Advanced Training Module -- 4
Artifact Creature -- Construct (R)
If Advanced Training Module would fight a creature, instead it gets +2/+2 until end of turn, then it fights that creature.
If a creature that fought Advanced Training Module this turn would die, instead remove all +1/+1 counters from that creature, exile it, then return it to the battlefield with that many +1/+1 counters plus one on it. T: Advanced Training Module fights target creature. Activate this ability only any time you could cast a sorcery.
2/2
Cobra's Embrace -- 3G
Sorcery (U)
Target creature you control gains deathtouch until end of turn, then it fights target creature. "Strength does not only come from physical might. Witness a lowly cobra felling a mighty sandworm." --Rhonas, God of Strength
Last minute change to some Star Wars theming, but still fits with my theme for the month! (Can anyone guess what it is yet?)
Mos Eisley Brawler -- 3R
Creature -- Beast Warrior
Whenever a creature dealt damage by Mos Eisley Brawler this turn dies, Mos Eisley Brawler deals 3 damage to that creature's controller. "You'll have to kill me to get to my master!"
"I accept your challenge."
3/3
Venomous Hisser -- 3B
Creature -- Snake Shaman (C)
When Venomous Hisser enters the battlefield, target creature gains deathtouch until end of turn.
3/2
Good thing I Gatherered, or I'd be submitting Sunken Hope right now...
AEther Mist -- 4UU
Enchantment (R)
At the beginning of each player's upkeep, that player returns a nonland permanent he or she controls to its owner's hand.
Tchktchak, Bones Eternal -- 3BB
Legendary Creature -- Skeleton
Whenever Tchktchak is dealt damage, create that many 1/1 black Skeleton creature tokens.
Whenever one or more -1/-1 counters are put on Tchktchak, create that many 1/1 black Skeleton creature tokens.
Sacrifice three Skeletons: Return Tchktchak from your graveyard to the battlefield.
Skeleton Ascension (Each Skeleton you tap reduces the cost to cast this card from your command zone by 2.)
4/4
Next: A non-devoid colorless Commander with a 5-color identity.
Dedicated Recruiter -- 2WW
Creature -- Human Soldier (R)
First Strike
Other Soldiers you control get +1/+1 and have first strike.
Whenever another nontoken creature enters the battlefield under your control, create a 1/1 white Soldier creature token.
2/2
Voidshell Turtle -- 3UU
Creature -- Turtle
Whenever a player casts a spell that targets Voidshell Turtle, you may exile that spell.
When Voidshell Turtle dies, cast all cards exiled by it if able.
2/5
Peachtree Guardian -- G
Creature -- Treefolk Warrior (U)
At the beginning of each opponent's upkeep, that player gains 2 life. He'll destroy you if you harm his trees. Luckily for you, fallen fruit doesn't harm his trees.
3/2
Vizier of Ascension -- UBR
Creature -- Human Shaman (M)
Bolas planeswalker spells you cast cost 3 less to cast.
When Vizier of Ascension enters the battlefield or is exiled from your graveyard, choose one:
* Put three loyalty counters on target Bolas planeswalker you control.
* Search your library for a Bolas planeswalker card, reveal it, and put it into your hand, then shuffle your library.
Embalm 3UBR
3/3
Scarab of Vapor -- 1
Artifact (U) 1, Sacrifice Scarab of Vapor: Choose one. Choose one or two instead if U was spent to activate this ability --
* Scry 1, then draw a card.
* Return target creature to its owner's hand.
* Target player puts the top three cards of his or her library into his or her graveyard.
Malaria Mummy -- 1BB
Creature -- Jackal Zombie (U)
When Malaria Mummy enters the battlefield, distribute two -1/-1 counters among one or two target creatures you control.
Malaria Mummy gets +1/+1 for each other creature you control with a -1/-1 counter on it.
2/2
Reckless Reverence -- 3R
Enchantment (R)
Exalted, Exalted (Whenever a creature you control attacks alone, it gets +2/+2 until end of turn.)
Creatures you control have haste and menace.
You can't attack or block with more than one creature each combat.
Nope.
My one hint is that I might be playing another game on this forum in DCC during this month.
