Are there seriously people out there who think that forcing your opponent to attack you in a 1v1 match is a drawback? You guys are referring to multiplayer matches...right?
There's not a single card in existence that I hate seeing reprinted more than Cancel. For me it symbolizes everything that is wrong with modern MTG, what a horrible, horrible card. Set is OK otherwise, I guess.
That's really busted...and commit is already really good by itself. EOT timetwister when your opponent is tapped out seems like one of the most disgusting things you can do in this game.
At least in modern I think it is, as it allows non-heavy red decks to run it. Most decks were you'd want to side this card in against aren't running counters anyways, so replicate isn't that relevant.
EDIT: NVM, Shattering Spree is better, kills an artifact for R, while this requires 1R
Should've been "if a creature was put into your graveyard from anywhere", that would at least make this potentially playable (with the cycling creatures, discard synergies). Absolutely unplayable as it is.
Remember when back in the day commons were actually playable in constructed or at least many would be considered "potentially" playable in specific situations? When it was exceptionally rare to see a strictly worse card in the same set? When your cards retained value even after they rotated out of standard?
I'm beginning to think that this all relates to a stupid corporate policy of pushing the game for newer players at any cost, even at the cost of dumbing it down (i.e. new players like planeswalkers and big creatures, so efficient instant speed removal & counterspells are a NO-NO), and maximizing profits by making 95% of the constructed-worthy cards rare or mythics. These watered-down cards in turn (barring a few exceptions) are absolutely worthless after the set rotates out of standard.
I hope this backfires and even less people than ever play standard this new season, that's the only way for them to reverse this idiotic policy.
What!? Seriously...? I mean, this card was reprinted in Time Spiral and it barely saw play back then. This is everything that is wrong with standard. The sorcery-speed planeswalker removal is laughable in a world of Vehicles were instant speed is a must. The icing on the cake was the worse Miscalculation that was spoiled today.
It surprises me how they seem baffled about the fact that no one is playing standard, yet they continue making the same mistakes over and over again. For me this set is BFZ 2.0
Are these extremely janky commons an indication that we're going back to low-powered sets? I seriously hope that's not the case, but it definitely seems so... BFZ 2.0
Cards that I've been unimpressed with that I removed / might remove from my build: Fact or Fiction - Have found that a 4-mana draw spell is way too clunky for what we're trying to do, 90% of the times I have this card on my hand I wish it was something else. Diminishing Returns - Again, 4 CMC too clunky. Necropotence - This is way, way worse than Yawgmoth's Bargain. The fact that you have to wait a turn to take advantage of it combined with the life loss in the current aggro environment makes this card a poor choice. The triple black is also somewhat prohibitive.
Many of the builds posted here seem to want to do too much at the same time. In modern, Splinter Twin decks were simple control decks with the combo added to them, no need to add other janky, unnecessary combos, better to fill those slots with counters & card selection + draw.
It's offical, Wizards has offically said %*#! it and started printing good cards again in uncommon and common rarity.
This a million times.
And about time, I was getting sick of sets were the only playables are mythics/rares and 99% of the commons/uncommons are unplayable, underpowered, limited fodder, strictly worse versions of rares in the same set (this one pisses me off to no end, in the past they were extremely careful about not printing strictly worse cards in the same set, and nowadays? just take a look at THS, BFZ or SOI...). Bravo!
Hopefully this will take the clunkyness that has ruled over standard for the last couple years away
// 9 Creature
2 Torrential Gearhulk
4 Thing in the Ice
3 Baral, Chief of Compliance
// 17 Instant
3 Commit // Memory
4 Shock
4 Reduce // Rubble
2 Censor
4 Harnessed Lightning
4 Spirebluff Canal
4 Wandering Fumarole
8 Island
8 Mountain
// 3 Planeswalker
3 Chandra, Torch of Defiance
// 7 Sorcery
3 Sweltering Suns
4 Incendiary Flow
4 Thermo-Alchemist
4 Stormchaser Mage
2 Soul-Scar Mage
4 Fevered Visions
1 Sweltering Suns
Featuring the Commit // Memory + Torrential Gearhulk combo which allows you to timetwister at EOT while placing a huge body on the battlefield. Has some very nice interactions: Baral, Chief of Compliance allows you to easily cast both halves of your Aftermath cards to rapidly remove counters from your Thing in the Ice. Chandra, Torch of Defiance is bonkers when you combine her with Rubble. My build features a transformative SB that transforms the deck into Fevered Visions aggro.
That's really busted...and commit is already really good by itself. EOT timetwister when your opponent is tapped out seems like one of the most disgusting things you can do in this game.
At least in modern I think it is, as it allows non-heavy red decks to run it. Most decks were you'd want to side this card in against aren't running counters anyways, so replicate isn't that relevant.
