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Aug 29, 2016@Amelek0 I completely agree. If I had unlimited time I probably would think about it more but mistakes were made. Same for the second zooicide. I think the match u's quite manageable though as a single clique hit can finish the game.Posted in: Control
Aug 29, 2016So long GP report incoming so skip if you dont want to read the long post.Posted in: Control
So the deck in question was the following:
Compared to what I posted i essentially replaced the lone Stony silence in the side for a Baneslayer Angel.
I came in for my first GP ever with no expectations and learned a lot. Now on to the games
Game 1 I keep a hand of Path, Alliance, Cryptic, charm and Verdict with 2 lands on the draw. He has a very slow hand and doesn't put any pressure, leaving me free reign to grind him out properly.
-1 Logic knot
+2 Runed Halo
Game 2 i keep a medium hand to his discard-goyf-lili. I hold on for a while but being stuck on 3 lands i cant use my 4 drops and lose to his 3rd goyf.
Game 3 i mull to 6 and the hand is medium while he manages to stick a lili and eventually a Thrun. Again i get stuck on 3 lands and dont have time to dig my way out. Eventually i have to choose between discarding a snap or an elspeth on 5 lands against thrun and 2 creatures. i choose the snap and cant land the elspeth due to discard.
Game 1: I keep a hand of Allaince verdict Secure on the play. The game goes quite slow as he has multiple seas effects and no vial. I get a decent verdict and draw a second to establish a foothole. I then land a secure for 8 even with him having a few creatures to put pressure and win.
-3 Logic knot
+2 Runed Halo
Game 2: I keep snap, path verdict and anguished. This time he finds a vial and plays the slow but methodical game. I dont draw outs to all his threats and die before i can stabilize as he remands my snap when goign for snap verdict.
Game 3: I forgot what I kept but the main difference between 2 and 3 is I managed to exile his only vial while he is on 1 land. This buys me enough time to land a baneslayer for the win
Game 1: I mull to 5 and keep a hand of esper charm cryptic. Unsurprisingly that is not enough as he spell pierces my esper charm when i go for it on turn 3.
+2 Runed Halo
Thinking about it i should have taken out the revs instead of a TT and a verdict.
Game 2: i keep a thoughtseize logic knot think twice with no white source. I seize turn 1 and see a vines, become immense, blessing, an elf and 3 lands. I take the elf. He draws a nexus quite quickly but i find a halo for it. I go to 4 poison before he concedes due to no threats after blessed alliance destroys him.
Game 3: I keep path, 2 charms and rev. I manage to deal with his threats, blessed alliance being key and he scoops to baneslayer.
Game 1: I keep 2 Crypics, path charm and verdict on the draw. He thoughtseize's me twice but takes too much damage which means a single colonnade hit wins me the game.
Game 2: i keep a path, a halo, a snap a charm but get stuck on 3 lands. at one point i have a halo n 2 nacatls and 2 attacking swiftspears with a prowess trigger while im at 9. I path one but dont flash in the snap to block the other which leaves dead to become immense.
Game 3: I mull to 5 to find a hand of unmaking, charm and sphinx and he gets there with a good hand.
Game 1: i keep a hand of chamr knot path and 4 lands including GQ. I control the game while he assembles tron and I deal with his threats. He then plays EMrakul and even though i counter it the mindslaver effect nukes my hand and removes my chances of victory.
-2 spell snare
Game 2: i keep 2 paths surgical and verdict with GQ in hand. Trun 2 I remove tron and procede to draw no win cons that close out for 30+ cards. He eventually finds his emrakul to remove my remaining cards in hand and i cant stop a karn from restarting the game.
Both game went pretty similar. He puts me down low but runs out of gas and cant quite finish me off
Game 1: We play draw go for a while and keep a reasonable life total of 17. I put pressure on him after a while while countering his attempts but after drawing 3 paths and 2 verdicts one resolves. However he doesn't have enough mountains and only Valakut left so i finish the game from there.
+2 Runed halo
Game 2: I land a halo after a few turns of remands and another one naming inferno titan. Easy game from there.
Game 1: This was a heart break. While shuffling I spot a probe and a basic that i cant identify. I for some reason that he is on storm and ship a hand of 2 paths alliance verdict and another card for a mediocre 6. I get punished quite hard for that even if i stay in for a while.
Game 2: This time my hand is much better and i kill him quickly once i deal with his threats.
