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  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    Quote from DirkGently »
    I understand your position, but I don't feel like I play in a blowout combo meta. It was just the paradigm I walked into at my LGS; to pack extra hollowpoint bullets but hold them until we're bored of fireworks. Dunno why it's like that, dunno who started it.

    But after a couple years, you figure out how other people play and play what you know is acceptable and effective.

    P.S. I wouldn't really want to play against you either (despite the vast statistical unlikelihood and my appreciation for you as a regular poster). A picture of Pheldagriff is what you'd really find if you shaved Damien Thorn's head and that's one satanic migraine I would merrily avoid.
    Oh? What's so bad about Phelddagriff? Have you actually played against someone's version of my deck, or did you just look at the thread and decided it sounded too Machiavellian for you to stomach? Or do you just think the actor has a familial resemblance to a badly-drawn flying hippopotamus?

    Anyway I don't play Phelddagrif every game, he's more my competitive (or at least anti-competitive) deck. It works best when the field is badly balanced (especially when someone shows up with a cEDH deck to an otherwise casual group, since I can easily take them down a peg), but is also totally safe to play even in a purely casual meta. More commonly I'm playing whatever my flavor-of-the-week commander is, though. I've got a pretty bad case of EDHD, sometimes I make several decks a week when I'm really into it.

    I think if I were in your group I'd want some pretty firm rules on when combos were "allowed". As long as you have a well-established rule, then you can still try to solve the puzzle within that problem space. That said, I probably still wouldn't run them since I find them a boring way to end a game. But I'd want to know that the other players are playing to win, within whatever version of the rules they're playing by.


    I used to play Magic with a Pheldagryff guy fairly regularly, and he was pretty much Purple Man/Killgrave from Jessica Jones at the multiplayer table. Players followed his suggestions like they were orders, against all semblance of self interest. It was unreal.
    Posted in: Commander (EDH)
  • posted a message on Your Input on Content
    Deck theory grabs my attention fairly regularly -- articles covering generalities like honing your mana base, how much removal, etc. General-specific articles with decklists and so forth don't interest me very much, because they're never Endrek Sahr, Master Breeder. I'll read articles on deckbuilding philosophy such as your own/the RC's, and that 75% concept. I have a keen interest in thematic deckbuilding and incorporating artificial restrictions into my card selection, and articles about color pie and the underlying philosophy that might be represented in a particular color identity will always get a read from me. I've minimal interest in set reviews -- the only opinion on a card that matters to me is my own.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Don’t get me wrong, I don’t build to sit at the big kids’ table. What I disagree with is restricting people’s answers. My current list is mono black, and it goes absolutely all in on big mana. There’s no doubler I missed. I’ve never built a list that would compete with the turn three storm/ad nauseam/high tide folks, but I welcome 100% every card that tries to stop me.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from Buffsam89 »
    "play ramp or lose".


    Where the actual f*** does this even come from? Do you really believe that? I see your Alesha deck in your signature, and I had one myself. I had an incredibly low curve with some high-cost targets that probably would never be hard cast. I had Sol Ring and the corresponding signets, that’s it. The deck functioned really well. Won way more games than lost, that’s for sure. I played in a no-LD group, and I can safely say that ramp players didn’t run away with games. Likewise, I played hundreds of games with Big Green decks and lost plenty, without LD.

    Again, MLD does nothing to Ramp. It’s a way to protect boardstates. Saying otherwise is flat out wrong. Fast combo also punishes Ramp decks, so why not just suggest that?


    Why not suggest fast combo? Would it surprise you that no small amount of Commander players complain about that too? And fast aggro taking out one player first? They complain about that. What we actually have is a house ban on losing.

    Edit: Makes sense in the larger context of WotC devaluing everything that stops creatures from getting onto the battlefield, and making sure every creature does its job on etb despite removal, because a significant portion of the community would rather play unopposed.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Players should expect to be punished in Magic. The whole idea that we're entitled to keep our resources is ludicrous at best.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from Buffsam89 »
    Quote from 3drinks »
    Secondly, MLD. Just, ramp players don't expect it; the format's culture has made them feel entitled. As with everything, when you start house-banning anti-X, don't be surprised if X takes over.


    Once again Hyalapter comes in with the real truth the 90% are afraid to say.


    It’s not the “real truth” if it isn’t true.

    What about heavy Artifact Ramp? Or Mana Dorks? The only group that sounds “entitled” are the one who believe they are “policing” the format with MLD, protecting us all from the big scary ramp monster.

    For reals tho, who has ever said “Thanks for blowing up my sh** just to slow that guy down”.


