hey all!
A second TL deck I am working on, this time it's a white weenie rush deck! I really tried to make sure I grabbed all the aggressive and utility creatures I could find... I was kind of hoping to have more lifelink, but I went with the utility instead; right or wrong? What are your thoughts??
I'm an idiot lol
Didn't even realize norin would trigger himself lol
Edit coming, going with jaya
And yes, ball lightning is sexy, but not sure what to cut for him. Also now that not in is gone, not sure if there's another 1cc creature to bring in...
Hmm, maybe I misunderstood... But players have 25 life right? Norin in is a guaranteed 2atk turn 1 drop, helps get the beats going for burn. Jaya is good, but there is no late game it's a burn deck.
Hi all...
So those of you who knows me on these forums know that I've pretty much only played red burn (sometimes with B or W) for about 21 years My friends recently got into this new format (TL) so it's time for me to hop in. I was debating going the LD route, but thats my other EDH deck and seemed a bit boring to do that again... so this is straight burn! WOO! Red is the best isn't it?
EDIT 1: OOPS, Wheel of Fortune is banned. Removed from list.
EDIT 2: I realize the Fireball should be a Banefire, but I have a Beta Fireball and I am nostalgic
EDIT 3: general changes to Jaya!
EDIT 4: Spellshock changes to Firedrinker Satyr!
I don't understand... you want to go cheaper, but include imperial seal? Im confused
Also, do not under estimate ancient tomb in this kind of deck, it helps a lot in an opener for those explosive immediate win situations. Wasteland and Dust Bowl are better options IMO than what you listed as their replacements, and thoughtseize... well... what can I say, I don't play on a budget? It's the best.
I've been looking to rework my skithiryx into a more aggressive and commutative deck and all thought I like the look of yours I'm trepidatious to completely commit to a skithiryx as my only way to win.
I was wondering how well you are able to deal with tuck effects, or permanent loss of your general to a stifled mystifying maze trigger or the like, witch admittedly is avoidable if you know about it, but would require you to return your general to the command zone every time it got temporally exiled.
that's exactly why I run other creatures/artifacts to pump more counters through. I hate seeing Skittles get tucked (who doesnt) but I can deal with it fairly easily.
I posted my FRENCH list in the previous Skittles thread, but the thread vanished...
Here it is! I am still testing removing some creatures for removal, but at 10poison win, having a lot of creatures really helps me overwhelm quickly.
Also, the SB is being worked on...
hi all,
here is the LD deck I have been playing around with.
some notes:
After playing LD in EDH and once upon a time in standard, I realized every card has to contribute to your overall strategy, and that is to kill lands. You need to popping lands every turn, and then when they miss a land drop you can drop a threat... be that a small creature or a bomb or whatever.
I think my list and the little testing I have done is pretty good at keeping an opp off lands. I really want more avalanche riders...
i am taking a look at your deck now, and the spear is a great call!
A second TL deck I am working on, this time it's a white weenie rush deck! I really tried to make sure I grabbed all the aggressive and utility creatures I could find... I was kind of hoping to have more lifelink, but I went with the utility instead; right or wrong? What are your thoughts??
1 Isamaru, Hound of Konda
Lands (18)
1 Mutavault
1 Flagstones of Trokair
1 Emeria, the Sky Ruin
1 Kor Haven
1 Ancient Den
13 Plains
Spells (4)
1 Path to Exile
1 Enlightened Tutor
1 Steelshaper’s Gift
1 Oblivion Ring
Pump (3)
1 Ajani, Caller of the Pride
1 Honor of the Pure
1 Glorious Anthem
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Loxodon Warhammer
Beats (20)
1 Grand Abolisher
1 Spirit of the Labyrinth
1 Knight of the White Orchid
1 Accorder Paladin
1 Serra Avenger
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Eight-and-a-Half-Tails
1 Mirran Crusader
1 Silverblade Paladin
1 Fiendslayer Paladin
1 Mikaeus, the Lunarch
1 Brimaz, King of Oreskos
1 Kor Sanctifiers
1 Pianna, Nomad Captain
1 Fiend Hunter
1 Mirror Entity
1 Mentor of the Meek
1 Thraben Doomsayer
1 Transcendent Master
And yes I agree with spell shock, I didn't like it from the start not sure why I didn't just cut it... Too slow
Also I wrote a note about banefire and fireball. Yes banefire is better, but I like my beta fireball
Didn't even realize norin would trigger himself lol
Edit coming, going with jaya
And yes, ball lightning is sexy, but not sure what to cut for him. Also now that not in is gone, not sure if there's another 1cc creature to bring in...
