Hey guys I've been following the thread for quite a while this is my first post have been playing this deck for a while a really enjoy it. I do play O-kagachi as my general cuz I think he is awesome so there are some inherent differences between my deck and the child deck but the goal is the same to win via Lands. Still working on getting a Scapeshift once I do it replaces Realm Seeker which actually is a good Primeval Titan replacement that I haven't seen mentioned yet. But ya I would love some feedback for my list thanks guys!
Edit: I know a lot of basics but that's just how I prefer it and I'm a budget player so dont have a lot of extra for Duals and Fetches, but it's allowed me to play around back to basics and it's ilk a lot better than you would think.
Since Door to Nothingness comes into played tapped, how about using Mindslaver as your artifact haymaker? Besides it being one of my top 5 favorite cards, it has just as much potential to end games as Door.
Thank you for your input tho it means a lot since I know you are one of the Main stays on the LANDS.Dec thread! Is there anything else that you might adjust?
I could actually say the same about Door lol it's one of my all time favorite cards and actually a quick way for this deck to sneak a win. Plus with Amulet and Alchemists Refuge it's never been an issue coming into play tapped lol
I feel like everything has been done it's been so long since I seen any deck that wasn't cookie cutter it seems. So was just wondering if you guys have been seeing anything new and cool lately? Just wanted to get some discussion going on new and unique decks out there.
Well I would say the main win con of the deck is to try and get a quick Marit Lage. Back up win cons are usually Mazes End and Door to Nothingness add Academy Ruins for taking out multiple players if needed. Also play the punishing fire + grove of the burnwillows removal package.
My take on 5 color LANDS. This is my favorite deck and I have put a lot of work into it and I really enjoy playing it. I really would like to own a copy of The Tabernacle at Pedrell Vale for it one day but really outta my price range unfortunately. I know Child of Alara is usually the go to commander for a deck like this but I'm a hipster and I think O-Kagachi is awesome so I use him! Any thoughts or advice is really appreciated!
Well Grand Arbiter Augustin IV is pretty stellar at controlling what your opponents can and cannot do, but he also causes a lot of collateral damage.
If you really want to stop just these specific opponents, I'd recommend a deck with a bunch of Sadistic Sacrament/Slaughter Games effects and take away their combo pieces.
There is my current list of cards I'm looking to play the I only worry on sacrament is maybe won't have time to kick it and not sure how triple B will be on mana but I'm willing to give it a try great spell when it has Bosejui back up as well.
Edit: I know a lot of basics but that's just how I prefer it and I'm a budget player so dont have a lot of extra for Duals and Fetches, but it's allowed me to play around back to basics and it's ilk a lot better than you would think.
1x Academy Ruins
1x Alchemist's Refuge
1x Arcane Lighthouse
1x Azorius Guildgate
1x Blighted Fen
1x Bojuka Bog
1x Boros Guildgate
1x Boseiju, Who Shelters All
1x Command Tower
1x Dark Depths
1x Desolate Lighthouse
1x Dimir Guildgate
1x Drownyard Temple
1x Evolving Wilds
8x Forest
1x Forgotten Cave
1x Ghost Quarter
1x Glacial Chasm
1x Golgari Guildgate
1x Grove of the Burnwillows
1x Gruul Guildgate
1x Haunted Fengraf
4x Island
1x Izzet Guildgate
1x Lonely Sandbar
1x Maze of Ith
1x Maze's End
2x Mountain
1x Orzhov Guildgate
2x Plains
1x Rakdos Guildgate
1x Reliquary Tower
1x Riftstone Portal
1x Secluded Steppe
1x Selesnya Guildgate
1x Simic Guildgate
1x Strip Mine
1x Swamp
1x Terramorphic Expanse
1x Thespian's Stage
1x Tolaria West
1x Tranquil Thicket
1x Beast Within
1x Constant Mists
1x Crop Rotation
1x Echoing Truth
1x Forbid
1x Intuition
1x Krosan Grip
1x Mystical Tutor
1x Path to Exile
1x Punishing Fire
1x Reality Shift
1x Realms Uncharted
1x Sphinx's Revelation
1x Swords to Plowshares
1x Teferi's Response
1x Wear / Tear
Creature (10)
1x Azusa, Lost but Seeking
1x Courser of Kruphix
1x Eternal Witness
1x Mina and Denn, Wildborn
1x Oracle of Mul Daya
1x Ramunap Excavator
1x Realm Seekers
1x Sakura-Tribe Scout
1x The Gitrog Monster
1x Tireless Tracker
Planeswalker (1)
1x Nissa, Vital Force
Sorcery (10)
1x Austere Command
1x Bring to Light
1x Increasing Ambition
1x Life from the Loam
1x Merciless Eviction
1x Mystic Retrieval
1x Seasons Past
1x Splendid Reclamation
1x Sylvan Scrying
1x Tempt with Discovery
1x Amulet of Vigor
1x Crucible of Worlds
1x Door to Nothingness
1x Expedition Map
1x Sensei's Divining Top
Enchantment (3)
1x Burgeoning
1x Exploration
1x Manabond
Do you guys think Traumatize is too cute of a combo with for Splendid Reclamation?
