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  • posted a message on Zendikar Rising for Peasant Cube
    My group has played with free mulligans at the kitchen table for as long as I can remember (roughly back to 1998). It was always just kind of a friendly thing. Like, "There's nothing at stake here, man, just draw seven. No big deal." I realize why free mulligans would be bad for competitive gameplay and we've had a couple people cube with us that have definitely taken advantage of it. For the most part, though, I've not see the free mulligan rule play a part in drafting or deck building among my regular group and no one is mulliganing into oblivion to find that perfect hand. Again, nowadays we're typically gathered in my basement, drinking beers, and playing cube as a way to hang out with each other and play a game we all enjoy.

    With that said, though, I have found that the MDFCs have really helped smooth out the draws in ZNR limited. They turn hands I would have otherwise mulliganed into something keepable. Neither side is great on them, but the duality and versatility really push them. I don't mind playing something like Zof Consumption as a tapped Swamp in order to keep making my land drops, but sometimes you draw it on turn eight and you just win the game with it. I'm not recommending Zof Consumption for peasant cubes, but I do think there's arguments to be made for even the MDFCs that might look lackluster on the front side.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Sleeves and Storage Discussion
    I carry my cube(s) around in a Pirate Lab HQ backpack. The cubes themselves are stored in plain white BCW boxes. I store tokens and lands in two Planar Chaos fat pack boxes. Tokens are sleeved by appropriate color. It's not pretty or fancy, but it certainly gets the job done.

    I also find that with so many tokens, I need to do a token audit a few times a year and just remove anything that I don't need anymore which helps to free up space in the box.
    Posted in: The Cube Forum
  • posted a message on Fill out the Cube Community Survey - ZNR
    Filled it out for my inclusions. This set is bananas.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    You know it's a good set when you open the spoiler for number 20 on wtwlf's Top 20 and realize you're planning on including even that one at 540!

    Thanks for doing these write ups, man. I always look forward to them. Excellent read, as usual!
    Posted in: Articles, Podcasts, and Guides
  • posted a message on Cards that haven't aged well
    Quote from Leelue »
    I don't know if doubling the mana cost on cumber stone (a rare sight as it is) is where I want to be as far as keeping myself alive. I'm actually running very little by the way of blue top end but if there was literally no other blue 6+ drop besides what I have I probably wouldn't consider the whale

    I think you're way off base on your evaluation of the whale here. It's value comes in its versatility. It's self discarding in the reanimation deck. It's decent early even outside of that deck to help filter your draws. It's a really annoying finisher for control and ramp decks. I honestly haven't had a chance to even play any M21 cards in my C/U cube, but Waker of Waves is at the very least one of the top three blue finishers we have access to.
    Posted in: Pauper & Peasant Discussion
  • posted a message on This or That discussion.
    I like Cryptologist over Pilferer.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Non-Aggro Red
    Red goes well in a lot of decks outside of RDW in my experience. Of course there's two color versions of RDW, but they tend to all play a bit differently. Rakdos is normally an aristocrats value shell. Boros tends to go wide. Gruul is a beatdown deck, sometimes with a hastey theme.

    Outside of aggro, though, we've had success with different midrange and control decks. Grixis and Jeskai can go either way. Grixis Bolas control is a favorite here. Grixis value with lots of removal and two for ones. Jeskai Spells with Saheeli, Mentor, and Young Pyromancer (even Kykar if you run tri color cards) can be really fun.

    Then there's the artifact deck. Red generally plays a role there in some way. Both Wildfire variants promote their own archetype or contribute to others, like the artifact deck, for example. Izzet CounterBurn is another popular one here too. One of the guys in my group swears by "Cube Blue Red". If not the classic CounterBurn, then Sneak and Show fatty cheat or go into black too for a touch of reanimator.

    I think that while, yeah, red does tend to be aggro more often than not, it dabbles very well in other theaters and archetypes too.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Show and Tell
    Everyone has their own experiences with cards, so if your group wasn't a fan of Show and Tell, it's not my place to tell you you're wrong. I will admit that my post was a bit hyperbolic. Sometimes, sure, you put in your threat and they answer it almost immediately. It's a high risk, high reward type of card. I think if you're ok having it be so swingy then you know what to expect with it and that's what makes it ultimately fun.

    I'd also add that this doesn't take into account the other cheat effects that are probably in your deck. They answered your turn three Show and Tell threat, but can they also answer your turn five Sneak Attack threat? What about the times they you then untap and reanimate the same threat back to the battlefield? The deck itself deserves context in how it plays, even when the cheated threat is immediately answered.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered][Conspiracy]Metamind's Cube
    Emiel has two words that Displacer doesn't that makes it a bit worse, imo: you control. Displacer held its slot for so long here because it not only enabled the fun blink deck, but could also muck up combat by blinking out an attacker. It could also blink out your stolen creatures to get them back. Emiel can certainly be fun in the right value shell, but that's really all it has going. Not to say you shouldn't run the unicorn if you think your group will enjoy it. Unicorns are sweet and blinking value dorks is sweet. I just don't think it's close to Displacer's power level in cube.

