Couple of points. I am one hundred percent sold on copy enchantment. Particularly instead of a second Greater Auramancy I've also started adding a single indestructibility that allows me to protect a form of the Dragon or anything else of that nature including in RM NC. Slightly more resilient to sweepers.
Another interesting point was your suggestion to run a higher land count. I had started with 26 lands as any good control deck does, but I found myself removing a land at a time. This decks sweet spot is 3 lands. We can obtain a lock with that few. And I am concerned with a land base that is somewhat resilient to land destruction and disruption.
I also think that it's Entagling Bridge is the best lock available. I like it better than safety sphere It has great synergy with Monastery siege which enables me to keep my hand clear(...) My biggest concern with Ensnaring Bridge is that it has no coordination with any other win condition other than form of the Dragon. I can't ever seem to get out of my own way, whether I'm running luminarch Ascension , Sigil of the empty throne or Heliod, God of the Sun. I am desperately trying to find a second win con that does not interfere with the Bridge. I have literally been going through every card in the game trying to find something that fits here. Preferable something that is not useless on its own. I think I am stcuk with the God and have to just figure out how to avoid the bridge.
On that note I think it is preferable to run Monastery Siege rather than a dedicated spell that does nothing but recycle your discards.
Quote from girf »
Current standard lacks turbo and cheap fog but I thought modern turbo fog was awesome, but so were all of the other decks so as I tweaked my fog deck it became more pillow fort and then pillow fort leads to Enduring ideal.
I really need to feel like I am brewing something.
Suppression Field is such an under valued star. I almost never regret that being my first play. I like to pack it on because it also slows down my most dreaded card Engineered explosives. F'ing hate that card. PW's sac lands. Everything worth doing seems to have an activation cost. And none of it would be worth it at +2, +4, +10 (yea +10, i'll get to that).
Porphyry Nodes I can't figure out how people cut them. I know they can be played around but how is that much different then a W silence. As an early play against many decks it munches mana dorks. Is "Bolt the Bird" no longer a thing. I always think of it as a little pac man munching away and sure they play dorks to be the fodder to save the real threats but if they are playing dorks they are not paying taxes.
Great early play against eldrazi.
I can say that of 2 occasions I had opponents think the interaction between the Nodes and Heliod, God of the Sun was broken.
Heliod, God of the Sun How does this get cut. Right now in standard Gideon, Ally of Zendikar is probably the best card. I have faced it in modern. This is so much better. Ours actually blocks and with Greater Auramancy is an indestructible, shrouded creature. Isn't that broken by definition? I don't really care about producing dudes, just man the battlements and charge across an empty battlefield (thanks Porphyry Nodes).
Greater Auramancy, I don't see how that is not on every list. I personally don't think I need the 2 of hard lock. I consider it an ablative shield to cause the opponent to sacrifice resources and tempo to remove an enchantment that is not effecting him in order to hopefully have the resources and tempo to remove the enchantment that is. I only need 1 any way because of my last card.
Copy Enchantment I am clearly alone in thinking this is the second best card in the deck. Because what ever card is working for you, this is a second copy. This is the second Greater Auramancy or Sphere of Safety. Its the perfect card at the perfect time mid game. If you really need another Ghostly prison not another Suppression field or vice versa. Named the wrong card with Runed Halo, get it right the second time. Its the ultimate batman utility belt in our deck. So I can't figure why I am the only one running it. Is it just my inexperience? Maybe 2 is not the right number but how is 0 the right number in this deck. I even tutored one up to double my Form of the Dragon fun and close the game a turn earlier.
I know a lot of people are using Path to exile. I think it is great turn 2 - 5 but not really needed as much after. Really just want it for infect and the like. I decided to go with the idea that I can't be optimal at everything so I am just trying to do the thing I do well, as well as I can do it.
I also tried Stasis Snare but went back to Detention Sphere Oblivion Ring to get rid of those Ratchet Bombs and Engineered explosives that I hate.... A lot!!!!
I hope people are still involved with this deck because I am on this pony for the long haul.
That is why I run a lot of path to exile and leave in the suppression fields. Wrath effects are pretty good as well
Hi, noob question: how do you deal with elves?
Nevermore costs one or so too much, but Declaration is a nonbo with S field, which I think is an auto include @3/4 copies.....
Ya, a total rethink of ideal with Blue alone or mostly blue with just a bit of white would be interesting, hell, look at this thing!
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