I have a mechanic i'm trying to perfect\balance. Tell me what you think:
Ætherbound: A spell with Ætherbound doesn't resolve on it's own and stays in the stack between phases. Other spells may resolve even if they are bellow it on the stack. Player may cast sorcery speed spells/abilities as though this spell is not on the stack.
The idea is to create conditional resolving/spells that do stuff while in the stack, though i'm still trying to find reasonalble wording and rulings
Whenever a spell enters the stack, it becomes a random type except land until it leaves the stack. (Types include instant, sorcery, creature, planeswalker, enchantment and artifact. it becomes it's original type again)
IIW: Nonblue counter spells
Feel free to disqualify it becose I already entered another card.
Wildlife Guerdian 1URG
Creature - human shaman (Rare)
Ætherbound (This spell doesn't resolve on it's own and stays on the stack between phases. Players may cast spells and activate abilities as though Wildlife Guerdian is not on the stack.)
As long as Wildlife Guerdian is on the stack, other Creature spells you cast can't be countered.
URG: Resolve Wildlife Guerdian.
2/3
*EDIT* I made it impossible to get rid of without noticing. Fixed it
Ætherbound: A spell with Ætherbound doesn't resolve on it's own and stays in the stack between phases. Other spells may resolve even if they are bellow it on the stack. Player may cast sorcery speed spells/abilities as though this spell is not on the stack.
The idea is to create conditional resolving/spells that do stuff while in the stack, though i'm still trying to find reasonalble wording and rulings
Artifact (R)
T, Sacrifice White Lotus: Tap up to three target lands target player controls.
IIW: White as the villen, black as the hero.
Sorcery (U)
Return a card from your graveyard to your hand, then put a card from your hand at the bottom of your library.
IIW: White as the villen, black as the hero.
Ætherblend Vortex 2RRR
Enchantment (R)
Whenever a spell enters the stack, it becomes a random type except land until it leaves the stack. (Types include instant, sorcery, creature, planeswalker, enchantment and artifact. it becomes it's original type again)
IIW: Nonblue counter spells
Feel free to disqualify it becose I already entered another card.
Snow Enchantment (R)
Land and creatures on the battlefield become snow permanents.
IIW: Nonblue counterspells
Land Creature - Avatar (R)
Whenever Earthgroomer enters the battlefield, sacrifice it unless you return an untapped land you control to it's owner's hand.
Other lands you control get +1/+1.
1/1
It's mere existance brings the earth alive
IIW: Nonblue counter spells
Instant (U)
As an additional cost to cast ~, counter an instant or sorcery you control.
~ deals 5 damage to target creature or player.
IIW: Nonblue counter spells
Creature - human shaman (Rare)
Ætherbound (This spell doesn't resolve on it's own and stays on the stack between phases. Players may cast spells and activate abilities as though Wildlife Guerdian is not on the stack.)
As long as Wildlife Guerdian is on the stack, other Creature spells you cast can't be countered.
URG: Resolve Wildlife Guerdian.
2/3
*EDIT* I made it impossible to get rid of without noticing. Fixed it
IIW: Use the Ætherbound mechanic I used here