- Dr. Shades
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Member for 17 years, 6 months, and 13 days
Last active Tue, May, 24 2022 01:45:24
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Apr 13, 2018Dr. Shades posted a message on Dominaria Preview - Final PartingAhh, I see it now. Thank you.Posted in: Articles
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Apr 10, 2018Dr. Shades posted a message on Dominaria Preview - Final PartingThree ravens? I only see two.Posted in: Articles
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Allow me to pick your brains for yet more information:
QUESTION #1: Rakdos Guildmage can put goblin tokens into play. Let's say I create a goblin token, then my Rakdos Guildmage is destroyed before the end of the turn. Does my goblin token get to stay in play indefinitely, since there's no longer any card laying around saying that it needs to be removed from the game at end of turn?
QUESTION #2: I know that creatures with protection from ____ can't take damage from a source of that color, even if the damage isn't targeted (for example, a creature with Protection from Black can't take damage from Pestilence, even though Pestilence's damage isn't targeted). But what about "Destroy" effects? For example, if a creature has Protection from White, will Wrath of God destroy it?
Thanks in advance for any help.
Thanks for your input. Keep it coming!
The following list is arranged by creature (token) name, then by color, then by P/T, then by ability. Anyone up for creating customized tokens for the remainder?
Enjoy!
---BONUS------BONUS------BONUS---
The Great Emblem Project
In the game of Magic so far, there are 18 cards that can generate emblems. Between them, they can generate exactly 18 unique emblems. Here is a list of each unique emblem so far, up to and including Commander 2014.
Anyone care to take a stab at these?
Was it a part of the Legacy? Was it living or unliving? What were its powers, and what eventually happened to it?
Thanks in advance for tolerating this off-the-wall question.
I looked at the card, and didn't see anything terribly noteworthy about it. Even so, the card seems to be quite a bit of buzz surrounding it.
So, what's so special about Flash (the card, not the keyword)?
I finally noticed that you left Pride of the Clouds out. Isn't it a good idea to leave it in rather than, say, Court Hussar, considering all the other flyers?
Also: You mentioned that Stoic Ephemera can't attack. Coupled with Wakestone Gargoyle it can, since the Gargoyle's ability covers all creatures with defender. So are you sure it shouldn't be in?
Thanks again for your coaching!
To introduce new players to the intricacies of the colors of Magic--and since I love the Ravnica block--I have created 10 decks, one for each guild. The Guild Project is a 10-part series to create the ultimate block-constructed deck for each guild.
RULES:
4 Boros Swiftblade
4 Sunhome Enforcer
4 Nightguard Patrol
2 Agrus Kos, Wojek Veteran
4 Skyknight Legionnaire
4 Boros Recruit
2 Firemane Angel
4 Sunforger
2 Boros Signet
4 Lightning Helix
4 Sword of the Paruns
LANDS:
2 Boros Garrison
4 Sacred Foundry
8 Plains
8 Mountain
STRATEGY:
The strategy is pretty straightforward: As many First Strike creatures as possible, with the equipment (and Agrus Kos) to make them worthwhile. Lightning Helix is there so the Sunforger's ability can be used--i.e., so that it has something to fetch when it becomes unattached (not to mention the fact that it's an excellent card in its own right).
I'm wondering--since equipment helps, should I fit Grifter's Blade in there somewhere? Also, since the Lightning Helix, the Sunhome Enforcer, and the Firemane Angel each allow me to gain life, should Searing Meditation be in there as well?
I have already constructed this deck and playtested it a few times. How can this deck be improved, if at all?
That's okay.
I understand about the ugliness part, but it was a rather integral part of the deck, so I was stuck.
Hmm. This is the second time you've mentioned "bad cards." Since you left Beacon Hawk, Courier Hawk, Supply//Demand, Dovescape, Wakestone Gargoyle, and Stoic Ephemera off your updated list, which of those do you consider bad cards? Or, perhaps, do you consider them all bad cards, and why?
4 Azorius First-Wing
4 Mistral Charger
4 Azorius Herald
4 Court Hussar
2 Grand Arbiter Augustin IV
4 Remand
3 Compulsive Research
4 Faith's Fetters
4 Hallowed Fountain
7 Plains
9 Island
So this deck should perform better than the one I posted--right?
(By the way, THANK YOU for your help in this matter!)
I wouldn't be able to use Isamaru, Hound of Konda since it's not part of the Ravnica block.
As for Supply//Demand, only the "Demand" half would be used.
Other than that, are you saying that I should convert the Azorius's deck to a permission deck instead of an evasion deck?
To introduce new players to the intricacies of the colors of Magic--and since I love the Ravnica block--I have created 10 decks, one for each guild. The Guild Project is a 10-part series to create the ultimate block-constructed deck for each guild.
RULES:
1 Grand Arbiter Augustin IV
4 Pride of the Clouds
1 Sky Hussar
4 Azorius Firstwing
4 Beacon Hawk
4 Courier Hawk
4 Mistral Charger
4 Wakestone Gargoyle
4 Stoic Ephemera
4 Supply//Demand
2 Dovescape
2 Azorius Signet
LANDS:
2 Azorius Chancery
4 Hallowed Fountain
10 Plains
6 Island
STRATEGY:
Dovescape is meant to be used in conjunction with Pride of the Clouds (and to mess with opposing decks), which in turn is meant to be enhanced by all the flyers. Stoic Ephemera is meant to utilize its cheap casting cost and overcome its "return to hand" drawback by attacking thanks to Wakestone Gargoyle.
Supply//Demand is meant to fetch Grand Arbiter Augustin IV as a delayer in preparation for an eventual Dovescape, alternately fetching Pride of the Clouds as needed.
I have already constructed this deck and playtested it once or twice. How can this deck be improved, if at all?
I have a couple of copies of Uba Mask, and no matter how hard I try, I can't seem to find a use for it.
Has anyone found a way to use this card, and if so, what was it?
BW pestilential lifegainer (Legacy)
UB bounce/discard (Extended)
R direct damage/ping (Extended)
UB ninjutsu (Extended)
U non-ravager affinity (Mirrodin Block)
W vigilance equip (Mirrodin Block)
G speed green (Legacy)
RGW slivers (Legacy)
BG spiritcraft/arcane (Kamigawa Block)
BG non-red land annihilation (Extended)
UG non-red anti-artifact (Extended)
RG elf ball (Legacy)
R first strike/firebreathing (Legacy)
B shadow (Tempest Block)
Most of these I've had for years. I always upgrade them whenever better cards come out with new sets.