After nearly a month off, it was back to FNM for me last night.
12 players, 4 rounds
Round 1 - UB Mill 2-1. Mesmeric Orb early on made a pretty decent clock for my opponent, and a bridge a bit later made it more difficult however at the exact best time a top decked Necrotic Sliver destroyed the Bridge and allowed me to swing lethal. Game 2, I was not so fortunate, A Crypt Incursion sent the opponent life total from 4 to 49 with all 4 Mesmeric orbs in play. Game 3, plenty of gas on this one not even a Crypt Incursion for 39 followed up by another for 9 could keep me from my victory.
Round 2 - Budget G Eldrazi Tron 2-0. Very new player who hadn't even gotten down the basics of playing quite yet, but managed to beat Goblins in round 1. I spent most of the match helping him get thru the phases of the game and teaching some along the way. Nice when a turn 3 Necrotic gets there and gets a land before Tron is completed.
Round 3 - Humans 2-0. Game 1 my opponent misses a vial trigger on turn 2 (his first vial trigger) and it literally cost him the game as he was a turn behind from then on in the game. Game 2, opponent started strong out the gate with T1 vial, T2 Thalia, T3 Mantis and activate vial for an Image of Mantis and swinging for 8; however, that was not good enough. My T3 I landed 2 lords along side manaweft, T4 landed necrotic and Blur and Striking and went to town vindicating Mantis Riders. I stabilized at 3 life and turned it around completely.
Round 4 - ID
Pretty good night for the first time back in nearly a month 3-0-1 and a share of 1st.
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Dec 22, 2018Glimpse of Nature is banned in modern. I would absolutely love for it to be legal, I would at least attempt to run it.Posted in: Deck Creation (Modern)
By the way guys the cycle lands did ok, they were not great. I did run into a couple instances where I really needed a land untapped but had one of those lands. I did get a few draws out of them though. I am going forward without them in the list as they slowed things down too much.
I heard an exciting rumor the other day though, slivers in the near future (sometime by 2022).
Dec 11, 2018I feel more draws are required to fix the consistency issues with the deck, beyond playing dormant sliver I dont see many ways to get more draws in the deck so I plan to test out a Canyon Slough and a Fetid Pools in place of the Watery Grave and Blood Crypt in my list and run an Urborg, tomb of yawgmoth in place of another land to be determined. This is simply for testing purposes and likely will not stick as permanent change but who knows maybe its exactly what we need.Posted in: Deck Creation (Modern)
Dec 10, 2018RPTQ Independence MO 12/9/18Posted in: Deck Creation (Modern)
Finished 2-4. 40th place.
62 players, 6 rounds of swiss.
Round 1 - izzet Phoenix 2-1. I originally thought this was jeskai since he started with steam vents untapped. My turn 2 diffusion kept him from doing anything to my board in game 1. Game 2 he found a turn 3 anger of the gods and also flipped a thing in the ice. Game 3 I warping wailed a thing in turn 3 and dismembered a drake and put 3 lords out quickly to get out of anger range.
Round 2 - dredge 1-2. Game 1 I faltered it the gate and couldn't put much pressure up. Game 2 got to counter a conflagrate with diffusion sliver and got a syphon sliver to gain up to 35 life. Game 3, misplayed by not blocking one time and ended up getting conflagrated for 9 the turn before I could drop my second coco.
Round 3 - jeskai control 1-2. Game 1, he 1 for 1'd me to death with bolt, bolt, helix, path, bolt, snap, bolt... too much removal. Game 2 I canned it strong fast with 2 diffusion slivers he couldn't kill anything. Game 3 kept an unfortunate 6 card hand, the cards simply never came together.
Round 4 - hardened scales 0-2. Game 1 was close but I kept drawing lands and eventually got ballista'd. Game 2 was unfortunate, mulled to 5 to find 2 lands and never drew another land but did draw 2 vials late.