Game 3: My mull to 6 is meh and for some reason he plays TEEG. I lose quite quickly after that.
Didnt take much notes on this one. Was pretty relaxed. He flooded a bit and I managed to survive till then.
So overall I ended 5-4 in my first GP, missing day 2 by a game. I learned quite a lot from this:
-The deck is very hard to play well over a long period of time
seems obvious but it is honestly a factor when deciding which deck to play. The mental requirement to pilot the deck for 9 rounds is quite high and that shows in some of the mistakes made.
-The deck is powerful
I dont feel like the deck was bad except maybe for the second tron game but even then i misplayed a few times. Would def play this again with 1 or 2 changes.
Aug 27, 2016Fun fact every time i see wafo Tapa play there is a crowd around him just staring at the deck with a what the hell.is this look.Posted in: Control
Day 2 hopes are dead. Lost 1-2 to a weird death shadow playing tee in the side and manamorphose. Lost game 1 due to stupid mull decision and lost game 3 to teeg.
In sadder news wafo is now 7-1 after losing to Jund.
Ended 5-4 against ur delver.
Aug 27, 2016He's playing a even greedier version with Ancestral. I'm 3-3 so can still.make day 2.Posted in: Control
Won 2-0 vs scapesgift. Game 1 I control the game so that when he scapes hits it doesn't kill me. Game 2 runed halo FTW.
Also Wafo is 7-0.
Aug 27, 2016Well GP about to start. Will edit this with results. Also Wafo Tapa is indeed playing.Posted in: Control
Lost 1-2 to.Jund. game 1 went smoothly but games 2 and 3 I got stuck on 3 lands for too long.
Won 2-1 against merfolk. Game 1 he had a slow land and I had the verdict. Game 2 I can't win before dealing with all his threats. Game 3 I unmake his aether vial whill he is on 1 land and proceed to slaw baneslayer (replaces stony in sideboard
Won 2-1 against infect. Game 1 he beats my hand of 4 lands charm Cryptic (mull to 6). Game 2 I thoughtseize his elf and halo his nexus . Game 3 I have the interaction to beat with + baneslayer.
Lost 2-1 to death shadow. Game 1 he doesn't get there and a colonnade hit finishes hI'm off. Game 2 I make the mistake of not flashing a snap to block when there is a cage in play and he has the become immense to kill me. Game 3 mull to 5 against a good hand.
Lost 0-2 to.tron. game 1 I have control of the game and then he plays new emrakul and I lose my land. He priced to win from there. Ga me 2 I surgical his tron but can't find a win con in 30 + cards. I lose to a karn restarting the game
Won 2-0 against burn. Both games blessed alliance proved cruciAl.
Aug 25, 2016So i am going to GP lille and after quite a bit of testing i finally decided to settle on this list:Posted in: Control
A bit of explanation on some choices:
- Anguished Unmaking: as a 1 of in the main it has proved quite useful to deal with anything. It can get awkward against aggro but the alliances make up for that.
- Blessed Alliance: at this point this card is a known quantity and every time i have casted it i have not been disappointed.
- Urborg: the one of urborg in the mana base is an effort to deal with late game fetches when stuck at low life. The amount of life gained form it is not negligable.
Please comment on any thoughts with the list. I will try to update live form the GP this WE if possible. Bonus points if i actually find Wafo at the event.
Jul 15, 2016So i played an FNM with the new Wafoesque lists with a few changes and i have to say i am convinced by secure the wastes. It being cheaper makes running 2 viable and good. Spell burst however i found to be meh. Went 2-2, losing to rg scapeshift and junk in 3 games and winning against mono blue tron and mono black devotion 2-0. I never felt out of the games i lost and won my games convincingly. I like the approach of this new listPosted in: Control
Jul 13, 2016Well folks after taking a hiatus for a while, exploring other non blue jank decks, I've decided to come back to esper in preparation for GP lille. I'll be posting my lists and other over the course of the month. My main question is: if I ever find Wafo at the GP, is there any message from the community that i should relay to him ?( magical Christmas land most likely).Posted in: Control
On a sidenote if tron ever picks up the new emrakul, do we even have a chance to beat it?
