2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on "What Deck Should I Play" thread
    Well, I'm going to focus on your Control and Tempo options, as I think combo right now is relegated to few decks (the best of which you specifically requested not to play).

    Control decks minus snapcaster are hard to come by. There's Skred, but you said you don't like red.

    As for tempo, snapless options are limited, but they exist. Death and Taxes is an old favorite. I even play a variant that plays much more like midrange/control. It's a blast, and does require quite a bit more skill than you'd think. Most hand disruption decks require quite a bit of skill, so B/G/x is always an option, as well as Humans. If you need me to give you any lists, I'm happy to! Hope this helped!
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    I'd like to preface by saying I play a ton of modern. I don't look at stats often online, just my own personal experience playing 3-5 leagues per week and 2 competitive events at my LGS.

    Modern is a very fast format. I'm seeing a lot of people complaining in this format that combo is going obsolete because aggro is faster/more consistent. Also combo is pretty clearly easier to hate out. A few Rest in peaces hate out most combo decks, hand disruption is always good etc. I'll get back to modern, but I'd like to reference a parallel in legacy really quick. Legacy has some very fast goldfish kills. If you are a combo deck in legacy, your Goldfish kill should be t2 at least. And yet, combo is still rarely seen at GPS. Why? Because good players tend to dislike inconsistency. The same is true in modern. U/R storm is the biggest combo deck right now because gifts adds more consistency/inevitability than a combo deck that can just fold to 2 discard spells. Humans is pretty clearly a tempo deck. Freebooters plus Meddling mage are much more tempoesque cards. Sure it has a turn 3 kill, and U/R storm can turn 2, but that doesn't make it absurdly unlikely. Humans is pretty clearly a turn 4 deck.

    Now onto the "turn 4" rule. This is pretty clearly garbage. Anyone who has played against any dedicated aggro deck can testify that turn 3 kills are common. And sometimes, just because the game lasts until turn 5 doesn't mean that the game didn't end on turn 3. If you stabilize at 2 life against a burn deck, sure it might take them a few turns to draw well, but the game is all but over. Yet, even with all the speed in modern, I'm playing a midrange deck, and I find most of my games go until turn 10-11. So by the format getting faster, it's created an interesting rift from my observation. Really fast kills, and really slow kills. I can't remember the last time I saw a turn 5-6 kill. I'm sure it happens, but it fells like the format has created 2 decks--super fast and super slow. Just what I've seen. Interaction seems to be at an all time low. Thats my 2 cents.
    Posted in: Modern Archives
  • posted a message on Death And Taxes
    I probably am, and it seems that most of the cards that overlap between lists aren't the core of DnT. Unfortunately I've learned there isn't really a primer for modern Dead Guy Ale, and the U/W Eldrazi primer is dead. That said, I have a mono white DnT list that runs for Vryn Wingmare as the spice I'm playing on wednesday, so I'll keep ya'll posted.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    That's fair, I'll switch to a different forum. I started with DnT but i think i'm just moving away from it.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Yea, I just don't know what to cut Thalia for. I see that she needs to be cut. Maybe Phyrexian Revoker? Even Thraben Inspector? Spirit of the Labrinth? I don't know
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Hello all, if you check back in the 100's you'll see I've played Goblins for a while, but shelved it to play a stupid janky combo deck. I've been running Goblins for the last 4 weeks at my LGS (15-30 people) and I've X-0'd in either 4 or 5 rounds for the last month (except only one loss 2 weeks ago to jund). This is my list:




    To be honest, the deck feels like a pile. I know my record doesn't reflect that, but unless these new Goblins make the list feel more streamlined, I think I'm out. There's almost no synergy. I'm honestly not sure why I'm just not playing burn. With my current list there are ONLY 2 REASONS to even prioritize the goblin subtype. Goblin Grenade (this one is a legitimately good reason) and Goblin Piledriver (also a good reason, but only about half the time. Definitely underrated IMO). I just don't know if it's worth playing bad cards to enable a good card (piledriver) and a stupid busted card. I am again shelving this deck. I will unshelf it when Chainwhirler comes out and try that (Lingering Souls is annoying in my meta). Honestly I'm tired of the only excitement in my modern life coming from topdecks with 0 library manipulation. Just wanted to share my list.

