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Jun 10, 2021Frozen_In_Ice posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)With the addition of a couple of good equipment that create creatures (Ancestral Blade, Barbed Spike, Dwarven Hammer) as well as payoff creatures (Koll, the Forgemaster, Reyav, Master Smith) might equipment be a viable archetype now in Boros? Has anyone tried it out?Posted in: Pauper & Peasant Discussion
Jun 4, 2021I've found Delirium to be very hard to achieve with my current cube composition, so I usually evaluate cards as if the Delirium part didn't exist. Which is why I don't care for Dragon's Rage Channeler or Foul Watcher. My cube would need to go much more heavily into self-sacrificing artifacts, enchantments, and lands to make delirium reliable.Posted in: Pauper & Peasant Discussion
Jun 3, 2021Lots of interesting cards but few standout staples. A year from now I could have a lot of cards from this set in my cube or only a few and I wouldn't be surprised either way.Posted in: Pauper & Peasant Discussion
Barbed Spike - Barely an upgrade over Mistral Charger but I'll try it out
Constable of the Realm - Possibly over Elite Scaleguard?? Both are a top-end for the counters deck, but undecided on this one. I have a feeling that a 5 drop 3/3 won't be able to renown itself very often, so it will come to down how often other cards can put counters on it. Might test the swap.
Bone Shards - Will test over Spark Harvest to see if the discard option is better than the high cost option.
Legion Vanguard - Looks like a strong sacrifice outlet, feels good after 1 activation
Loathsome Curator - Decent without exploit and quite strong with it.
Flametongue Yearling - Double R is tough but this creature seems strong enough to be worth it. The only red card I liked.
Bannerhide Krushok - Great floor, but also has the potential to support graveyard and counters decks.
Herd Baloth - Has very high variance, so I'll have to see how often it works out.
Scurry Oak - Much higher floor than it's big brother Herd Baloth because it's self enabling.
Ornithopter of Paradise - Good ramp creature for non-green decks
Guardian Kirin - Covers Flyers, Counters, and Aristocrats archetypes in my cube but seems a touch weak
Unbounded Potential - Decent Counters support, I wish the entwine was just 1 mana cheaper
Ghost-Lit Drifter - Another good Wind Drake+, but that spot is very competitive
Lose Focus - Competing against Miscalculation for me, and I think I prefer Miscalculation
Said // Done - Seems like decent rates on both sides and the versatility is nice.
Archfiend of Sorrows - Good reanimation target but it looks like the unearth mode will be the main way it's played.
Nested Shambler - a 1 mana 1/1 that dies into another 1/1 is decent but not exciting, but the possibility to getting a ton of tokens is quite interesting
Sinister Starfish - I like the card filtering and graveyard filling, but I wish it were a better blocker.
Vermin Gorger - Drain 2 seems good but not great for sacing a creature. Hurt by Legion Vanguard looking stronger in the same spot
Vile Entomber - I like the idea of this but it may be too niche?
Jade Avenger - Quite strong in combat but a bit boring
Timeless Witness - Lots of value but I have a feeling this is just too slow.
Tireless Provisioner - I think I'd be happy with this once I got 2-3 treasures. Played on turn 3 that's doable, but later it seems unlikely.
Urban Daggertooth - Another decent counters support card. I would like it but only 3 toughness significantly hurts it. Very likely to die in 1 combat and only 1 proliferate trigger. Would have been stronger as a 3/4.
Wren's Run Hydra - Scalable threat that can also turn into a big pump combat trick, as well as supporting counters.
Arcus Acolyte - Strong, but my GW section is already stacked with cards that help out the Counters theme. I kind of dislike how in the counters deck a lot of your creatures won't even get to benefit from Outlast.
Goblin Anarchomancer - Would be an auto-include if my GR section was ramp based.
Ravenous Squirrel- Hurt by being GB while my Aristocrats theme is WB.
Monoskelion - Good in the counters deck, just decent as a low-end filler outside of it. Seems a bit narrow.