    Clearly, nobody looks at a board clogged with mana rocks and says, "Where's my Wrath of God?", or "Where's my Armageddon?" when staring down a suite of mana dorks. Having a wipe for any situation is just good commander deck building. Rather than houseban removal, I just play around it.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Play MLD. Ramp players should expect it. You don't see combo players trying to ban counterspells. It's the artificial absence of MLD that makes ramp such a popular strategy. Erebos help me if I ever sit down with my big mana mono black deck with all the coffers variants under the sun and say, "Hey guys, no land destruction, okay"... I cringe at the thought.


    Yeah MLD surely sounds like the best way to punish the ramp player and not harm regular decks.


    “Regular players” should expect to be harmed by the prepared player when one of them has ten lands on turn four. I expect to lose my creatures when Krenko is at the table. I expect to lose my artifacts when the blue guy gets all his out there. Players not up for collateral damage should stick to 1v1 formats.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Play MLD. Ramp players should expect it. You don't see combo players trying to ban counterspells. It's the artificial absence of MLD that makes ramp such a popular strategy. Erebos help me if I ever sit down with my big mana mono black deck with all the coffers variants under the sun and say, "Hey guys, no land destruction, okay"... I cringe at the thought.
    Posted in: Commander (EDH)
  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    This thread really puts a fine point on what it is to be a commander player. Players don't like combo because they can't interact with it. Players don't like MLD because they don't want their ramp interacted with. This is actually the best argument for just saying screw it and playing to win.

    EDIT: At this very moment, the thread where ramp players don't want opponents interacting with their ramp and the thread where ramp players feel entitled to interact with combos are back to back.
    Posted in: Commander (EDH)
  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    I'm surprised Commander isn't a lot more pro-combo than it is, at least here. If you play Standard, you're not really playing combo. If a combo deck starts doing well in Modern, Wizards is way more likely to put a stop to it than if a midrange deck does so. This is one of three formats where you can actually play combo, and of the three, the other two being vintage and legacy, this is the only one where you can play off the wall combos. I can see the casual player's argument against Hermit Druid, Ad Nauseam, High Tide, and other very competitive and very early combo win conditions. I don't see the argument against three or four card silliness as an alternative to winning by turning fatties sideways. We have two constructed formats dedicated to turning creatures sideways, and it's all you can do in limited. Commander is all about variety. If someone plops down an Endrek Sahr, Phyrexian Altar, Blood Artist and Endless Cockroaches and goes off on turn six, reshuffle and have at it again.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Marshal's Anthem
    I love the card but won’t use it till it has an official token.
    Posted in: Commander (EDH)
  • posted a message on Endrek Sahr, Master Breeder: Aristocrats, Big Mana & Combo
    The Endrek Sahr evolution continues with my favorite legend and long-term pet deck. Torment of Hailfire and Exsanguinate support black's go-to big mana strategy. Phyrexian Altar combos with Endrek Sahr, Master Breeder and numerous third cards, most notably, Endless Cockroaches or Smothering Abomination to go infinite or draw out and play most all the creatures in the deck. The latter often leads to the former, and capping off the shenanigans with a Gray Merchant of Asphodel once lethal devotion is achieved is how I usually aim to do it. Endrek and Assault Suit followed by getting your thrull count to seven or more draws the game as a state-based effect, barring instant speed answers. While you're working towards one of the above, you'll be employing an Aristocrats strategy and attacking your opponents' hands. I opted against tutors and your usual early game rocks, in favor of big draw in a sacrifice theme and black's big mana doublers and treasures respectively. None of my sac outlets require a tap, so you can fully take advantage of whatever big resources you accumulate. I enjoy how zen-like this list meanders into one of any zillion win conditions.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    Endrek Sahr, Master Breeder runs a broad swath of infinite combos all centered around Phyrexian Altar, but he's CMC5, his early game is weak, and I opted not to run tutors. It's not the combo that ruins a game, it's how and when you get to it. The point of the combos was to naturally draw into them while playing a combination of Aristocrats/Grave Pact and Big Mana/Exsanguinate strategies.
    Posted in: Commander (EDH)
  • posted a message on EDH taking too long
    I'd just include ways to be able to win through/despite your overly lethargic opposition on a better timetable. If they complain, suggest that they also try winning.
    Posted in: Commander (EDH)
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    If Sol Ring is a one of a kind effect, I wouldn't bother running it. For me to run Sol Ring, I'd want to be running the whole suite of AAA ramp-rocks. I value a consistant game experience, so I don't run singleton effects in commander unless the effect is my commander. Decks with no real dedication to ramp that just toss in a Sol Ring because it's the rule are worse off for it.
    Posted in: Commander (EDH)
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