    Thanks
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Hello all, long time no see. If you remember me, I messed around with DnT builds for a couple years a while back, but I ended up shelfing the deck because I felt it simply wasn't good enough. Before I shelfed it, I settled on B/W Eldrazi n Taxes. I decided to pick it up again yesterday before my LGS's weekly modern event. I was looking over my list, and I decided that I wanted to play a DnT build I enjoyed, not the standard list. Many of you will shudder and gasp, but I cut all 4 Leonin Arbiters. I thought about cutting Thalia, but that card is just a straight up all star. I'm not 100% sure I won't still cut it based off of my current build. I ended up winning the event with a record of 5-0 without dropping a game. For a bit of a description of my meta, I feel targeted hand disruption is absolutely critical where I am as I see far too much combo and midrange. I just found Arbiter to be a bear far too often.



    I think Thalia is no longer a good fit for my build. Taxes are better when they stack, and Thalia is best when my opponent has multiple spells they are looking to cast, nonbo with hand disruption. I loved every single hand disruption spell, and the blight herders were fantastic. I'm not including my sideboard because so much of that was tuned specifically for my meta 2 years ago, and I doubt it is still relevant. I will definitely be changing that up soon. I feel like Chittering rats is a great fit for this deck, or Angel of Sanctions. I felt I needed some sort of lockout or unconditional removal to clear the way for my bears to attack (since they were usually attached to exiled cards I couldn't just throw them into the red zone). I definitely would take out the waste, as I feel my variant is far less suseptible to Blood Moon based on how much hand disruption I have. I would definitely replace it with another Vault, and I would love to find room for a Sea Gate Wreckage. I very much dislike Ghost Quarter without the Arbiters, so I just took them all out. Now, my matchups:

    Game 1: DnT mirror. He was also playing Eldrazi and Taxes, but the clear MVP here was Wasteland Strangler. Against creature decks it is almost always a 3 for 1. In game 2 I won because I got a Blight Herder for full value with a Vault of the Archangel in play. Too much value for his deck.

    Game 2: 4 color Pyromancer. The slayer of midrange combo decks they said. Ha. This was a matchup was one where I seriously regretted not playing arbiter as his traverse the ulvenwalds got their value in, but it wasn't hard to establish the Eldrazi Displacer Sculler soft-lock, and most of his removal was sorcery as he opted for dreadbore instead of terminate. I made one play mistake game one, but it didn't end up mattering because Wasteland Stranger is just able to destroy any of his major threats. Game 2 the MVP was a sideboard Kambal, Consul of Allocation and an Orzhov Pontiff. Pontiff is a heckuva magic card.

    Game 3: Red Green Eldrazi. Tidehollow Sculler destroys him. That deck is trying so hard to play an unfair game of magic with turn 2 TKS and turn 3 Reality Smasher, and hand disruption just beats him up. MVP game one goes to Sculler. I played him, and in response to the ETB he bolted the sculler. He didn't realize that it was actually two seperate triggers, and so I got to take a matter reshaper for free. MVP Game 2 went to Blight herder. Blight herder is like a 6 for 1 (if you count 1/1's as relevant). An absolute beating for his deck.

    Game 4: Storm. This is the first matchup of the night where Thalia has seemed good. Game one I decided I would just stick a thalia, path his Baral, and use scullers, freebooters, and TKS's to ensure he couldn't land another reducer. Game 2 I had the turn 2 and turn 3 TKS, so basically a god curve stapled to a clock. Sometimes it just happens like that.