1x Island
1x Sun Titan
1x Rhystic Study
1x Dizzy Spell
1x Cyclonic Rift
1x Austere Command
1x Merciless Eviction
1x Sphinx's Revelation
1x Desolate Lighthouse
1x Lonely Sandbar
Thank you for your input tho it means a lot since I know you are one of the Main stays on the LANDS.Dec thread! Is there anything else that you might adjust?
Commander
O-Kagachi, Vengeful Kami
1x Academy Ruins
1x Alchemist's Refuge
1x Arcane Lighthouse
1x Azorius Guildgate
1x Blighted Fen
1x Bojuka Bog
1x Boros Guildgate
1x Boseiju, Who Shelters All
1x Command Tower
1x Dark Depths
1x Dimir Guildgate
1x Drownyard Temple
1x Evolving Wilds
8x Forest
1x Ghost Quarter
1x Glacial Chasm
1x Golgari Guildgate
1x Grove of the Burnwillows
1x Gruul Guildgate
1x Haunted Fengraf
4x Island
1x Lonely Sandbar
1x Desolate Lighthouse
1x Izzet Guildgate
1x Maze of Ith
1x Maze's End
2x Mountain
1x Orzhov Guildgate
2x Plains
1x Rakdos Guildgate
1x Reliquary Tower
1x Secluded Steppe
1x Selesnya Guildgate
1x Simic Guildgate
1x Strip Mine
1x Swamp
1x Terramorphic Expanse
1x Thespian's Stage
1x Tolaria West
1x Tranquil Thicket
1x Beast Within
1x Constant Mists
1x Crop Rotation
1x Echoing Truth
1x Forbid
1x Intuition
1x Krosan Grip
1x Mystical Tutor
1x Path to Exile
1x Pulse of Murasa
1x Punishing Fire
1x Reality Shift
1x Realms Uncharted
1x Swords to Plowshares
1x Teferi's Response
1x Sphinx's Revelation
Sorceries
1x Ancient Stirrings
1x Bring to Light
1x Cultivate
1x Increasing Ambition
1x Life from the Loam
1x Mystic Retrieval
1x Rout
1x Austere Command
1x Merciless Eviction
1x Seasons Past
1x Splendid Reclamation
1x Sylvan Scrying
1x Tempt with Discovery
1x Azusa, Lost but Seeking
1x Courser of Kruphix
1x Eternal Witness
1x Mina and Denn, Wildborn
1x Oracle of Mul Daya
1x Ramunap Excavator
1x Realm Seekers
1x Sakura-Tribe Scout
1x The Gitrog Monster
1x Tireless Tracker
1x Titania, Protector of Argoth
Artifacts
1x Amulet of Vigor
1x Door to Nothingness
1x Expedition Map
1x Sensei's Divining Top
Enchantments
1x Burgeoning
1x Exploration
Planeswalker
1x Nissa, Vital Force
My mono green creatureless deck
UW activated abilities and etb lock down deck
There is my current list of cards I'm looking to play the I only worry on sacrament is maybe won't have time to kick it and not sure how triple B will be on mana but I'm willing to give it a try great spell when it has Bosejui back up as well.
1 Soulfire Grand Master
1 Izzet Chronarch
1 Archeomancer
1 Mnemonic Wall
Instants
1 Last Word
1 Overwhelming Denial
1 Counterflux
1 Render Silent
1 Desertion
1 Counterspell
1 Dissipate
1 Void Shatter
1 Dissolve
1 Cancel
1 Annul
1 Disdainful Stroke
1 Dismiss
1 Essence Scatter
1 Negate
1 Gainsay
1 Forbid
1 Mystic Confluence
1 Rewind
1 Spell Crumple
1 Slaughter Games
1 Praetor's Grasp
1 Life from the Loam
Enchantments
1 Nevermore
1 Command Tower
1 Bosejui, who shelters all
1 Strip Mine
1 Evolving Wilds
1 Terramorphic Expanse
1 Simic Guildgate
1 Azorius Guildgate
1 Dimir Guildgate
1 Izzet Guildgate
1 Swiftwater Cliffs
1 Dismal Backwater
1 Thornwood Falls
1 Trainquil Cove
1 Opulent Palace
1 Frontier Bivuac