Magic Market Index for Aug 10th, 2018
 
Treasure Cruisin' Modern Big Red
 
Magic Market Index for Aug 3rd, 2018
  • posted a message on [Deck] Modern Slivers
    A slight against Grafdigger's Cage is it stops CoCo as well for those of us on CoCo.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    Honestly I really only made 1 BIG mistake in the top 8.

    I actually had game 1 won, but I got greedy. I had 11 lands in play and 5 tokens, and opponent was at 1 life. I had played maybe 6-7 spells the whole game and I top decked a CoCo... My opponent only had 1 thing in the ice as a blocker and it had 3 counters on it... I made the mistake of attempting to cast the CoCo. He had a hand full of counter magic, spell pierced the CoCo, remanded the spell pierce and them logic knotted the Coco to flip his thing in the ice bounce my board and end my chances of winning the game.

    I won game 2 with Frenetic flips. Lost game 3 by mulling to oblivion.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    No mana issues today. The pptq is over now. I made top 8 but there's where it ended.

    W 2-1 vs hollow vine
    L 0-2 vs ad nauseum
    W 2-1 vs g tron
    W 2-1 vs grixis shadow
    ID
    top 8
    L 1-2 vs blue moon w/ thing in the ice.

    Made too many mistakes against the thing deck to survive, should have won in 2 games...
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    Good luck Timba! Take it to the GP.

    I'm gearing up for a PPTQ tomorrow.
    I've made a couple edits to my list to accommodate the recent uptick in graveyard decks, bridgevine. +1 Relic to side +1 Darkheart main and -1 Blur main. Graveyard decks have been growing in popularity in my local area so to help those matchups an extra Relic is needed. I feel I play much better with Darkheart in main, the value provided by sac'ing in response to removal is greater than I previously thought.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    I really like the thought of using horizon canopy in fast slivers, just wish it wasnt extremely expensive $$$...
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    I'd personally like a Metallic Sliver reprint into modern just to give us another 1 drop, but I dont really see it happening.

    Gencon Report
    2 events - 4 rounds each.

    Round 1 - Mardu Pyromancer 1-2. Won game 1 with the surprise factor and my opponent making several mistakes. Lost games 2 and 3 due to mana issues in game 2 and a lack of mistakes from my opponent, he played flawlessly in games 2 and 3.

    Round 2 - Jund 2-1. Typical Jund match-up in game 1, got my hand picked apart and every creature removed. Won games 2 and 3 off bad luck for my opponent, flooded out both games.

    Round 3 - Dredge 2-1. Opponent mulled to 3 in game 1, not a game. I mulled to 5 game 2, not a game. Game 3 we both kept 7's. A turn 3 CoCo really did my opponent in.

    Round 4 - Living End 2-1. Had no answers to a turn 2.5 living end in game 1. Game 2 I saw Warping Wail for the living end my opponent had to suspend due to drawing all 3 living ends in 3 consecutive turns. Game 3 I saw a darkheart early, and kept a board thru all of the living ends.

    Round 1 - "Jeskai Bloodbraid" 2-0. This guy was on a home brew 4 color control deck. He fell flat on his face both games.

    Round 2 - Humans 2-1. Won the die roll won the match. Turn 1 Galeriders each of the 3 games. Won games 1 and 3, in game 2 he found reflector mages.

    Round 3 - Storm 0-2. Opponent mulled to 5 game 1 and still combo'ed off before I could kill him due to keeping a 1 land hand with a vial. Game 2 I has opening hand relic, but he abraded it turn 2 and proceeded to combo off.

    Round 4 - Jund Shadow 2-1. Much like the JUnd match up from the previous event, lose game 1 to hand disruption and removal, but storm back in the following games. Sedge was MVP.

    So in 8 rounds of magic at Gencon 6-2. Won 24 prize tickets (24 packs) a pretty good haul.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    Will do, good luck in legacy. I also have legacy slivers built, however legacy rarely fires in my area.

    I'll have some reports soon, Gencon this week and modern PPTQ season coming up.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    Anyone with recent results?
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    It usually isnt bad, but I had horrible luck. My dredge opponent saw really big dredgers early and often and I was on a mull to 6 both games.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    To tell the truth, after the last batch of recent changes I am still trying to figure out sideboarding. When I have definite answers I'll be sure to elaborate, but for now I'm just making educated guesses.

    Played again Friday, however I feel the results were tainted by extreme fatigue. Went 2-3 Friday, Victories over Goblins and Jeskai and losses to Abzan traverse, GW valuetown and Dredge.
    Posted in: Deck Creation (Modern)
  • posted a message on Legacy Sliver
    Anyone have any events since deathrite ban?
    Posted in: Developing (Legacy)
  • posted a message on Countersliver
    Anyone have any events since deathrite ban?
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Modern Slivers
    Had another chance to test last night. 16 players 4 rounds.

    Sub-par results but in no match was there a glaring deficiency.

    Round 1 1-2 vs jeskai thing in the ice/pyromancers ascension. Got game 1 with a timely necrotic taking out his pyromancers ascension. Lost both games 2 and 3 because I failed to find Dismember or warping wail to take out Things.