    Game 5: Humans. The only card in his deck that scares me is meddling mage. Freebooter is almost always a peek, and mage can be truly devastating. Having 8 creatures that target (Wasteland Strangler+FLickerwisp) was huge for destroying his phantasmal images when the board stalled. The second game was just a total blowout for him. I got a displacer online, and the value with stranglers was too much for anyone to beat.


    Takeaways. Probably could cut one Lootbooter, but I would leave in the one of maggot. Need another Vault of the archangel somewhere. I think I should also have 4 Lone Missionary in the sideboard. Need to buy time against aggro decks to give us time to set up a grind.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread


    Omnitell seems great! Very much my style! I found some old lists that use progenitus that look fun, not as good, but more fun.


    UW Standstill seems like one of the best options for me though. Plus i can get standstills in foil. I'm going to actually test this one out on untap.in


    It took me a few minuted to figure out Cavern Harpy was a combo card for Aluren. Fun looking deck, but the only creatures I play any more are Snapcasters and Emrakuls.


    Thank you so much!

    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Just read your whole primer. You make a great sales pitch, but the deck looks a little repetitive. Also looks vulnerable to hand disruption and any artifact disruption. 50% matchup against the whole field seems ambitious. Very Glass Canony IMO. Does look cool when it works.
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Hello there. I'm totally new to legacy, and I'd absolutely love to build a deck. I have some absurdly specific criteria, so if someone can even point me to a deck that meets a few that would be sweet.

    I have ~$2000 to spend.
    I really like pimp. If it's possible to pimp the deck (i.e. english foils of cards young enough to wear foil clothes. Not japanese artist signed test proofs from Richard Garfield's personal collection with an alter personally done by Bobby Ross himself).
    I very much enjoy combo in modern. Specifically combo that revolves around the interactions of a few specific cards. I don't mind storm-esque decks, but specifically not legacy storm as it is.
    I do enjoy skill intensive decks, and I will put the time in to both learn legacy and my deck frontwards, backwards, upside down, and rightside up.
    I am partially looking for a investment, so reserved list cards are a plus as opposed to cards that can (and probably will) be reprinted in a masters set
    My favorite card is Fevered Visions, and it would be a big plus (though far from mandatory) to play a deck with that card.
    I am a blue mage at heart.
    I already own most modern staples for non jund decks.
    I am looking to play vintage someday, so if it could more or less convert to vintage (minus the 15 one of's I'd be locked into playing) that would be a plus.
    I am not opposed to my opponents hating me.
    It does need to be competitive.
    I have a special thing for toolbox cards. Glittering wish is all we have for sideboard dexterity in modern, and I do love me some glittering wish.


    Thanks!
    Posted in: Legacy (Type 1.5)
  • posted a message on Death And Taxes
    I'm running W/B Eldrazi and I've been really liking Fatal Push in the SB, scared to maindeck it with 4 vials, but I think it's good as a 3 of in the board. W/B does give better removal options than Mono W.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    I am! A bit disappointed this primer is so dead, but I've been jamming on MODO all month.
    Posted in: Control
  • posted a message on Death And Taxes
    I've been looking at Smashers myself, seems like a really strong card, not a lot of synergy with our blink effects though. Can someone clarify a rules question for me? If I play a Flickerwisp targeting one of there permanents, and then another Flickerwisp target my own Wasteland Strangler, do I get to order the triggers on end step and process the permanent exiled with the first Flickerwisp? Thanks
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    As promised, a tournament report. Usually we play 4 rounds of Swiss, tonight was only three. Sorry.

