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  • posted a message on [Deck]Zoo
    fast zoo

    4x nacatl
    3x kird ape
    3x loam lion
    4x pridemage
    2x lavamancer
    3x ghor-clan
    4x tarmo
    4x goblin guide


    4x lightning bolt
    4x chain lightning
    2x ataraka command
    3x path
    1x sylvian library


    1x savannah
    1x tiaga
    1x plateau
    1x stomping ground
    1x sacred foundry
    3x heath
    4x foothills
    2x mesa
    1x mountain
    1x plains
    1x forest
    2x horizon canopy
    Posted in: Aggro & Tempo
  • posted a message on Enchantress
    I won the tournament and the last match was against MUD sorry for the typo
    Posted in: Control
  • posted a message on Enchantress
    just played a local tourney, went 3-1 with 7 game wins and 2 game losses

    1-2 vs high tide-had to mulligan down to 4 game 1, game 2 he scooped to choke and game 3 was close
    2-0 vs bant stoneblade- 2 early rip/helm combos, game set match
    2-0 vs deathblade - game 1 emrakul, game 2 was dragged out but had total control rip/helm win.
    2-0 vs both games had lots of 0-rings and krosan grips to play around trinisphere-chalice, both wins were rip/helm

    o-ring was the MVP and I play 3 maindeck, also serra's sanctum allowed me to combo off very early quite a bit.
    Posted in: Control
  • posted a message on Enchantress
    in my version of enchantress I play 3 O-rings and 2 plains. I think i will cut one o-ring to play Quarantine field, if we can get 15 mana to play emrakul we can run this card. worth a try. nice to see an enchantress deck top8 its been a while, gives us all a little hope.
    Posted in: Control
  • posted a message on Enchantress
    the last 2 legacy tournaments i sleeved up maverick and played. at no point did i feel confident or comfortable playing, not like when i play enchantress.dont get me wrong if you go up against belcher,storm or any other combo that goes off turn 1, what can ya do. but against anything else i feel so confident that i can win, i love playing enchantress sooo much. every oher deck seems to get a card boost or upgrade more often, but when do we get an upgrade?
    Posted in: Control
  • posted a message on Enchantress
    2-3 sneakshow-1 emrakul-1 r/h
    4-0 p.jund-1 sigil-1 emrakul-2 r/h
    2-0 alluren-1 r/h-1 emrakul
    1-2 d.taxes-1 r/h
    2-0 post-1 r/h-1 sigil
    2-0 goblins-1 r/h-1 sigil
    3-2 miracles-2 emrakul-1 sigil
    2-4 mud-2 r/h
    1-2 tez-1 sigil
    2-0 stoneblade-1 emrakul-1 r/h
    0-2 slivers
    1-2 mbc-1 sigil
    2-1 elves-2 r/h

    kinda hard to read but its all there
    Posted in: Control
  • posted a message on Enchantress
    just did some data analysis on my enchantress tournament matches and here are the findings:

    42 games
    17 matches
    9 match wins
    8 match losses
    24 game wins
    18 game losses

