I ran a 1 of in my build last week and I only ever saw it in hands I had to mulligan due to lack of lands. I feel GreySavant is correct that its too slow, but I can see late in games it could help when our hands are depleted keeping lands from our hands when we need gas.
i'd just be happy with a reprint of Crystalline Sliver and printing of a "scavenging ooze" sliver (or sometype of graveyard hate sliver)
Honestly, with eternal masters coming out i expected a reprint of crystalline. Now that everything is spoiled and it's not there im a bit disappointed.
This is a list I myself have built, my first few posts on this thread were about my version of this very deck. I used 4 Intruder alarms. The fun combo is the Dormant Firewake Manaweft and intruder alarm. The screeching I think is a nice add to the list. I found however that this deck is just far too slow to work.
After last nights sub-par performance at FNM, I finally have removed the Leeching Slivers from my deck. I think I have settled on becoming more of a toolbox deck than straight up aggro. Out came Leeching and in go Darkheart and Homing. I ran a 1 of Homing main last night and it did very well. Managed to tutor up a Galerider against abzan and fly over for victory. I have since upped the number to 2 main. I really didnt play very well last night, other than a few good moves. The poor performance was solely on my lack of concentration. I wont put much stock in the results of the night but the test of Homing did go well.
Just a thought, but maybe homing sliver. If you ever get into a situation where you just need something and dont have it (say you need to evade blockers, cycle for a galerider). I am testing a main board Homing in my deck this week.
Round 1, 2-0 vs dredge. The opponent managed to keep the first game close by dark blasting over and over again until I got a diffusion sliver in play. Game 2 was not close as he mulled to 4.
Round 2, 2-0 vs wolf/werewolf tribal. This was a very interesting matchup. I honestly liked what his deck was doing but managed to out race him game 1 and fly over him game 2.
Round 3, 1-2 vs burn. Game 1 was not very close at all, I kept a subpar hand not knowing what was coming. Game 2 I pulled out the victory by coco into double lord and swinging for 16 in the air. Game 3 could not overcome triple eidolon... however it was incredibly close, just couldnt find a coco.
Round 4, 0-2 vs mono-green stompy. This match was a complete mystery to me. For whatever reason I could not get out of the gate on either game and when I gained a little momentum my opponent was there with a dismember to kill it.
Round 5, 2-0 vs jeskai control. This matchup tested my patience to the extreme. Control is a long matchup as it is but this particular player really had no idea what he was doing and really drew out his turns time-wise. Overwhelmed him both games.
Round 6, 1-2 vs zoo. Won the race game 1 by flying over. Out raced game 2. Game 3 was very close, however got stuck on 3 lands with 2 cocos in hand at the end that would have made the difference.
Changes I plan to make:
-2 striking sliver from main, there was never a time where I told myself "man, I could really use striking right now"
+2 dismember to main, not running removal main did limit what I could do
Darkheart sliver really let me down when I sided them in vs burn and zoo, maybe searching for replacements for them too.
I currently play slivers in modern and commander, but I love slivers and will play them in any format. I am however new to the pauper format. The primer looks awesome.
Anyone headed off to TCG player states this weekend? I'll be headed to Tulsa, OK for their Sunday event since I cant make the Saturday event in Little Rock, AR.
I agree, reflecting pool really should not be run with sedge sliver. When I started I used 4 Reflecting pools and they simply didnt work very well. I still have not had a chance to test out warping wail but I think it may have a home in SB at least.
I like the idea as well. I'll likely try a couple copies of descendants' path in my deck on Friday.
Check it out, another top 8 at an IQ. This guy was using 2 Descendants' path. Anyone else have any testing done with this card?
Honestly, with eternal masters coming out i expected a reprint of crystalline. Now that everything is spoiled and it's not there im a bit disappointed.
I have requested to join GreySavant.
https://m.reddit.com/r/magicTCG/comments/451mzu/fun_theory_eldritch_moon_is_full_of_returning/
Changes made after:
-4 Leeching
+2 Darkheart
+1 Homing
+1 Blur
4 Galerider sliver
4 predatory sliver
4 sinew sliver
4 leeching sliver
4 manaweft sliver
4 sedge sliver
3 diffusion sliver
2 blur sliver
2 sentinel sliver
2 striking sliver
Spells
4 Collected company
3 AEther vial
4 Cavern of souls
4 Sliver hive
3 mutavault
2 verdant catacombs
1 windswept heath
2 overgrown tomb
1 blood crypt
1 breeding pool
1 forest
1 swamp
3 harmonic sliver
2 syphon sliver
2 darkheart sliver
2 frenetic sliver
2 melira, sylvok outcast
2 gut shot
2 dismember
Round 1, 2-0 vs dredge. The opponent managed to keep the first game close by dark blasting over and over again until I got a diffusion sliver in play. Game 2 was not close as he mulled to 4.
Round 2, 2-0 vs wolf/werewolf tribal. This was a very interesting matchup. I honestly liked what his deck was doing but managed to out race him game 1 and fly over him game 2.
Round 3, 1-2 vs burn. Game 1 was not very close at all, I kept a subpar hand not knowing what was coming. Game 2 I pulled out the victory by coco into double lord and swinging for 16 in the air. Game 3 could not overcome triple eidolon... however it was incredibly close, just couldnt find a coco.
Round 4, 0-2 vs mono-green stompy. This match was a complete mystery to me. For whatever reason I could not get out of the gate on either game and when I gained a little momentum my opponent was there with a dismember to kill it.
Round 5, 2-0 vs jeskai control. This matchup tested my patience to the extreme. Control is a long matchup as it is but this particular player really had no idea what he was doing and really drew out his turns time-wise. Overwhelmed him both games.
Round 6, 1-2 vs zoo. Won the race game 1 by flying over. Out raced game 2. Game 3 was very close, however got stuck on 3 lands with 2 cocos in hand at the end that would have made the difference.
Changes I plan to make:
-2 striking sliver from main, there was never a time where I told myself "man, I could really use striking right now"
+2 dismember to main, not running removal main did limit what I could do
Darkheart sliver really let me down when I sided them in vs burn and zoo, maybe searching for replacements for them too.
4 galerider sliver
4 predatory sliver
4 sinew sliver
4 leeching sliver
4 sedge sliver
4 manaweft sliver
3 diffusion sliver
2 Sentinel Sliver
2 striking sliver
2 blur sliver
spells
4 collected company
3 aether vial
4 sliver hive
4 cavern of souls
3 mutavault
2 verdant catacombs
1 windswept heath
2 overgrown tomb
1 blood crypt
1 breeding pool
1 forest
1 swamp
2 gut shot
2 melira, sylvok outcast
2 dismember
2 frenetic sliver
2 syphon sliver
2 darkheart sliver
3 harmonic sliver