So those of you who knows me on these forums know that I've pretty much only played red burn (sometimes with B or W) for about 21 years My friends recently got into this new format (TL) so it's time for me to hop in. I was debating going the LD route, but thats my other EDH deck and seemed a bit boring to do that again... so this is straight burn! WOO! Red is the best isn't it?
EDIT 1: OOPS, Wheel of Fortune is banned. Removed from list.
EDIT 2: I realize the Fireball should be a Banefire, but I have a Beta Fireball and I am nostalgic
EDIT 3: general changes to Jaya!
EDIT 4: Spellshock changes to Firedrinker Satyr!
Here is the decklist:
Lands (17)
1 Valakut, the Molten Pinnacle
1 Ghitu Encampment
1 Scrying Sheets
14 Snow-Covered Mountain
Other Spells (3)
1 Pyrostatic Pillar
1 Sulfuric Vortex
1 Molten Rain
Creatures (10)
1 Goblin Guide
1 Grim Lavamancer
1 Firedrinker Satyr
1 Eidolon of the Great Revel
1 Keldon Marauders
1 Kargan Dragonlord
1 Chandra’s Pheonix
1 Dualcaster Mage
1 Goblin Rabblemaster
1 Tauren Mauler
1 Lightning Bolt
1 Lava Spike
1 Chain Lightning
1 Rift Bolt
1 Burst Lightning
1 Shard Volley
1 Flame Rift
1 Incinerate
1 Price of Progress
1 Magma Jet
1 Skullcrack
1 Thunderbolt
1 Char
1 Urza’s Rage
1 Flame Javelin
1 Volcanic Fallout
1 Slagstorm
1 Fireball
1 Devil’s Play
I am leaning towards to cutting Dragonlord, but not sure on what else to replace it with.
Thoughts? Ideas?
Is it me or is the "stroke the flames" card missing from the library? I cannot seem to get it to show up no matter how many times I re-install?
Thanks!
Jon
Still loving this deck!
I don't understand... you want to go cheaper, but include imperial seal? Im confused
Also, do not under estimate ancient tomb in this kind of deck, it helps a lot in an opener for those explosive immediate win situations. Wasteland and Dust Bowl are better options IMO than what you listed as their replacements, and thoughtseize... well... what can I say, I don't play on a budget? It's the best.
Here is mine:
1 Skithiryx, the Blight Dragon
Land (37)
24 Snow-Covered Swamp
1 Inkmoth Nexus
1 Volrath's Stronghold
1 Winding Canyons
1 Wasteland
1 Dust Bowl
1 Bojuka Bog
1 Barren Moor
1 Ancient Tomb
1 Cabal Coffers
1 Urbog, Tomb of Yawgmoth
1 Shizo, Death's Storehouse
1 Lake of the Dead
1 Scrying Sheets
Creatures (21)
1cc
1 Vector Asp
1 Ichorclaw Myr
1 Plague Myr
1 Plague Stinger
1 Necropede
1 Swamp Mosquito
1 Ichor Rats
1 Phyrexian Crusader
1 Whispering Specter
1 Septic Rats
1 Necroskitter
1 Suq'Ata Assassin
1 Contagious Nim
1 Corpse Cur
1 Hand of the Praetors
1 Phyrexian Vatmother
1 Core Prowler
1 Flesh-Eater Imp
1 Reaper of Sheoldred
1 Phyrexian Juggernaut
Artifacts (9)
1 Nim Deathmantle
1 Viridian Longbow
1 Lightning Greaves
1 Lashwrithe
1 Nightmare Lash
1 Contagion Clasp
1 Contagion Engine
1 Decimator Web
Spells - Draw/Tutor/Accel (11)
1 Demonic Tutor
1 Diabolic Tutor
1 Liliana Vess
1 Phyrexian Arena
1 Greed
1 Night's Whisper
1 Profane Command
1 Promise of Power
1 Yawgmoth's Will
1 Dark Ritual
1 Lion's Eye Diamond
1 Caress of Phyrexia
1 Thoughtseize
1 Distress
1 Mind Shatter
1 Hymn to Tourach
1 Stupor
1 Praetor's Grasp
1 Damnation
1 Black Sun's Zenith
1 Rain of Daggers
1 Chainer's Edict
1 Diabolic Edict
1 Geth's Verdict
1 Devour in Shadow
1 Disemember
1 Ashes to Ashes
1 Spread the Sickness
Spells - Pump (4)
1 Dauthi Embrace
1 Hatred
1 Howl from beyond
1 Unspeakable Symbol
that's exactly why I run other creatures/artifacts to pump more counters through. I hate seeing Skittles get tucked (who doesnt) but I can deal with it fairly easily.