    Round 2 1-2 vs affinity. Game 1 was a blowout, had to mulligan down too far to compete. Game 2 T1 cast vial, T2 cast sinew, vial in galerider, T3 cast sinew, vial in sinew swing 8, T4 swing 16, game. Game 3 looked really bad early, had to mulligan to 6, opponent had a great start, had to strategically block in order to see the turn 4 CoCo, luckily hit it and landed a harmonic and with 2 triggers popped a karn token and a drum but I was out of cards and in top deck mode with a champion on the other side, I suicided my mutavault into it to buy more time, top decked a 2nd harmonic and was only able to pop a couple small support pieces. Eventually Karn drew him a galvanic blast and finished me off.

    Round 3 bye.

    Round 4 2-1 vs living end. I just knew game 1 was a lost cause I played as hard and fast as I could but he landed a cascade spell as I went to combat on my turn 3. Brought in 8 cards from side 2 wail 2 damping sphere 2 frenetic 2 darkheart. Game 2 dropped a turn 3 frenetic and it was enough especially since he couldnt cascade. Game 3 was very similar to 2 saw frenetic but opponent didnt have cascade. I love frenetic in this matchup, either way the flip goes, you get your creature back either by blink or return from graveyard.

    I feel like the changes I've made recently are working just have to have better variance/luck.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    The few times I see the Hivelord, he is usually pretty good. Its takes a while to get him out as well too so the opponent has a chance to use up all of their Paths ahead of time. I will admit there have been a few times where I got him out only to be met with an immediate Path, but those times shouldn't discourage our use of him. Strategic deployment of the Hivelord is required to play him correctly. You dont want to throw him out there knowing they have the Path ready. The opportunity I had to cast him last night, I had 2 Caverns forest swamp and a hive that had been spreading seas'd on top of Urborg.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Modern Slivers
    FNM report
    30+ players
    5 rounds

    2-3 match record
    7-8 game record

    Round 1, UW Control 2-1. Got off to a fast start in game 1 and it turned out he didnt have a very good hand to resist my horde. Opponent didnt shoe much of his deck so wasnt able to see much but assumed it was a typical UW control. Sideboard: +2 frenetic +1 hivelord, -2 dismember -1 necrotic. Game 2 I was able to get several lords out and at the height I had 23 power on the board, however cryptic command can tap down the team (overpowered). My opponent crypticed 3 times to keep my team tapped and swung with a Lyra dawnbringer for the win. Sideboard, brought the dismembers back in, took out 1 blur and 1 vial. Game 3 opponent was on a mulligan to 6, I managed to drop a diffusion early and keep it alive long enough to hard cast the hivelord on turn 6 and that was all I needed.

    Round 2, big zoo 1-2. Game 1 was really good, turned out dropping diffusion turn 2 was really important since my opponent was hampered on mana and couldnt afford to keep pathing and bolting my guys. Pretty much curved out very well in game 1 and won with plenty of life to spare. Sideboard: +2 syphon +2 darkheart -2 dismember -2 necrotic, was going with the idea that I just win in combat. Game 2 started poorly with a mulligan to 5 cards and ended much the same with drawing 5 lands in a row and flooding out horribly. Game 3 was similar but I had a good start, before the turn in the game the life totals were 20-3 in my favor but then the flood began, all I needed was a galerider or a coco and it would have been game but neither came, just more lands for 4 turns in a row.

    Round 3, G tron 2-1. Game 1 was a perfect curve out into victory, galerider, predatory, sedge, etc. Sideboard: +2 damping sphere +3 harmonic -3 diffusion -2 dismember. Game 2 mulligan to 5 and lost to turn 3 Karn. Game 3, saw the spheres, both of them... started off vial, sphere, into pressure. My opponent never was able to assemble tron in game 3 so the sphere didnt have much affect but was nice to have.

    Round 4, W eldrazi and taxes 1-2. The story of game 1 was getting blown out by a Settle the wreckage, swung for 18 with 5 slivers into a settle and it pretty much ended the game. Didnt have any sideboard ideas for the matchup so shuffled up as was. Game 2 got in the air and played much tighter to play around a settle, but he still managed to settle for 3 sliver deaths. Game 3 was horrible, mulliganed to 6 but kept a suspect 6. Opponent managed to thoughtnot seer to take the coco I was leaning on the turn before I could deploy it. The card disadvantage of mulligans is simply too much to overcome.

    Round 5, jeskai control 1-2. Game 1 was really good, I dropped double diffusion to completely stifle his removal, and it didnt take long to take the win. Sideboard: +2 frenetic +1 hivelord. Game 2 was simply not good, no diffusions and that meant no slivers lived long. Game 3 was carbon copy of game 2, no diffusion so no slivers lived long.


    So I have been making several changes to my list lately, for this event I brought in 1 copy of urborg, tomb of yawgmoth in main, 1 copy of gut shot in side and a 3rd blur in main. The added blur was very good, thinking that will be permanent. Didnt get to use the gut shot so to be determined. Urborg made 3 appearances during the night, only 1 time was it irrelevant so I am thinking that may stay as well.

    I am somewhat pleased that each match went 3, there were no 0-2's. No match was completely a blowout, just need better variance.
    Posted in: Deck Creation (Modern)
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