budget Iroas, God of Victory edh deck?
    Im building a Iroas, God of Victory fast agro deck. I have 88 cards so far and it currently comes to $54 on tcg. I dont have a set price though I would like to keep it around $60. I'm fine with switching out some cards for better ones(as long as it doesnt rack the cost up to much), I'm looking for any 12 cards that make the deck more aggro, produces mana, lets me draw cards, protects me from my enemy spells or really any card you can recommend to make the deck better. My sideboard is for cards that cost to much and will be added in the deck later so if you do have expensive cards I'll just have to sideboard it. This will be used for 1v1 and multiplayer, I dont really care how competitive the deck is I just want it to be good. Some creature revival cards and tutors would be awesome to.

    Thx for any help Smile

    http://www.mtgvault.com/losttrigger/decks/budget-edh-ironic-iroas/
    Posted in: Multiplayer Commander Decklists
  • posted a message on What are animar edh decks like?
    Quote from Ebline »
    Competitive builds seek to assemble infinite loops that benefit from Animar's discount but can be activated without it if needs be, and abuse the discount as a means to generate massive advantages way ahead of schedule. Ancestral Statue was an auto-include in many lists from the moment it was spoiled because it is capable of infinitely stacking Animar by itself.
    Quote from cryogen »
    Once you get an infinite ETB loop of creatures you can either storm or shock for the win. There's also the more traditional Overwhelming Stampede win as well.


    do animar decks have any options against more controlling decks?
    Posted in: Commander (EDH)
  • posted a message on What are animar edh decks like?
    Quote from TerminusEdge »
    The objective with Animar is to make him huge as quickly as possible, and to that end artifact and morph creatures are both great. Creatures that can bounce themselves are great too. And of course artifact creatures that can bounce themselves are double-great.

    As for winning the game, you can as said combo out, or you can just swing with a giant Animar and try to one-shot people.

    There's a helpful Animar primer in the Multiplayer section, which should tell you all you need to know.
    Quote from Ebline »
    Quote from TerminusEdge »
    The objective with Animar is to make him huge as quickly as possible, and to that end artifact and morph creatures are both great. Creatures that can bounce themselves are great too. And of course artifact creatures that can bounce themselves are double-great.

    As for winning the game, you can as said combo out, or you can just swing with a giant Animar and try to one-shot people.

    There's a helpful Animar primer in the Multiplayer section, which should tell you all you need to know.


    Yeah, gelf's (I think that's the one you mean) Animar thread is a top-notch resource on How To Animar, regardless of whether you agree with every choice in the list.


    could you guys link me to this thread?
    Posted in: Commander (EDH)
  • posted a message on What are animar edh decks like?
    Im eventually building an animar edh deck(well buying a cheaper budget deck and building off it) but im looking at the decks and I dont really know what the objective is? Am I just trying to play creatures to pump up animar and so I can play bigger creatures? Is there any creature synergy/strategy im missing? Also do you know any good budget animar decks(around or less than 50$)?
    Posted in: Commander (EDH)
  • posted a message on Which of these 3 commanders should I use?
    thx everyone Smile

    im buying a karador deck this weekend i'll see what cards I can add from the cards you recommended
    Posted in: Commander (EDH)
  • posted a message on Which of these 3 commanders should I use?
    Quote from Moneystax »
    Quote from losttrigger »
    Quote from Inchtall »
    Karador can get shot in the face, stand up, and stab the shooter in the throat. Karador, Ghost Chieftain is not fast, but it's durable. I've heard a lot of people had good luck with him as a stax build.
    Intet requires set up, but can be incredibly rewarding. Think of it like a butchered Narset, Enlightened Master, and you'll be good.
    The Mimeoplasm is the most open-ended commander on there. it's not the fastest, nor is it the slowest. It can do many things; aggro, reanimator, "I'm gonna steal your stuff", etc. I personally think that, in game, The Mimeoplasm is the most overall versatile, if not tied with Karador.
    Animar, Sould of Elements is the fastest card on the list. If you want speed, Animar has it.
    Quote from cryogen »
    Quote from losttrigger »
    Karador, Ghost Chieftain
    Intet, the Dreamer
    The Mimeoplasm
    Animar, Soul of Elements

    I currently run a derevi and prossh edh deck. Neither of them are that good lol and my friends already run these decks. Was thinking about making a deck with a commander they didnt use. I want to make a fast aggro deck that doesnt fall apart to more controlling decks and can stand up against more aggressive decks. So far these are the commanders that I found that I thought were good for this description? Im not looking to make a deck thats to complex but im not sure which commander would be best for me? I dont know to many cards.

    Out of these 4:

    Karador - slow and grindy, but very resiliant
    Intet - slow combo
    Mimeoplasm - decently fast if you push it and capable of one-shotting a player, or just going infinite if you choose
    Animar - easily able to kill the table in the first five turns of the game with the proper mana base

    Against control decks Karador is your best bet because he doesn't care whether or not you counter/destroy something. He'll just get it back anyway. Animar can race most aggro decks and can shrug off damage until it goes off. Mimeo is a good mixture since you're in blue to run control elements as well.

