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  • posted a message on I'm looking for a team of creative individuals
    3 up!

    Darksea Tide 3:symub::symub:
    Enchantment
    Black creatures you control get +2/+1
    Blue creatures you control gain fear.
    "A swell of cold, black water from the foulest depths filled the harbor, and horrible scrapes and creaks were heard as unspeakable creatures touched the hulls of the ships. No one swam in the harbor for three months after that, and the fish never really came back."

    Shula Dragonheart 2RR
    Creature-Human Barbarian
    Other Barbarians you control get +3/-1
    RRR: Shula Dragonheart gets +3/+2, gains flying and "R: Shula Dragonheart gets+1/+0 until end of turn". Shula Dragonheart's creature type is Dragon until end of turn.
    "His inhuman rage shapes him in its draconian image."
    2/3

    Words Unsaid 1UB
    Instant
    Counter target spell unless its controller discards a card.If they do, you may discard a card to put a copy of this spell on the stack. you may not choose a new target for the copy.
    Posted in: Custom Card Creation
  • posted a message on New Set: Unification: Help and feedback greatly appreciated.
    So, I've learned the spoiler trick, Dropped in some black, and made a few changes.
    Thoughts from anyone?
    Posted in: Custom Card Creation
  • posted a message on Disgraceful Idea
    I welcome you to the boards! Yay, I'm first! Someone other than me will probably greet you better, now on to business.
    A.) Fall From Grace is a black name. The card's effect is black. This is a black card.
    B.) I don't like this card. A good first attempt, but the obvious abuse is any Wall+this turns that 1/7 or whatever turn 2-3 white wall into a 7/7 token on turn 4 or 5.
    These are the obvious flaws. I'm certain someone more skilled than me can point out bigger, and more subtle abuses.
    Again, A good try, and welcome!
    Posted in: Custom Card Creation
  • posted a message on New Set: Unification: Help and feedback greatly appreciated.
    Feedback=:D
    PlanesJaywalker, you make me feel like an idiot every time you post. That's not a bad thing, I assure you, merely your seemingly encyclopedic knowledge of every card I unwittingly copy poorly is forcing me to re-assess my entire world.
    Hvirfilvindir, I don't know why that didn't occur to me, but this means that a card I have been considering may be useful. Take a look at this:

    Discreet Rabblerouser 3BB
    Creature-Human Rogue
    ~ comes into play with 1 secret counter
    During your upkeep, each player puts an X/X red Mob creature token into play under their control, where X is the number of secret counters on ~.
    1B,T: Target player discards a card or puts a secret counter on ~. If U was payed for this ability, that player does both instead.
    1/3

    I liked the flavor, but didn't think it had a practical purpose. What do you think of it? (Note: I've been thinking of black using Secret counters for various effects, as black is supposed to be more subtle in this set.)

    And PlanesJaywalker, I really like the flavor of Wild Lightning, do you think there's a way to balance it more? Also, I had considered having Strength of Ideals gain when any creature tapped, would this overpower it?

    Lastly, will anyone tell me how do do that spoiler thing, so I can shorten the first post?
    Posted in: Custom Card Creation
  • posted a message on Superhero's Unite
    You may want to check out the Marvel Magic thread.
    However, of course I looked at the cards and I liked what I saw. You really tried to capture the flavor of the superheroes.
    Posted in: Custom Card Creation
  • posted a message on New Set: Unification: Help and feedback greatly appreciated.
    Thanks for feedback. I edited in some changes. PlanesJaywalker, I hadn't noticed the double white thing until you mentioned it. I gave Almon a bit of an equalizer, I think.
    As for Ward of Peace, I understand how strong it is, but at the same time I considering red having some provoke attack effects, so I think there will be some easy ways to end it.
    Also added blue and a couple multis.
    Posted in: Custom Card Creation
  • posted a message on New Set: Unification: Help and feedback greatly appreciated.
    I'm designing a block, and this block's first set takes place in a city. The second set will leave the city for the wilderness, and the third set will involve a great battle. (Of course, that's not vague at all.
    So my first set is ravnica-esque, but with a stronger focus on monocolor with multi supports. (i.e white with w/r and w/u multis)
    As noted in the Title, any feedback is appreciated.

