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  • posted a message on Burn
    You're acting as if people have said it's a guaranteed 4-of in every sideboard. All I've said is that it's going to get added the my extended sideboard binder for now. It can join the Deflecting Palm that I don't generally play, the Kor Firewalker that I don't generally play, the Volcanic Fallout/Anger of the Gods that I don't generally play. Surely you've got a pile of potential sideboard cards that aren't part of your 15?

    8rack isn't a problem for Burn, but it certainly flattens that deck in situations where you might find yourself running into it often (perhaps locally). Against Storm (which I also don't think we need help against), it's a must-answer effect that comes down on T0 and can't get remanded. It similarly flattens the mirror, but it does it painlessly where Kor Firewalker doesn't. Kor Firewalker is far more narrow than the Leyline is.

    I don't think it's actually necessary for the Leyline to flip matchups around to be worthwhile. I think it's worthwhile even in situations where it's just a 0 mana Shock, and there are matchups where it's going to either trigger repeatedly or make the opponent stumble.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I would also argue that you're somewhat already familiar with sideboard cards that only do something if they're in your opener. Sure, you can topdeck a Rest in Peace by T2 and it's fine, but if you don't see it in your opener, you're not likely to see it this game. In that sense, it's either in your opener and "does something" or it's not in your opener and it "does nothing".

    This Leyline is bad on T4 because you're generally well beyond it's effective period. You'd never want to pay mana for this effect. You want it on T0 when you get Inquisitioned or your Guide gets Bolted. I'd never cast a topdecked one unless I had nothing else to do.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    It's better than the Deflecting Palm that they can counter 4 times with Pact of Negation and you just drop it on turn 0 and play your game plan otherwise (mana denial against them). Actually, now that I think about it, Angels Grace/Unlife just saves them and they ignore the Leyline.

    This is viable because it's playable for 0. It's straight unplayable at 4 mana. It's far better than Kor Firewalker in the mirror, and it is not remotely as narrow. It wrecks 8rack. It might even be playable against a control deck to turn their removal into shocks. It turns all of BGx interaction into shocks.

    No one is suggesting it's a main deck card, just sideboard. On it's face, it appears broadly relevant.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    It's also a legitimate way to beat Ad Nauseam, and we didn't really have one before.

    It might be solid enough against Hogaak. They could just mill themselves enough to make a big enough zombie army to win in t4, though.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    It will definitely deal 2 to Ballista's controller for every counter they remove, and the stack would look like: ballista ping -> leyline shock -> ballista ping -> leyline shock, with the Leyline shocks resolving before the corresponding ballista ping.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    The new Leyline looks like it's a better alternative to Kor Firewalker in the mirror for when Burn mirrors get big. Incidentally, it's an uncounterable hate card against Storm and they're forced to bounce it and can't Remand it. It also can beat Lantern-style mill decks. As Tyler said, it can go in the extended sideboard part of the binder and wait until it's needed.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I think the answer is going to be 4. I'll probably stick to 8 fetches and cut 2 Vantage and 2 fetches to open up the spots. I'm going to wait on the price to calm down before buying foils though.
    Posted in: Aggro & Tempo
  • posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)
    Philosophically, I like having some infinite combo in my deck so that it's possible for me to end the game so that we can play another.

    If you play a lot of ETB creatures, Kiki-Jiki, Mirror Breaker is a synergy card at the base level and can combo with Pestermite, Deceiver Exarch, and Zealous Conscripts. Kiki in the yard plus Goblin Bombarment/Blood Artist+Sac Outlet/Purphoros, God of the Forge and Necrotic Ooze in play is an instant win, as well, though I only play Ooze. I have Kiki, Conscripts, and Pestermite as well as Mike-Trike in my deck. Imperial Recruiter can grab Kiki or Pestermite and Recruiter -> Kiki -> Clone Recruiter -> Pestermite -> Untap Kiki -> 10^100 Pestermites is doable for RRR with a Sneak Attack in play.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Burn
    It turns out the mtgsalvation isn't shutting down, so there's no need to worry about migrating anywhere. That's a relief.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from mikeduges ยป
    How about a recurring 2 damage for three mana? Specifically against control?


    Control isn't generally a problem for Burn unless they build in a lot of life gain, so I don't feel compelled to play bad cards to solve an issue that doesn't exist. If I'm going to pay 3 mana for a card against control, it's Exquisite Firecraft.

    3cmc cards have to be exceptional to play in Burn. This Chandra isn't good though for Burn.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    No, I don't ever want to pay 4 mana for 3 damage and I don't ever want to pay 5 for 6 damage.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    M20 Chandra might have been worth it if it said you cast without paying (probably would have played 2, honestly). I don't want to pay 4 mana to recur a bolt and then 5 total for 2 of them. You have to be flooding to even play it (need 4 lands in play), otherwise you pay 3 mana to roll it up and do nothing, hope it lives a turn, and then get some use out of it. Cool card, but not good enough.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    There are a lot of cards that were played before better alternatives came along, but that doesn't imply it's good enough today.

    Hexdrinker is bad in Burn. It's better that Figure of Destiny, but it's still not good. Hexdrinker becomes a waste of a lot of mana when they Path it in response. Grim is pretty much guaranteed to deal damage to something if you untap with it, and it machine guns creature decks.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Seems like a bad idea to play a narrow card just to avoid getting curbstomped by fast combo (which is the kind of deck Burn can't handle, and if it's bonkers, I'd expect a ban). If they do something stupid and play Allosaurus Rider and pass, you can easily kill it. You can also Path Griselbrand or Skullcrack in response to the first activation.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    That last bit is the part that I am not looking forward to. I just don't think it's right to take a perfectly viable current deck and nuke it from orbit because it's suddenly broken as a result of a fundamental change in the rules of the game. One could argue that such a deck was probably on the edge of broken before the rule change, but banning a deck because you changed the rules of the game doesn't sit well with me (looking at you, Duel Commander, for banning a bunch of Burn cards because they went to 20 life "to make aggro better" and made aggro too good). Legacy is probably safe, with good enough answers to the powerful combo decks that exist there. I don't think Modern is safe because the answers aren't good enough and they haven't done a good job incrementally curating the format with bans, which allowed decks to get to the edge/cross it without getting banned.

    The new mulligan allows for certain decks to sculpt openers, while not benefiting other decks as much. It creates an unhealthy format, and the only way to remedy it is bans.
    Posted in: Aggro & Tempo
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