Round 5 - mardu burn 2-0. This was a bad version of burn with bump in the night. I had vials both games and worked around eidolon triggers both games. I never took a single eidolon trigger thanks to vial.
Round 6 - infect 0-2. Neither game did I see the right stuff. Game 1 I was slow out the gate and didn't see dismember. Game 2 i found warping wail and dismember but he found spellskite and was able to get around both my attempts to kill things.
Biggest disappointment: striking sliver, I only saw it twice and neither time was it relevant.
Biggest surprise: diffusion sliver, this card keeps proving over and over that it's one of the best of not the absolute best cards in the deck.
Going forward: I think we're in a tough spot meta wise, the meta is increasingly hostile to creature decks at the moment and we don't have many good cheap answers. I feel we are at a point where we simply must have new slivers in the format to compete at any higher levels.
Nov 28, 2018I think I've finalized my list for the RPTQ next weekend. The link below is updated. I am going back to having Sentinel main, moving the Darkheart to side. I've removed both Relic's from side; thinking I can beat dredge on the battlefield with Sedge and Diffusion. I've brought back the Telekinetic into the side to help tron match ups.Posted in: Deck Creation (Modern)
I really like the way the deck runs with Sentinel in the deck, sure its only a 1 of but once in play it allows the use of both main phases to cast more creatures and allow combat tricks with CoCo on opponents turns without losing the attack the turn before. With Telekinetic in the 75 its best to be able to attack without tapping as well.
Nov 24, 2018Bonesplitter was an all-star for me in Pauper slivers, I ran RG Slivers for the short while pauper was a thing around my local shop. I dont think I'd ever use it in modern though. I'd much prefer Bonescythe in modern.Posted in: Deck Creation (Modern)
Nov 21, 2018So after much debate, I am making the following changes to side board for upcoming testing: -2 relic of progenitus, +1 Damping sphere (up to 3), +1 Telekinetic Sliver.Posted in: Deck Creation (Modern)
I am expecting a lot of tier decks at the RPTQ, so I believe I should play a little more towards seeing Tron, KCI, spells decks (storm, phoenix). I also believe I can fight dredge on the battlefield more effectively instead of removing the graveyard. I did give thought to taking out hivelord but came to the conclusion that jund is still a real deck and I would miss it if matched with jund.
Nov 18, 2018I think the best way to solve your building issues would be to first define what kind of deck you are trying to play. There are 2 proven sliver lists, super aggro (fast slivers) and midrange aggro (traditional/bowman list). Your list seems to be in a way trying to be both. You'll need to focus your strategy more to be successful going forward.Posted in: Deck Creation (Modern)
Nov 13, 2018Another of those combo decks we should be wary of is KCI. Had my first run in with it in paper last night. It wasnt a good experience even though I almost won the race in game 1. I needed 1 more turn to get there in game 1, but fell a little short. Game 2 was not a game, mulled to 6 keeping a 1 lander with vial and damping sphere manaweft diffusion and sedge, never drew land 2. If I had drawn a second land I might have been able to actually get there but one will never know.Posted in: Deck Creation (Modern)
The rest of the night was good. 2-0 vs amulet titan and 2-1 vs bw planeswalkers.
Nov 6, 2018Starting to get ready for the RPTQ next month... I'm seeing a lot more graveyard decks around my area, thinking about hedging a bit for those strategies for the event. I'm cutting Sentinel for Striking in the main, should help with both dredge and humans. Worried about cutting too much for other matchups by making changes, Tron and Control are still out there in copious amounts, tron not so much around here...Posted in: Deck Creation (Modern)
Oct 23, 2018I came to a similar conclusion after much inner debate. I think I am going to drop the Sentinel from main and go with a second Darkheart. I really like the Sentinel but its always the flex slot. I think moving a necrotic to side and bringing in a Striking may also be correct, however it does weaken game 1 vs tron.Posted in: Deck Creation (Modern)
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