    Flavor: The capital city of the empire is a very divided place. In the first place, there hasn't been an emperor in 300 years, and since then, the empire has basically fallen apart. The city is divided into 5 ghettos.
    Sunside: White's domain, pristine courts and bureaucratic halls, the uptight politicians.
    Skyside: Blue's province, mage acadamies, engineers and urban planning.
    Madtown:Red's hood, lower class, very rife with gangs and gang warfare
    Setside: black's neighborhood, slums, unknown to other factions it's an underground metropolis, operate in sewers, unseen
    HeartMarket: A center ghetto where no one is allowed to fight, neutral

    Color roles
    White: Lords of lockdown and slowdown and defense
    Blue: Small tribal theme, lot of card advantage
    Red: VIOLENCE, and chaos
    Black: subtle, underhanded fighting, undead

    Green doesn't have a part of the town, and is mostly seen in multicolor with red, blue and occaisonally black.
    Multicolor stays in ghetto it is most like (i.e blue/red is accepted in red's hood)


    NOTE: I don't know how to do the spoiler thing, but if some one tells me, I'll edit it in.



    White

    Commons

    Intervene 1WW
    Instant
    Prevetn up to the next 3 damage that would be dealt to targetcreature this turn. Gain 1 life for every damage prevented this way.

    Mystic Shackles
    W
    Enchantment-Aura
    Enchant Creature
    Enchanted creature can't attack, and its activated abilities cost 1 more

    Night-Watchman 1W
    Creature-Human Soldier
    Protection from black
    1/2

    Spirenest Falcon 1W
    Creature-Hawk
    Flying
    Whenever ~ blocks or becomes blocked by a creature without flying, it gets +1/+0 until end of turn.
    "The falcon dove"- Sunside expression meaning "too late"

    Spiretop Watchers 2WW
    Creature-Gargoyle
    Flying, vigilance
    2/4

    Sunside Citizen W
    Creature- Human Commoner
    1/2

    Trained Wolfen W
    Creature-Wolf
    Vigilance
    As long as you control a Forest, Trained Wolfen gets +1/+1
    1/1
    Uncommons

    Empowered By the Law WW
    Enchantment-Aura
    Enchant white creature
    Enchanted creature gains vigilance, protection from red and protection from black
    "We empower you to enact the will of Justice on all who would oppose it"- Supreme Justice Almon

    Justice of the Peace 1WW
    Creature-Human Judge
    Tap 2 white creatures you control: Remove target creature from the game until end of turn.
    "Waiting for a verdict"-Madtown expression meaning "doing nothing"
    1/2

    Property Assesor 2WW
    Creature-Human Judge
    Tap 2 white creaures you control: Remove target land from the game until end of turn.
    1/2

    Spiretop Diver 2W
    Creature-Gargoyle
    Flying
    Whenever ~ blocks or is blocked by a creature without flying, it gets +3/+0 until end of turn
    "They act with a swiftness that all Justice should be executed in."- Supreme Justice Almon
    1/2

    Summon the Jury XW
    Sorcery
    Put X 1/1 white Citizen Tokens into play under your control.
    Rares

    Blind Justice 3WWW
    Legendary Creature-Avatar
    WW: Remove Target attacking creature from the game.
    2WW: Remove all creatures from the game
    3/5

    Spirit of Hope WW
    Legendary Creature-Spirit
    Prevent all damage that would be dealt to ~
    W: ~ may block an additional creature until end of turn
    0/1

    Strength of Ideals 5WW
    Enchantment
    If ~ is in your opening hand, you may remove two white cards in your hand from the game. If you do, you may begin the game with it in play
    Whenever a creautre you control taps, you may gain 1 life.

    Supreme Justice Almon 3WWW
    Legendary Creature-Human Judge
    Protection from Red, protection from black
    Tap 3 white creatures you control: Remove target non-legendary creature from the game.
    He is the law. His hand, his gaze, his every verdict is the epitome of Justice.
    1/3

    Verdict of Justice 5W
    Instant
    Remove up to 2 target attacking creatures from the game.

    Ward of Peace 2WW
    Enchantment
    Creatures can't attack you
    If a creature you control attacks, sacrifice ~

    Blue

    Commons

    Academy's Denial 1U
    Instant
    Counter target spell unless its controller pays X, where X is the number of wizards you control.