EDIT: NVM, Shattering Spree is better, kills an artifact for R, while this requires 1R
I'm beginning to think that this all relates to a stupid corporate policy of pushing the game for newer players at any cost, even at the cost of dumbing it down (i.e. new players like planeswalkers and big creatures, so efficient instant speed removal & counterspells are a NO-NO), and maximizing profits by making 95% of the constructed-worthy cards rare or mythics. These watered-down cards in turn (barring a few exceptions) are absolutely worthless after the set rotates out of standard.
I hope this backfires and even less people than ever play standard this new season, that's the only way for them to reverse this idiotic policy.
What!? Seriously...? I mean, this card was reprinted in Time Spiral and it barely saw play back then. This is everything that is wrong with standard. The sorcery-speed planeswalker removal is laughable in a world of Vehicles were instant speed is a must. The icing on the cake was the worse Miscalculation that was spoiled today.
It surprises me how they seem baffled about the fact that no one is playing standard, yet they continue making the same mistakes over and over again. For me this set is BFZ 2.0
1. Fatal Push: Nothing much to say about this, ultra-efficient instant speed removal
2. Whir of Invention: Puts a Lion's Eye Diamond or Lotus Bloom directly onto the battlefield at instant speed to go off the next turn.
3. Baral, Chief of Compliance: A more resilient Goblin Electromancer
This is my current build:
1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 City of Brass
1 Command Tower
1 Crumbling Necropolis
1 Dragonskull Summit
1 Drowned Catacomb
1 Flooded Strand
1 Island
1 Mana Confluence
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Scalding Tarn
1 Smoldering Marsh
1 Snow-Covered Island
1 Snow-Covered Swamp
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Sunken Hollow
1 Swamp
1 Taiga
1 Tropical Island
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volcanic Island
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
Sorcery (29)
1 Beseech the Queen
1 Bring to Light
1 Bubbling Muck
1 Dark Petition
1 Day's Undoing
1 Demonic Tutor
1 Duress
1 Empty the Warrens
1 Gamble
1 Gitaxian Probe
1 Grim Tutor
1 Inquisition of Kozilek
1 Mind's Desire
1 Past in Flames
1 Personal Tutor
1 Ponder
1 Portent
1 Preordain
1 Regrowth
1 Rite of Flame
1 Serum Visions
1 Sleight of Hand
1 Tendrils of Agony
1 Thoughtseize
1 Time Spiral
1 Timetwister
1 Wheel of Fortune
1 Windfall
1 Yawgmoth's Will
1 Necropotence
1 Squandered Resources
1 Yawgmoth's Bargain
Instant (19)
1 Brainstorm
1 Cabal Ritual
1 Dark Ritual
1 Desperate Ritual
1 Fatal Push
1 Frantic Search
1 High Tide
1 Impulse
1 Intuition
1 Lim-Dul's Vault
1 Manamorphose
1 Noxious Revival
1 Peer Through Depths
1 Pyretic Ritual
1 Rain of Filth
1 Seething Song
1 Tainted Pact
1 Turnabout
1 Whir of Invention
Creature (7)
1 Baral, Chief of Compliance
1 Elvish Spirit Guide
1 Goblin Electromancer
1 Simian Spirit Guide
1 Snapcaster Mage
1 Tinder Wall
Artifact (6)
1 Chrome Mox
1 Lion's Eye Diamond
1 Lotus Bloom
1 Lotus Petal
1 Mox Diamond
1 Pentad Prism
1 Yidris, Maelstrom Wielder
Cards that I've been unimpressed with that I removed / might remove from my build:
Fact or Fiction - Have found that a 4-mana draw spell is way too clunky for what we're trying to do, 90% of the times I have this card on my hand I wish it was something else.
Diminishing Returns - Again, 4 CMC too clunky.
Necropotence - This is way, way worse than Yawgmoth's Bargain. The fact that you have to wait a turn to take advantage of it combined with the life loss in the current aggro environment makes this card a poor choice. The triple black is also somewhat prohibitive.
// 8 Creature
4 Felidar Guardian
2 Torrential Gearhulk
2 Baral, Chief of Compliance
// 20 Instant
4 Negate
4 Harnessed Lightning
4 Disallow
4 Glimmer of Genius
4 Anticipate
// 24 Land
4 Inspiring Vantage
4 Spirebluff Canal
4 Aether Hub
3 Island
1 Plains
2 Mountain
4 Evolving Wilds
2 Prairie Stream
4 Saheeli Rai
3 Chandra, Torch of Defiance
1 Dovin Baan
3 Authority of the Consuls
4 Dispel
4 Radiant Flames
4 Fragmentize
Many of the builds posted here seem to want to do too much at the same time. In modern, Splinter Twin decks were simple control decks with the combo added to them, no need to add other janky, unnecessary combos, better to fill those slots with counters & card selection + draw.
This a million times.
And about time, I was getting sick of sets were the only playables are mythics/rares and 99% of the commons/uncommons are unplayable, underpowered, limited fodder, strictly worse versions of rares in the same set (this one pisses me off to no end, in the past they were extremely careful about not printing strictly worse cards in the same set, and nowadays? just take a look at THS, BFZ or SOI...). Bravo!