    If you're looking at generic lists, the Animar, Karador, and Mimeoplasm lists in my signature are fairly standard.
    Quote from Moneystax »
    Looking at those generals I'd say none of them qualify as "fast aggro that doesn't crumble vs control and stands up to faster aggro" since the only general that lends itself to fast aggro is Animar and he does indeed crumble vs control if he's built aggressively. So you're going to have to pick your poison a bit.

    Plasm is the most flexible deck although you're married to the GY.
    Karador is slow and scoops to GY hate but it's very impressively resilient.
    Intet ... I don't recommend in any way.
    Animar is either a combo deck or an aggro deck. I don't like combo Animar much but the aggro version is cool but very one dimensional. Also, once they start killing Animar, you're entering a world of pain since the deck needs a high average CMC to get value out of Animar and just can't function well without him on the board accumulating counters.



    i looked at a few karador decks and they look amazing haha so i've narrowed it down to karador and animar. leaning more towards karador, if you had to recommend one . . . .


    I think Karador is more interesting. Animar the way I built it plays out a lot like Affinity in modern. You dump your hand and your opponents have the hate or they don't.

    Karador has a lot more interesting lines. You will be a little short on true kill cards so you will just have to gradually punch through. Also Rise of the Dark Realms is amazing, and so is Living Death. Youve also got a lot of defense against permanents (you are defenseless against stuff on the stack) and you can cast 5000 Fleshbag Marauders which is pretty nice. Abzan can blow up everything under the sun. You just have to be careful about GY hate.
    Quote from Xoth »
    Once you gain some experience and knowledge of EDH, I recommend Intet as he will be rewarding to build and play, whereas the rest are common goodstuff commanders.

    For right now I'd go with Animar, straightforward to play and pretty strong.
    Quote from modestbreed »
    I would say Karador, he's my favorite general. he can be cheap to make too, find creatures that blow something up, some that reanimate, and sac outlets. My attrition build can often keep the board clear.

    Play an Enlisted worm.
    And things with echo, because their often under costed for what Karador can do with them.


    im going with karador, i do like animar and will probably make a deck for him later. do you guys know any creatures for a karador deck that when put in grave gives me creatures haste? I'll even settle for while its in play my creatures have haste but the only cards I know require a mountain to play. also any cards that might protect my cards from getting exiled? also also(lol sorry) any cards that might reduce the cost of creatures?
    Posted in: Commander (EDH)
  • posted a message on Which of these 3 commanders should I use?
    Quote from Inchtall »
    Karador can get shot in the face, stand up, and stab the shooter in the throat. Karador, Ghost Chieftain is not fast, but it's durable. I've heard a lot of people had good luck with him as a stax build.
    Intet requires set up, but can be incredibly rewarding. Think of it like a butchered Narset, Enlightened Master, and you'll be good.
    The Mimeoplasm is the most open-ended commander on there. it's not the fastest, nor is it the slowest. It can do many things; aggro, reanimator, "I'm gonna steal your stuff", etc. I personally think that, in game, The Mimeoplasm is the most overall versatile, if not tied with Karador.
    Animar, Sould of Elements is the fastest card on the list. If you want speed, Animar has it.
    Quote from cryogen »
    Quote from losttrigger »
    Karador, Ghost Chieftain
    Intet, the Dreamer
    The Mimeoplasm
    Animar, Soul of Elements

    I currently run a derevi and prossh edh deck. Neither of them are that good lol and my friends already run these decks. Was thinking about making a deck with a commander they didnt use. I want to make a fast aggro deck that doesnt fall apart to more controlling decks and can stand up against more aggressive decks. So far these are the commanders that I found that I thought were good for this description? Im not looking to make a deck thats to complex but im not sure which commander would be best for me? I dont know to many cards.

    Out of these 4:

    Karador - slow and grindy, but very resiliant
    Intet - slow combo
    Mimeoplasm - decently fast if you push it and capable of one-shotting a player, or just going infinite if you choose
    Animar - easily able to kill the table in the first five turns of the game with the proper mana base

    Against control decks Karador is your best bet because he doesn't care whether or not you counter/destroy something. He'll just get it back anyway. Animar can race most aggro decks and can shrug off damage until it goes off. Mimeo is a good mixture since you're in blue to run control elements as well.

    If you're looking at generic lists, the Animar, Karador, and Mimeoplasm lists in my signature are fairly standard.
    Quote from Moneystax »
    Looking at those generals I'd say none of them qualify as "fast aggro that doesn't crumble vs control and stands up to faster aggro" since the only general that lends itself to fast aggro is Animar and he does indeed crumble vs control if he's built aggressively. So you're going to have to pick your poison a bit.

    Plasm is the most flexible deck although you're married to the GY.
    Karador is slow and scoops to GY hate but it's very impressively resilient.
    Intet ... I don't recommend in any way.
    Animar is either a combo deck or an aggro deck. I don't like combo Animar much but the aggro version is cool but very one dimensional. Also, once they start killing Animar, you're entering a world of pain since the deck needs a high average CMC to get value out of Animar and just can't function well without him on the board accumulating counters.



    i looked at a few karador decks and they look amazing haha so i've narrowed it down to karador and animar. leaning more towards karador, if you had to recommend one . . . .
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.