Jun 4, 2016@Stockpile As a UW player that has a similar deck. I cant really say anything considering i can't see how that mana base can have any problems ( save switching prairie streams with glacial fortress) and my personal mana base is much greedier.Posted in: Control
I do however want to ask a general question considering many players are on the red source + crumble plan against tron. Is 4 Ghost quarter +Surgical Extraction a reasonable alternative for UW? This comes mostly as playing 3 surgicals allows rest in peace to be swapped with other cards. 4 GQ also allows crucible to be a reasonable post board win con against other blue decks and tron.
General thoughts? Is 4 GQ too greedy for 2 color mana base?
Apr 29, 2016Well I'm glad my idea was not immediately rejected and is provoking discussion. I am going to test further and maybe aquire the pieces slowly.Posted in: Control
@SES What exactly was your list? I was playing as i said Wafo tapa esque and everytime I did not regret the wish not being a esper charm + lumbering falls won me a game + Flash Supreme Verdict is as good as it sounds
Apr 29, 2016So as everyone seems in a brewing mood I've had an idea that has been stuck in my head and that is to simply take the typical wafo tapa list and,Posted in: Control
- shift to green mana base (with refuge) instead of black,
- Play Glittering Wish instead of esper charm
- have a versatile wish board
The idea would be to alleviate the eternal problem of the original deck which is that it sometimes draws the wrong half of the deck. The wishes would sacrifice a bit of Card advantage for selection and the refuge compensates for the sorcery speed. So far my wish board looks something like this:
1xSigarda, Host of herons
1xWheel of Sun and Moon
Wish also allows us to win game 1's against random decks that fold to specific hate cards. So my question is first of all those anyone have any experience with Wish and if so why is it bad under this angle?
Ive only tested it online so far and it's been doing work. I dont have the paper pieces yet ( notably the green manabase) so I was wondering if this was just a bad idea or something worth investigating before buying the pieces.
Apr 7, 2016@StockpilePosted in: Control
Your list is very similar to mine in the spell portion but the mana base is a bit, puzzling. Currently I have 4 GQ and 2 Calciform pools in place of the prairie streams and the fetch. While very greedy i feel I have enough blue sources and sometimes i feel its ok to delay the turn 1 AV for a tapped land, especially on the play where you can then suspend+ leave spell snare turn 2. I am however not an expert in mana bases but its my honest opinion.
To make room for the remands i would cut a logic knot as we can't enable it reliably compared to esper lists and maybe a Detention sphere?
I will say that i follow almost the same otherwise ( maybe a little greedy with the 4 TT 4AV) and i really like it.
Mar 26, 2016Well, quite interestingly i also went to an event with UW Control. I even wrote a full report but lost the post due to a crash :sweat:. In brief it was a 32 man tourney and i went 4-1 in the swiss and lost in the semi's. Quite annoyingly i got a game loss in my loss in the swiss due to my own stupidity. A void of game 5 can be found here at around 2.20 https://www.twitch.tv/darkspheretwitch/v/56745305.Posted in: Control
I used the following list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands
4x Flooded Strand
4x Celestial Colonnade
4x Ghost Quarter
2x Glacial Fortress
2x Calciform Pools
2x Hallowed Fountain
1x Mystic Gate
4x Path to exile
4x Supreme Verdict
4x Cryptic Command
1x Logic Knot
3x Spell Snare
4x Think Twice
3x Sphinx's Revelation
2x Snapcaster Mage
2x Wall of Omens
2x Restoration Angel
1x Elspeth, Sun's Champion
1x White Sun's Zenith
1x Pulse of the fields
1x Teferi, Mage of Zhalfir
2x Stony Silence
2x Surgical Extraction
2x Detention Sphere
2x Kitchen Finks
1x Baneslayer Angel
2x disdainful Stroke
1x Vendillion Clique
A few thoughts on the list: the rev + calciform pools plan is amazing. the land puts a lot of pressure on decks to kill you quickly or you just ramp up your X spells to ridiculous degrees. The Restos are also amazing for the shear versatility and the fact that they can put a quick clock to close the game when needed. The deck has a decent amount of card draw though i think i could add 1 spell, maybe the tidings that some suggest but overall i am quite happy with the deck and especially the manabase. The lack of pain and the utility lands make the deck such a blast to play. I do think however that wall of omens is a necessary evil for the cantrip but i am planning on testing a few cards from SOi, namely Avacyn.
I managed to win 16 boosters with my score and would like to thank you, but especially Stockpile for the idea of UW draw go.
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