    Match 1: Vs Dredge

    Of course, I didn't have the Rest in Peace in my board yet, but this match DEFINITELY showed me how necessary those are. Game 1, I got ran over. I can answer the Bloodghast and Prized Amalgam well as Blade Splicer absolutely wrecks them. The card I just can't beat is Conflagrate. It is just so powerful against any DnT build I think. I got stuck at one point with a Wasteland Strangler that HAD to return a Conflagrate to even stay alive, I ended up losing, and it was close.
    I didn't really know how to sideboard without any dedicated graveyard hate, but I definitely put in a one of Orzhov Pontiff As it efficiently clears their Bloodghast Narcomeba and tokens from Haunted Dead. I ended up getting destroyed by Driven // Despair. I was at 8 life with no cards in hand, 4 lands, and an Eldrazi Displacer in play. I was dead on board... UNTIL I ripped my one and only out, Orzhov Pontiff. <3% chance, I used the Pontiff and Displacer to create a lock and milled him out. I definitely want another Pontiff in the board.
    Game 3, we only had 5 minutes left before turns, so I was worried. He kept a slow hand, and I had a critical Tidehollow Sculler to seize his Conflagrate. I ran him out of cards, successfully controlled his board, and won on turn 4 (of turns, the last turn I could have won) with an Alpha Strike of 3/3 Golems from Blade Splicer. Displacer is one heck of a magic card. One thing to learn from this round, I have a lot to learn. I didn't miss triggers, I understand the ins and outs of my cards (even the obscure rulings) but when I get a bit rushed I make mistakes. Since we were in turns, a bunch of people were watching us as they were all done. Because of this, I felt stressed, and when I played Path to Exile on his Stinkweed Imp to swing lethal, I almost had a heart attack when he returned 2 Bloodghast to the battlefield. Luckily, they can't block and it didn't matter, but the point is, I shouldn't have been surprised that Path trigger's landfall, that was an oversight on my part. Live and learn I guess.
    1-0-0


    Match 2: Mono Green Infect
    Game 1, I had the Flickerwisp Wasteland Strangler combo for a boardwipe. Thraben Inspector really shines in this MU as he is my only one drop and often chumps enough to help me stabilize. My opponent got a bye round 1 and his deck was definitely the mono colored budget version of Infect (still a bad MU i feel). Game 2, I got really flooded, found 8 lands, and 5 non land spells, managed to bait a hexproof spell with Strangler and then Path the Infect creature.
    2-0-0


    Match 3: Storm
    We decided to draw to both get Fatal Push, but we played anyway for fun. Game 1 I got land screwed, kept a nice 2 lander on the draw, but Storm is a tough MU I feel on the draw. Game 2 I landed double Leonin Arbiter and a Thalia, Guardian of Thraben. Game 3, I lost because of a stupid misplay with Flickerwisp. I targeted my Thought-Knot Seer on his turn, thinking it worked like Eldrazi Displacer. The second I vialed in the Wisp I knew I'd made a mistake, and he ended up hitting the card he needed to combo off. I'm disappointed I made a mistake like that, and the reason I made it was I was rushing myself a bit. I'm fairly confident I wouldn't have done that if it had been a legit game, but the major takeaway is that I can't hope to improve in practice if I can't slow down, concentrate, and take it seriously. Honestly, glad to learn this lesson at an FNM not a PPTQ.
    2-1-0


    Overall, I will be editing my SB. I loved the way the deck handled, I really like my maindeck list, and Eldrazi Displacer really felt the THE card in the deck. Sometimes it felt like I was just trying to stabilize until I drew/could cast Displacer as he just wins the game if there is a good value flicker target and opponent doesn't have removal. Thoughts on Mirran Crusader in the board? I didn't love it, just wondering why it's good. Thanks!
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    What do you think I should take out for RiP? Blessed Alliance seems good, I need to find some at my LGS. I don't like the 4th Thalia GoT. I've had more situations where I get stuck with 2 Thalia's in my hand in match ups where she just isn't that good. Plus, my creature spots are a lot tighter in the Eldrazi version that Mono W because I'm almost stuck running the package of 4 TKS, 3 Displacer, 2 Strangler. I tried 3 Thraben Inspector for a while, and liked it a lot more that Thalia. Especially with 4 maindeck Eldrazi Displacer. So I cut one Thalia for a Thraben.
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.