Interesting, what makes you think Martyr is a bad match-up? I have never lost a martyr match, a few games yes but never a match.
I recently went back to having a striking sliver main in my list to deal a little better with all the creatures coming in my local area, I would recommend it highly if you dont already run one. It saved me at least once Monday night. My updated list is in my signature as usual.
Report from Monday:
Round 1, 2-1 vs tron. Tron opponent stumbled in game 1 and I managed a turn 4 kill. Sided out 2 diffusion, 2 dismember and striking sliver, brought in 2 harmonic 2 damping sphere and 1 telekinetic. Game 2, mulled to 6, got ugin'd on turn 4 after stumbling myself. Game 3, tron opponent never found tron and died turn 5.
Round 2, 2-1 vs spirits. Lousy game 1 with only 2 shock lands all game. Brought in 2 syphon and telekinetic, sided out 3 diffusion. Found a syphon in game 2 and flipped the game on its head. Game 3 earned an achievement, got all 4 sedges in play .
Round 3, 2-1 vs elves. Got blown out in game 1. Brought in 2 syphon and 2 chalice. Did the blowing out in game 2. Game 3 was intense! Opponent got all 4 clan callers into play, I was down 20-3 and was facing 12 elves 3/3 or better. Cast a coco and hit the perfect 2 cards... striking sliver and syphon sliver. I managed to block advantageously and gain life enough to start killing elves and stabilize my life total. The following turn dropped a Lord and I swung with my fliers for 21.
Draw in final round.
- Registered User
Member for 3 years, 11 months, and 11 days
Last active Mon, Apr, 22 2019 11:50:53
- 0 Followers
- 406 Total Posts
- 25 Thanks
Mar 22, 2019I know a guy in the Facebook group has been trying that strategy vs TITI, but I dont know how its working for him as he doesnt post event reports. I personally think its a bit slow as well. Shields of Velis Vel is basically the same thing but 1 mana and instant, it can even be cast via Sliver Hive and found via Homing sliver. I prefer to remove the TITI instead of allowing it to transform, hence my board plan includes bringing in Warping Wail and keeping Dismember in.Posted in: Deck Creation (Modern)
Mar 20, 2019I triumphed vs izzet phoenix Monday night. In games 2 and 3 I found opening hand chalices and that was enough. Warping Wail is also important as it removes titi and counters anger of the gods. Chalice on 1 hurts their ability to draw cards thoroughly, however they do run abrade.Posted in: Deck Creation (Modern)
How I sided: +2 chalice +2 wail +2 syphon +1 darkheart, -1 vial -3 coco -2 blur, -1 sentinel
There is only 1 person in my local meta playing whir and I have not played vs them yet. I have no frame of reference to speak on that match-up as of now. Whir being strong kind of draws me in 2 different directions as I cut the 3rd harmonic side for a 2nd chalice of the void.
Mar 19, 2019Slivers made day 2 in Bilbao...Posted in: Deck Creation (Modern)
Mar 11, 2019Striking is not really necessary right now. A 4th Diffusion will do you good. Legion and Hivelord are purely win-more cards. Two-headed is a slot that could be used for other things, Cautery Sliver maybe. Opaline is simply not good enough even in side board.Posted in: Deck Creation (Modern)
Mar 10, 2019SCG Regional ReportPosted in: Deck Creation (Modern)
246 players - 9 rounds of swiss
I would like to preface this by stating that had it not been for my friend who rode with me doing well early on in this event I would have dropped after round 4. However, since he was sitting 3-1 I continued to play and changed my whole day.
Round 1 - Dredge 0-2. In game 1, I ended up mulliganing to 4 cards and forced to keep a 0 land hand even scrying another creature to the bottom. I drew a land on turn 1 but never saw land 2 and died to 16 power on the board on turn 3. Game 2 I brought in 2 Relic, 2 Warping wail and 2 Syphon. This was a bit more of a game but I failed to see any sideboard cards. On turn 3 I had 2 3/3 lords removed by a conflagrate that pretty much ended my chances.