May 30, 2021At first I was thinking that Herd Baloth would be quite strong, but when I actually counted it out I only have about a dozen cards that can put counters on other creatures which seems a bit low. I'll need to look into adding more counter distributors if I decide to test the Baloth.Posted in: Pauper & Peasant Discussion
May 27, 2021Posted in: Pauper & Peasant DiscussionQuote from n00b1n8R »
This is so good but it's so expensive but if you untap you probably win the game in 2 swings but it has no etb and costs 7 aaaaaaahh
It also really hurts that even if you get it on the battlefield, if you're behind it won't have double strike. At 7 mana outside of green it's probably only reliable a re-animator target.
Apr 5, 2021Posted in: Pauper & Peasant Discussion
There's so many good options for Wind Drake+ now that are all pretty close to each other in power. Honestly, I say just pick the ones that fit the strategies that want to promote for blue. Frost Trickster, Aven Eternal, Malcolm, Keen-Eyed Navigator, Mistral Singer, Aerial Guide, Nimbus Naiad, Windrider Wizard, Warden of Evos Isle are all perfectly fine options IMO (these are just the ones I've personally considered at some point). If I had to guess, the first two I listed are have the most raw power, but others could be more powerful in your cube.
Apr 4, 2021Between Blue getting pushed 2 drop flyers (Skyship Plunderer) and White getting pushed 1 drop flyers (Healer's Hawk and Battlefield Raptor), I'd like to see White get an upgraded option for a 2 drop flyer. Such as a strictly better version of Mistral Charger. That card is still decent but more cards are starting to overtake it.Posted in: Pauper & Peasant Discussion
Jan 21, 2021I'm not a fan of snow, so I'm not going to include anything that relies on snow. Without snow cards, this set was very weak. Fortell also loses some value if you only have a few cards with it. It's a good ability though so I hope it sees more use in future sets.Posted in: Pauper & Peasant Discussion
Usher of the Fallen - As everyone else has said, standout card of the set
Snakeskin Veil - Supports my +1/+1 counter theme in green and a similar power-level to blossoming defense.
Axgard Braggart - +1/+1 counters, can get big over time and pseudo-vigilance, are all nice, but probably too slow
Battershield Warrior - Supports white weenie/go-wide, but the floor is probably too low to be good
Battlefield Raptor - Probably the best 1-mana flyer in white? Good target for counters/auras/equipment
Bound in Gold - Possibly better than Faith's Fetters?
Wings of the Cosmos - One of the better combat tricks
Behold the Multiverse - seems good but is competing with Rain of revelation and Deep Analysis (both cards that I play), and Chemister's insight (which I don't)
Bind the Monster - Good removal but I think I prefer Bubble snare
Giant's Amulet - Good rate for both the creature and equipment
Ravenform - decent removal
Axgard Cavalry - might be better than the 1 mana 1/1 versions of this, but red 2 drops are pretty stacked now
Rootless Yew - seems good in a dedicated G/x ramp deck, but 6+ power or toughness is still a high bar to clear, only 11 creatures in my cube meet that.
Sarulf's Packmate - Good card but too similar to Llanowar Visionary
Kardur, Doomscourge - interesting effect, but not sure on power-level
Jan 14, 2021Not a fan of all the tribal stuff or snow, so this set has been really lacking so far.Posted in: Pauper & Peasant Discussion
Is the ranking for white 2/1 for 1 Dauntless Bodyguard > Usher of the Fallen > Skymarcher Aspirant = Mardu Woe-Reaper = Dryad Militant > everything else?
Oct 28, 2020Posted in: Pauper & Peasant DiscussionQuote from ArBoR4817 »I am thinking of replacing Murderous Cut for Bloodchief's Thirst. Am I crazy?
Murderous Cut feels like a 3 mana card most of the time (although it is sometimes great when you can play cut and another four mana spell with five land).
Bloodchief's Thirst seems like a Disfigure with an overpriced Murder attached for the late game. Or is the sorcery speed too detrimental?
Personally the sorcery speed kills the card.
Sep 10, 2020Well the full spoiler is up, but I didn't notice much more. I very much dislike Party as a mechanic so this set is pretty bad for me. I'm not supporting tribes so I want to avoid misleading players that I support tribal unless the card supports itself like Cloudgoat Ranger. The kicker cards and DFC also seem mostly weak this time around.Posted in: Pauper & Peasant Discussion
Cards I'm interested in:
Fearless Fledgling - Wish it always had flying but it gets to a reasonable size quickly, especially if it comes down on curve.