    As to the moth, I've also not gotten any reps in with it. I got together with a few friends that I felt comfortable with and cubed at my house a couple weeks ago, but it was only four of us and unfortunately the moth never came up. I have, however, played with Shalai and based on my experience with her, I'd say she's a better cut than the moth. Shalai was mostly medium as far as value for cost and was almost never activated for the pump ability. I'd much rather have the potential sweet value that the moth might provide than the medium protection that I know I'll get from Shalai.
    Posted in: Cube Lists
  • posted a message on Show and Tell
    Cube on MTGO has really gone from being a way to play cube online to kind of its own version of the format. Cubing at home with your buddies means your reanimator deck with a Sneak and Show fall back likely isn't going to run into another version of that same deck. League play is a big reason why I don't enjoy cube on MTGO. Drafting a sweet RDW deck and having my turn one opponent go Mountain, Goblin Guide just takes me completely out of the experience.

    On the subject of Show and Tell (and other symmetrical cheats) outside of MTGO cube, I'd agree that the win rate is probably pretty high. In general the player casting the cheat spell is in a very specific deck that's designed to support that spell and plenty of ways to make it work efficiently. And again, their opponent isn't likely to be on a similar deck with fatties of their own. If I go turn three Show and Tell and put in any 6+ casting cost creature from the cube, that will almost assuredly win me the game. That's not to mention very specific scenarios with individual creatures that can win the game on the spot. You ever put a Sundering Titan in on turn two or three and blew up your opponents lands? Feels real good.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Show and Tell
    I'd add that the bad rap also comes from people's experience playing them in MTGO cube where, by the unfortunate nature of league play instead of playing against the pod you drafted with, you can often run up against the mirror or at least another fatty cheat deck. In general when drafting my own cube, I've found that cards like Show and Tell and Eureka tend to be game winning instead of creating a parity or causing a blow out. And, in my experience, when you do get the occasional blowout it makes for a fun story rather than a feel bad. Years ago I Eureka'd in a Karn on turn 3 and though I was the best player ever until my opponent Eureka'd in a Faith's Fetters. That was literally years ago and it's a play I still vividly remember us both laughing about.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered][Conspiracy]Metamind's Cube
    Agreed with rant. I don't care for the Broodmoth cut either. Even more so, I'd prefer Basri's Lieutenant to Emiel. I also think I'd cut Shalai over the moth, especially if you hadn't gotten much play time with the moth yet.
    Posted in: Cube Lists
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Unfortunately white doesn't offer much for the deck as far as variety, but it does offer one of the important cards in Vizier of Remedies. It seems like white will mostly be a splash color and the deck will mostly be some Jund combination with just a few payoff white cards. Given that most of the cards that actually enable the combo (meaning negate the -1/-1 counter on the persist creature) fall in white, this makes me wonder how often the deck will come together and where these new cards end up when the combo pieces just aren't there.

    I still think it's at least worth testing, though. I'll do it for science, if nothing else. Here's the changes I'm thinking of making to fit this in. I don't feel like I'm losing too much outside of the two Selesnya multicolor slots.

    Vizier of Remedies --> Savannah Lions
    Viscera Seer --> Tormented Hero
    Bloodthrone Vampire --> Harsh Scrutiny
    Putrid Goblin --> Dauthi Horror
    Zulaport Cutthroat --> Nezumi Graverobber
    Renata, Called to the Hunt --> Phantom Centaur
    Mayhem Devil --> Bituminous Blast
    Grumgully, the Generous --> Ghor-Clan Rampager
    Safehold Elite --> Dryad Militant
    Good-Fortune Unicorn --> Behemoth Sledge
    Corpse Knight --> Unburial Rites
    Cruel Celebrant --> Angel of Despair
    Ashnod's Altar --> Mortarpod
    Blasting Station --> Breaker of Armies
    Lesser Masticore --> Darksteel Sentinel
    Posted in: Pauper & Peasant Discussion
  • posted a message on Historic cube
    The Historic Cube on Arena was actually pretty fun. It was a bit grindy, but that doesn't necessarily mean not fun. I think if your card pool consists of mostly new cards, then going with a Historic legal (or even say, Amonkhet forward) cube could still offer options for different viable and fun strategies.
    Posted in: The Cube Forum
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Do people feel comfortable with viscera seer, carrion feeder, and vampiric rites in general? Or are they all very narrow

    In my experience with Carrion Feeder, it tends to be a pretty solid card. Your opponent either removes it or every removal and chump from there on out nets you some (small) amount of value. I wouldn't say he's amazing by any means, but he does a job and he does it well. Viscera Seer I would only run if I were trying to support some sort of sacrifice combo. The scry 1 is a bit of value similar to Carrion Feeder, but not enough to warrant inclusion on his own. I don't know if I'll include Vampiric Rites at all, even with trying to support the combo. Not having a free sacrifice means you can't go infinite and tying up two mana to get a small amount of value just doesn't seem worth it to me. I've not played with the card personally, though, so I can't be sure, but that's my thoughts on it at first glance.
    Posted in: Pauper & Peasant Discussion
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