Round 2 - Jund 0-2. I shuffled extremely long before playing this round to try to avoid the land issues on round 1 however it was not meant to be and I struggled again to find balance. Game 1 I kept a 7 card hand with 4 lands, 1 vial, 1 predatory and 1 sinew; I never drew another spell, only lands. Game 2 I brought in 2 relic, 2 warping wail, 2 frenetic. I kept a 6 card hand with a breeding pool and godless shrine and creatures; never saw another land.
Round 3 - Rock 1-2. This match was lost on a misplay/mistake by me in game 2. I curved out excellently in game 1 and killed on turn 5. Same side plan as jund the match prior. In game 2, I was well behind with only a mana sliver, diffusion, predatory in play vs a treetop village finks scooze and kalitas. I landed a frenetic and followed up with a sedge and managed to stabilize the board at 1 life. My opponent had 1 out, damnation, he cast it and I started flipping coins, I managed to save all but the diffusion sliver. At this point my opponent is beside himself thinking its unfair that frenetic exists. I assume its safe and swing out the next turn and drop a predatory and galerider. On my opponents next turn he removes both my untapped slivers and activated treetop village to remove my last point of life. I failed to take the man land into account. Game 3 I was stuck on 2 lands the entire game and could not cast half the cards in hand because no gold lands.
Round 4 - Storm 1-2. At this point I'm just playing for pride just hoping to fill time while my buddy is doing well. I got game 1 due to opponent on land screw. Games 2 and 3 were typical storm games where I didnt see enough sideboard help and could not compete. I did get to dismember 2 things in the ice in the 2nd and 3rd games.
Here comes the turn around...
Round 5 - Storm 2-0. Neither game did my opponent cast more than 4 spells, his deck failed him and he very likely didnt have an optimized version of storm. Really didnt have any resistance in this match.
Round 6 - Opponent no show. Free win.
Round 7 - Titan shift 2-0. In game 1 he shocked twice to help me finish a turn 4 kill, I curved out perfectly Galerider - sinew - sedge - kill. Brought in syphon darkheart and warping wail from side. Ga,me 2 I saw both darkhearts and the opponent found 2 valakuts; however I held up coco mana thru turn 4 and a vial on 2 with a sedge in play andf on his turn 5 end step cast coco landing a sedge and blur then vialed in a sinew. I untapped and swung for 19 with him at 17 and no blockers.
Round 8 - jund 2-0. Game 1 curved out perfectly into a turn 5 kill thru some removal. Same board plan as earlier jund match. Game 2 was a good game! Back and forth we traded blows, I eventually landed a frenetic and was able to vial things in to kill his massive board of 3 goyfs and 2 bloodbraids down to a single goyf. It came down to this, he swung in with a goyf while I had tapped out and had lethal on the crack back and he took me to 3. He had but one chance to cast damnation and hope I missed a bunch of flips. He cast the damnation, I cast the warping wail I had in hand.
Round 9 - eldrazi & taxes 2-1. Game 1 was very strange, I dropped a hive on turns 1 and 2 and cast darkheart onto an empty board with his basic plains. Opponent paths the darkheart and when I find a land he scooped, I assume he was on a 1 lander and couldnt deal with me being up 2 lands. I at this point still had no idea what he was doing so I chose not to sideboard. Game 2 his plan became apparent when he dropped a turn 2 leonin arbitor and started ghost quartering and field of ruining my lands. I was still able to knock him to 1 life before succumbing in game 2. Game 3 I chose to again not sideboard as I had nothing for taxes style decks. We ended up in a weird situation where the ground was locked up so I couldnt attack since I didnt have galerider but he had a restoration angel so I was taking 3 turn. He cast a ghostly prison and passed. I had to wait a few turns for a gale rider to appear and when it came I also vialed in a blur which was exactly what I needed as it gave me the mana to pay for 3 attackers allowing me to kill exactly.