Bubble Snare - Contender for best Blue aura-based removal. The 1 mana mode is quite reasonable, and the backup 4 mana mode is only slightly over-costed.
Malakir Rebirth - The most efficient DFC. Might replace Supernatural Stamina or Undying Evil
Rockslide Sorcerer - Wish it was just non-creature instead of including wizards. Seems pretty strong though in the spell-slinger deck.
Adventure Awaits - Whiff insurance is the only reason this interests me.
Bala Ged Recovery - Regrowth at 3 mana still seems reasonable. Green decks are usually the most land-hungry decks.
Gnarlid Colony - Another decent but not particularly strong +1/+1 counter support card.
I'll need to think about these more but I wouldn't be surprised if only 2-3 of these make it into my cube.
Aug 8, 2020Posted in: Pauper & Peasant DiscussionQuote from Purplemurasaki »
Sentinel of the Eternal Watch will definitely age poorly once we get more playable white finishers (though white having some recursion/protection will probably keep it relevant for a good while). Waker of Waves is in the same "can't die while this lives" category and it got a pretty lukewarm response since we actually have good blue high end.
It feels like it could be a decade before we finally get a decent fatty to replace the Sentinel. Looking on Scryfall, there's only 73 mono-W creatures at 6+ cmc. Most are pretty bad. They've been printing them a bit more frequently in recent sets, so maybe there's hope.
Jul 30, 2020Also Serra Sphinx and Skullmulcher. If Green is a go-wide color in your cube Skullmulcher might be worth it. 5 mana and sac two 1/1 tokens to get a 5/5 and draw two cards seems pretty good, but that could be hard to hit consistently except in a very token heavy deck.Posted in: Pauper & Peasant Discussion
Jul 29, 2020Since the downshifts were pretty boring this masters set, and I'm bored myself, I went through the list of rares and mythics to see what could have easily been downshifted, and what would have been possibly okay to downshift but possibly too good:Posted in: Pauper & Peasant Discussion
- Boon Reflection - I don't think this or the lifegain archetype in Peasant is very good, but why not give us the option?
- Thought Reflection - A 7 mana enchantment that does nothing to affect the board. Maybe control decks would want this?
- Doomed Necromancer - A creature version of Zombify, same total mana cost and all. There are creature shenanigens that can give you upsides over Zombify, but Doomed Necromancer also takes 2 turns typically, so I don't see him being that much better.
- Heat Shimmer - We have Mirror Image for a 3 mana 1-sided clone, and the original Clone at 4 mana. So a 3 mana clone in red that lasts only 1 turn seems fine to me.
- Ion Storm - This just seems bad. I doubt it would see any play but it still should have been downshifted.
- Hanna, Ship's Navigator - The body is terrible and it's just really slow. I also doubt this would see play but it would have been nice to at least have the option.
- Phyrexian Revoker - A nice utility hate creature. There's probably not enough scary activated abilities to make this maindeckable, but it might be nice sideboard card to pick up later in a draft.
Spicy downshifts that would be nice but maybe too good:
- Beacon of Unrest - Hitting both graveyards and both artifacts and creatures at 5 mana is right on curve for peasant playability IMO. I'm not sure if shuffling back into the library changes things in 40 card decks though.
- Magus of the Will - I'm guessing after you sac this guy you'll probably have 3-4 mana left in a good case, which usually probably equates to re-casting just 1 spell. He does have a good floor though as a 3 mana 3/3. I don't see much combo potential in the peasant cube environment.
- Salvage Titan - Already discussed in this thread. In an artifact cube this could be super explosive but is also just as likely to a bad 6 mana creature.
- Skirsdag High Priest - This card asks for a LOT of set-up to work. When it does work it can take over the game but I think there will also be a lot of games where this guy does nothing.
- Cragganwick Cremator - Above curve but the random discard can either break your back or deal a ton of damage to your opponent's face just when you need it. I think this would be okay overall though.
- Rage Reflection - 6 mana enchantment that does nothing without an established board. It will end games if your board is even near parity, and is also good on defense, so it may be too good.
- Swiftblade Vindicator - Becomes super scary with any pump but without that it's about the level of Boros Swiftblade
- Vish Kal, Blood Arbiter - It's 7 mana that needs other creatures to sacrifice to be good.
- Sculpting Steel - I doubt there are enough good artifacts at peasant to copy to make this too powerful.
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