- Registered User
Member for 3 years, 5 months, and 12 days
Last active Tue, Oct, 23 2018 12:11:02
- 0 Followers
- 372 Total Posts
- 23 Thanks
Oct 23, 2018I came to a similar conclusion after much inner debate. I think I am going to drop the Sentinel from main and go with a second Darkheart. I really like the Sentinel but its always the flex slot. I think moving a necrotic to side and bringing in a Striking may also be correct, however it does weaken game 1 vs tron.Posted in: Deck Creation (Modern)
Oct 22, 2018Played the SCG open and modern classics this weekend. 3-4 records in both events.Posted in: Deck Creation (Modern)
R1 Bant Spirits 2-1 W. So I drove 6 hours to be matched up against someone from my local store in round 1... funny how that works out. I started each game with turn 1 vial, so good starts each game. Game 1 was back and forth for a little bit until I hit a CoCo and found double lord for a lethal attack. Game 2 was not so good, I could not deal with a turn 2 geist. Game 3 was similar to game 1, in response to his CoCo I cast mine. My CoCo was better than his, a galerider and lord vs the noble hierarch he found.
R2 Knowledge Pool Combo 2-0 W. So my opponent starts out playing a bunch of basic lands islands and plains and this immediately confuses me. He was casting thirst for knowledge often and eventually discarded a couple knowledge pools to it, I still had no idea what he was doing because I didnt take the time to read the pool. I stomped him pretty quick in game 1. Seeing the pools I brought in harmonics for game 2. I mulled to 5 cards in game 2, however was not impeded playing anything until after I dropped sedge sliver with a board full of my shock lands. Opponent managed to drop a pool and cast teferi, mage of zhalfir to get the combo in place, however the only removal he had at hand or under the pool were board wipes that allow regen. He didnt read sedge so he cast a wipe into the pool to cast the wipe under it and I regened and thanked him for killing his own Teferi.
R3 Storm 0-2 L. I was able to respond to the first spell he cast with a baral in play with dismember, however he had plenty of mana to continue without it, comboed out turn 4. I made a mistake in game 2 and it cost me a chance to get to game 3. The board was as follows, Me: Darkheart, 4 other slivers, damping sphere, relic, with 12 life; Opponent: Thing in the Ice w/ 4 counters, lots of cards in hand. Opponent played thru the sphere, he had enough gas to cast 4 spells to flip the Thing and Grapeshot for 5 in the same turn. My mistake, not realizing the grapeshot was lethal and not sacing a sliver with darkheart to live, He was at 1 life and I had a blur in hand all I had to do was live to the next turn.
R4 Dredge 2-0 W. Opponnt kept an unfortunate hand in game 1 and basically took 3 draws and died. Game 2 was much more fun. We traded blows back and forth, he managed to self mill all 4 Creeping Chills on me, but since I brought in 2 syphon and the extra darkheart from side along with relic I gained much more life. Game 2 ended with me at 42 and him at 0.
R5 Jund 1-2 L. Game 1 Jund did Jund things because I didnt find a sedge or diffusion. Game 2 he managed to hang around because a scooze kept gaining him back life but it was not enough. Game 3 I am still kicking myself over.... Late in the game I'm at 5 life and just trying to hang on til I draw something, but I missed a diffusion trigger on an assassins trophy that allowed him to cast an additional spell he should not have had.
R6 RG Eldritch Evolution 1-2 L. I had no idea what to call this brew. He looked a lot like mono green devotion except for rg filter lands and a freakin magus of the moon. He dropped magus each game 1 and 2, locked me out of spells in game 2 with it, was able to function game 1 thru a vial. Game 3 he found Cragganwick Creamator and then found another... while I flooeded out with 10 lands in play.
R7 GW Tron 1-2 L. Turn 4 Ugin ended game 1 rather abruptly. I managed to destroy several tron lands in game 2 with necrotic and got there. Game 3 I got stuck on 2 lands with 4 cards in hand costing 3-4 mana each. A little tilted after the mana screw I dropped after round 7.
R1 burn 2-1 W. Managed to get there in game 1 on the draw even, Didnt see the 1 darkheart that was main but didnt need it as I put immense prssure on him early and often. Game 2 was revenge for him I was dead by turn 5. Game 3 I saw a darkheart and a syphon, he only got me down to 10 before syphon hit and turned me back up to 16.
R2 humans 0-2 L. Guy had nutty draws both games. I had vial galerider and triple lord in game 2 and it still was not enough.
R3 humans 1-2 L. This guy was a jerk. I out played him in game 1 and he palyed so angry the rest of the match. I didnt get him lower than 15 in either game 2 or 3 due to mulligans and bad draws.
R4 bomat red 1-2 L. Had now answer for flame of keld in any game, that card single handedly took games 1 and 3 from me. I failed to see life gain in any of the 3 games.
R5 jund 2-0 W. This one felt good. I didnt go lower than 15 life in either game and swung for 36 to finish game 2. Opponent had no idea how to battle slivers.
R6 humans 1-2 L. Mulled to 5 in game 1 and died without dealing damage. Turned the tables in game 2 and won without much trouble. Game 3 I was in complete control I had established the trio (sedge, manaweft, sentinel) and was sitting pretty until opponent cast a hostage taker that she brought in out of the board, took the sedge and ended my game.
R7 BR hollow one 2-1 W. I got game 1 without taking much damage, had a burning inquiry draw me 3 sinew slivers on turn 2. Lost game 2 in a very one sided affair. Game 3 swung back to me, Galerider into lord into sedge into sedge.
