- ArchSinccubus
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Member for 8 years, 11 months, and 8 days
Last active Mon, Aug, 22 2016 05:03:08
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2
Angry Bob posted a message on Work that NameWell, if you insist.Posted in: Custom Card Contests and Games
Archetype of Justice 4WW
Creature - Incarnation
Lifelink
4WW: Creatures you control become copies of ~ until the end of turn.
4/6
Archetype of Secrets 4UU
Creature - Incarnation
Hexproof, flying
4UU: Creatures you control become copies of ~ until the end of turn.
5/3
Archetype of Loneliness 4BB
Creature - Incarnation
Deathtouch.
4BB: Target creature you control becomes a copy of ~ until the end of turn. Activate this ability only if Archetype of Loneliness is in your graveyard and only once per turn.
5/5
Archetype of Chaos 4RR
Creature - Incarnation
Haste
Archetype of Chaos must attack each turn if able.
All other creatures are copies of Archetype of Chaos.
6/6
Archetype of Fate 4GG
Creature - Incarnation
Trample, Hexproof
When Archetype of Fate enters the battlefield, target creature an opponent controls of that player's choice becomes a copy of Archetype of Fate
8/8
Next:
Murderous Wraith
Ennui
Prison Shank -
1
soramaro posted a message on Work that NameHaste Makes Waste 1WUPosted in: Custom Card Contests and Games
Enchantment
Whenever a player would draw a card, he or she exiles that card face down instead.
At the beginning of each player's end step, that player puts all cards exiled with ~ this turn into his hand.
Moustace Licid 1U
U, T: ~ loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect.
Enchanted creature has a moustache. (It looks fancy.)
1/2
Next:
Downer Ending
Nightmare Fuel
Everyone Dies - To post a comment, please login or register a new account.
1
Instant
Put two -1/-1 counters on target creature.
"He had too many limbs anyway."
Next:
His dreams bleed into reality.
"I will spend every waking moment to make sure everything you ever cared about will be dead."
"I've sawn my eyes shut so I could see with my mind. Today, I open them to see the truth."
1
Legendary Enchantment
When ~ enters the battlefield, gain control of target noncreature permanent with CMC 3 or less.
Opponents can't gain control of planeswalkers you control.
"For the sake of me, I will keep your watch"
1
Evil Bog
Land
T: Each player discards two nonland cards, then draws two cards.
Evil Bog enters the battlefield with
1
Creature - Zombie Wizard
Whenever you sacrifice a creature, ~ gets +1/+0 until end of turn.
Sacrifice a Wizard: Draw a card.
2/5
Next:
Darksteel Forge
Back to Nature
Scrap Mastery
1
Creature - Dragon Worm
Ttample
When ~ attacks, it deals 3 damage to target creature defending player controls.
After losing the ancient dragon wars, those who lost were srtipped of their wings and left to crawl Dominaria until the end of times
5/4
Next:
Demon Solider
Demon Knight
Demon Human
1
Legendary creature - Avatar
When you cast ~, for each land you control put a land token thats a copy of that land onto the battlefield.
6/6
Next: A demon tribal commander
1
Creature - Weird Advisor
Whenever a spell or ability you control counters a spell or ability, put a +1/+1 on ~.
The Azorius finally found a proper description for weirds: free labour
1/1
Next:
Mutant Rat
Mutant Turtle
Mutant Rhino
Mutant Boar
1
Legendary Creature - Avatar Illusion
Hexproof
When Treamer, The Great Reflection enters the battlefield, choose a commander creature on the battlefield or a commander creature card in a command zone.
~ has that card's color identity until he leaves the battlefield.
You may cast cards your opponents own in exile exiled by effects you controlled.
2/2
Can anyone tell me if this is okay rules-wise? My biggest question is if it can choose itself upon ETB.
1
Sorcery
As an additional cost to cast Ultimate Risk, sacrifice six permanents.
For each permanent sacrificed this game, flip a coin thrice.
If you win the flip, Put 6 1/1 black Scorpion creature tokens with prowess, infect and flying onto the battlefield.
If you lose the flip, each player gets 3 Poison Ivy counters (When a player
1
I thought of a cool game that I haven't seen here yet. The rules are:
First of all, using the mechanic the last poster made, you make a card.
For example, let's say the last post had:
Enlightenment - as long as you control a nonland colorless permanent, X happens
I make a card with it:
Abbot of Clear Mind 1UU
Creature - Human Monk
Enlightenment - ~ has flying and hexproof as long as you control a nonland colorless permanent.
2/1
Then you make up a mechanic you want to see on the next card, and so on and so on. It can also be an existing mechanic
I'll make up the next mechanic:
Prototype X (When this creature enters the battlefield, look at the top X cards of your library. You may exile a creature card from them prototyped onto this creature.)
Have fun everybody!