    of the 24 game wins

    12 with rip/helm
    6 with emrakul
    6 with sigil

    what does this tell us? the combo is defently the MVP and should we go in a direction that maxamizes it? and if so, how? the meta is very diverse.
    Posted in: Control
  • posted a message on Enchantress
    ok concordant lets end this little lovers quarrel. maybe i spoke to soon when i said i dont make mistakes and feel like i have a chance to win every match i play. to be honest i started playing this deck 2 months ago. i studied this deck for months before building it. reading this forum and the fourm on Source, twice each. i picked up how to play the deck very fast and very effectivly. im sure im gonna run into some bad matches and bad luck along the way. i just love this deck and how fun it is to play, i really do feel like i have a chance every time i sleeve up. can we just hug and make up, agree that we are 1 or 2 cards away from being teir 1 again.
    Posted in: Control
  • posted a message on Enchantress
    concordant, you are kind of getting off track here. in your first post you said it was turn 2 and we were on the draw 3 mana, 18 life. if its turn 2 we have at 7 cards in hand 3 of them you mentioned which leaves 4 unknown cards. those 4 cards do matter in the decision making process. at the end of the day we all agree we play a draw card engine then next turn we draw and play confinement. we play argothian he may have an answer (you mentioned some cards) we play pressence he may an answer (wear and tear). in my earlier post i mentioned that my coin flip decisions have been working out for me lately. i played against goblins and well E-Grass is the MVP and if you lost to goblins maybe you are the one who doesnt know how to play the deck or have a sub-par build. i draw as many cards as fast as i can to get my win-cons, no free turns for my opponent i want the win as fast as possible.
    Posted in: Control
  • posted a message on Enchantress
    knowing the full story, i think i still play the same way. most of the time it will work in our favor.if he has the answer that early in the game, it's a one in a million (exeratation of course) you say good game and move on. goblins is a favorable match up for us, so hopefully you won that match in 3.
    Posted in: Control
  • posted a message on Enchantress
    where is mirri's guile? i swear this card is amazing.
    Posted in: Control
  • posted a message on [Deck] Maverick
    played a local tourny. 8 players 3 rounds

    0-2 vs elves
    2-0 vs ANT
    1-2 vs U/G infect

    didnt stand a chance against elves he combo'ed off on turn 2 and turn 3. what are our weapons against elves?
    ANT didnt stand a chance: game 1, turn 2 Teeg then game 2, turn 2 choke
    infect was a grindy match and maybe i sideboarded too much on game 3

    exalted triggers are so good.
    here is the million dollar question: what do we play turn 1, mother of runes or mana dork?
    Posted in: Midrange
  • posted a message on Enchantress
    wepon X i agree, GSZ looses its value instantly, once the draw engine is online thats 3 cards that have no value, or do they?

    the GSZ allows you to mulligan less, so important
    in the early stages of the the draw engine, its an easy decision to discard to confinement and too many cards in hand
    also i always know what sideboard cards i want in, but always have a hard time deciding what to take out.

    commune with gods, kruphix insight puts it in hand. GSZ into play. wayyyy better.

    i just dont like splashing a 3rd color opens you up to lots of bad hands/wasteland/stifle/port. etc etc
    K.I.S.S keep it simple stupid

    at the end of the day build what you like and understand your meta
    Posted in: Control
  • posted a message on Enchantress
    there are some versions that run red, but i dont recommend it. by splashing a 3rd color that opens you up for bad draws and the usage of more non-basic lands. we run a low non-basic land count for a reason, makes the deck run smoother and stears clear of wasteland. you dont want a wild growth or a utopia sprawl on a duel land only to get it wastelanded (2 for 1ed). the main reason to splash red is for words of war as a win-con, but we dont need it anymore. city of solitude can be run main deck but i bring it in out of the sideboard along with choke.

    turn 1 mana ramp
    turn 2 enchantress
    turn 3 go off
    thats how the deck plays

    you want green sun's zenith as well
    Posted in: Control
  • posted a message on Enchantress
    heskatet:

    I find with enchantress: once you get your draw engine going and the soft lock with confinement, I want to end the match as quickly as possible, with that being said I do run the Helm/RIP combo.
    I don't like waiting around and giving my opponent turns until I hit a Sigil or Emrakul. although, they are both important to the deck. if a opponent has a creature with annihilator and we have a confinement out, yes the annihilator still triggers. if you are looking for suggestions? here are mine.

    mirri's guile in multiples very important
    if you are going to play HELM/RIP , a couple sterling groves and at least 1 enlightened tutor.
    I also run 3 0-rings, some may say that's a little excessive.
    at least 3 serras sanctum and if you can afford it a Karakas

    I personally love this deck and it is so fun to play, combo is our worst enemy.
    Posted in: Control
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