    Academy Student 1U
    Creature-Human Wizard
    1U:Look at the top card of your library, you may put it on the bootom of your library.
    "Students minor in Temporal Studies so as to have enough time to pass other classes." -Buran, Academy Rector
    1/1

    Prodigal Youth 1U
    Creature-Human Wizard
    U,T: ~ deals 1 damage to target creature
    He is destined for great things.
    1/1
    Uncommons

    Academy Graduate 1UU
    Creature-Human Wizard
    1U:Look at the top 3 cards of your library. You may put them back in any order, and put as many as you choose ont the bottom of your library.
    "Of course, their earlier abuse of temporal policy is overlooked in the interest of prepared graduates."-Buran, Academy Rector
    1/2

    Cloudbreak 2U
    Sorcery
    Until the end of your next combat phase, creatures cannot attack
    When the mages invoke storms to clean the streets, there is a noted lack of travel along said streets.

    Laboratory Supervisor 1UU
    Creature-Human Wizard
    Other Wizards you control can't be the targets of spells or abilities
    They insure no experiment is contaminated or interfered with.
    1/2
    Rares

    Academy Instructor 3UU
    Creature-Human Wizard
    UU: Return target creature you control to its owner's hand
    UUU: Look at the top X cards in your library, where X is the number of wizards you control. You may put one of those cards into your hand, and the rest on the bottom of your library in any order.
    1/3

    Buran, Academy Rector 2UUU
    Legendary Creature-Human Wizard
    Wizards you control gain "T: Counter target spell unless its controller pays 1" and "T: This card deals 1 damage to target creature"
    2/3
    Black

    Common

    Corrupted Judge 2BB
    Creature-Human Rogue
    ~ comes into play with a secret counter.
    As long as ~ has a secret counter, it is a White Human Judge.
    Remove a secret counter from ~: Remove target attacking creature from the game.
    1/2
    Uncommon

    Hidden Strength 2B
    Instant
    Target creature gains +2/+1 for every secret counter on it.
    Rare

    Discreet Rabblerouser :3mana::symb::symb:
    Creature-Human Rogue
    ~ comes into play with 1 secret counter
    During your upkeep, each player puts an X/X red Mob creature token into play under their control, where X is the number of secret counters on ~.
    :1mana::symb:,: Target player discards a card or puts a secret counter on ~. If blue mana was payed for this ability, that player does both instead.
    1/3
    Dredging the Drudges XXB
    Instant
    As an additional cost to play ~, remove X creature cards in your graveyard from the game.
    Put X 1/1 Black Skeleton tokens into play, with "B: Regenerate"
    Multicolor

    Common

    Wild Lightning UR
    Instant
    Choose a creature in play. ~ deals 2 damage to that creature.

    Ignium Guard 1RW
    Creature-Human Soldier
    RW: ~ gets +2/+0 and first strike until end or turn. Play this ability only once each turn.
    2/4
    Posted in: Custom Card Creation
  • posted a message on Red Demons - a vertical cycle
    I'd like to call you on Nerd charges that baatezu are devils, not demons and glabrezu are a species of tanari, but then I'd suffer nerd charges.:p

    I'm intrigued by the demonic 'great power at great price' idea, but I'm not certain these are the best execution
    Posted in: Custom Card Creation
  • posted a message on *3-Card Monty*
    I'm guessing 'Marai' is supposed to be Mirari


    Planar Roulette Wheel 4
    Artifact
    T: Add one mana of any color to your mana pool.
    ,T:Place all cards on the stack on the playing field, between the players. If ~ is in play, flip ~ onto the playing area from a height of at least one foot. If ~ turns over completely at least once during the flip, destroy all permanents it touches. If ~ lands on a instant or sorcery on the stack, instead copy that instant or sorcery, you may choose new targets for it.


    Dueling Grounds
    Hand to Hand
    Shielding Plax
    Posted in: Custom Card Contests and Games
  • posted a message on The Color Pie Game
    Reviving Insight :2mana::symur::symur:
    Sorcery
    Name a card. Reveal the top 3 cards of target player's library. For every card revealed revealed this way with the chosen name, gain 1 life.