I didnt play either event very well, I was not well rested either day. I will in the future take the Friday before off in order to travel, the 6 hour drive was awful especially when arriving after midnight the day of the event.
Oct 10, 2018I have only had 1 match against Assassin's trophy and it really didnt have an effect on the match. The abzan match Monday was the only one and he only managed to see it once in Game 2 where I kept a stupid hand (very bad decision). I was leaning heavily on the vial in my hand and he used the trophy to destroy the vial, it did ramp me however and made the game at least a little more manageable since I kept a 0 land hand with a land scry to the top.Posted in: Deck Creation (Modern)
Oct 9, 2018Another small event last night, 10 players.Posted in: Deck Creation (Modern)
W 2-1 Skred
W 2-0 UR Wizards
L 1-2 Counters Company
W 2-1 Abzan
Not a whole lot to say about this one. Blood Moon got me in game 1 vs skred. Combo'ed out turn 3 in game 1 vs counters company. Kept a horrible 6 in game 2 vs abzan.
Oct 3, 2018Its a mixed bag playing against storm. I've had amazing 2-0 blow outs, but also many 0-2 blow outs. At the SCG IQ last week I got to blow out storm 2-0 and it felt great but its total chance if they have a nut hand. I love when they board in empty the warrens, I always board in syphon slivers for this very reason.Posted in: Deck Creation (Modern)
Oct 2, 2018Small event last night, 10 players. 3-1.Posted in: Deck Creation (Modern)
Round 1, tron, 2-1. He managed turn 4 tron but managed zero threats as i cast 2 coco to seal it. Game 2 he saw threats and i failed to get going. Game 3, turn 1 vial, turn 2 Lord, turn 3 blur and vial in Lord swing 10, turn 4 vial in necrotic, cast manaweft cast galerider, fly over his wurmcoil for a win.
Round 2, storm 0-2. Opponent had nut hands both games, couldn't stop him even with 8 sideboard cards.
Round 3, hardened affinity, 2-1. Super bad game 1, simply stated i was terrible. Game 2 dropped a turn 3 harmonic and a turn 4 coco brought in a second harmonic and created 4 triggers, game over. Game 3 top decked a harmonic on turn 3 and it was enough.
Round 4, humans, 2-1. On the draw, i start off with galerider and 3 lords in hand and simply flew over with big creatures, no reflectors. Game 2, humans did human things, came out too fast. Game 3, top decked a galerider on turn 6 to get above the blockers for a win.
With only 10 players and a few drops, the last round i was paired with the only 3-0 player left. After the round there were 3 of us at 3-1 so it came down to breakers. I ended up 1st because 2 of my opponents also finished 3-1 (humans and storm).
Sep 22, 2018Scg IQ today in Little Rock.Posted in: Deck Creation (Modern)
4-2, 18th place.
Blue steel 2-1. Had a slow start game 1 and couldn't recover. Games 2 and 3 saw harmonic slivers and just destroyed everything he played.
Storm 2-0. A perfectly timed dismember in response to his first ritual fizzled his storm and I was on a mull to 5 cards. Game 2, a well timed warping wail countered a flashed back past in flames to force an empty the warrens for only 10. I followed up with syphon sliver and a coco to seal it.
Amulet titan 1-2. Snuck out a win in game one on some cheese hand. Failed to see damping spheres in either side board game. Got comboed out turn 3 of game 2. 2 board wipes ended game 3 quickly.
Humans 1-2. Simply put I screwed up in this match. I made mistakes in game 1 and got stuck on 2 lands in game 3.
Jeskai control 2-0. Game 1 was a massacre. Game 2 was interesting, I had 2 lords, a blur and manaweft in play, went to cast necrotic, he cryptic commands tapping team and bouncing my vial, necrotic resolves, i paid 3 and sacked it to blow up the detention sphere on my sedge and I swing for 5... lol
Mono u tron 2-1. Game 1 i saw both necrotic but got ugin'd. Game 2 and 3 I blew up every artifact he played and killed so many tron lands...
Looking back, I played pretty well but the mistakes in round 4 killed me. Wish I could go back and eat before the round instead of after, I might have thought better.
Sep 18, 2018Nice report, Can you link your list? Every time I seem to play against burn they have a great hand, never fortunate enough to have them mull that deep. During the shadow match did you see any diffusion slivers? Auras/bogles is a tough match up if they have the correct auras especially in game 1.Posted in: Deck Creation (Modern)
Sep 15, 2018Its been good at generating some value from opponent removal spells. Since its just a 1 of it isnt seen often but the few times have been pretty good. In grindy matchups its providing a few extra turns to get thru all the removal.Posted in: Deck Creation (Modern)
Sep 12, 2018Thanks!Posted in: Deck Creation (Modern)
I had some sideboarding info in the report, my go to cuts are the sentinel and daarkheart that are main as they are the flex spots. From there its a matter of preference; when I bring in hivelord I always cut 1 CoCo for it, in control matchups its ok to cut the dismembers for frenetics, for affinity/hardened scales/kci/lantern cut 3 diffusion for 3 harmonic, Tron/storm/kci/amulet titan bring in damping spheres usually the flex creatures or diffusions are cut for these.
There is a lot of variation in modern, a list of ins and outs simply is not useful since very few decks are going to be stock net decks. Everyone has their own piece of flavor to add.
- To post a comment, please login or register a new account.