Advanced Training Module -- 4
Artifact Creature -- Construct (R)
If Advanced Training Module would fight a creature, instead it gets +2/+2 until end of turn, then it fights that creature.
If a creature that fought Advanced Training Module this turn would die, instead remove all +1/+1 counters from that creature, exile it, then return it to the battlefield with that many +1/+1 counters plus one on it.
T: Advanced Training Module fights target creature. Activate this ability only any time you could cast a sorcery.
2/2
Cobra's Embrace -- 3G
Sorcery (U)
Target creature you control gains deathtouch until end of turn, then it fights target creature.
"Strength does not only come from physical might. Witness a lowly cobra felling a mighty sandworm." --Rhonas, God of Strength
Last minute change to some Star Wars theming, but still fits with my theme for the month! (Can anyone guess what it is yet?)
Mos Eisley Brawler -- 3R
Creature -- Beast Warrior
Whenever a creature dealt damage by Mos Eisley Brawler this turn dies, Mos Eisley Brawler deals 3 damage to that creature's controller.
"You'll have to kill me to get to my master!"
"I accept your challenge."
3/3
Venomous Hisser -- 3B
Creature -- Snake Shaman (C)
When Venomous Hisser enters the battlefield, target creature gains deathtouch until end of turn.
3/2
Good thing I Gatherered, or I'd be submitting Sunken Hope right now...
AEther Mist -- 4UU
Enchantment (R)
At the beginning of each player's upkeep, that player returns a nonland permanent he or she controls to its owner's hand.
Legendary Creature -- Skeleton
Whenever Tchktchak is dealt damage, create that many 1/1 black Skeleton creature tokens.
Whenever one or more -1/-1 counters are put on Tchktchak, create that many 1/1 black Skeleton creature tokens.
Sacrifice three Skeletons: Return Tchktchak from your graveyard to the battlefield.
Skeleton Ascension (Each Skeleton you tap reduces the cost to cast this card from your command zone by 2.)
4/4
Next: A non-devoid colorless Commander with a 5-color identity.
Dedicated Recruiter -- 2WW
Creature -- Human Soldier (R)
First Strike
Other Soldiers you control get +1/+1 and have first strike.
Whenever another nontoken creature enters the battlefield under your control, create a 1/1 white Soldier creature token.
2/2
Creature -- Turtle
Whenever a player casts a spell that targets Voidshell Turtle, you may exile that spell.
When Voidshell Turtle dies, cast all cards exiled by it if able.
2/5
Peachtree Guardian -- G
Creature -- Treefolk Warrior (U)
At the beginning of each opponent's upkeep, that player gains 2 life.
He'll destroy you if you harm his trees. Luckily for you, fallen fruit doesn't harm his trees.
3/2
Vizier of Ascension -- UBR
Creature -- Human Shaman (M)
Bolas planeswalker spells you cast cost 3 less to cast.
When Vizier of Ascension enters the battlefield or is exiled from your graveyard, choose one:
* Put three loyalty counters on target Bolas planeswalker you control.
* Search your library for a Bolas planeswalker card, reveal it, and put it into your hand, then shuffle your library.
Embalm 3UBR
3/3
Scarab of Vapor -- 1
Artifact (U)
1, Sacrifice Scarab of Vapor: Choose one. Choose one or two instead if U was spent to activate this ability --
* Scry 1, then draw a card.
* Return target creature to its owner's hand.
* Target player puts the top three cards of his or her library into his or her graveyard.
Artifact
2: Scry 1.
XX, T: Scry X.
4, T: Draw a card.
Next: Márton Stromgald
Malaria Mummy -- 1BB
Creature -- Jackal Zombie (U)
When Malaria Mummy enters the battlefield, distribute two -1/-1 counters among one or two target creatures you control.
Malaria Mummy gets +1/+1 for each other creature you control with a -1/-1 counter on it.
2/2
Reckless Reverence -- 3R
Enchantment (R)
Exalted, Exalted (Whenever a creature you control attacks alone, it gets +2/+2 until end of turn.)
Creatures you control have haste and menace.
You can't attack or block with more than one creature each combat.