I love you. I am also in love with red and with goblins.
I will keep running this tribe for as long as it remains viable.
so far how I think the deck will be...
20 Mountain
2 open spot for new lands
Creatures 20
4 Goblin Arsonist
4 Goblin Fireslinger
2 Spikeshot Elder
2 Stormblood Berserker
4 Goblin Wardriver
4 Goblin Chieftain
4 Goblin Grenade
2 open spot for new miracle spells hopefully
3 Brimstone Volley
3 Galvanic Blast
3 Incinerate
3 Shrine of Burning Rage
2 Vulshok Refugee
2 Koth of the Hammer
3 Act of Aggression
3 Manic Vandal
2 Arc Trail
3 Phyrexian Metamorph
which?
or you mean im at 99? i counted it twice, weird...
Here it is! I am still testing removing some creatures for removal, but at 10poison win, having a lot of creatures really helps me overwhelm quickly.
Also, the SB is being worked on...
1 Skithiryx, the Blight Dragon
Land (37)
24 Snow-Covered Swamp
1 Inkmoth Nexus
1 Volrath's Stronghold
1 Winding Canyons
1 Wasteland
1 Dust Bowl
1 Bojuka Bog
1 Barren Moor
1 Ancient Tomb
1 Cabal Coffers
1 Urbog, Tomb of Yawgmoth
1 Shizo, Death's Storehouse
1 Lake of the Dead
1 Scrying Sheets
Creatures (21)
1cc
1 Vector Asp
1 Ichorclaw Myr
1 Plague Myr
1 Plague Stinger
1 Necropede
1 Swamp Mosquito
1 Ichor Rats
1 Phyrexian Crusader
1 Whispering Specter
1 Septic Rats
1 Necroskitter
1 Suq'Ata Assassin
1 Contagious Nim
1 Corpse Cur
1 Hand of the Praetors
1 Phyrexian Vatmother
1 Core Prowler
1 Flesh-Eater Imp
1 Reaper of Sheoldred
1 Phyrexian Juggernaut
Artifacts (9)
1 Nim Deathmantle
1 Viridian Longbow
1 Lightning Greaves
1 Lashwrithe
1 Nightmare Lash
1 Contagion Clasp
1 Contagion Engine
1 Decimator Web
Spells - Draw/Tutor/Accel (11)
1 Demonic Tutor
1 Diabolic Tutor
1 Liliana Vess
1 Phyrexian Arena
1 Greed
1 Night's Whisper
1 Profane Command
1 Promise of Power
1 Yawgmoth's Will
1 Dark Ritual
1 Lion's Eye Diamond
1 Caress of Phyrexia
1 Thoughtseize
1 Distress
1 Mind Shatter
1 Hymn to Tourach
1 Stupor
1 Praetor's Grasp
1 Damnation
1 Black Sun's Zenith
1 Rain of Daggers
1 Chainer's Edict
1 Diabolic Edict
1 Geth's Verdict
1 Devour in Shadow
1 Disemember
1 Ashes to Ashes
1 Spread the Sickness
Spells - Pump (4)
1 Dauthi Embrace
1 Hatred
1 Howl from beyond
1 Unspeakable Symbol
here is the LD deck I have been playing around with.
some notes:
After playing LD in EDH and once upon a time in standard, I realized every card has to contribute to your overall strategy, and that is to kill lands. You need to popping lands every turn, and then when they miss a land drop you can drop a threat... be that a small creature or a bomb or whatever.
I think my list and the little testing I have done is pretty good at keeping an opp off lands. I really want more avalanche riders...
I am still working on the SB...
6 Forest
4 Mountain
4 Stomping Grounds
4 Rootbound Crag
2 Verdant Catacombs
2 Arid Mesa
1 Raging Ravine
Creatures (21)
4 Birds Of Paradise
4 Acidic Slime
2 Eternal Witness
4 Llanowar Elves
3 Fulminator Mage
2 Avalanche Riders
2 Kiki-Jiki, the Mirror Breaker
4 Lightning Bolt
4 Molten Rain
4 Stone Rain
2 Plow Under
2 Chandra, The Firebrand
3 Ancient Grudge
2 Blood Moon
3 Wall of Roots
2 Wreak Havoc
2 Kitchen Finks
3 Mindbreak Trap