    Next: A RG control.
    Posted in: Custom Card Contests and Games
  • posted a message on The Cycle Makin' Game
    Abbey Lions 1WW
    Legendary Creature-Cat Gargoyle Mutant
    Flying, First Strike, Protection from Red, Vigilance
    "When we built the new abbey in the Savannah, we worried the old gargoyles would fail. Luckily, we employed local artisans to make new fierce protectors."
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Planar Chaos = Dominaria Only?
    Now, who says that Mirrodin and Kamigawa occur at different times then the present? As I mentioned on another thread, what if the whole Toshiro link (that's not a spoiler.) is temporally shifted by the rifts? Maybe he was meant to b present and a rift sent him past.
    Minor spoiler.
    Or maybe Night's reach sent him into the past for S&Gs.
    We've been out of Dominaria action for something like 100 years. It stands to reason there was something in between. Planes do not make planets.
    Spoiler ends.
    I'm just saying, don't let preconceptions cloud you, if time is failing, what constant remains?
    Posted in: Speculation
  • posted a message on Submerge - the mechanic you trust
    I like submerge and would like it more at instant speed, but feel other submerged things should be able to stop it. An untargetable flying, if you will. See example below
    Deep Whale 2UU
    Creature-whale
    Submerge 1U (Until your next upkeep, this creature can only block or be blocked by submerged creatures, and is untargetable except by submerged creatures.)
    3/3
    Deep Whale Hunter 1U
    Creature-Human Barbarian
    Submerge U(Until your next upkeep, this creature can only block or be blocked by submerged creatures, and is untargetable except by submerged creatures.)
    T: ~ deals 1 damage to target creature. If that creature is a Whale, ~ deals 2 damage to that creature instead.
    1/1
    Posted in: Custom Card Creation
  • posted a message on [Holy War Block] Betrayal -- Red cards updated
    Turn Heaven's Judgement into an enchant for something like 3W or 2WW (note:those numbers may be low)
    All in all, I love the flavor and Ideas, execution needs a touch up.
    I'm glad I open another window when I reply to a card, as I saw your update, so...
    Defender of the Throne: I like the idea, but not the cost. Little high. Drop it by one and I think I'd play it.
    Desperate Valor: I like it, but I am...displeased by it, if you understand me. I don't like the destroy ability.
    Repentant Barbarian: This is a pure color bleed, it screams red. I love it. However, I suggest a 2/3 body, as it seems almost too red as an effective 6.5/3.
    Divine Renewal: Again, this seems a U/W card, but I love it the same.
    Guardian Spirit: I hated this card, until I saw the mana cost of W for enchantment mode. However, I am hardpressed to think of a reason for making it into the dragon. It's so much better as an enchant.
    Seraphim Judge: My world was redefined by this card.This would rock the Magic universe. I can't say whether I love or hate it.
    Sungorger Serpent: Remember what I said about flavor and mechanics? This is a fine example. Also, I can't tell if this is white.
    Tied to Infinity: This card is a very...uninteresting card. Flavor v. Mechanic. I love the Idea, but I think the card could say "into play"

    Blue:
    Bound by Frost: Finally, form and function in sync.
    Eyeless Muse: This is the name of a creature, it has the flavor text of a creature, and it should be a creature.
    Northland Frost Mage: Please, please tell me you didn't mean next untap step.
    Desperate Cunning: I suppose if Desperate Valor is a cycle card, it's okay. But this is better.
    Mnemotic Flare: I think 2 damge would balance this more, but it's fine as is.
    Astrology: Good Rare, especially with blue's deck stacking. Though Otherwise means "if it's a land or an artifact," in this card.
    Omnipotence: i think you meant to say "Omniscience" But this card is both.
    Ovinomancy: I love you.*sniff* This is the card I've waited my whole life to see. ;-)
    Weave the Winds: This card is very nice. Intricate, but nice.
    Worldgorger Serpent: Why is this so much better than Sungorger?
    Posted in: Custom Card Creation
  • posted a message on Legend Evolution
    Imiyo, Conscientious Deserter 1UWR
    Creature-Human Rogue
    Whenever a creature deals damage to a player, it takes damage equal to ~'s power.
    2/3

    Imiyo gathers an elite band of peace-ninjas. They prepare to enforce peace.
    Posted in: Custom Card Contests and Games
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