So ended up 5-4 after an 0-4 beginning. Honestly I was pretty tilted after round 3 and 4. It wasnt my best moment and I know I didnt handle it well. I will have to endeavor to be better at dealing with variance going forward.
Mar 6, 2019I am having a hard time keeping my expectations and imagination in check. I think we really need to keep our hopes away from expectations to avoid a precipitous let down. I remember a pretty big body blow when finding out Dominaria had no slivers. I really want to believe there will be slivers in horizons but until there is proof we should expect nothing.Posted in: Deck Creation (Modern)
Someone get on blogatog and ask Rosewater! I'm not on that social media site.
Feb 21, 2019Sure the keep in that game 3 of round 3 was suspect, but one expects to see at least 1 spell in their first 5 cards past the opening hand, seriously. I'll take the blame for keeping a 4 lander, but not seeing a single spell in the top 5 cards past the opener...Posted in: Deck Creation (Modern)
Feb 19, 2019Played a friendly modern league last night. Another 3-2 finish... Should have been 4-1 due to land flood in game 3 of round 3.Posted in: Deck Creation (Modern)
Round 1, 4 color Vannifar (no red), 2-1. Lost game 2 to Vizier/Druid/Ballista combo. Dismembered and Necrotic'd Vannifar every other time.
Round 2, U Tron, 2-1. Turn 5 kill in game 1, he almost didnt let me know what he was on, only played a tron land the turn before death. He got game 2 by frustrating me to death. Game 3 he mulled to oblivion.
Round 3, UR delver w/ pteramander, 1-2. Lost game 1 to too many bolts. Won game 2 with a turn 3 CoCo. Lost game 3 due to super mana flood even thru using all 3 fetches.
Round 4, Esper control (looked a lot like 8 rack at first), 2-1. Lost game 1 to a phyrexian arena and kalitas. Got game 2 with 2 mutavaults. A late coco got me 2 lords and the game in the 3rd.
Round 5, storm, 0-2. I misclicked when choosing to keep or mulligan in game 2, would have had a 6 card hand with 2 lands, a relic, a sphere, and 2 slivers but I accidentally mulled to 5. Feels real bad, could have at least evened up the match.
I failed to see chalice even a single time when I brought it in. Would have been really handy vs that delver build...
Feb 18, 2019Dredge is a tricky one, you have to get a board presence and avoid conflagrate at the same time. Diffusion will help keep from a conflagrate wiping the board, but does little to increase the clock, Sedge will help with presenting a board presence. I suggest for Dredge siding in Relic and Syphon. Syphon will help recover some life after Creeping chills, you can easily get out of conflagrate range just with 1 really big swing once syphon is in play. Dredge is a matchup where you can cut creature interaction because we can battle them on the board. Also bring in Warping wail, at worst it exiles a bloodghast and at best it counters a lethal conflagrate.Posted in: Deck Creation (Modern)
Feb 14, 2019I have to share this one... Played against jund online, in game 3 I had 2 Sinew, 1 Diffuson, 1 Manaweft and 1 Frenetic in play. Opponent cast Damnation. I flip 5 coins. Called all 5 correctly. Opponent scooped immediately.Posted in: Deck Creation (Modern)
Feb 14, 2019Supposedly there is an innovation set due to come out this year, per MaRo, and its going to be based around modern. What are your thoughts/expectations for this set? Do you believe there is a chance the print older cards into modern legality with this set? Will they print brand new cards for modern bypassing standard?Posted in: Deck Creation (Modern)
Do we get some new/old slivers???
Feb 11, 2019Spirits, the only thing needed are syphon from the board. Blur is a good cut.Posted in: Deck Creation (Modern)
Tron, bring in spheres, harmonics, and telekinetic. Take out striking, sentinel, blur, 1 coco.
Control, bring in frenetic and Hivelord. Drop striking, 1 coco, sentinel.
- To post a comment, please login or register a new account.